Mistveil Plains

Mistveil Plains

Land — Plains

(: Add .)

Mistveil Plains enters the battlefield tapped.

, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

Latest Decks as Commander

Mistveil Plains Discussion

SprkySprkyBoomMan on Griffins for a True Griffin

1 month ago

After looking around for the best special plains cards. I think I found the perfect fit.

See another problem I was having playing practice hands was, to many big creatures not enough land. I think I found a better for both worlds situation. The only reason I had dreamfinder was for enchantment return. Now that I found a land card that can do that for me I cut dreamfinder and griffin canyon.

I ended up bumping up the 4x Sunspire Griffin. It costs less and I love the card art! Also bump up another 1x Zuberi, Golden Feather

Mistveil Plains + Terramorphic Expanse this will act as the decks enchantment return now. So mistveil gives me an enchantment back. Then play the expanse to shuffle your bottom enchantment into better rotation.

multimedia on EDH Voltron based on "arm for battle"

3 months ago

Hey, you're welcome. If you want more advice from me I would rather give it here.

Some changes to consider based on the card suggestions in my last comment.

These changes would increase interactions with equipment, include equipment tutors, more ramp and better reanimation.

multimedia on EDH Voltron based on "arm for battle"

3 months ago

Hey, nice overall upgrade of the precon on a very low budget.

Wyleth is much better as a Commander than Bruenor because Wyleth can draw cards which is more powerful as a repeatable ability than Bruenor's pump as well as only being able to equip once for free. Drawing cards in Boros can be more difficult than with other colors thus if your Commander can repeatedly draw then that's an advantage that Boros can really benefit from. You can get reduced equip costs or even free equip from other cards.


With Ardenn, Intrepid Archaeologist at combat on your turn you can equip all equipment you control for free to Wyleth which is nice with Colossus Hammer . Ardenn has excellent interaction with Toggo, Goblin Weaponsmith 's Rocks which are equipment that's created when a land you control ETB. Toggo creates free equipment and Ardenn lets you equip it all to Wyleth for free.

Fighter Class is first an equipment tutor and then you can pay three mana for level 2 which reduces all equipment equip cost by two mana. Level 2 and Level 3 effects are static, after you pay mana the first time. With Level 2 you can pay three mana again to further reduce the cost of equipment another two mana, etc. If you pay five mana for level 3 then you don't lose the effects of level 2. Level 3 can be repeatable creature removal of your choice of opponent blocker when Wyleth attacks.


Akiri, Fearless Voyager is more repeatable draw with equipped creatures as well as a repeatable way to save Wyleth for one mana from many board wipes, other removal and in combat by giving him indestructible. Arcane Signet is a staple mana rock in Commander. Sun Titan is versatile repeatable reanimation of any 3 CMC or less permanent which includes Wyleth.

Pair Empyrial Plate with Thought Vessel to make Wyleth huge and a threat to win by doing evasion Commander damage. Zephyr Boots is a one drop equipment that can give Wyleth flying evasion as well as repeatable loot.

Consider cutting a few basic lands for more Boros dual lands as well as some utility lands? Mistveil Plains combos with Sunforger to keep casting instants since Mistveil puts an instant from graveyard back into your library to then cast again with Sunforger. Battlefield Forge and Furycalm Snarl are budget duals that can ETB untapped and Axgard Armory can be an equipment tutor.

If interested I offer more advice including cuts to consider. Good luck with your deck.

multimedia on Wyleth, soul of combat card draw

4 months ago

Hey, nice changes. Boros Signet is an upgrade for Solemn Simulacrum which at 4 CMC is too high for a ramp source. You can abuse Sunforger with Mistveil Plains which is an upgrade for Temple of Triumph .

Some haste enablers to try out:

  • Escape Velocity : Wyleth also works with auras and while they're not as reliable as equips there's some exceptions such as auras that can return themselves from your graveyard with escape.
  • Lightning Greaves : is worth playing because of it's 0 equip cost. Just equip another creature before you want to add more equips to Wyleth and then when done equip Wyleth with Greaves.
  • Ring of Valkas : after giving haste can grow Wyleth on your turn each turn.

The interaction of Puresteel Paladin + Toggo, Goblin Weaponsmith is very good with Wyleth. Toggo creates equipment (Rocks) for free with landfall. Each time a Rock is created it triggers Puresteel to draw. Rocks help or three of them can activate metalcraft and can then 0 equip all Rocks to Wyleth.


Some other cards that could be cut for better options:

ZEMOtheSinner on ∙|(⤟ Gigantes Historiæ 1.3 ⤠)|∙

4 months ago

Hallo Kedvesem, thank you for stopping by!
I tested the Great Creator as i was building my list and it's very good at what it does, but i've found that Sunforger + Pull from Eternity is more reliable. Karn can be easily killed, it's not tutorable and sometimes it remais seated on the table doing nothing. On the contrary, the hammer can be tutored and eventually reconstructed by Osgir, it's never a dead draw and can be used for recursion when needed. Add Mistveil Plains to reshuffle instants in your deck from the graveyard and you'll never need Karn again!

sergiodelrio on BLS engine

5 months ago

Love the concept +1

The Scy seems a little weak on New Benalia. Instead, consider a split of Emeria, The Sky Ruin and Mistveil Plains , you can even fetch the latter with Flagstones!

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