Land — Plains
(: Gain .)
Mistveil Plains enters the battlefield tapped.
, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
|Want (6)||bensmith19 , eggman431 , Medic_Gwen , Slappywag , Darui , invalidscreenname|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Mistveil Plains Discussion
4 weeks ago
, thank you again for providing suggestions on one of my decks! I will go with your advice and try to work in more lands to reach that 33-35 range. Any amount of land below 40 is going to be difficult to overcome.
I'm not sure what you mean by not enough artifacts for Spire of Industry, I have a total of 22 in the deck! Not only that, I have a few cards with the intention of bringing out more artifacts. Since I'm trying to voltron with the simplest of artifacts giving me deathtouch I don't see the reason to not include Spire of Industry if it's a nearly guaranteed way of getting there? If nothing else, it still taps for a colorless! As for Path of Ancestry, since the deck is tri-color I wanted lands that could tap for 3 mana, and even if the scry doesn't go off every time I still have the option for all 3 of my commander's colors. You pretty much included Nomad Outpost in the exclusion list for the same reason, so I'd like to know your reasoning and see what I'm missing in terms of sacrificing a 3-color option land for a 2-color option land? Buried Ruin is my backup in case any of my key artifacts get dumpstered, which is likely since they're badass. I think I'd rather keep Mistveil Plains instead of a plain plains just for the utility of possible recursion. If I were to take it out it would be replaced with Elixir of Immortality... which is a GREAT idea thanks for the insight lol. I can see taking out Temple of the False God due to my lack of X cost spells, high cost spells, and the inclusion of Ancient Tomb already.
**_All-in-All, I think I will make the following edits:
4 weeks ago
Nice deck and nice story! +1 from me!
I think your deck could use a little upgrade on the land section. The average mana cost for your deck and the number of lands don't really seem to fit, so I would recommend changing some of the lands you have now, and adding around 2-3. Here are some options I would recommend.
- Fast Lands:
- Inspiring Vantage
- Concealed Courtyard
- Blackcleave Cliffs
- Pain lands:
- Battlefield Forge or Sunbaked Canyon
- Caves of Koilos or Silent Clearing
- Sulfurous Springs
- Dual Fetch Lands: (They can search for shock lands like Godless Shrine)
- Arid Mesa
- Marsh Flats
- Bloodstained Mire
- Filter Lands
- Rugged Prairie
- Fetid Heath
- Graven Cairns
- Battlebond/Commander Legends Lands
- Spectator Seating
- Vault of Champions
- Luxury Suite
- Single Lands
- Prismatic Vista
- Fabled Passage
- City of Brass
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
- Gemstone Caverns
In my opinion, you could cut all the temples but those could stay and be effective. You don't run enough artifacts for Spire of Industry or Buried Ruinto work the majority of the time so that should go too. Path of Ancestry should DEFINITELY go, you don't run enough creatures for it to be good, Mistveil Plains could be replaced with something beter that I mentioned, and the same goes for Scavenger Grounds, Temple of the False God, and Nomad Outpost.
In the end you don't have to listen to any of these suggestions, but I would certainly add some of the ones I mentioned and include around 33-35 lands instead, due to your average mana cost. If this helps be sure to check out some of my decks, like Double Trouble EDH and A Deal With the Devil EDH, I would appreciate feedback if you can! Anyways though hope this helps good luck on your deck an have a great day! happy tapping!
4 weeks ago
1 month ago
For recursive lands: Mystic Sanctuary (Dumb Good), Witch's Cottage, Mortuary Mire all work once, but with flickerable effects it's all fine, and you can sacrifice Buried Ruin, Petrified Field, Sequestered Stash. Hall of Heliod's Generosity/Academy Ruins are insane in the right decks, and Emeria, The Sky Ruin is busted in the late game. Mistveil Plains sort of works as recursion, and is repeatable, but is best with tutors and tutor chains. Even Unholy Grotto works amazingly in zombie decks!
(Nonbudget versions would be like Volrath's Stronghold)
Removal is plentiful on lands, but pretty specific. Blast Zone is a favorite of mine, and is dumb good. Ghost Quarter, Field of Ruin, Dust Bowl, Encroaching Wastes, Memorial to War, and Tectonic Edge all deal with lands. Arena, Barbarian Ring, Blighted Gorge, Cabal Pit, Desert, Keldon Megaliths, Keldon Necropolis, Mouth of Ronom, Rath's Edge, Grasping Dunes, Ifnir Deadlands, and Quicksand are good against creatures, and some walkers.
1 month ago
Some cards worth considering - I won't mention any cards that are more expensive for a paper copy than Aetherflux Reservoir since it seems to be the most expensive single in the deck:
*Boros Charm is amazing, since it can either give Feather double strike, save you from a non-exile boardwipe, or remove a planeswalker (or a player who's almost dead)
*Sunforger+Magnetic Theft is good in any Boros deck that runs a decent number of instants and is at its best with Feather being able to get Magnetic Theft back every turn (side note: according to edhrec, only 35% of Feather decks with Sunforger also run Magnetic Theft. Why the hell is this not 100%?)
*Seize the Day can potentially let you kill multiple opponents in one turn
*Bedlam guarantees Feather won't get blocked
*Chandra's Ignition is the best board wipe for Feather decks imo since she can easily get quite large and she recycles it
*Acrobatic Maneuver fizzles targeted removal, cantrips, and gets recycled (in general you want to be running as many recyclable cantrips as possible)
As for the manabase:
*With how cheap Command Tower is since it's printed in every single commander precon the only reason not to run it in any multicolor deck is if you forget it exists. There's a reason it's the single most played land in the format
*Mistveil Plains is worth considering if you do get a Sunforger
1 month ago
1 month ago
Great deck, I am a bird deck lover, and for many years I have been designing a bird deck, but this looks really well done! can I ask you how you solve the problems of total destruction against you? ( Day of Judgment Cleansing Nova Wrath of God. potentially total destruction could be in your favor thanks to Soulcatchers' Aerie but I wouldn't like to be out in the open for a long time. and maybe with all my best creatures in the cemetery.
I would still like to ask you a question, you did not feel comfortable with Seaside Haven?
2 months ago