Mistveil Plains

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Mistveil Plains

Land — Plains

(: Add .)

Mistveil Plains enters the battlefield tapped.

, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

Triton on Need help with Karametra God …

1 month ago

It's been a long time since I've had my Karametra deck intact, but she's a really fun commander to build around! Landfall is super good with her, also cards like Whitemane Lion and Temur Sabertooth to bounce your creatures to hand for recasting are really good with the deck.

She can grab any plains/forest, so Mistveil Plains is amazing with her- don't forget to include others!

There's also the enchantress route, but based on your experience, I think you were playing a more creature-based build. Enchantresses are cool in that you can draw cards like no tomorrow, but the shell is quite expensive.

Once you have a list, feel free to tag me in the comments or link it here, I'd love to help more! :)

Cheers!

Steve_MTG on Oyobi, Who Makes Lots of Spirits (Spirit Tribal)

1 month ago

I like tribal decks; so this caught my attention.

For a mono-W deck, I'd definitely add Emeria, The Sky Ruin to create at least some sort of recursion, and I'd trade one basic Plains for a Mistveil Plains (can serve as both, method to not deck out and hide some valuable creature from a greedy opponent trying to steal it off your graveyard).

Since your strategy is creature based, I would also think of Dictate of Heliod and Karmic Guide to get somethign valuable back eventually.

With Yosei, the Morning Star (which you have already included) you can also create a lockdown for one opponent: Emeria, The Sky Ruin + Miren, the Moaning Well + Yosei, the Morning Star (+7 Plains).

To fix your land draws, you may put a thought towards Land Tax

king-saproling on Zirda Artifact Combo

5 months ago

No Enlightened Tutor?

Also you might like this Sunforger package: Chance for Glory, Angel's Grace, Tithe, Mistveil Plains, Burst of Energy. This package allows you to take infinite turns.

king-saproling on Full Metal Alchemy

6 months ago

Sunforger seems like it'd be fun here, especially if you included Pull from Eternity and maybe even Tithe + Mistveil Plains. It can also fetch combo pieces via Enlightened Tutor.

Also Moonsilver Key might interest you as a tutor for certain combo pieces (Monolith, Metalworker, Ironworks, Treasure Vault, etc.)

I take it Grim Monolith is excluded due to price?

Grasshoppeh1 on Karametra, Big-Mana Stompy [PRIMER]

8 months ago

Saw your reddit post, I don't reddit but I do lurk....

This is an unorganized brain dump of my thoughts on the deck. Pressed the playtest button above and goofed around with it a bit.

Anyone playing karametra knows how busted Whitemane Lion is. Thus I can make a logical guess that you purposely took it out. Mind you that for white+1 it is your most powerful ramp spell. Along with its friends Kor Skyfisher and Stonecloaker. I'm not saying you should run it, but maybe consider either that or stonecloaker if your play group has a lot of graveyard stuff happening.

One land to consider might be Mistveil Plains, I would only swap it in if you feel like you run out of threats.

37 lands might be too much? Maybe try 35-36 and see how you like it. You have karametra!

Lotus Cobra is another Tireless Provisioner which trigger off your general, I must suggest replacing Faeburrow Elder. That is partially preference and how you reason it is like this: if you feel like Tireless Provisioner is better than Faeburrow Elder it is time to swap in a cobra.

A tech swap might be Garruk's Uprising over Elemental Bond. For one if your trying to stompy them,, you should probably have more than 4 power. It also gives natural trample. The catch is it reduces your draw potential, which we can actually address.

How often does your Archangel of Thune go off? Do you feel its falling behind?

Cataclysmic Gearhulk is a potential alternate board wipe that gives you a creature. Tragic Arrogance does the same things, but you get to pick >:)

If you feel like your running out of ammo, Pokedex is worth trying out (Lifecrafter's Bestiary), Return of the Wildspeaker is a buff or draw, Garruk, Primal Hunter is draw or more creatures.

As for stompy bois, some I consider are Vorinclex, Voice of Hunger (WARNING: High salt), Woodland Bellower (Tutor + body), Apex Devastator (goes brrrr). Shalai, Voice of Plenty (if your wide or get targeted a lot), Kaldra Compleat (high pressure, makes big thing bigger), Multani, Yavimaya's Avatar (Comes back and with a lot of lands hits hard), one of my favorite cards ever printed, "cute" swarm uhh... I mean Scute Swarm. (s)cute swarm goes nuts when you start dropping lands. Get the alt art for extra (s)cuteness.

Have fun!

multimedia on Feather, Tactician and Savior (Budget)

9 months ago

Hey, well done budget version of Feather that's less than $50 and nice WIP primer.

Consider adding some budget stables of Commander?

Adding a few other mana rocks can help with color fixing since 30x basic lands is a lot, you're not getting much color fixing from lands. More repeatable treasure sources are another way to ramp/color fix.


Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent if you're having to discard instants/sorceries due to hand size. These budget creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. Out of the three options to have no max hand size only Reliquary Tower is good because it's a land. The other two are not worth a card spot just for no max hand size.

With such a low budget dual lands are most difficult to fit in, but there's some other options to consider to cut some basic lands.

If you're playing Sunforger then Mistveil Plains is a land to consider since it lets you keep casting the same instants with Sunforger.


If you want to add budget infinite win condition combos then Birgi, God of Storytelling  Flip can be an enabler for many and I only suggest these because you already have Birgi. Dualcaster Mage can also be an enabler.

Grinning Ignus can also infinite combo without Birgi. Ignus + Runaway + Liege or Tremors = infinite damage to each opponent.

Dualcaster Mage combos with Heat Shimmer or Twinflame to create infinite hasty attacking Dualcasters. Dualcaster + Shimmer + Liege or Tremors = infinite damage to each opponent.

Out of all of these cards Balefire Liege is powerful with the Feather strategy: +2/+2 for Feather, source of repeatable burn at opponents, source of repeatable life gain and can be an infinite combo piece.

Heat Shimmer has interaction with Feather to come back to your hand if you copy your own creature. Shimmer can also copy an opponent's creature which can be helpful in multiplayer Commander and it has nice interaction with Mavinda, Students' Advocate who can get it back for Feather to exile. Grapeshot also has interaction with Feather because you can change the target of the storm copies. For this interaction to work however you must target a creature you control with the original Grapeshot for 1 damage then change the target for each storm copy.

Good luck with your deck.

IHATENAMES on Light-Paws, Divine Kitsune

9 months ago

Suggestions:

Kor Spiritdancer a better shram in the deck id run both

Eidolon of Countless Battles + for each aura

Ardenn, Intrepid Archaeologist moves auras especially for faith fetter type effects

Heliod's Pilgrim aura tutor

Boonweaver Giant aura tutor onto a body

Umbra Mystic Totem armor effects in general are good. One of the recent precons was aura based id look at that one for ideas!

Nomad Mythmaker recursion

Skybind interesting flicker effect for enchantment perms with sigardas aid out you can blink your lands to cast more auras next opponents turn. or flicker tokens etb creature ect.

Mistveil Plains return auras to re tutor for with your commander.

Homeward Path vultron doesn't like opponents taking their toys

Lost Leonin Infect if you choose is an option here is one to look at.

Flickerform Decent especially if you run auras that etb draw

Hero of Iroas cost reducer that gets a benefit when targeted.

Faith Unbroken removal aura

Sage's Reverie HIGHLY suggested card draw and powerful aura

Sphere of Safety If you want a late game plan this might give you time to do something else like Approach of the Second Sun

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