Mistveil Plains

Mistveil Plains

Land — Plains

(: Gain .)

Mistveil Plains enters the battlefield tapped.

, : Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.

Latest Decks as Commander

Mistveil Plains Discussion

Color_pie14 on YEAH REBELS!

1 week ago

Jotun Grunt , Mistveil Plains , and Conjurer's Bauble all provide excellent redundancy and backup for Lin's second ability. Not Forgotten is an underrated and flexible piece that can provide the same function, get your card (not just creatures) back, keep your opponent from reanimating/recurring their card, or even put a dead card on top of their library to screw over their next draw step!

Drcfan on Devotion to White Angels

2 weeks ago

@ Gloglok

Gloglok on Devotion to White Angels

2 weeks ago

Hey Drcfan,

Just checking in to say that your suggestions from our last discussion have proven to be very interesting!

  • Skyclave Apparition + Charming Prince is huge! The Prince replaces the Wall and is a human, the life gain/flicker options which are nice to have to complement the scry 2/draw of the Wall, plus its attack of 2 can sometimes dissuade some attackers. And the Apparition is a good replacement of the Oblivion Ring , with added devotion and the fact that they never get the card back (and the flicking with the Prince is just yummy!)

  • Emeria's Call  Flip is great, always a positive as a one-of/two-of, and the small synergy with Lyra Dawnbringer and the fact that she is legendary has made me prefer her to Baneslayer Angel (or Linvala , as I don't have too many creature-based combos in my meta).

  • Mistveil Plains + Secluded Steppe are doing a lot more than I expected! Like you said, with the Wayfarer you can pay to draw a card, or to do it every turn, which in practice has been more interesting than the Arch for me. And finally, the Mistveil Plains are not only great with the Steppe, but also with any legendary angel an opponent would have destroyed/made you discard as you can bounce the Lancers with the Prince to get your angel back! It can really make the difference, and my angels have come back to play this way infinitely more in a few games than Emeria, The Sky Ruin has ever done.

  • I have taken out the Giver of Runes + Ranger-Captain of Eos as I find them kinda clunky to play or at least I don't like them as much.

Deck is very smooth now, a joy to play again! I won't pretend it's competitive in 2021's Modern state but I'm having a great time and you still get a fair amount of wins against non-control decks! Cheers :)

1empyrean on Scouts for the Empyrean Squadron

1 month ago

I've tested most of these and usually ended up cutting them for small reasons.

Notably, I originally had a bunch of cool things for Flickerform to do, but it was a bit clunky, needed too much white, and doesn't bring things back when I need them. I decided to use Eldrazi Displacer instead. I have cards that cover the effects of most of those cards, so I'm not losing out on effects. Mistveil Plains is good, but for my purposes, Elixir of Immortality is easier to use.

Sword of the Paruns was cut for space, but is about equal in utility to Umbral Mantle because of ardenn.

king-saproling on Scouts for the Empyrean Squadron

1 month ago

Thoughts on these? Open the Armory, Sword of the Paruns, Mistveil Plains (good with sunforger), Tithe (finds mistveil, can be played with sunforger), Inventors' Fair, War Room, Goblin Engineer, Heliod's Pilgrim, Flickerform

Last_Laugh on Sisay's Hombres - Hatebears

1 month ago

Oh, and whoops. 7 fetches (think I counted Wooded Bastion heh) and 13 fetchable lands (forgot Mistveil Plains).

Drcfan on Devotion to White Angels

1 month ago

@Gloglok

What i really need for this deck is 3 drop removal better than Oblivion Ring. Grasp of Fate is strictly better but not modern. Banisher Priest and Fiend Hunter die easily to removal. I hope some day a set will bring something printed on an Angel

Kind Regards -Drcfan

Gloglok on Devotion to White Angels

1 month ago

Hi Drcfan! I have a few questions/remarks for you :)

Why you can't tutor Emeria's Call by searching for a land Show

  • You could theoretically do a draw once per turn with Secluded Steppe and with your Wayfarer and Mistveil. It's less than Arch of Orazca (which you've told me in the past was too expensive to your taste, and too situational with the ascend mechanic), albeit colored mana and disruptable via destroying the Wayfarer. What do you think?

I love the Settle the Wreckage suggestion, have copied it in my deck! Works very well with the instant speed, with the lands fetched by the opponent and our Wayfarer, it keeps our board, and it exiles which prevents graveyard shenanigans. Only issue over a Wrath of God is having to target our opponent (and the lands given, indeed), but I prefer it this way.

I'm also glad you've lowered your average CMC, deck looks much smoother like this. I will try Mistveil Plains and Secluded Steppe in my deck, will keep it if it's good! :)

Thank you for your time!

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