Bant Panorama

Legality

Format Legality
Pauper EDH Legal
Leviathan Legal
Penny Dreadful Legal
Pauper Legal
Magic Duels Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Common
Commander 2013 (C13) Common
Shards of Alara (ALA) Common

Combos Browse all

Bant Panorama

Land

Tap: Add (1) to your mana pool.

(1), Tap, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.

Browse Alters

Bant Panorama Discussion

mn6334 on Rhys, Lord of Squirrels

2 months ago

I have some possible suggestions for colorless mana sources for Displacer. In my experience the more times you can activate it the more value you can get so I have all these extra colorless sources in my deck that uses Displacer:

Bant Panorama and Naya Panorama : Theses can tap for colorless if you need it and can get either of your basic lands if you don't

Riftstone Portal : Can tap for colorless while it's on the field and if it ends up in the graveyard can let you lands tap for either of your colors(maybe not as important in a two color deck but it could help). I have Harrow and Crop Rotation in my deck to help get it in the graveyard.

Wooded Bastion : Really good land overall and can easily slot in for almost any of your current lands. Can make both your colors and can tap for colorless if you need it.

It might not be a bad idea to throw in a couple of Wastes as well that you can tutor up with Cultivate . Oh, and don't forget that Reflecting Pool can tap for colorless if you have another land that taps for colorless.

bushido_man96 on Tatyova, Land-Matters

2 months ago

thewyzman, I'm glad you liked it. Upvote if you really like! :D I'll take look at your list, too.

Chasm Skulker is another good option to take advantage of all the card draw, and Multani is a house.

Great suggestions in regards to the Panoramas. I can't find a Bant Panorama right now, but have dug up a Naya Panorama and a Jund Panorama that I think I'll squeeze in for the time being.

thewyzman on Tatyova, Land-Matters

2 months ago

Inspired, I finished my basic build to get me to the table, Tilt for Tat. Admittedly, my list isn't streamlined, and really lacks purpose other than to interact with others and grind out value in mid-range fashion, maybe land a nice C'hoof or something... or build up a fat Chasm Skulker and turn it sideways. I just recently acquired Multani, Yavimaya's Avatar , so there's always that, once I find a spot. Anyhoo, I'm with ya on finding a balance between land grabs and utility cards. The nicest thing about Tat is that she's not a board threat, so she's relatively low on the threat assessment pole, so she survives MUCH longer than my other commanders! .. and drawing cards while gaining life makes grinding it out feel that much better.

Suggestions: Replace Evolving Wilds and Terramorphic Expanse with Bant Panorama and another panorama with green or blue, like Jund or Grixis. You still get the double-landfalls, but you can use the panoramas immediately for mana, and just sac them when you need. Also, both Animist's Awakening and Splendid Reclamation were nearly orgasmic when I played them last week (maybe because it followed an opposing hand dump from a discard deck).

multimedia on Roon's Hidden Toolbox

2 months ago

Hey, saw your forum topic asking for help.

Eladamri's Call and Congregation at Dawn are good instant creature tutors. Dawn is nice because it's budget and it can tutor for three combo creatures and put them on top of your library. Palace Jailer is good with blink. You exile an opponent's creature with Jailer and usually with this exile effect when the creature leaves the battlefield your opponent gets back their creature, but this is not the case with Jailer.

Your opponent only gets back their creature if an opponent becomes the monarch. Even if Jailer dies your opponent doesn't get back their creature and you can blink Jailer to save it from removal. If you have the monarch and blink Jailer you exile another opponents creature and can continue to do this until an opponent becomes the monarch. You become the monarch when you blink Jailer making it difficult for you to lose the monarch. The monarch is powerful in Commander; drawing a card at your end step. It's nice with Stonehorn Dignitary who can help you to keep the monarch thus keeping your opponents creatures exiled.

Yavimaya Coast , Bant Panorama , Opal Palace are good budget lands that can make colorless as well as colored mana. Might be worth it to add a Wastes that way Farhaven and Simulacrum can search for a colorless source. Consider upgrading your land ramp spells? Nature's Lore is a big upgrade of Rampant Growth because Lore can search for a dual land. Because you have Breeding Pool then Lore can get a blue source, but other than Pool there's other lands it can search for such as Vista, Scattered. Adding a Temple Garden would help. As far as land ramp spells Farseek and Lore are the two noncreature spells to play since it's much better using deck spots for creatures who land ramp since then you can blink them.

Because of Displacer the exception for noncreature ramp spells are mana rocks that can make colorless mana. Talisman of Unity and Talisman of Progress are two drop mana rocks that can make colorless or colored mana. Mystic Remora is one of the best sources of repeatable no mana cost draw in multiplayer Commander and it's good with blink to reset it's upkeep cost. There's cards here especially Brago that can blink any permanent.


Cards to consider cutting:

  • 2x Forest
  • 1x Plains
  • 1x Island
  • Rampant Growth
  • Grow from Ashes
  • Displace
  • Stalking Leonin
  • Sunblast Angel
  • Elite Guardmage: already have Blazer and Muldrifter.
  • Reclamation Sage: already have Autumn.
  • Spell Swindle: too much mana for a counterspell.

Waether on dino dino

3 months ago

Also, Bant Panorama is not a good card in a naya deck

multimedia on Arcades, the Strategist - Defender Deck

3 months ago

Hey, for a prototype looks good, nice start.

My first suggestions are to improve the manabase. There's several budget lands to consider adding:

Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.

White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.

My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.


Two drop defender creatures to consider adding:

Other cards to consider:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.

multimedia on Thiefing

4 months ago

Hey, saw your forum topic asking for help. Good start, but I think you can expand on the stealing your opponents creatures strategy and get more value from creatures you steal. There's also several budget staple Commander cards to consider adding. All my cards suggestions are budget ($5 or less each).

Command Tower , Exotic Orchard , Reliquary Tower , Yavimaya Coast , Shivan Reef , Cinder Glade , Game Trail , Ash Barrens , Naya Panorama , Bant Panorama are all good budget lands that can ETB untapped. Captivating Crew , Willbreaker , Dominus of Fealty , Zealous Conscripts and Roil Elemental are repeatable sources of stealing. Evolutionary Leap , Ashnod's Altar , Greater Good are repeatable sources of value by sacing your opponent's creatures after you steal them. Use these sac outlets with Skullclamp for even more value. Sol Ring , Chromatic Lantern , Simic Signet , Gruul Signet , Izzet Signet , Talisman of Impulse , Fellwar Stone are staple mana rocks for Commander.

Rattleclaw Mystic , Elvish Mystic , Llanowar Elves , Arbor Elf are budget one drop mana dorks. Sakura-Tribe Elder , Nature's Lore , Farseek , Fertile Ground , Farhaven Elf is more good ramp. Fauna Shaman , Signal the Clans and Gamble are budget tutors. Mystic Remora , Eternal Witness , Chaos Warp , Beast Within , Reclamation Sage , Reality Shift , Stubborn Denial , Arcane Denial are staple Commander cards. Temur Ascendancy , Coiling Oracle , Trygon Predator , Dack's Duplicate and Shaman of the Great Hunt are good Temur cards.

Hero's Blade and Swiftfoot Boots is good equipment with Yasova. Temur Sabertooth is repeatable bounce of creatures who have good ETB abilities such as Conscripts.

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


lonesentinel on In response...permanent-ly!

4 months ago

made more edits.

I got myself a Growing Rites of Itlimoc  Flip! My local stores have run out of Bant Panorama anyway so i'm swapping it 1-for-1

Been playtesting it abit with TappedOut's playtester, and I seem to be drawing a lot of cards, so i'm benching Guardian Project in the meantime.

I forgot about cheap removal Reclamation Sage ...

I think Voidmage Husher is gonna be pretty fun, especially since she can be used many times. Removing the Winged Coatl in her place.

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Bant Panorama occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

GWU (Bant): 0.83%