Illusionist's Bracers

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Illusionist's Bracers

Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

king-saproling on Uncle Unctus

4 days ago

Urza, Lord High Artificer could work well considering Unc can turn creatures into artifacts. He pops off with Pemmin's Aura and Freed from the Real.

Other cards that might be worth considering: Pili-Pala, Grand Architect, Illusionist's Bracers, Clock of Omens, Gush, Isochron Scepter, Drake Haven, Opposition, Wharf Infiltrator, Ashnod's Altar, Teferi's Ageless Insight

God-Eternal-Magic-Player on The Legacy of the Igniter

1 month ago

One of the cards that is like the Lithoform Engine is Rings of Brighthearth, thanks for bringing that up! Maybe Illusionist's Bracers or Rowan Kenrith's ultimate

king-saproling on Foxy Sharks

1 month ago

You might already be aware but just wanted to point out that things like Stonework Packbeast and Crossroads Candleguide don't benefit from Zirda since they are mana abilities.

These might make good replacements for those cards: Soulbright Flamekin, Illusionist's Bracers, Aphetto Alchemist, Umbral Mantle

legendofa on Infinite combo too slow

1 month ago

I'm trying to design a deck around the combo of Alaundo the Seer + Seeker of Skybreak/Aphetto Alchemist + Illusionist's Bracers. (With Bracers on one of the untappers, you can tap to draw and suspend, then untap repeatedly, letting you draw, suspend, and eventually play your entire deck at effectively instant speed without paying mana.) I haven't gotten beyond the concept stage, because I had the thought halfway through that this could be a really slow and boring win condition, since it's nondeterministic. Either I just say I win out of nowhere, or I go through every tap, draw, suspend, and untap until something happens.

Is there a way to speed this up and make it cleaner? There is No Future, There is Only Now Here's what I have right now. (It's filled with notes and tools, so it's kind of messy. I'm also thinking about a paper build for casual play, so I'm keeping it budget.)

king-saproling on Jan Jansen, Chaos Crafted

3 months ago

You might like these: Goblin Welder, Ashnod's Transmogrant, Silverskin Armor, Transmogrifying Licid, Dimir House Guard, Mana Echoes, Sword of the Paruns, Staff of Domination, Ingenious Artillerist, Species Specialist, Anointed Procession, Krark-Clan Ironworks, Zulaport Cutthroat, Corpse Knight, Illusionist's Bracers, Smothering Abomination.

Personally I would cut these: Oni-Cult Anvil, Sokenzan Smelter, Big Score, Unexpected Windfall, Hidden Stockpile, Pia's Revolution, Osgir the Reconstructor, Daretti Scrap Savant, Trash for Treasure, Read the Bones, Loyal Apprentice

DraconicDestruction on Drafna Artifacts EDH

3 months ago

cards that help produce extra copies, like Twinning Staff or Illusionist's Bracers work really well with drafna

HydraOoze on Ping^3

4 months ago

This deck looks pretty fun. I haven’t seen this strategy before. One card I found that could fit is Illusionist's Bracers to equip to your commander.

Max_Hammer on Activate All The Abilities

4 months ago

Howdy! I have some recommendations!

  • Umbral Mantle can give you an infinite/infinite if you equip it to a myr, or just give you a lot of untaps. Not that you can't do that already, but this gives you an extra +2/+2.

  • Oblivion Stone is an excellent board-wipe. Drop it turn four and slowly but surely just mark everything that's yours. And you could use it as a negotiation tool. "If you murder his commander, I'll keep that combo piece of yours safe."

  • Well of Knowledge reads weird, but it's basically saying "(2): Draw a card. Any player may play this ability but only during his or her draw step." It'll be good for everyone, but better for you.

  • Mirrorpool is just good utility.

  • Thaumatic Compass  Flip is good ramp and lets you just say "Actually, no, that creature isn't attacking."

  • Luminarch Ascension is going to give you as many white angels as your heart can handle.

  • Illusionist's Bracers is just going to double whatever fuckery you're up to.

  • Mask of Avacyn, Lightning Greaves, and Swiftfoot Boots are all excellent protection for your boy.

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