Illusionist's Bracers

Illusionist's Bracers

Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip

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Illusionist's Bracers Discussion

AShadyZebra on Oswald's Combo Pain (cEDH)

6 days ago

Mana Tithe is a white counterspell that you might find appealing. There's also Lapse of Certainty and Rebuff the Wicked .

For draw, I'd add Ichor Wellspring . Drawing two cards and being a good two-mana stepping stone towards your combo pieces is pretty great. Other cards that come to mind for a combo deck like this are Mind Stone , Lightning Greaves , Illusionist's Bracers , Phyrexian Revoker , Crashing Drawbridge . Treasure Vault can give you infinite sac tokens/colored mana. You also might want to add Urza's Bauble and Mishra's Bauble .

zach3584 on Garth One-Eye ETB, Tap, & Blink

3 weeks ago

Aeriosis, your suggestions are actually fully appreciated. It makes me happy to consider more possible cards for any of my decks. I don't think this deck needs Altar of the Brood , although both Minamo, School at Water's Edge and Illusionist's Bracers are excellent finds! I'll see what cards to swap out of the deck to put those in.

Aeriosis on Garth One-Eye ETB, Tap, & Blink

3 weeks ago

zach3584 Sorry to pepper the comments section with suggestions... A few more I found: Minamo, School at Water's Edge Illusionist's Bracers

Gidgetimer on Osgir's Scrapyard

3 weeks ago

Right off the bat you can cut 2 lands, possibly more after play testing. But 39 is entirely too many.

The white counters are usually not worth it. So Dawn Charm , Lapse of Certainty , and Mana Tithe are another three easy cuts IMO.

Esper Sentinel probably doesn't do enough without ways to pump his power.

You don't really want your artifacts in hand, so Junk Diver and Scrap Trawler could probably be cut.

Meteor Golem is expensive to cast and doesn't seem like something you would want to reanimate with all of the other targets.

Boros Charm usually doesn't do enough in Commander.

Endless Atlas doesn't seem like it would be turned on enough of the time to be worth it.

Illusionist's Bracers is a straight upgrade to Battlemage's Bracers .

Pheardemons on The sea's rage is a mere glimpse of our power

1 month ago

blueiris - Thanks for the comment and compliment. I'm glad I could help you!

I have recently taken out Arcane Adaptation because, before Maskwood Nexus , I was only playing one effect like this and was doing fine. I'm testing Maskwood Nexus over Arcane Adaptation for the effect of making tokens. As of now, I have not missed having both effects, but it has been a recent change so I'm still testing.

The deck can operate just fine without everything being a merfolk. This is an effect to help with tokens from Master of Waves and so Seahunter can tutor out any creature that I need ( Frilled Mystic and Venser, Shaper Savant come to mind here). This kind of effect allows me to use the effects of Lullmage Mentor , draw ability of Kumena , and Merrow Reejerey to a better, more efficient extent. Not required, but helps greatly.

If you don't like Sensei's Divining Top for whatever reason, you don't need to play it. I'm the kind of player who will tell you to play with cards you like than what other people "expect" or "staple" type cards. I like Top because of the utility. This deck's number one goal is to be able to untap on other player's turn. I can draw a card (more likely with Kumena ), activate top to dig one deeper than before, to do it again on everyone's turn to try and ensure I draw what I need. I will agree that taking it out will definitely simplify the deck haha. Because Kumena is a powerful draw engine you don't need it.

I don't have Merrow Harbinger because I am playing Seahunter . He is FAR superior in my opinion. In saying that, a second tutor does become better if you play both Maskwood Nexus and Arcane Adaptation because it could become a Worldly Tutor with a body on the board. I would say playtest with and without it, and see how you like it.

I have gone through multiple iterations of this deck. I have recently left the infinite combo of Isochron Scepter and Dramatic Reversal because I didn't get it often enough to matter. It became a "win more." I will miss putting a Mana Drain on Isochron Scepter turn two haha. I'm trying to go back to one of my earlier iterations with Opposition and I'm REALLY trying to find a way to put Asceticism , Wrap in Vigor , Svyelun of Sea and Sky , and Illusionist's Bracers into the deck. They just seem like slower cards that I don't need, but want. That rant was just to say let me know if you have any other questions or options because I have probably tried a lot of them. If you have a list I'm down to look at it if you tell me what you're trying to do.

LordMorte on Garth & Friends (in low places)

1 month ago

Illusionist's Bracers isn't legal in this deck. Equip isn't an activated ability

d_iros on Crouching Kadena, Hidden Phage [Primer]

1 month ago

Abzkaban - I stumbled upon the following infinite combo recently: Aphetto Alchemist + Illusionist's Bracers + Fledgling Mawcor which would be possible to slot into this deck. I have yet to actually play a real game of commander and am waiting for my LGS to open back up to see what the meta is like before putting an infinite combo in. This combo would be great with Shared Summons as well. I put a section under How to Win for anyone looking for more info.

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