Illusionist's Bracers

Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

HydraOoze on Ping^3

3 weeks ago

This deck looks pretty fun. I haven’t seen this strategy before. One card I found that could fit is Illusionist's Bracers to equip to your commander.

Max_Hammer on Activate All The Abilities

1 month ago

Howdy! I have some recommendations!

  • Umbral Mantle can give you an infinite/infinite if you equip it to a myr, or just give you a lot of untaps. Not that you can't do that already, but this gives you an extra +2/+2.

  • Oblivion Stone is an excellent board-wipe. Drop it turn four and slowly but surely just mark everything that's yours. And you could use it as a negotiation tool. "If you murder his commander, I'll keep that combo piece of yours safe."

  • Well of Knowledge reads weird, but it's basically saying "(2): Draw a card. Any player may play this ability but only during his or her draw step." It'll be good for everyone, but better for you.

  • Mirrorpool is just good utility.

  • Thaumatic Compass  Flip is good ramp and lets you just say "Actually, no, that creature isn't attacking."

  • Luminarch Ascension is going to give you as many white angels as your heart can handle.

  • Illusionist's Bracers is just going to double whatever fuckery you're up to.

  • Mask of Avacyn, Lightning Greaves, and Swiftfoot Boots are all excellent protection for your boy.

Max_Hammer on Legality Question About Zirda

1 month ago

I'm working on this EDH deck where you've got Zacama, Primal Calamity as your commander and Zirda, the Dawnwaker as your companion for some spammy nonsense.

I figured, well, Illusionist's Bracers should work great in here, giving me double value on Zacama, or whatever else I happen to want.

Well, it's showing up as red/not legal for some reason. Tapped Out does yell at you when something isn't legal for your companion, but the bracers are equipment, and therefore have an activated ability.

I checked and they're not banned from EDH nor is there any weird errata I wasn't aware of, so I'm pretty sure this is just a glitch with Tapped Out.

Same thing was happening with Shefet Monitor before I took it out, even though cycling is an activated ability legal for Zirda. Plus, I have other cycling cards and other equipment in the deck.

isaiahnixon on Help slim down to 100 …

1 month ago

This isn't necessarily sliming, but I was just destroyed with the infinite combo - Illusionist's Bracers, Codex Shredder, and Tidewater Minion. You can supplement the Tidewater Minion with a lot.

But, this was an easy combo for them to pull off and destroyed me easily. you already have Illusionist in your deck, so could easily work.

multimedia on trelassara, the stomper

2 months ago

Hey, impressive version on a budget, you've put a lot of thought into your deck.

An excellent compact infinite combo for life is Staff of Domination + Accomplished Alchemist by gaining five or more life on a turn. What makes this combo compact is it's two cards and Staff can draw which is helpful when you make infinite mana to draw your wincon in this case Aetherflux Reservoir. Staff can be a mana sink for any other infinite mana combos you play. Heronblade Elite is an overlooked mana dork who can get out of hand quick when playing counters as well as other Humans. With 5 or more power it also infinite combos with Staff of Domination.

To improve gameplay use cards that are part of combos, but are good without combos? Cards that do other things such as ramp or gain life and can be used in more than one combo. Try to limit the combos to two cards to make it easier to assemble.

Staff of Domination, Accomplished Alchemist, Ivy Lane Denizen, Spike Feeder, Cleric Class, Heronblade Elite, Scurry Oak are combo cards that are also good outside of combos. In contrast Sorcerer's Wand, Lurking Roper, Famished Paladin, Krosan Restorer, Presence of Gond are subpar cards that are only here because of combos or are only part of one combo. I'm not suggesting to cut all these cards, just to think about what other uses do they have here besides a combo and are they really needed because of that?

For example, Illusionist's Bracers is an expensive price card here that's only in one combo with one card, Krosan Restorer. Consider cutting Bracers and Restorer? Doing this change would also let you cut some of the lesser Bounce lands, Karoo and Jungle Basin because only playing them for Restorer combo. For a budget manabase Canopy Vista and Fortified Village could replace those lands. By adding Canopy Vista then you have a Selesnya dual land that Three Visits can get.

Many of the combos here require an equipment or an aura, Open the Armory can tutor for either one.

Some changes to consider:

Good luck with your deck.

CoarselyRefined on Vorel EDH

2 months ago

Not sure what your budget is but if you can spring for an Illusionist's Bracers it'll go infinite with you Kiora's Follower. A Hardened Scales would be an include to snag as well. Rishka, Peema Renegade and Jiang Yanggu, Wildcrafter are ramp cards considering too. On the more expensive side The Great Henge helps you churn through your deck and also gives you something to double on each creature. I think that looking into cards like Sapphire Drake and Crowned Ceratok can also really help you connect your damage.

kookoo on Brion Stoutarm Throws Out a Lifeline

2 months ago

bushido_man96 - I recommend Battlemage's Bracers as another copy of Illusionist's Bracers. Also, Phyrexian Dreadnought is a great fling target, because you can hit someone for twelve for two mana. Lastly, if the games go long enough you can play them, Gisela, Blade of Goldnight and Fiery Emancipation are great damage multipliers.

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