Illusionist's Bracers

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Illusionist's Bracers

Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

wozislightning on Phenax

2 weeks ago

I like it. Very similar to my build.

A couple of quick thoughts: Aphetto Alchemist at worst untaps your biggest toughness guy for a second Phenax activation. He can also be pseudo-ramp if you have artifact mana. At best, he goes infinite with Illusionist's Bracers by targeting himself with the copied triggers.

As you have Undead Alchemist already, you get a similar effect from Zellix, Sanity Flayerfoil. Both of these work spectacularly with Altar of the Brood. The Altar is one of my favorite cards in my version.

As you have Grindstone, have you considered The Water Crystal? The crystal makes it so it looks at more cards, and if any 2 of the 6 match, the process repeats (refer to the updated wording on grindstone with the newer printing). The Crystal also works well with any effects that just mill an opponent for a single card, turning simple effects into quick clocks (Mesmeric Orb shines here).

Elrond, Moon-Reader is a card that I am waiting to get my hands on to add to my paper deck. It seems like quite consistent card draw.

Best of luck and happy brewing!

ClockworkSwordfish on Alaskan bull wurm

1 month ago

Not sure if you're a Wurm Purist, but you may find you have some more success in the early game by having "wurms" that can be played cheaply and provide useful utility, such as Chomping Changeling, Realmwalker and Mutable Explorer. Cards like Maskwood Nexus and Stalactite Dagger can be especially funny since, once he's a wurm, Baru will in fact give himself +2/+2 and trample.

The other thing I'd consider are maybe ways to make use of Baru's handy ability multiple times per turn? Things like Rings of Brighthearth, Illusionist's Bracers, Magewright's Stone and Umbral Mantle could all fit the bill.

capwner on Queen Krookie Dookie

6 months ago

I've seen Kayla before and she can be super powerful! She lends herself to a stax build, since effects like Trinisphere or Sphere of Resistance don't slow Kayla's ability down at all but can greatly hamper your opponents. White of course has lots of great oppressive cards like Drannith Magistrate, Spirit of the Labyrinth, Archon of Emeria, Aven Mindcensor, High Noon, etc. If you want to go up against stronger decks I think you need these sort of effects to disrupt powerful opposing strategies while you gradually ramp up on value. I would try to focus on fast mana to get her up and running quick, then try to get as many bomb 1-2-3 drops as possible so maybe replacing stuff like Hedgewitch's Mask and Gimli's Axe with the aforementioned staxier cards, also cards like Illusionist's Bracers and Rings of Brighthearth for maximum Kayla value. Thousand-Year Elixir is nice for any cmmdr with a tap ability. I do like your combo finisher, Inventors' Fair could be a good tutor option if you want to go for all-perms. I think these latter cards would be good includes regardless of what your overall goal with activating Kayla is! GL with the build :)

EDIT: Maybe don't run Spirit of the Labyrinth XD

Optimator on Everyone Gets A Counter!

7 months ago

Seems like a really great list! I don't have many notes. You have good land-count and draw and utility and everything.

Since you have Ziatora's Proving Ground, I guess Three Visits and Nature's Lore would be better than the talismans.

If it were me, I might want even more effects that double your commander's triggered ability. Rings of Brighthearth, Illusionist's Bracers, and Strionic Resonator are worth considering. Genji Glove, et al, giving reliable extra combats would be great. Karlach, Fury of Avernus would be excellent. Love that card.

Not sure what I would take out though.

legendofa on Tossing green out of the …

9 months ago

Dreamscape Artist is a bit of Planar Chaos weirdness. Add in Freed from the Real + Illusionist's Bracers + Seer's Sundial and you can pull every basic land out of your deck. (Tatyova, Benthic Druid uses , so putting that one aside for now.)

Red just got Molten Man, Inferno Incarnate. Black has Korlash, Heir to Blackblade (but that takes some extra hoops to jump through in Commander).

Apoptosis on Gear Up!

1 year ago

Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.

OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade  Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle  Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)

In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)

sandwich_steve on Vish-ing for Compliments

1 year ago

Illusionist's Bracers let's you double up the counters and removing counters on both of Vish Kal's abilities.

Also due to his high cmc, I run Mindslicer to threaten/control opponents' hands. Sac at instant speed if they target Vish. Then different options for resurrection.

Rhadamanthus on How does priority work with …

2 years ago

vic: Sorry, I thought you were still asking about normal fight effects, not Arena's specific behavior. But now it seems like we need to clarify what happens when you make a copy of a spell or ability.

Making a copy of a spell or ability on the stack creates an exact copy that accounts for any choices made during the casting process, including modes, targets, distribution of counters/damage and other such things. This is why every spell/ability copying effect will allow you to choose new targets for the copies (Doublecast, Illusionist's Bracers, etc.) or will tell you something specific about what to do with the targets for the copies (Radiate, Ink-Treader Nephilim, etc.), otherwise copy effects wouldn't be half as useful or interesting. There are no Ink-Treader style effects in the game that can copy a spell/ability with more than one target, meaning you would be using an effect that allows you to choose new targets for the copies. Your opponent wouldn't get a say in it.

To the bigger question you might be asking about what happens when different players need to make choices about something simultaneously: first the active player makes their choices and then the non-active player makes their choices. If there are more than 2 players in the game, then it starts with the active player and goes around the table in turn order. But if your Ink-Treader Nephilim makes a bunch of copies of something, you're the only one who will be making decisions for the order that the copies go onto the stack because you control them all.

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