
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Star Compass
Artifact
Star Compass enters the battlefield tapped.
Tap: Add to your mana pool one mana of any color a basic land you control could produce.
SemjonsDad on
Toxrill
2 months ago
Dimir Signet, Mind Stone, Prismatic Lens, Arcane Signet, Charcoal Diamond, Coldsteel Heart, Corrupted Grafstone, Ebony Fly, Fellwar Stone, Fractured Powerstone, Guardian Idol, Liquimetal Torque, Obsidian Obelisk, Sky Diamond, Star Compass, Talisman of Dominance, Thought Vessel - Those are the viable 2 cmc mana rocks (Everflowing Chalice could also be played for 2 mana, but also scales more into the later stages due to Multikicker) Moonsnare Prototype and Springleaf Drum are 1 cmc but require a creature/artifact which you could tap to produce 1 mana. Sol Talisman and Mox Tantalite are also relative cheap in price.
For Land ramp, there arent that many options in Dimir, but here are the ones I would consider - Lantern of Revealing: 3 cmc Rock, that can ramp later Wayfarer's Bauble: The classic Dreamscape Artist: 2 CMC creature, that turns each card in your hand into Harrow Druidic Satchel: Not guarantees a land but not completely without value Navigation Orb: Bauble but slower Myriad Landscape: Land that fetches 2 Lands
Revel in Riches as an enchantment as is Black Market but that is kinda slow and comes relatively late Those are my suggestions for Ramp. Hope you find them helpful and GL with the deck :)
CommanderNeyo on
Kalemne, Stomping like a GIANT!!
3 months ago
I would highly recommend Calamity Bearer, since it doubles the damage of all your giants and works very well with Kalemne's Double Strike.
I also would suggest you look into Boros Signet and Talisman of Conviction, as they are very helpful at securing your colors. I would consider them over the diamonds and Star Compass.
For removal, I would consider looking into Swords to Plowshares, Path to Exile, Wear / Tear, and Cleansing Nova or Day of Judgment. Cheap removal allows you to continue to play the cards you want to, without having to decide between removing an opponent's threat or playing your own. Also, since your creatures have fairly high mana-costs, you can easily hold a board wipe in hand, wait for your opponents to play all their creatures, then remove them in one fell swoop before playing your own threats.
Lastly, Kalemne is actually a woman... I also thought she was a guy when I first saw her.
tkjanacek on
Mogis Ravel
8 months ago
You have a card draw/bearhug theme, maybe you should make this a Nekusar, the Mindrazer deck? I recommend running Memorial to Folly, Path of Ancestry, Blightstep Pathway Flip, Drossforge Bridge, Talisman of Indulgence, Coldsteel Heart, Commander's Sphere, Fellwar Stone, Mind Stone, Star Compass, Fire Diamond, Charcoal Diamond, Glittering Stockpile, Prismatic Lens, Tome of the Guildpact, Exsanguinate, Read the Bones, Angrath, the Flame-Chained, Court of Ambition, Curtains' Call, Stormbreath Dragon, Fiery Confluence, Liliana's Specter, Capital Punishment, Gray Merchant of Asphodel, Soul Shatter, Tectonic Giant, Graveyard Trespasser Flip, Palace Siege, Vance's Blasting Cannons Flip, Cut / Ribbons, Make an Example, Oath of Liliana, Valakut Exploration, Terminate, Liliana's Triumph, The Eldest Reborn, Unnerve, Yarok's Fenlurker, Elderfang Disciple, Skull Rend, Tasigur's Cruelty, Warchief Giant, Warlock Class, Zof Consumption Flip, Hagra Mauling Flip, Skyclave Relic, Syphon Mind, Syphon Flesh.
thefiresoflurve on
Am I seeing doubles?
8 months ago
ooh, a few more things I thought of: Skyclave Relic is a fairly solid mana rock, and it is flexible in that you can cast it as two mana rocks. The neat part is kicker costs are also copied, so your commander would make four mana rocks.
Arcane Signet could also probably be added, since you have so few 2 CMC mana rocks available in mono blue. Star Compass, too.
OLucas on
Traxos, the Colorblind
11 months ago
Both Arcane Signet and Star Compass don't add mana since colorless is not a color.
x12721 on
Budget Death Doubling
1 year ago
I would definitely agree with Talisman of Hierarchy, Fellwar Stone, and maybe even Chromatic Lantern to help with your ramp. I really like rocks that are <=2mv, and even Star Compass may be worth considering even though it enters tapped.
multimedia on
Feather, Tactician and Savior (Budget)
1 year ago
Hey, well done budget version of Feather that's less than $50 and nice WIP primer.
Consider adding some budget stables of Commander?
- Arcane Signet --> Precursor Golem
- Command Tower --> 1x Plains
- Sol Ring --> Vance Captain Ripley
- Swiftfoot Boots --> Stave Off
Adding a few other mana rocks can help with color fixing since 30x basic lands is a lot, you're not getting much color fixing from lands. More repeatable treasure sources are another way to ramp/color fix.
- Sudden Breakthrough --> Give No Ground
- Boros Signet --> Fortune Thief
- Star Compass --> Seismic Shift
Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent if you're having to discard instants/sorceries due to hand size. These budget creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. Out of the three options to have no max hand size only Reliquary Tower is good because it's a land. The other two are not worth a card spot just for no max hand size.
- Dreadhorde Arcanist --> Student of Ojutai
- Mavinda, Students' Advocate --> Leonin Lightscribe
With such a low budget dual lands are most difficult to fit in, but there's some other options to consider to cut some basic lands.
- Mistveil Plains --> 1x Plains
- Battlefield Forge --> 1x Plains
- Furycalm Snarl --> 1x Mountain
- Boros Garrison --> 1x Mountain
- Naya Panorama --> 1x Mountain
If you're playing Sunforger then Mistveil Plains is a land to consider since it lets you keep casting the same instants with Sunforger.
If you want to add budget infinite win condition combos then Birgi, God of Storytelling Flip can be an enabler for many and I only suggest these because you already have Birgi. Dualcaster Mage can also be an enabler.
- Birgi + Grinning Ignus = infinite casts/ETB of Ignus, infinite storm count.
- Birgi + Ignus + Runaway Steam-Kin = infinite red mana.
- Birgi + Ignus + Grapeshot = infinite damage to each opponent.
- Birgi + Ignus + Impact Tremors = infinite damage to each opponent.
- Birgi + Ignus + Balefire Liege = infinite damage to each opponent.
Grinning Ignus can also infinite combo without Birgi. Ignus + Runaway + Liege or Tremors = infinite damage to each opponent.
Dualcaster Mage combos with Heat Shimmer or Twinflame to create infinite hasty attacking Dualcasters. Dualcaster + Shimmer + Liege or Tremors = infinite damage to each opponent.
Out of all of these cards Balefire Liege is powerful with the Feather strategy: +2/+2 for Feather, source of repeatable burn at opponents, source of repeatable life gain and can be an infinite combo piece.
Heat Shimmer has interaction with Feather to come back to your hand if you copy your own creature. Shimmer can also copy an opponent's creature which can be helpful in multiplayer Commander and it has nice interaction with Mavinda, Students' Advocate who can get it back for Feather to exile. Grapeshot also has interaction with Feather because you can change the target of the storm copies. For this interaction to work however you must target a creature you control with the original Grapeshot for 1 damage then change the target for each storm copy.
Good luck with your deck.
metalflame on
volo guide to monsters
1 year ago
I would say focus on etb effects, and graveyard recursion like Eternal Witness, Greenwarden of Murasa, and Recollect
Use different dorks for ramp since they can be doubled, and add some 2 cmc rocks for ramp.
Finally id recommend getting rid of the counterspells for control, and include a Steel Hellkite, as well as Song of the Dryads among your control cards.
I typically say 35 lands, and 10 ramp will get you out fast, and reliably. Somewhere about as many creatures as lands, and 10 of any theme such as removal, draw, equipment, etc.. will get you to see that kind of effect reliably and generally early. 15 or more if you want to see it multiple times in many games.
Dont forget reusable artifact draw with stuff like Coercive Portal, Cosmos Elixir,Lifecrafter's Bestiary, Liar's Pendulum, and Staff of Nin
and these rocks
Arcane Signet, Star Compass, Coldsteel Heart, Wayfarer's Bauble, Mind Stone
Have (2) | sachiel2nd , Darkbob10 |
Want (2) | Amaterasu312 , jhalko |