Star Compass enters the battlefield tapped.
Tap: Add to your mana pool one mana of any color a basic land you control could produce.
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|Commander / EDH||Legal|
Star Compass occurrence in decks from the last year
Latest Decks as Commander
Star Compass Discussion
1 month ago
Drop Faerie Tauntings , Ashiok, Nightmare Muse , Traumatize , Trepanation Blade , add about one or two more ramp and two more card-draw at least. I almost always run 8 pieces of ramp and the prevailing wisdom is 10. Same for card-draw: I aim for 8, many aim for 10. Extra ramp is great with Oona's ability and card-draw can draw you into lands and just generally smooth everything out.
Reconnaissance Mission would be good. Treasure Cruise is often almost an Ancestral Recall and is budget too. Even though you're running Blue , Read the Bones is a great rate, as is Night's Whisper . Divination , Concentrate , and Tidings are all great on a budget, if a bit unexciting.
I love Keep Watch , Borrowing 100,000 Arrows , Theft of Dreams , Insight , Windfall , Plea for Power , Curse of Verbosity , and Manifold Insights but they are swingy. High ceilings, low floors. The mana cost on them is what makes them so good.
Midnight Clock is budget right now but it's starting to make waves. Get yours now while they're cheap. Ramp AND draw! Great on a budget.
Secrets of the Golden City and Kumena's Awakening should usually be City's Blessing-ed. I like Kimena's a lot on a budget (along with Patient Rebuilding ). Rush of Knowledge is decent if you have Oona out. Fathom Trawl is a guaranteed three non-lands, though it might be a bit lackluster with so many faeries. Not a bad card though. Mind Spring is great with ramp.
Drawn from Dreams and Dig Through Time are probably better than Diabolic Tutor until you have a game-winning card in the deck like Coat of Arms or some combo pieces (of which all are out-of-budget). I'd say drop Diabolic Tutor . Diabolic Vision is all right on a budget, as is Pilfered Plans , Forbidden Alchemy , and Notion Rain . We can probably do better, even on a tight budget.
With all your fliers, Rogue's Gloves and Mask of Memory are fantastic card-draw cards. Mask of Riddles is cute. Curiosity and Curious Obsession are decent but dangerous. Chart a Course is decent with fliers. Whispering Madness can be good with fliers too.
I have mixed feelings about Opt , Serum Visions , Sleight of Hand , Ponder , Preordain , Portent . They certainly don't hurt but they're bad late-game. I run them in some decks. Consider them if most of your card-draw is expensive. Brainstorm is a bit of a trap unless you have ways to shuffle your library and get rig of unwanted cards. This usually requires fetch lands like Polluted Delta and is better in 60-card formats.
Rain of Revelation , Archmage's Charm , Fact or Fiction , Succumb to Temptation , Precognitive Perception , Frantic Search , Pull from Tomorrow , Gush , Village Rites are all good for being instants so you can leave counterspells up and if you don't need them you can draw. That's one of the reasons a card like Anticipate looks weak but is nice for keeping counterspells open. Fact or Fiction is particularly good and is considered a staple in many formats, including EDH.
I would swap out Dimir Locket and Dimir Cluestone for Mind Stone and Prismatic Lens . Maybe Star Compass if it is in budget. I know you need your colors but 3-mana mana rocks that don't have huge upside are sooooo slow. Arcane Signet is probably out of budget, which is too bad. Is Wayfarer's Bauble still expensive? Probably. Worn Powerstone and Hedron Archive maybe? Oona isn't cheap and you want mana for her ability if push comes to shove. Trinket Mage is ramp because it can snag Sol Ring , making it the same rate as Explosive Vegetation and Hedron Archive .
1 month ago
Okay, so if I understand correctly, you're building an all-in voltron deck so that you can win fast? And you're on a budget too. If that's the case, I have some food for thought for ya.
1) If fast, all-in voltron is the plan, then you can everything in your deck to support that plan. You're on the right track with hitting magic numbers (7 for 3 hit-clock) and then speeding that up with double strike, double damage, and extra combats. Keep that up. If you have enough double strike, double damage, and extra combats you don't even need to boost Haktos- consistent doubling on him turns him into a 2-turn kill. You also want to be aggressive, so you'll either want ways to grant haste to Haktos or ways to ramp him out earlier. This means enchantments like Fervor or the hammer that you already run will be nice. If talking about ramp, 2-mana ramp is important since it lets you get Haktos down a turn earlier. So stuff like Arcane Signet , Boros Signet , Fire Diamond , Marble Diamond , Star Compass that taps for colored mana that Haktos needs. Then of course, since Haktos has built-in protection you don't need to run as much, but I'd still recommend running some. Sejiri Shelter Flip is a nice one that can double as a land.
2) I would focus my plan on only things that support Haktos and the voltron plan. So I would run voltron-support, card advantage, ramp, interaction/removal, and not much else. If fast voltron is the name of the game, it's important to not dilute your deck with things that won't help you get to that point.
2 months ago
Massacar If an ordinary person actually saw the event depicted in Spirit of Resistance , would they be able to see colored lines bouncing off a forcefield? In Earnest Fellowship , is an aven really pouring out a rainbow?
Gemstone Array probably wasn't the best example, since Mirrodin's suns are literally the colors of mana. The five gem motif shows up in art often enough that it becomes shorthand for the five colors of mana. Maybe a better question is, how did the sculptor of The Three Seasons know to put white, blue, black, red, and green stones in the art? Are natural Mana Geode s common in the multiverse? Why does Naya Battlemage refer to schools instead of colors? Why are all of the Ravnica guild leaders physically in the right colors? How did Star Compass and Deathmark even get the symbols?
I guess what I'm asking is, what does mana actually look like? It clearly has a physical presence.
4 months ago
some other dragons you might consider:
Nesting Dragon - Pricey, but gives decent return for otherwise dead draws late game
Steel Hellkite - colorless enchantment removal. often overlooked
Territorial Hellkite - 6/5 flying haste for 4. aim is a bit wonky, but still a solid card for its cost
fun deck, keep us posted with how it does!
5 months ago
So as far as ramp cards I can give you, I have:
Mind Stone - Worn Powerstone - Dowsing Dagger Flip - Prismatic Lens - Darksteel Ingot - Arcane Signet - Boros Signet - Heraldic Banner - Hedron Archive - Talisman of Conviction - Coldsteel Heart - Dreamstone Hedron - Burnished Hart - Commander's Sphere
Cards I don't have that you may want to consider:
Sword of the Animist - Wayfarer's Bauble - Gilded Lotus - Nyx Lotus - Thran Dynamo - Fire Diamond - Marble Diamond - Solemn Simulacrum (can be thrown with Brion!) - Star Compass - Sisay's Ring - Ur-Golem's Eye - Firemind Vessel - Cloud Key - Empowered Autogenerator - Lavabrink Floodgates - Guardian Idol
I would recommend at least ten pieces of ramp, perhaps even twelve. Definitely no fewer than ten in my opinion. Perhaps six that add 1 mana and four than add 2+ mana? Something like that. Getting Brion out a turn early, while not vital, can be convenient as he can pad your life total.
I would recommend 36-38 lands.
5 months ago
5 months ago
6 months ago
I have a Gisa & Geralf deck too! Rooftop Experiments (Zombie Tribal).
So you say this decks needs some help. I've looked over it and here are my thoughts:
First off, it looks really good. I love your creature selection. It appears you're going somewhat wide with a "regular" aggro plan, so I'll be basing my suggestions off that. From what I've seen of your other decks you have something of a budget (as do I!) so I'll refrain from just suggesting every big-time upgrade on EDHREC.
One thing is it looks like you only have four or five ramp pieces. Personally I aim for at least eight in all my decks that don't have a ramp strategy, and more for those that do. Perhaps three more? I've found that I really like casting a spell from hand then casting a zombie from the graveyard as much as possible, so you'll be happy with the extra mana. Fellwar Stone is good for the Havengul Lich. Consider Mind Stone, Wayfarer's Bauble, Talisman of Dominance, Star Compass, Sky Diamond, Charcoal Diamond, or perhaps Black Market.
You're also at around five or six card-draw cards. Could be better, but it's not bad--especially since you have so much card advantage coming from the graveyard. Still, hand refills are always nice and it's nice to draw into answers. Windfall is good for graveyard-y decks. Perhaps a big hand-refiller like Mind Spring, Tidings, or Overflowing Insight? You would often have The City's Blessing for Kumena's Awakening if you can't afford a Phyrexian Arena and/or Rhystic Study. Rain of Revelation has a hint of graveyard synergy, and stuff like Reconnaissance Mission and Keep Watch synergize with your go-wide build.
Sidisi, Undead Vizier is premium in Gisa & Geralf decks. Can't recommend her enough. Great way to get Rooftop Storm out!