Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Blacksmith's Skill Discussion
1 week ago
Hi, Thank you very much for the analysis which is really very accurate and technically good. The Defiant Strike card is definitely in there, as well as individual 2-color countries! Probably haven't updated the deck yet... sry
Sudden Breakthrough is definitely very interesting because you can push and maybe if you have mana left over you can also save mana (treasure tokens)! Thanks a lot for this
Blacksmith's Skill is also worth considering, 1 mana wards are very useful
I once had Angelfire Ignition on the shortlist but decided against it because it's a sorcery and costs 3 mana but it's still a good card, maybe it'll be tested sometime.
Mavinda, Students' Advocate is also great if a spell come in the graveyard, also it can fly herself and is good for pushing. I'll think about it too. I think I updated the deck correctly last time before Strixhaven ^^.
I actually have Blasphemous Act twice one in the Sliver Horde deck and even one left. Since I don't play with many creatures and also have many protective spells, it would definitely be worth considering, thanks!
Sol Ring is always good ^^ but i need colors to cast my cheap spells.
Yes, I'll rebuild the deck when I have time, but I have to say it's good for the price! It's the most hated together with my Tergrid, God of Fright; Germinate from the deaddeck in our gaming group of 5 people.
It's quick to set up and usually kills the first player between 5-7 turns and mostly with commander damage
Thanks again for the analysis and always upvote!
1 week ago
Any reccomendations would be great, I'm fairly new to Magic so I don't have a ton of experience. The deck plays out like this: Get as much mana on the board as you can as fast as possible. When you have enough, play Increasing Savagery on Marwyn, the Nurturer, tap it for 6, and if you have a spare mana, play it again. Next turn tap Marwyn for 16 + tap all lands except 1 white (for Blacksmith's Skill in case you need it...I used this because it protects both creatures and potentially enchantments) to play Genesis Wave and put out all permanents (ideally you get Colossification/Mayael's Aria out if you don't have Mayael already) or just play Colossification or Increasing Savagery, and win on the next upkeep with Mayael's Aria.
2 weeks ago
Hey, nice version of Feather for less than $100 bucks.
Defiant Strike is another instant one drop good card draw with Feather. Sudden Breakthrough, Angelfire Ignition and Blacksmith's Skill are three powerful for their mana costs new budget spells for Feather. Angerfire alone can replace a lot of cards because of so many effects it gives for three mana and flashback is a bonus. Cards Angelfire makes redundant here are Gird for Battle, Desperate Stand, Swift Justice, Sure Strike.
Mavinda, Students' Advocate is nice with instants for Feather letting you cast one on each player's turn from your graveyard and then exile it with Feather. This effect is helpful to cast instants when you don't control Feather to then when you do control Feather get those instants back.
Budget Chain Reaction and more expensive price Blasphemous Act wrecks opponent's creatures and not Feather because you have so much indestructible and color protection. Protection from red prevents damage from Reaction or Act.
Consider more ramp especially staple mana rock Sol Ring? Talisman of Conviction, Star Compass and Sudden Breakthrough will also help with color fixing. Battlefield Forge, Furycalm Snarl and Temple of Triumph are some budget Boros dual lands that could replace a few basic lands.
Some cards to consider cutting are you could cut a few basic lands for more ramp. Aurelia, Exemplar of Justice and Favored Hoplite are the two lesser creatures here. Settle Beyond Reality's effect is not worth five mana at sorcery speed. Martial Glory and Inordinate Rage are subpar pump spells compared to the others here. If you choose to add Angelfire then Gird for Battle, Desperate Stand, Swift Justice, Sure Strike are not really needed.
Good luck with your deck.
1 month ago
With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.
Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.
If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.
In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.
If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.
2 months ago
I'll probably look to add in 3ish Swan Song into the sideboard, as that seems like the most powerful of these effects, and the downside should be a non-issue for this deck. I think I'll still look to have a single copy of Spellskite mainboard (in place of the Relic of Progenitus) to Whir for in a pinch where I need to protect something.
2 months ago
What’s the best way for me to defend my board against that card? So far the best I can think of is Spellskite mainboard, and some Blacksmith's Skill in the sideboard - but i’m hoping there’s better options out there that i’ve missed.
Any suggestions or ideas are much appreciated. I get that this archtype is probably dead-in-the-water while Prismatic Ending remains as popular as it is, but it doesn’t mean we can’t try!
5 months ago
Also it feels like 12 creatures should be the bare minimum. I get that you probably want to be targeting the same creature but if you don't have apostles blessing you can get easily blown out by removal. I think it's worth cutting 2 strike it rich for 2 more soul scars.
I also think you could replace the rest of the strike it riches and some magmatic insight for additional protection spells. The only protection spells in RWb colors are Blacksmith's Skill and Beaming Defiance, I'm leaning towards the first one for the reduced cost but the extra buff from defiance might be good too.