Blacksmith's Skill

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Blacksmith's Skill

Instant

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Ultarian on Budget Modular

6 days ago

Breakaway Thank you! Dispatch and Blacksmith's Skill are great suggestions! Mirrorweave also has some strong blow-out potential. Being a linear deck, I think they're more like sideboard options, though. Definitely on the list of considerations. Likely to be mainboard against certain meta.

Breakaway on Budget Modular

2 weeks ago

As far as budget recommendations go: Dispatch is cheap and effective removal. Blacksmith's Skill is an amazing way to win in combat or blank a removal spell. Blinkmoth Nexus can add some resilience and isn't that expensive. Mirrorweave is so much fun. it can either pump your team by copying your opponent's biggest creature, make your team fly if you target Arcbound Stinger, shrink your opponent's board if you target one of your X/1 creatures or even act as a one-sided board wipe if you target one of your 0/0 modular creatures.

wheels47 on Can't Lose

1 month ago

wallisface The plan if I can't win with damage is to deck the opponent, which is something I'm comfortable with. The angel is usually in the most danger right when it comes out, but as the game goes long the lock usually outpaces the opponent's ability to break it.

The deck is not interactive at all, but it can freely ignore anything not relating to removal. And it doesn't just sit for four turns--Glorious End, Chance for Glory, and Angel's Grace can functionally turn a T4 angel into a T3 angel, and it has ramp with Strike it Rich. And once the angel comes out, Glorious End and Pact of Negation become powerful counters, especially if you can stick Pact (or Blacksmith's Skill) on Isochron Scepter.

I'm also worried for the angel's safety--the success of the deck hinges entirely on it. I suppose you've identified some of the challenges of the deck, but I would be curious what specifically you would change to address them.

berryjon on Hexproof in Mono White?

2 months ago

Sadly, Hexproof is Blue and Green as White is the Color of Protection cough. White sources are not permanent. You're looking at Beaming Defiance, Blacksmith's Skill, Karametra's Blessing and Loran's Escape

Andramalech on Modern Amulet Artifacts

3 months ago

I noticed that there isn't a sideboard detailed, and I did notice how your mana based is arranged, so I'll take it you prefer Bant () colored spells. I'd recommend:

I noted that you said you haven't constructed this yet so I keep that in mind with my recommendations; afterall, Broken Bond may do what you need it to better than Force of Vigor but honestly go off, either way, I see the great potential you have to make this an unorthodox at your local tourney. It would certainly raise eyebrows, and I think it could be fun. Best of luck with your building!

ENZU on Halvar, Divine Voltron

3 months ago

super cool. love to see a new deck with thought out game-plans. I'll try to think of some suggestions. I'm surprised you don't have any Blacksmith's Skill kind of effects in here. They're pretty good in general but that one has nice flavor with the Sword focus of the deck.

IHATENAMES on Your Guardian Angel Drinks

3 months ago

Would Blacksmith's Skill be better then a 2 of Segovian Angel for protecting important threats. Or perhaps Brave the Elements for protection and sometimes getting in.

Rhadamanthus on can you activate an artifact …

5 months ago

What player A wants to do will work. After an object on the stack resolves, players are given another round of priority to take actions, even if there is something else still on the stack. It can only start resolving if all players pass priority in succession (and if there's nothing else on the stack, the game moves to the next step/phase after everyone passes). In your example that means Player A can activate Shadowspear after Blacksmith's Skill resolves but before Infernal Grasp starts resolving.

If Player A had done what Player B described, then Player B would have been able to respond with Blacksmith's Skill after the Shadowspear activation resolved, meaning the creature would have had hexproof and indestructible unless Shadowspear was activated again. However, if Player B was under the impression that players can't add new responses after objects on the stack start to resolve then I understand why they made this suggestion.

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