Blacksmith's Skill

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Blacksmith's Skill


Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Hawksfield on Burn It All V2

6 days ago

Velomachus is very important to your strategy, so a few more ways to protect him would not go amiss. Some options like: Brave the Elements, Stave Off, Valorous Stance, Adamant Will, Blacksmith's Skill

unstable_anomaly on Full Metal Alchemy

2 months ago

The nice thing about this deck is it doesn't necessarily need to use the combos to win. It can be piloted in different ways to achieve different power levels.

Comet Storm is a great recommendation. I think it might be better than Fault Line with infinite mana, but without infinite mana I may prefer fault line. Would have to play test and see.

For Blacksmith's Skill I think the effect/ casting cost is significantly better, but the reason I'm running Sejiri Shelter  Flip is it's also a land.

Thanks for the attention to detail and recommendations. Much appreciated.

RebelGenius on Chaos Orb Mutate BS

3 months ago

Oooooh, lovely. I'll definitely add in the Blacksmith's Skill, and I'll consider the other two. Thanks ClockworkSwordfish!

ClockworkSwordfish on Chaos Orb Mutate BS

3 months ago

Here's another fun fact: After you use Chaos Orb, it isn't sacrificed - instead, it destroys itself. If you pair it with something like Darksteel Forge, Darksteel Plate or even the humble Blacksmith's Skill, you can keep activating the Orb over and over again.

wallisface on Vroom Vroom

4 months ago

Some thoughts:

  • I think your creature count might be a little low. If the opponent can kill the few creatures you cast you’re largely in a bad spot.

  • It feels like its going to be pretty hard to activate Mechtitan Core with your current land count. Without Sram, Senior Edificer surviving to give you card advantage, your land situation feels pretty slow in general. I would have thought 23ish would work better.

  • This deck feels like it needs Smuggler's Copter.

  • Your deck currently lacks any kind of interaction. That’s going to cause you a LOT of grief if your opponent is playing aggro or combo (as well as letting them largely do what they want, whatever deck they’re playing). Your deck won’t be fast enough to race people, so I think you need to ensure you have a way to disrupt them.

  • Blacksmith's Skill feels more like a situational sideboard card, than a mainboard one. Its going to be very awkward/slow to be having to always keep mana up for this spell (or, not and then be unable to cast it)

  • Your current sideboard just mostly feels like excess stuff you couldn’t fit mainboard. I think you need to retool it to actually help you in your bad matchups.

IHATENAMES on Shorikai, take the wheel! 2.0 UltraSuper

4 months ago


Protection Apostle's Blessing Blacksmith's Skill for perms.

Mass artifact bounce can benefit you perhaps Rebuild Hurkyl's Recall helps intruder alarm go off.

Drift of Phantasms transmute for many important 3 cmc cards.

Master Transmuter cheat in artifacts.

All That Glitters Perhaps? Or some other way to get bonuses from all the artifacts you run.

Forsaken Monument 1 your pilots are colorless. Also helps ramp if you add in more tech lands.

IHATENAMES on Myr Tokens Budget

5 months ago

Just realized the inf combo but it is difficult at best to pull off. Even if you do untapping a ton won't win the game a few more ideas. Some better then others.

Forsaken Monument might be a better tempered steel price allowing.

Eldrazi Displacera cook card not sure it fits here

Return to the Ranks mana sink +can win the long game.

The Antiquities War budget beef up artifacts. You only need a few blue sources as you can play the blue myr

Blacksmith's Skill protection +buff

ET_lord_of_squirrels on Competitive GW scales

5 months ago

Thanks for the feedback zapyourtumor! Some reasonings:

-Steel Overseer is definitely slow. I have only just started playing with these recently, and they seem fantastic as a way to put counters on Esper Sentinel without The Ozolith. The protection from Blacksmith's Skill, they are a resilient, must answer threat usually, but their slot may go to more Ancient Stirrings or some Arcbound Worker in the future.

-Welding Jar, Snakeskin Veil, and Blacksmith's Skill all fall under the protection category for me. I started with jars (and I know some lists are runing 4-of recently, because they're great), then I moved to veil, and now I'm on skill. The reason being that I'm a paper player, and as such, I've adapted to the local meta. Unlike veil or jar, Blacksmith's Skill can protect Urza's Saga and Inkmoth Nexus which is huge in a meta full of exile effects and Spreading Seas

-I did try Ingenious Smith for a while, but felt that it was slow, and required more 1-drop artifacts to be effective. While it is certainly a great card, my deck just isn't great for it right now. Usually it felt bad that I couldn't target it with modular, or that it couldn't hit lands with the ability

-Arcbound Mouser is also a great card, but in a deck where 1 drops usually get sacrificed to Arcbound Ravager or Zabaz, the Glimmerwasp, I felt that the lifelink wasn't super relevant. I've also liked having Arcbound Worker over it when I want a 1 drop, as it doesn't require any painful white mana, so I can leave my coloured sources open to play things such as Hardened Scales.

A lot of the information I get for this deck comes from the hardened scales discord server. Feel free to join us there if you haven't already!

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