Blacksmith's Skill

Blacksmith's Skill

Instant

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Latest Decks as Commander

Blacksmith's Skill Discussion

zapyourtumor on Boros Infect

4 weeks ago

Also it feels like 12 creatures should be the bare minimum. I get that you probably want to be targeting the same creature but if you don't have apostles blessing you can get easily blown out by removal. I think it's worth cutting 2 strike it rich for 2 more soul scars.

I also think you could replace the rest of the strike it riches and some magmatic insight for additional protection spells. The only protection spells in RWb colors are Blacksmith's Skill and Beaming Defiance, I'm leaning towards the first one for the reduced cost but the extra buff from defiance might be good too.

Meachman on Rafiq of the many. Aka, Sniper deck

1 month ago

It sounds like you're kind of building a Voltron-style deck. I just started tinkering with making one of my own with Sarulftron and found that protecting my threat is crucial.

Whatever creature you're beefing up to swing in with is going to attract a lot of attention. I'm running ~15 pieces of protection, and sometimes that doesn't feel like enough.

Spells like Snakeskin Veil and Blossoming Defense are cheap ways to both protect and buff. Being in white also gives you great protection spells like Sejiri Shelter  Flip and Blacksmith's Skill . Swiftfoot Boots is getting more affordable with all the reprints and gives haste. I found that mutate creatures are also nice (at least with Sarulf) since they offer the flexibility to stack them onto one big threat or to cast them separately if you need a wider board presence.

Happy sniping!

wallisface on Combo Frog

1 month ago

Some thoughts:

Meachman on Gisela

2 months ago

Let's crank that damage!

Flamescroll Celebrant  Flip, Immolation Shaman , and Scab-Clan Berserker can all come down early and start to chip in damage, and become mana-sinks in the late game if you're not doing anything else. They also bring your mana curve down versus cards like Magma Giant or Emeria Shepherd. If you're punching everyone, Arbiter of Knollridge is going to gain them all life. Why not Sulfuric Vortex to punch them more and prevent life gain?

As for removal, Boros Charm and Abrade feel like auto-includes over Shock or Inescapable Blaze. And since each activation of Pyrohemia is separate damage, you'll kill everyone else's creatures while leaving yours unscathed!

Flame Blitz is great against planeswalkers and replaces itself if no one's playing planeswalkers.

Gisela's going to have a big target on her, so Sejiri Shelter  Flip and the new Blacksmith's Skill could be handy to help keep her safe.

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