Cloudpost

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Cloudpost

Land — Locus

Cloudpost enters the battlefield tapped.

: Add for each Locus on the battlefield.

Genderfluidia on Karn, Silver Golem Animate High-Cost Artifacts

4 months ago

I really like it! Cloudpost doesn't look too strong tho, with only 2 other locus in the deck (counting Thespian's Stage), maybe lean into the wastes strategy? Or if you have the coin, Strip Mine and Wasteland would fit nice in here.

legendofa on Nonbasic Outcasts

5 months ago

Cloudpost and Glimmerpost, with Vesuva and Thespian's Stage. With griffstick's suggestion of Orvar, the All-Form, some stuff like Hidden Strings, Capsize, and Replication Technique, you get a pile of blue ramp jankosity.

tonylomas on Nonbasic Outcasts

5 months ago

hello ! :D i was wondering, is there a place in edh for Cloudpost , Wastes , Dromar's Cavern or Desert ? and with place i mean a GOOD WORTHY use xd (no extraplanar lens combos pls) pd: i love you all <3

Drenobe on Budget Orvar

6 months ago

Hey you should check out, Cloudpost and Glimmerpost Heard they work really well with Orvar

DemonDragonJ on Metal Militia

9 months ago

I have replaced the four copies of Darksteel Citadel with four copies of Treasure Vault, since the latter land shall be more useful in most situations.

I definitely would like to put the artifact dual lands (Darkmoss Bridge, Drossforge Bridge, and so forth) from Modern Horizons 2 into this deck, but this is a fast deck, and I cannot afford to use lands that enter the battlefield tapped, with the sole exception being Cloudpost, since those lands can generate massive amounts of mana.

sergiodelrio on Banlist Open Discussion

1 year ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

hiddengibbons on Card creation challenge

1 year ago

Ulterior Motives

Sorcery - Dilemma

Each player secretly chooses and then exiles a non-land permanent card from his or her hand face down. At the beginning of the next end step each player turns all cards exiled with ~ face up and casts that spell without paying it’s mana cost. If any spells cast this way share a card type, each player sacrifices all creatures and lands he or she controls.

Create a new locus land that synergies with Cloudpost and Glimmerpost and would probably be banned from sanctioned competitive play in some formats like the others

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