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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Cloudpost
Land — Locus
Cloudpost enters the battlefield tapped.
: Add for each Locus on the battlefield.
capwner on legendofa
2 days ago
Heck yeah! Yes it does feel kind of like a mix of kitchen table because the random bulk rares and uncommons are often quite good, but mixed with a bit of high octane vintage since you get to play with the full card pool so can play some crazy stuff so long as it's cheap (usually legacy/modern banned cards) like Sol Ring, Balance, Hymn to Tourach, Channel, Frantic Search, Flash..! And many classic strats have affordable core cards like Tron, Cloudpost, Delver of Secrets Flip, Monastery Swiftspear, or Spell Queller! The more I've played the more I think the format design is brilliant and the deckbuilding is some of the most fun and wide open feeling I've experienced much like playing kitchen table.
legendofa on Field of Ruin in Group …
6 months ago
If it's two out of eight who have a problem with land interaction, and those two are the ones taking most advantage of Cloudposts and whatever, I'd say it's time for that group conversation. See what the other five people think, and see what those two are willing to do.
If you switch up teammates for 2HG regularly, then a lot of the time you'll be using Field of Ruin to support them and their ramp. But if you have the same teammates every time--actually, if those two are always on the same team, then they're definitely asking too much. But I'm not going any further with this thought without knowing the group dynamics, which you know a lot better than anyone else here.
jethstriker on Pre Pioneer
1 year ago
legendofa nicely covers the specifics of this theoretical format. Although we may need to add the following cards to truly match the Modern ban list at the time these exact same list of card pool are legal:
nuperokaso on
Help me Man the Lux Cannons!
2 years ago
The big question is - what format is this deck trying to be and what is your budget? Obviously this will never be competitive, but if cards from any edition are allowed, you have hundreds of choices:
- Braided Net Flip - This is a Tumble Magnet with multiple advantages. It can stop Planeswalkers what the original magnet could not. It stops other activated abilities. It can draw a lot of cards. Note that once again, the other side can be untapped in reaction to the activation, so you'll have the effect twice.
- Manifold Key - Strictly better than Voltaic Key
- The Enigma Jewel Flip - another mana source for activated abilities. However, it legendary, so play at most one.
- Pithing Needle - stops problematic Planeswalker and can be found by a Trinket Mage
- Relic of Progenitus - stops graveyard strategies without hurting your deck. Even when the opponent doesn't have anything with graveyard, this can draw a card to replace itself. Can be found by a Trinket Mage
- Experimental Augury - reasonably cheap card selection that proliferates.
- Vesuva, Tolaria West - If you ever want more Locus Lands.
- Urza's Tower, Urza's Power Plant, Urza's Tower, Expedition Map - alternative mana base instead of Cloudpost.
- Moonsnare Prototype - One mana accelerator.
- Inventors' Fair is artifact tutor and a life gain on a land.
If you REALLY want to go all in on counters and play older cards:
- Hickory Woodlot, Saprazzan Skerry, Peat Bog, Sandstone Needle, Remote Farm are lands that produce two mana as long as you are able to proliferate each turn. Pentad Prism is an artifact that effectively produces mana when you proliferate.
ComboCrazy on
Annihilate with Rocks
3 years ago
You may want to consider Cloudpost and Glimmerpost for additional acceleration since you're already running Vesuva and Thespian's Stage. I've seen them perform as well as the Urza lands with some luck, potentially ramping to 9 mana turn 3. (T1 Cloudpost T2 Vesuva T3 Glimmerpost) The Locuses are a great way to make those copy lands even more consistent.
DemonDragonJ on
Metal Militia
3 years ago
I have replaced with Cloudpost and Glimmerpost with Razortide Bridge and Glimmervoid, since those cards are far better suited for this deck; not having the abundant mana from the loci is sad, but there have been too many times when I required colored mana and did not have it, so I am certain that that replacement has improved this deck.
DemonDragonJ on Do I Need Eight Loci …
3 years ago
I have four copies of Cloudpost and four copies of Glimmerpost in my partially colorless artifact deck, but I wonder if that deck really requires that much mana, especially since I just replaced four copies of Hovermyr with four copies of Swooping Lookout, increasing the need for colored mana in the deck.
I think that Razortide Bridge would be the perfect addition to this deck, since white and blue are rather prevalent in it, and I plan to put four copies of that land into this deck, but which loci should I remove to make room for those copies? Should I remove all four copies of Glimmerpost, all four copies of Cloudpost, or two of each? What does everyone else say about this?
Genderfluidia on
Karn, Silver Golem Animate High-Cost Artifacts
4 years ago
I really like it! Cloudpost doesn't look too strong tho, with only 2 other locus in the deck (counting Thespian's Stage), maybe lean into the wastes strategy? Or if you have the coin, Strip Mine and Wasteland would fit nice in here.




