Buried Ruin

Buried Ruin

Land

: Gain .

, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.

Latest Decks as Commander

Buried Ruin Discussion

Romer on Flipping the Odds - A Coin Flip Story

1 month ago

Seeing how huge an advantage Krark's Thumb is, I was thinking about cards that will help you have it more often. You may not want all these but just thinking out loud...

Tutor it out of your library:

  • Fabricate, probably the best
  • Tribute Mage, also the best
  • Reshape, drawback: you have to sacrifice an artifact (probably a mana rock)
  • Inventors' Fair could work if you have enough other artifacts in the deck
  • Goblin Engineer can tutor it to your graveyard, then bring it back to the battlefield. It's a few hoops to jump through but also an option to bring it back from the graveyard if someone's destroyed it.

Get it back from the graveyard:

Hi_diddly_ho_neighbor on Ragavan, Boatswain of the Dragon's Smile

1 month ago

So what is the goal of this deck? Is this sort of a chaos/token deck? I can see the skeleton of the strategy, but I also see theft, pirates, and burn. My main suggestion would be try to trim some of the out of place cards. Thoughts on things to include/remove regarding the token/chaos strategy:

Possible additions:

Trailblazer's Boots or Prowler's Helm - low mana investments that let Ragavan be nearly unblockable. I currently don't see that many ways that allow Ragavan to get through late game.

You run enough pirates that Breeches, Brazen Plunderer might be worth it

Ardent Elementalist is a new card that is the red version of Archaeomancer

Curse of Opulence - easy tokens and mana

There are a fair number of goblins that come with tokens so I would look into some of those

Rionya, Fire Dancer for temporary token copies for your best creatures

I see very little in the form of card advantage so you might consider things like Light Up the Stage, Ignite the Future, Faithless Looting, Mask of Memory, etc.

Some utility lands like: Treasure Vault, Geier Reach Sanitarium, Myriad Landscape, Kher Keep, Buried Ruin, Dormant Volcano, and Maze of Ith or Thaumatic Compass  Flip/Spires of Orazca

Possible cuts (most of these are odd fits or just inefficient cards that have better alternatives):

Pillardrop Warden, Cogwork Archivist, Witch's Oven, Tavern Scoundrel, Mishra's Self-Replicator, Delina, Wild Mage, Avarice Totem, Chandra's Ignition (great card, but not at it's best in this deck).

Overall I like the deck idea, I just feel it needs a little more focus. +1 from me.

bradtheimpaler13 on K'rrik Turbo Stone - Primer (The Original Deck)

1 month ago

Awesome!! Where'd you get that version of K man? Maybe a Buried Ruin? In case someone kills or counters your reservoir?

libraryjoy on Messing with Lore

1 month ago

As always, what's my budget, what cards do you own/not own? That's the first step. Maybe artifacts like similar to Ichor Wellspring, like Filigree Familiar that give you benefits for entering the battlefield. You definitely need at least 3 more lands. Buried Ruin should be one of them. Boros Garrison is another good include. I'm not a fan of Mindslaver, myself. It's too mean. My current favorite Boros combo is Basalt Monolith + Zirda, the Dawnwaker for infinite colorless mana. I always like to have Elixir of Immortality to bounce my graveyard back to my library, especially if there are mill effects involved. I like Darksteel Forge and Darksteel Reactor, but your mileage may vary. Foundry Inspector would definitely not be a bad idea. Maybe something like Stensia Masquerade or Archetype of Courage to give your team first strike, if you don't want to pony up for Akroma's Memorial. Puppet Strings is a good way to get an extra activation of your commander. Scrap Mastery is good. I'm also a fan of Darksteel Juggernaut. Sorry this is pretty scattered. I hope it gives you some ideas. Here are a couple of artifact decks I've built in the past, that you may find interesting:

Losheel's Toy Soldiers Ultrabudget EDH

Svella, the Rock Collector - Budget EDH

More Shiny! Jori En Artifacts

plakjekaas on Help with new Galea deck

2 months ago

There's not much recursion in your deck. When someone plays an overloaded Vandalblast, there's only Teferi's Protection in your deck to deal with it, and you'd need it in your hand with 3 open mana.

Buried Ruin, Creeping Renaissance, Bala Ged Recovery  Flip or even just Eternal Witness would probably go a long way in staying relevant after a Bane of Progress hits the table.

Squirrel_of_War on ugg i need help

2 months ago

RambIe there are ways to pull Orrery from your GY.

Both of which synergize with Crucible.

NorinTheWise on Kamahl, Pit Fighter [Primer]

2 months ago

Awesome deck, love the flavor. I am a red player at heart so I love to see an interesting build. Here are some initial thoughts I have on improvement.

1.Hedron Archive for Ur-Golem's Eye: no reason not to have the attached card advantage

2.Light Up the Stage for Faithless Looting: being a long time red player I have found that Faithless is way overrated. It is nice to rummage a little but there is actually negative card advantage, can't even count as a cantrip. For the same cost Light Up nets two cards and fits with the damage theme!

3.Buried Ruin for Cathedral of War: the +1/+1 seems lackluster overall, especially when Buried Ruin can pull back out a key artifact piece.

4.Why Junk Diver over Myr Retriever? The flying doesn't seem worth the extra mana

5.Terror of the Peaks for Warstorm Surge: better mana cost, you are low on creatures, it can land some big hits!

6.Neheb, the Eternal for Geosurge: I think Neheb would be an absolute powerhouse for this deck. With your untap abilities, Kamahl's haste, and your damage doublers; creating an unprecedented amount of mana in you postcombat mainphase should be a cinch.

zAzen7977 on TINY PUNISHER - Discard/Stax [cEDH Primer MH2]

2 months ago

Thanks abby315!! Definitely need to pick up a few Dauthi Voidwalker soon! They are ridiculously good.

MrNoodlesworth, I am still debating whether to keep Planar Void. I need to test this latest version more. The recursion cards I’m running for now are Buried Ruin, Volrath's Stronghold, and Yawgmoth's Will, plus tutors to find those cards. I don’t think the deck needs much more than this. Wiping my own graveyard was something I learned to adapt to with Planar Void, but being able to bring back a card every now and then is a minor plus. It doesn’t make or break the deck. Tergrid, God of Fright  Flip still works as an alternative win-con on her own.

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