Buried Ruin

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Buried Ruin


: Add .

, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.

Profet93 on Uncle Istvan and the Shadow Crew

2 months ago


Hey I'm not feeling well for the past few days. I want to take the time to provide some feedback for this deck when I can fully examine it. For now, cabal stronghold should be cut because you don't have enough basics.

Maybe add a Whispersilk Cloak and a Buried Ruin? Perhaps cut one of your swords? Body and mind seems the weakest.

Profet93 on Hold your colour

2 months ago


Buried Ruin - Recursion

Sanctum of Ugin - Tutor

Basalt Monolith + Forsaken monument =

Gerrard's Hourglass Pendant + Emrakul = Good synergy. Hourglass helps with recursion from a vandablast.

Maybe a Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada for flash so you don't overextend as easily? Colorless decks almost always have high cmc and lots of artifacts so any opponent worth their salt after a few games should recognize this and adjust their plan. This helps keep them guessing. Not necessary but nice to have.

Rings of Brighthearth + Basalt Monolith + 2 mana = + top = Cast your entire deck

Rings + Voltaic Key (swap out manifold) + everflowing chalice (4 counters) =

Metalworker + Rings + Voltaic key =

Card Draw - Colorless doesn't have too much, you already run both kozileks which is great. Commander is a value engine which is nice. You could add a Staff of Nin for more but IMO it's not needed. How do you feel your card situation is?

Removal - Colorless has expensive removal options, you have all the good ones. Everything seems solid.

Mana Curve - A bit high but understandable for a colorless deck, especially with your commander. You could add more ramp should you feel you need. I usually recommend the most ramp in Kozilek commander decks because your commander is a draw source but here I'm unsure. Your ramp seems sufficient, how do you feel?

Profet93 on Affinity for Rubber Chickens (Chiss-Goria EDH)

2 months ago


Mystic Forge + Top + artifact cost reducer = Draw your deck. Forge is great "draw" so to speak as well.

Ugin, the Ineffable - "Draw", removal and ramp

Buried Ruin/Gerrard's Hourglass Pendant - Recursion

Liberator, Urza's Battlethopter/Vedalken Orrery - Flash. Might be anti-synergstic with the haste commander but mitigates over-extending and allows your "trigger each turn" card to trigger more often. Plus, isn't it cool to be like the blue player?

Maybe Strionic Resonator - Double attack and ETB's, also note Lithoform Engine for flexibility

Mycosynth Lattice

Profet93 on Liberator of Cinnamon Rings

2 months ago

Sanctum of Ugin - Tutor

Eye of Ugin - Tutor + Ramp

Buried Ruin - Recursion

Mystic forge + Sensei's Divining Top + artifact cost reducer = draw your whole deck

Basalt Monolith + forsaken monument =

Rings of Brighthearth + basalt + 2 mana = + top = draw + cast your entire deck

Rings + voltaic key + Everflowing Chalice (4 counters) =

Metal worker + voltaic key + rings =

Scorched Ruins + Rings + Deserted Temple = . Temple has the added benefit of politics or ramp with urza land.

Emrakul, the Promised End + Gerrard's Hourglass Pendant = Strong synergy, each piece is good on it's like (like many of the combos I've listed)

Karn, the Great Creator + lattice = Hard lock

To synergize with darksteel monolith, you could add some flash (which also has the added benefit of limiting your overextension into a boardwipe) such as Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada

Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well can deal with opposing artifacts and urn always makes you ahead. Should you feel inclined, Winter Orb might be worth it (if you don't like friends) as you can break parity with it. Even if you can't, you use primarily artifact ramp anyways. It can help slow down the faster pace decks.

Profet93 on Ink-Eyes Voltron [V2]

2 months ago

TRANScend +1

Arterial Flow > Despise - ? I think the extra 2 mana is worth it to make each opponent discard 2 cards.

Go for the Throat > Rend Flesh - Costs 1 less, although meta dependent.

Sheoldred's Edict > Doomblade - Hits each opponent. While you don't get to target the creature, it is more flexible and isn't stopped by hexproof or shroud, meta dependent.

Buried Ruin - Recur equipment

How has Alhammarret's Archive been working for you? Given you don't have more than 20% of your deck as draw and your commander isn't related to draw, do you find it not pulling it's weight sometimes? Same thing with lifegain aspect.

Oblivion Stone > Plague wing - Oblivion stone while more symmetrical, is cheaper to cast, can be cast earlier and activated alter and most importantly, hits artifacts and enchantments which is black's biggest weakness.

At the risk of being out of budget, Imp's Mischief - "Counters" counterspells and redirects targeted removal, draw and extra turns. Given you're a voltron deck, people are always going to target your commander. It's nice to also have the ability to bluff (and interact on the stack).

Profet93 on Tinybones, The Pickpocket

2 months ago

LivingThing +1

Nice low avg cmc. I don't think you have enough basics to consistently ramp with Cabal Stronghold. Have you considered swapping it for a Volrath's Stronghold or another utility land such as Buried Ruin to recur one of your artifacts?

What is the wincon, commander damage and/or value from thieving opponent's graves? If it is the former, perhaps a Hatred might serve you well? Or if it's the latter, a Strionic Resonator to double up on casting?

Do you feel you have enough draw, especially given your low avg cmc? A Read the Bones could help. I'm unsure if you're into combos but a Helm of Obedience goes with your voidwalker. It also fits on theme, although it's cmc is relatively high for this build.

Should you wish, Arterial Flow and Mind Twist are additional discard effects. Note that mind twist does say random. I love ramping into it early game and just neutering one opponent to make him easy to hit consistently.

darkemoji on Titans, The Clean-Up Crew

3 months ago


Appreciate the feedback!

  1. Fantastic little combo with built in utility from either card, however I've been leaning towards keeping the deck towards high power in casual. So that's why the current list only has one combo so far which is Forsaken Monument + Basalt Monolith.
  2. As above.
  3. This is an interesting land. Was considering Clock of Omens at one point for tapping artifacts. May test how well Blinkmoth Well works with Winter Orb and Trinisphere as I've been favoring stax lately in colorless.
  4. Have never seen this little artifact before and it's hefty in utility. Synergy with Emrakul, the Promised End and some recursion sounds spicy. Will test this in the future.
  5. Considered Karn, the Great Creator + Mycosynth Lattice in the original decklist, however I found that the cards were too niche when played separately and decided to cut them for some fun/win more cards such as Helm of the Host and Mirage Mirror. Even keeping Rise of the Eldrazi in the decklist.
  6. I was wondering about adding some recursion in and missed this little include. Arch of Orazca -> Buried Ruin

One question from me to you is: how do you feel about Chimil, the Inner Sun? On paper, I like its utility in preventing counterspells and discovering cards off the library the same turn it comes into play, but I have yet to play test it.

Profet93 on Stax Colony

4 months ago

I've always found Maralen to be an interesting commander. It is hard to break parity with her. Have you considered swapping her for Sidisi, Undead Vizier potentially? Or have some flash to make it more to your benefit?

Buried Ruin - Recur thrumming stone

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