Buried Ruin

Buried Ruin

Land

: Gain .

, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Buried Ruin Discussion

zAzen7977 on TINY PUNISHER - Discard/Stax [cEDH Primer MH2]

1 day ago

Thanks abby315!! Definitely need to pick up a few Dauthi Voidwalker soon! They are ridiculously good.

MrNoodlesworth, I am still debating whether to keep Planar Void . I need to test this latest version more. The recursion cards I’m running for now are Buried Ruin , Volrath's Stronghold , and Yawgmoth's Will , plus tutors to find those cards. I don’t think the deck needs much more than this. Wiping my own graveyard was something I learned to adapt to with Planar Void , but being able to bring back a card every now and then is a minor plus. It doesn’t make or break the deck. Tergrid, God of Fright  Flip still works as an alternative win-con on her own.

wallisface on Factorio

1 week ago

RNR_Gaming I can typically get ballista back with Academy Ruins or Buried Ruin , but there’s no real reason for me to play it on 0, or play it at all, till the combo is ready. I won’t Whir for it.

Urza, Lord High Artificer is a strong card, but there’s not a lot of room for cards to drop here, and he acts as more of an alternate wincon than i’d like - he validates the opponents killspells too much. I have been looking at Urza's Saga though, and’ll prolly look to include a few of those into the deck.

zapyourtumor on Syr Haakon's Big Sister

3 weeks ago

If that's the case, I feel like some reusable artifact recursion would be a lot better than one time regrowth effects. It's unfortunate that you don't have blue for stuff like emry, but there has to be some weird equipment recursion engine somewhere. Also maybe Open the Vaults ? It's pretty all-in though. Maybe Goblin Welder / Goblin Engineer ? Buried Ruin , Argivian Archaeologist ?

Profet93 on K'rrik's Playground (INFINITE COMBO)

2 months ago

+1 I see you already had profane transfusion, my bad. Other good stuff cards to consider...

what is the point of altar of the brood?

Deliver Unto Evil - Choose: Bolas Citadel, Tutor, Boardwipe, Utility Spell... works with politics too. I've found it useful, as aside from ill gotten goods, yawgmoths will and (sort of ) Xiahou Dun the One Eyed, this is good, cheap recursion.

Feed the Swarm - Enchantment removal is key in black. Don't sleep on this, synergy with font of agonies

Mind Twist - Early ramp into this is BRUTAL. Bait counter spells for X=2 prior to casting your wincon. It only hits one person, but it is devastating (note, it says random).

Oubliette - With an updated ruling, you can really mess with opposing commanders.

Phyrexian Arena - Again, not needed, but its nice incremental advantage. I understand you have necro already among (some) other draw, so this may not be necessary. But from my understanding, you are dumping your hand pretty quickly so it might be worth considering.

Yawgmoth's Will - Or is it too expensive?

Buried Ruin - Recur bolas citadel, phyrexian alter or something else of value

Potential swap is Bubbling Muck in place of song of the dammed. Both ramp, although bubbling muck is symmetrical (note Urborg) so perhaps not. Nevertheless, worth mentioning.

I would cut scroll rack for an actual draw spell as you have no shuffling engines (aside from tutors) and it sucks to draw this without m(any) cards in hand.

I love cruel tutor myself, but I think you should swap it for another tutor Mastermind's Acquisition (aka diabolic tutor #2 or better depending on playgroup). You lose less life, you get the card in hand, and your commander can pay for it's mana cost if needed.

I'm surprised to see ad naseum in a deck whose avg cmc is 3.78. How has it worked (or not) for you? I can see you killing yourself too quickly given your commander. Would be best swapped for a different draw spell, tutor, many of the above, etc...

Would love to hear your own thoughts regarding your deck and my suggestions. What's your meta, like, power level, budget, etc...

zAzen7977 on

3 months ago

Hey Mcat1999, sweet build! I’m no voltron expert, but I think you’re on to something here. Like you said, your life gain potential is enormous with lifelink and doublestrike. I think the deck is solid as-is, but if you want to make some adjustments for speed, I humbly offer these suggestions. I don’t know what your budget is like, so I’m making general recommendations regardless of price.

I know you mentioned you like drawing into things and would rather not run tutors, but if you choose to run Enlightened Tutor , Mystical Tutor , Stoneforge Mystic , Steelshaper's Gift , and/or Open the Armory , then you will significantly increase your consistency. It matters when you’re dealing with other decks running tutors that can win by turns 2-5 (like my K’rrik combo deck). And you’re already running fetchlands, which essentially have the same function - so why not run tutors?

I highly suggest running Jeweled Lotus to help cast Ishai on turn 1 - plus it can help mid-game to recast a commander if they get killed, which is likely to happen at least once per game. Other ramp artifacts which will increase your speed are Lotus Petal (one free colored mana always helps), Mox Opal (since you are already running lots of artifacts), and Mox Amber (since you have two commanders and a handful of other legendaries, it will help ramp into your other spells mid-game). Other options are Mana Vault and Grim Monolith , which only produce colorless mana but can really help cast an artifact or big spell in a pinch. I run all of the above in my commander decks, and I always find a reason to use them, even if I can’t use them immediately when drawn.

Academy Ruins or Buried Ruin will help recycle your ramp artifacts or destroyed equipment.

(Continued...)

Grind on

4 months ago

Cool deck!!
Sigarda's Aid seems good.
Inventors' Fair seems playable.
Salvage Scout or Buried Ruin allow you to return a destroyed artifact.
Not sure if you would run any of Lapse of Certainty or Pyroblast or Tibalt's Trickery for your sunforger package.
Just some ideas cheers!

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