Buried Ruin

Buried Ruin

Land

: Gain .

, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.

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Trade

Have (2) metalmagic , Azdranax
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Buried Ruin Discussion

zAzen7977 on Jeskai Juggernauts - $700 with Basic lands

1 week ago

Hey Mcat1999, sweet build! I’m no voltron expert, but I think you’re on to something here. Like you said, your life gain potential is enormous with lifelink and doublestrike. I think the deck is solid as-is, but if you want to make some adjustments for speed, I humbly offer these suggestions. I don’t know what your budget is like, so I’m making general recommendations regardless of price.

I know you mentioned you like drawing into things and would rather not run tutors, but if you choose to run Enlightened Tutor , Mystical Tutor , Stoneforge Mystic , Steelshaper's Gift , and/or Open the Armory , then you will significantly increase your consistency. It matters when you’re dealing with other decks running tutors that can win by turns 2-5 (like my K’rrik combo deck). And you’re already running fetchlands, which essentially have the same function - so why not run tutors?

I highly suggest running Jeweled Lotus to help cast Ishai on turn 1 - plus it can help mid-game to recast a commander if they get killed, which is likely to happen at least once per game. Other ramp artifacts which will increase your speed are Lotus Petal (one free colored mana always helps), Mox Opal (since you are already running lots of artifacts), and Mox Amber (since you have two commanders and a handful of other legendaries, it will help ramp into your other spells mid-game). Other options are Mana Vault and Grim Monolith , which only produce colorless mana but can really help cast an artifact or big spell in a pinch. I run all of the above in my commander decks, and I always find a reason to use them, even if I can’t use them immediately when drawn.

Academy Ruins or Buried Ruin will help recycle your ramp artifacts or destroyed equipment.

(Continued...)

Grind on

1 month ago

Cool deck!!
Sigarda's Aid seems good.
Inventors' Fair seems playable.
Salvage Scout or Buried Ruin allow you to return a destroyed artifact.
Not sure if you would run any of Lapse of Certainty or Pyroblast or Tibalt's Trickery for your sunforger package.
Just some ideas cheers!

RA_HORAKHTE on ARAHBO, THE FELINE APEX

1 month ago

Hi Housegheist! Thanks for asking!

I have Animal Sanctuary in my collection, but after few tries I think is not suitable in my particular deck. It's a colorless land that can give you mana fix issues (I have some colorless lands but try to keep them low), and it's ability means only to put a single +1/+1 counter on a single cat by essentialy losing three mana (as the land itself taps to do the effect). This deck has plenty of ways to pump the cats, thanks to equipments, cat lords, and Arahbo and Kaheera themselves. My deck doesn't have any sinergy with +1/+1 counters beyond than having two double strike creatures. Most of the time I'll have much better plays: if I'm losing those mana each turn to put +1/+1 counters, it means that I'm probably out of other cards or abilities to play, and essentialy, out of the game.

On the other side, I love flavorfully the card, love the art and I think that in other tribal deck, even in a different take on Arahbo deck more foccused on +1/+1 counters can be useful.

As you can see, I play other colorless utility lands, but only if they cover needs that I really need in the deck. For example: Mutavault to give a cat body if every other cat has been removed, Buried Ruin to recover a key equipment that got destroyed, or Bonders' Enclave to draw cards. Pumping my creatures is covered by many other cards of the deck.

I hope you find my take useful!

king-saproling on Meowster of All Weapons

2 months ago

You might consider these: Colossus Hammer , Ogre's Cleaver , Armored Skyhunter , Stonehewer Giant , Gold Myr (2-drop ramp gets Balan out a turn faster, increasing your damage output. personally I'd pull out 9 lands and replace them with ramp pieces), Mind Stone , Sol Ring , Everflowing Chalice , Guardian Idol , Hedron Crawler , Mask of Memory , Argentum Armor , War Room , Bonders' Enclave , Buried Ruin , Cathedral of War

Grind on Kemba

3 months ago

Also Buried Ruin and Inventors' Fair can play with your artifacts too.

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