Buried Ruin

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon
2012 Core Set (M12) Uncommon

Combos Browse all

Buried Ruin

Land

: Gain .

, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.

Buried Ruin Discussion

Disasterpiece on Scorched Earth

1 day ago

And Buried Ruin is a must for the mana base to keep the scepter around.

NecroPony on Kefnet Good Days

5 days ago

Fabricate and or Transmute Artifact to find your Scroll Rack . And Spellseeker to tutor for things, even if you can't get an extra turn spell. Finally, might want to consider Academy Ruins and/or Buried Ruin to ensure you have access to Scroll Rack (and it combos with Intuition ).

Looks like it should run kinda like CVT.

Kai-Erik on Tymna and Ravos Stax

1 week ago

DarkStarStorm how do you feel about Buried Ruin in place of Inventors' Fair ? I think being able to recur artifacts unconditionally is easier and more effective than meeting the conditions of Inventors' Fair .

jkempic on Kruphix Eldrazi

2 weeks ago

putting this here so you can find it a bit easier--my recommendations are as follows.

take out: Spawnsire of Ulamog , Hydroid Krasis , Ulvenwald Hydra , Cloudpost , Glimmerpost , and the three uzra lands.

put in: Blue Sun's Zenith , Chord of Calling , Ancient Tomb , Inventors' Fair , Buried Ruin , Mana Crypt , Mana Vault , and Cultivate .

you may also consider swapping Simic Growth Chamber for Shrine of the Forsaken Gods

multimedia on Esper Artifacts

2 weeks ago

Hey, looks good for a budget causal deck. Is Sydri, Galvanic Genius your Commander? I don't see her card in the decklist. All Commander decks usually show the card of the Commander, but it's missing here.

Good job winning more than losing, but 28 lands with only 9 mana rocks and a 4.2 avg. CMC is pretty risky. The first thing to consider doing is cutting all the five drops except Adjudicator and Scourglass. I suggest to cut the rest five drops because the six drops, which there's also a lot of them, are much better cards. My advice is to prioritize all your six CMC or higher cards. Choose a few of them and cut the others for lower CMC support cards.

I'm going to break my advice up into two comments. The first comment is about budget lands to consider adding as well as cards to consider cutting. The second will be budget cards that are good with artifact strategies to consider adding and cards to cut.

Budget lands and mana rocks ($3 or less each) to consider adding:

Can add all these for about $25.


Cards to consider cutting:

  • 2x Island
  • 1x Swamp
  • 1x Plains
  • Temple of the False God
  • Orzhov Guildgate
  • Scoured Barrens
  • Sejiri Refuge
  • Orzhov Basilica
  • Pith Driller
  • Guardians of Koilos
  • Razormane Masticore
  • Clockwork Hydra
  • Dreamstone Hedron
  • Salvage Titan

More later...

kamarupa on Pestilence

2 weeks ago

Incubation / Incongruity might be worth considering.

Contagion Clasp - without ramp, Contagion Engine isn't going to see much play. Contagion Clasp is still steep to activate and only half the power, but you're more likely to pull it off. If you're going to keep either, add 1x Buried Ruin to the mana-base.

Probably needs Blossoming Defense - with so few creatures, you really need to hold on to any you get down, but you also can't afford to give up an pumps. BD helps on both fronts, so it's probably a smart add.

Temple of Mystery is best-cheapest Simic land. Botanical Sanctum is next.

wallisface on Mindcrank Mill Combo

4 weeks ago

Some thoughts:

  • I don’t see the point of Etrata or Ob Nix, both don’t do anything till turn 5 and I feel like if the game’s gone that long you’re in a whole lot of trouble anyway (that these folks don’t save you from).

  • you should really be running full playsets of your combo pieces.

  • Flicker and Snag seem like terrible ways to protect your pieces. Snag at least has some offensive pressence, but I don’t think it’s worth it when you could have Fatal Push instead. If you’re targeting yourself with Snag you just lose too much tempo recasting the card. Flicker seems really bad as far as it requires you keeping 3 mana up at all times. Which means you can’t cast stuff, and lose. Just run something like Dive Down instead if you’re worried about killspells.

  • I’m not sure the Phantasm is worth it. You’ll be seldom milling enough to make it worth it (without also just winning the game outright from the combo). Feels like there are better things to run here, like Inquisition

  • get a few Buried Ruin to cope with artifact hate against the mindcrank

Load more

Buried Ruin occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.11%

White: 0.66%

Red: 0.63%

Blue: 0.52%

Black: 0.23%

Golgari: 0.08%

U/R (Izzet): 0.74%