: Gain .
, : Sacrifice Buried Ruin: Return target artifact from your graveyard to your hand.
|Have (2)||metalmagic ,|
|Want (10)||NameDoesntFI , Capt_Tryst , AJOS , isharpu , cebgamer2006 , 1Doogan1 , misterstealyourcreature , Vector_Logic , ddemons , inaudibledaisy|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|2012 Core Set (M12)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Buried Ruin occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.11%
UR (Izzet): 0.74%
Buried Ruin Discussion
3 days ago
Thanks for all the awesome suggestions, you got me back into hardcore brewing mode! I have been workshopping this deck for a long time and am excited about the direction it has taken. Although the deck could be slightly more consistent without it, I am proud of how well the decks sub theme of playing other peoples cards is integrated.
First off, I dove head long into solving the card draw problem. I added your suggestions: Hedron Archive, Outpost Siege, Arch of Orazca, and Humble Defector. I also took on the card draw challenge by changing the deck up a little bit and going big mana/artifact. I added cards like Thran Dynamo, Hedron Archive, Curse of Opulence, and Ugin, the Ineffable. (Ugin can be a powerhouse in this deck with almost half the spells being colorless.) With having more mana I added spells like The Immortal Sun and Tower of Fortunes which can now be played and/or activated far earlier than their respective curve.
Personally I am not a fan of Plainswalkers as a whole in the game of MtG. I don't like the way they slow down the game. I added Ugin mainly for his passive ability, with the bonus of his card draw, but otherwise have shied away from plainswalkers in most of my decks. Thus, Chandra, Torch of Defiance isn't really my cup of tea. I even opted for The Immortal Sun instead of Staff of Nin in order to shut down others plainswalkers.
I added Buried Ruin, it was a great reccomendation.
I have opted away from Goblin Matron since I have very few Goblins and it feels more situational in that case.
I have been debating Flametongue Kavu since the beginning but just couldn't figure out what I wanted to get rid of to add it. But with all of the positive feedback I have seen on that card I am finally hopping on the bandwagon!
I am still debating Volcanic Offering. I think it will depend on my playgroup more than anything. Kind of a side board card for me.
Your Norin deck is fantastic as well, I enjoyed looking it over. I will right a few suggestions I have in the comments soon!
5 days ago
I really like this deck. My initial build was quite similar to this, (although higher CMC) as ETB synergy is the best way to go. What I have found in my meta, is that paying 5 mana for minion reflector for example, with nothing else to do during that turn is quite unimpressive, as they usually remove it by the time it gets back to me. More important than that smaller issue is your devastating lack of card draw....
I count 6 cards that you net positive card advantage, which in my opinion, is too low for a mono red deck. Options include Hedron Archive, Humble Defector, Ignite the Future, Light Up the Stage, Outpost Siege, Arch of Orazca or Commune with Lava. Adding some of these will help ensure you maintain gas to apply pressure and find combo pieces. Because once they destroy tome or atlass, you're SOL.
Chandra, Torch of Defiance - Value, removal, draw, wincon, synergy with mox amber
Buried Ruin - Return 1/4th of your deck back
Goblin Matron - Tutor (for combo), ETB synergy
Curse of Opulence - Ramp and politics. Attack them with Norin, run away, get a treasure XD
Flametongue should definitely get a spot, I would cut Pia because he doesnt do much on ETB and activated ability costs too much to be useful. Holding up that much mana means less tempo. Flametongue does the opposite. Do note that you need a target, so that if there are no other creatures, it kills itself.
Volcanic Offering - Not necessary, but I'm almost always happy to see this. Politics. 4 for 1 removal at instant speed. Hits pesky lands which are big problem in my meta anyways.
I would love to hear your thoughts on each suggestion. If you wanted some more ideas or wished to discuss strategy, lmk me know. Feel free to check out my Norin Deck
1 week ago
Hey awsome deck I love Meren and +1 from me for be the only other person running Mind Slash, I dont card if it's not Mana Crypt its damn fun lol, anywho I see you have Puppeteer Clique, some fun cards you might like Melira, Sylvok Outcast just hilarious or play this with Woodfall Primus + any free sac outlet as well, it's fun to blow up their lands and pass turn. Then in every black producing deck I always recommend Necropotence and if you want some shenanigans to happen with that already broken card play Reliquary Tower or Venser's Journal it's a good time. Then lastly you cant really feel golgari without a Life from the Loam easily one of the hardest working cards of all time, need grave presence>loam, need land>loam, need to recure artifacts? Add a Buried Ruin and bam>loam, and that's just for starters, good luck and feel free to check out my meren deck maybe you'll see something you like Meren, The Grave Walker, good luck!
3 weeks ago
@ Gbeail Thanks. ^^
If after some field testing I need another enabler I'd most definitely add Dark Bargain in again or take out Jarad's orders because Dark Bargain tutors for 2 cards where as Jarad's Orders is only 2 creatures.
@ multimedia Thanks. ^^
Great suggestions, Fauna Shaman was already in the list haha. I prefer my Grim Flayer just a tad more over Stinkweed Imp because it let's me manipulate the top of my deck like a Sensei's Divining Top while also putting the cards I want to keep on top. Where as Stinkweed Imp puts everything in the graveyard (and the trample is nice).
Doom Whisperer is something I'll definitely try to include.
As for Ochran Assassin; The reason it's in here is not just for the deathtouch but for the second effect, "All creatures able to block have to block". With First strike it becomes a one sided board wipe, giving it Indestructible makes it completely bonkers. Kathril can give it the counters it needs or it receives them through Odric, Lunarch Marshal.
3 weeks ago
I'd consider taking out Myr Battlesphere it just isn't doing anything outside of KCI.
I would try to find a spot for some of these:
Mycosynth Lattice use your lands on combo turns, make your dorks useful late game as artifacts to sac
Hope of Ghirapur on flavor recurrable answer to a problematic player
Weatherlight card selection for days in this deck
Trading Post is an all star in a deck like this
Buried Ruin is a shoo in
Metalworker is a no brainer
Cranial Plating could be saucy
All the moxen instead of dork mana like Gilded Goose
Ad Nauseam is just the best and your curve is low enough especially if you cut the battlesphere.
Marionette Master I am glad to see is gone.
Generally I'd consider on cutting down on cards that don't do much outside of trying to win with KCI and replace those with ways to win without your graveyard which seems to be the weak point (beatdown seems like a possible plan with enough buffs). Tainted Strike could make sense here. Also it pains me to say Craterhoof Behemoth because that card is lazy AF but that or even the more subdued Pathbreaker Ibex could be options.
1 month ago
I've tried a deck like this before. I've found Immortal Coil is an effective metagame counter to Dredge, Infect, and Burn.
Since your graveyard becomes your life total, Thought Scour is basically "gain 3 life and draw a card", and Street Wraith is free life gain. Sequestered Stash or Buried Ruin are low opportunity cost lands. With Ashiok, Dream Render you can mill yourself for 4 and then exile the opponent's graveyard.
1 month ago
First off, you'll want a couple more lands, commander when you can't play anything sucks
I think you'll want some card draw and some more removal as well as any ramp you can get. Here are some budget options for each:
(Note: most of these are not auto-includes, with you needing to build the deck into them a little, except for ramp, just take some and go)
Card Draw Mentor of the Meek (if it fits with the other cards), Bygone Bishop??, Monarch cards like Palace Jailer will be easier for bushido to defend netting you extra cards per turn, but drawing fire from opponents
Removal Generous Gift, Settle the Wreckage, Day of Judgment, Dusk(most of your creatures duck the board wipe), Urza's Ruinous Blast, Slaughter the Strong, Harsh Mercy (Look at this one if nothing else)
Ramp Sol Ring (I hate that this is a card that goes in any deck, but it pairs really nicely well with your commander's ability), Solemn Simulacrum, Oketra's Monument, Knight of the White Orchid, Marble Diamond, Heraldic Banner, Caged Sun is cool, Kor Cartographer, Gold Myr
Other interesting stuff: Mirror Entity could be fun and interesting, Irregular Cohort really helps pump your samurai numbers, Brave the Elements pairs with all the white critters, Reveillark can get two of your samurai back or be a flying body if needed, Thalia's Lancers can go get an important legendary cards you want, I think Eidolon of Rhetoric may be interesting, maybe good, maybe not, Elspeth, Undaunted Hero's Ultimate is maybe achievable with so many blockers and potential very big with all of your white pips, Heliod, God of the Sun, Changeling Hero
1 month ago
Coward_Token, great call! I will have to test it out a bit, but this card certainly seems good enough to make the cut!
jexicanwrestler, very cool list! I am intrigued by the inclusion of Fleshwrither in particular. I had never seen that card before, and it could definitely hit a few juicy targets in my deck! As far as reccomendations for your list, I've been pretty impressed with Alpine Guide so far as a clunkier version of Solemn Simulacrum. He's particularly ideal if you can sac him in response to his trigger before you have a mountain on the board (a little niche, I admit!). Speaking of sacrificing, I'd highly recommend adding Phyrexian Altar to your list. Even though you'd usually rather have an Ashnod's Altar, the effect is powerful enough to include both in my opinion. I'd also recommend Buried Ruin. Just as Crucible of Worlds provides incidental value for Grenzo whiffs, this one can help Goblin Engineer/Welder with that task for artifacts! Hope some of that helps. Good luck on your Dungeon Adventure. Upvoted!