Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
|Want (4)||EKTurduckin , Ozurot , Rallen , Miehen|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Condemn occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.02%
1 month ago
Hey, your Commanders care about two types of creatures, Dragons and Knights. This is the simplest approach to consider is add more Dragons and some Knights? A higher amount of Dragons than Knights seems better with your two Commanders because double strike with Dragons who already fly is more powerful then Knights with flying.
Dragons are high mana cost creatures therefore consider more ramp? More ramp so you can cast Dragons especially Khorvath faster. Sylvia doesn't do much until you have a Dragon on the battlefield which ramp can help with.
You can't play Gruul Locket and Orzhov Locket in a Boros Commander deck. Can only play cards that are red, white or red/white because these are the color identities of your Commanders. Cards with black and green even though they also have red or white aren't legal with Boros.
What's the budget for your deck? Cards $1 or less each to consider adding:
Mana Rocks/Other Ramp
- Boros Signet
- Talisman of Conviction
- Dragon's Hoard
- Seething Song
- Mana Geyser
- Dragonlord's Servant
- Burnished Hart
- Iron Myr
- Gold Myr
Dragons/Cards that support Dragons
- Skyship Stalker
- Dragon Hatchling
- Dragon Egg
- Lathliss, Dragon Queen
- Scourge of Valkas
- Dragon Tempest: haste for Dragons.
- Steel Hellkite
- Moltensteel Dragon
- Sarkhan's Triumph: Dragon tutor.
- Tyrant's Familiar
- Hellkite Charger
- Drakuseth, Maw of Flames
- Sarkhan the Masterless
- Dragon Mantle
Dragons who can pump their own power which is called "firebreathing" are good with double strike.
- Silverblade Paladin: soulbound can change creatures.
- Danitha Capashen, Paragon
- Thalia's Lancers: legendary card tutor.
- Mask of Memory: an equipped creature with double strike who isn't blocked does combat damage twice to an opponent meaning you draw four cards.
- Rogue's Gloves: with flying it's easier to do combat damage.
The nice thing about these equipment is the interaction with double strike. These equipment can also be repeatable draw and if the equipped creature dies, the equipment isn't destroyed, can equip another creature.
I offer more advice. Good luck with your deck.
2 months ago
Also, there are SOME card draw effects in white- Mentor of the Meek effects exist. Almost solely for white.
3 months ago
3 months ago
This is a cute concept, I like it!
I think you're going in the right direction to optimize this, but I'm questioning the Pacifism, Pariah, and Deflecting Palm. Pacifism should probably be replaced with Path to Exile if it's in your budget, or if not you could look at Condemn . If you're more concerned about getting rid of blockers, you could replace it with Journey to Nowhere . The point being, there's lots of better cards you can look at that do the same job. I'm not sure what your idea with Pariah is - if you're trying to protect your 'important' creatures, there's a million better ways to do it - you could try Apostle's Blessing or Brave the Elements . I think you can actually do better than both of those though if you opt for Boros Charm - it does everything this deck could want on any given turn, I'm surprised you don't have it in already. As for Delfecting Palm, I like it as a card and it's fun to "Gotcha!" people with, but it's a strictly defensive card that you've put in a very aggressive deck. I'd consider swapping it with something like Azorius Charm , which can be defensive if you need it to be (either floating an attacker or giving your team lifelink), or it can be more aggressive (floating a blocker or using the draw card mode to act as a "free" prowess trigger).
Lastly and most importantly, you have WAY too many lands for this deck. Hard control decks that plan on having 10+ lands on the field at once only usually run a maximum of 26, and you're here in an aggro list with your most expensive card at THREE mana running 27 lands. You're going to flood FREQUENTLY if you keep it this way. A list like this one generally runs between 20 and 22 lands - if I were you, I'd go down to 22 and replace the 5 lands you cut with some mix of more creatures (12 is a little low), the spells I mentioned, and the planeswalkers you're looking at.
All of this is just my (well informed) opinion though - if you don't like the changes I suggest then feel free to ignore them! Whatever you decide to do, be sure to have fun with it!
3 months ago
4 months ago
Bottle Gnomes may only gain you life but they at least can sac themselves at no cost and count as historic for the purposes of triggering your commander's ability.
Felidar Cub gives a little more removal to recur.
Condemn is a bit conditional but at least an option for some instant speed removal that can deal with indestructible creatures.
Checked Card Kingdom and they have a fair number of printings of Sun Titan for under $3, the Commander 2019 version is listed at $1.99. Having a couple of things that are a little beefier wouldn't be a bad idea and it fits the theme of the deck.
I second adding a anthem or two to be able to punch through if/when needed.
4 months ago
bankrupt_on_selling: Thank you!
When I first started building this deck 2 years ago I used Condemn , but then I noticed that the attack clause meant that I couldn't use it on utility or combo creatures, which is the vast majority of what I want to remove. With Oust being a sorcery it isn't optimal (if only Swords to Plowshares was legal..), but it is more flexible, and I get a little bit of tempo advantage out of it with the sort of topdeck manipulation.
Oust is only poor when it comes to ETB creatures.