
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Brave the Sands
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature.
Crow-Umbra on
Obi-Wan Budget
4 weeks ago
Happy to help. I always found it helpful over the years when people would give me more detailed explanations as to why a swap or suggestion made sense over what I was playing. Basically anything deeper than "this card is good/this card is better".
I think you can probably swap out Greatsword of Tyr for Arcane Signet. Helps your color fixing and ramp a bit more on curve. Twohanded Axe can be swapped with any of the following:
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Scapegoat as another board protection effect. Sac a creature token & return as many of your creatures to hand as you need to. Helps dodge a variety of boardwipes, & lets you pace out your board re-deployment as needed.
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Brave the Sands a helpful Vigilance anthem that can also help you get more mileage out of your extra combat steps that specify when your creatures untap. Also helpful for making your board "wider", especially in early game or after wipes.
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Deadly Dispute Sac a creature token or artifact to draw 2 & make a treasure token. Not bad.
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Tibalt's Trickery as a funky counterspell option. Offers some versatility in terms of protecting your stuff against wipes or targeted removal, or can be used more proactively against someone else's combo piece.
In regards to my deck list, you can either follow this link, or hop over to my profile, and it should be near the top.
Crow-Umbra on
Obi-Wan Budget
4 weeks ago
Happy to help. I always found it helpful over the years when people would give me more detailed explanations as to why a swap or suggestion made sense over what I was playing. Basically anything deeper than "this card is good/this card is better".
I think you can probably swap out Greatsword of Tyr for Arcane Signet. Helps your color fixing and ramp a bit more on curve. Twohanded Axe can be swapped with any of the following:
-
Scapegoat as another board protection effect. Sac a creature token & return as many of your creatures to hand as you need to. Helps dodge a variety of boardwipes, & lets you pace out your board re-deployment as needed.
-
Brave the Sands a helpful Vigilance anthem that can also help you get more mileage out of your extra combat steps that specify when your creatures untap. Also helpful for making your board "wider", especially in early game or after wipes.
-
Deadly Dispute Sac a creature token or artifact to draw 2 & make a treasure token. Not bad.
-
Tibalt's Trickery as a funky counterspell option. Offers some versatility in terms of protecting your stuff against wipes or targeted removal, or can be used more proactively against someone else's combo piece.
In regards to my deck list, you can either follow this link, or hop over to my profile, and it should be near the top.
amarthaler on
EDH Geist of Saint Traft
2 months ago
Updates!
Out: Blighted Agent... Port Town... Sword of Kaldra... Reconnaissance... Colossus Hammer
In: Windshaper Planetar... Brave the Sands... Danitha Capashen, Paragon... Tundra... Haunted Cloak
RiotRunner789 on
Dragonlord Ojutai (EDH)
3 months ago
For untap/vilgilance effects, Reconnaissance (untap after damage or in response to being targeted), Brave the Sands, Hold the Gates, and Loyal Unicorn.
EDHRec is a good place to start when your this early in the building phase. You can see what strategies are common and directions others have taken.
Crow-Umbra on
GONE FISSHIN' TWO HERRINGS AS ONE
3 months ago
Lol digging the name. I'm a sucker for puns in deck names. Zieg Zeon!
You have a fairly solid start on this Isshin deck, I would say it's better than mediocre, as you have some decent core pieces. I'd be offer some more tailored feedback if you have a budget or direction in mind. Right now it looks like you have a mix and match of a variety of attack triggers.
Personally, I've had a lot of fun with the token swarm go-wide version of Isshin, mixed in with Impact Tremors and Hellrider type effects to group slug the table. On that note, I'd recommend checking out Hellrider and Commissar Severina Raine as some potential swaps to add spice to your swings.
If you keep the extra combat effects in deck, I'd recommend adding Brave the Sands, Serra's Blessing, or Tori D'Avenant, Fury Rider as Vigilance effects. Reconnaissance pulls double duty as a pseudo-Vigilance anthem, but can be pricey.
Crow-Umbra on
The Ghost of Kamigawa
4 months ago
Fore sure. I think Wilhelt and Isshin differ enough in the token creation aspect that you could try both as token decks, and see how you like their different paces. Having played against a couple of Wilhelt decks in my meta, I feel like Wilhelt aims to go for more steady token growth, especially via the Reanimator and aristocrats effects you have in that deck.
I think Isshin's token creation tends to be in more explosive bursts, where you will create 2-4, maybe more, tokens all at once via attack triggers. I'd highly recommend Witty Roastmaster, Corpse Knight, and Impact Tremors if you go this route. The group slug damage pairs nicely with the combat damage you are pushing through anyways, and the other drain/group slug effects you already have in your deck.
Karlach, Fury of Avernus is a cool extra combat, especially because she doesn't need to attack to trigger it. She triggets whenever you attack the first time. Between Karlach and Aurelia already in your deck, I think you should be good. Brave the Sands and Serra's Blessing are affordable Vigilance anthems that can help ensure that all of your creatures swing each extra combat. Tori D'Avenant, Fury Rider can also kinda help in this regard.
Some of my favorite, and affordable token creators are Hammers of Moradin and Delina, Wild Mage. Delina is especially great since the tokens she creates are not legendary. Hammers of Moradin can tap up 2 creatures per opponent with Isshin out, making your swings a bit more easy.
I'd also recommend checking out Commissar Severina Raine, as she can be both a group slug finisher, and she acts as a slightly worse Skullclamp. Transmogrant's Crown, Deadly Dispute, and Idol of Oblivion are all some options that also work with tokens.
amarthaler on
EDH Arcades, the Strategist
4 months ago
Major update!
The deck has been running well when I draw the right cards, but stalls out or is clunky when I don't draw good cards. I think the best starting point to smooth the deck out is by reducing the amount of counterspells to open up room for smoother mana (in the form of mana rocks), spells that asymmetrically counteract something but benefit me, and some stronger walls that - although will cost more - will have better payoffs. That all being said, here's the ins/outs.
Out: An Offer You Can't Refuse... Wall of Vines... Stoneskin... Wall of Resistance... Treefolk Umbra... Mana Leak... Bane's Contingency... Wall of Stolen Identity... Vedalken Orrery... Wall of Ice... Render Silent
In: Heroic Intervention... Fog Bank... Snake Umbra... Wingmantle Chaplain... Brave the Sands... Talisman of Curiosity... Talisman of Unity... Talisman of Progress... Wall of Nets... Eerie Interlude... Champion's Helm
A lot of card swaps which we'll test out. Some may get reversed back in. That's the fun of developing a deck over time!
plainsrunner on
Isshin for a Fight
4 months ago
I feel like Karlach, Fury of Avernus will do work in this deck, but maybe not as much work as you'd think. Your commander will double its triggered ability, so you'll get two additional combat steps, but both untaps will happen immediately, so your creatures won't be untapped at the start of your third combat, unless you have Brave the Sands out. Having multiple combats on a stick in this deck is still great, just wanted to make sure you were aware of the non-bo.
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