Brave the Sands

Brave the Sands

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature.

Latest Decks as Commander

Brave the Sands Discussion

d_iros on Greasefang's Greasy Gang

4 days ago

Cool deck! Tbh this deck is going to need some significant changes to get it working smoothly, but it's a cool idea worth pursuing. I think the first thing you want to do is increase your land count to 35-36 for a deck of your style and average mana value. This is the number you'll see in a lot of beginner deck building resources.

This means making some significant cuts already but I think there's a couple areas that can stand it. You want your deck to be focused in what it's doing - rats and vehicles. The following I would suggest as a first round of cuts as IMO they are low impact, inefficient, and do serve your goals or themes well.

Basilisk Collar

Bonehoard

Infiltration Lens

Pennon Blade

King Macar, the Gold-Cursed

Brave the Sands

Cemetery Tampering

A fun card to add could be Entomb to put any vehicle in your deck into your graveyard to reanimate with Greasefang. Add Parhelion II as well and now Entomb can search for it and put it right in your graveyard ripe for the picking.

Corrosive_Cat on Big Weaklings [Budget Azorius Jank]

1 week ago

SpectersWolf thanks for the comments! Funnily enough, Refuse to Yield is strictly better in this deck. Not only is it better for defense, but on offense you also only cast it after the block step, meaning they'll already be unblocked when you buff it.

Brave the Sands was considered early on, and might actually be a decent spot in the Sideboard, I might well, cheers!

SpectersWolf on Big Weaklings [Budget Azorius Jank]

1 week ago

First time posting and was wondering a few things. You have Refuse to Yield listed but it seems to defeat the setup for the deck. Would Aegis of the Heavens be better as it offers the same toughness but keeps the power low enough to remain unblockable. I understand that Aegis of the Heavens costs more, but it is still only $0.25 a card.

For the sideboard since you have Fae of Wishes would Brave the Sands be a possible addition for defense?

FelixCarter on You'll be Najello after I'm done with you

2 weeks ago

Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:

Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.

Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.

Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.

Replace Mardu Shadowspear with Brutal Hordechief

Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.

Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.

Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.

Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).

You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.

Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.

Replace Warped Landscape with Secluded Courtyard.

Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter  Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.

Crow-Umbra on Nani?!?

3 weeks ago

Solid deck! My only suggestion would be to include a couple of Vigilance anthems if you want to be more focused on Extra Combats. I see you already have Brave the Sands in your Maybe List. It's a fun card that I've liked each time I've played it. The extra blocks def help fill in some gaps for board (re)builds.

A couple universal options to check out are Serra's Blessing and Heliod, God of the Sun. I'd recommend Always Watching and/or Intangible Virtue, but they're kinda narrow since they only care about non-tokens and tokens respectively.

Having at least two Vigilance anthems will help to ensure that all of your creatures can attack on Aurelia's third combat.

Cool to see meta specific edits and variations.

mrweaselman on War Champs

2 months ago

Take out Garna, the Bloodflame, Gatekeeper of Malakir, Rushblade Commander, and Intimidation Bolt and this deck is pioneer legal. Some of them aren't all that good here anyways and they're not worth being in a much higher power format.

Cards that are also not very good: Chief of the Scale, Goma Fada Vanguard, and Pacifism. Cut Ajani, Adversary of Tyrants if you have trouble finding space for other cards.

Your best creatures would probably be Blood-Chin Rager and Chief of the Edge, so run 4 each.

Since you have Herald of Dromoka, you can do some pretty cool things with exert creatures. Brave the Sands also has this effect. Ahn-Crop Crasher, Combat Celebrant, Devoted Crop-Mate, and Glory-Bound Initiate are all really good warriors when paired with vigilance. Resolute Survivors too if you want to commit this route, although Brutal Hordechief is probably better. Path of Mettle  Flip is an interesting one too for grindy matches, maybe more of a sideboard card.

If you want more wide aggro, run Bloodsoaked Champion and either Gutterbones or Zurgo Bellstriker, take out vigilance or toughness effects, and work to increase power. You can win with a couple Arashin Foremost, Brutal Hordechief, and more Secure the Wastes.

Fatal Push is probably the best pioneer removal spell, but if you find larger CMC creatures in your meta Cast Down or Heartless Act will hit almost anything.

For mana base, Battlefield Forge and Caves of Koilos are better budget dual options than anything that comes in tapped. Secluded Courtyard and Unclaimed Territory are almost auto includes for tribal.

Bravo_Christian on Abzan Scales

2 months ago

Hey man, your deck is very similar to my abzan scales deck. I made mine when Khans first dropped and have made small improvements to it but it's still a pretty consistent deck.

For creatures I do run 1 Abzan Battle Priest and 2 Mer-Ek Nightblade. I Appreciate the buffs they give but that's usually after a few turns. Ainok Bond-Kin and Abzan Falconer are also great to have as they come out earlier and give creatures first strike and flying. You already have the falconer of course.

For spells I run Citadel Siege, Brave the Sands, Bioshift, Feat of Resistance, and Solidarity of Heroes. Kin-Tree Invocation is also very nice. Recently I paid two mana to get a 9/9 spirit. For removal I use Hunt the Weak, Naturalize, and Putrefy.

Don't forget about proliferate. You're using Planeswalkers to create tokens which will work, but I always find that Planeswalkers are easily removed. Cards like Courage in Crisis and Grateful Apparition are cards I've been thinking of adding and they might work for you too!

Rolska on Isshin Twin Triggers

3 months ago

Thanks for checking out my deck!

In my multitude of solo playtesting, Akki Battle Squad seems to be more dead in my hand than not. In my earliest draft of the deck I had Shadrix Silverquill slotted in. I removed Shadrix and kept the Battle Squad in there in mostly because the card is new and has a powerful effect. However, it really doesn't fit with the rest of the deck as is. I'm thinking I swap Akki Battle Squad for Shadrix Silverquill as it's not only a native double striker with flying, but also has +1/+1 boardwide counters or 1 life for 1 card. It doesn't get doubled, but the card is versatile and powerful in combat in its own right.

Brave the Sands feels like an all-star card with it's ability to remove the largest draw back of attacking all out. It also allows 1/1 tokens to chump block two creatures without trample.

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