Brave the Sands

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Brave the Sands

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature.

DatShepTho on The Walls are closing in!!!

3 weeks ago

Two of my favourite Arcades Defenders support I recommend: Brave the Sands Hold the Gates

Defenders I recommend: Wall of Blossoms Wall of Omens Vine Trellis Sylvan Caryatid

You've got pretty much all of the good defenders, but I think the deck lacks a bit of ramp and the spot removal could be more efficient. Just the typical your Swords to Plowshares, Pongify and Beast Within style cards, maybe Darksteel Mutation if you're feeling mean.

Local_Hethen on Masako EDH

1 month ago

How about:

  1. Phyrexian Vindicator, solves flying and deters combat.

  2. Since you have Brave the Sands, you can use Defensive Formation to assign blocked damage how you choose.

  3. Some runner ups Boromir, Warden of the Tower, Aven Mindcensor, Ghostly Prison, Maze of Ith.

DreadKhan on Zur the Enchanter

6 months ago

Zur has access to a lot of ways to lock people, and some of them are fairly cheap. If you want a fairly slow but inexorable way to win games with Zur, you could try Court of Cunning and Solitary Confinement. Court will give you Monarch, and Solitary Confinement makes you pretty safe while you mill opponent's for 10 each upkeep. There are things like Greater Auramancy (which is getting reprinted I understand, it's a niche card that went a very long time without a reprint so who knows where the price will settle), and you can use any copy enchantment effect to speed up the mill plan, or to copy stuff like Phyrexian Arena to draw more cards. Those Copy Enchantment effects are also very good with stuff like Second Chance (which also loves Necropotence obviously), it's possible to set up infinite extra turns where you juggle Estrid's Invocation and another Copy Enchantment, both copying Estrid's Invocation. It's weird but extra turns are cool enough to be worth a bit of work I think.

If your deck can set up a strong pillowfort scenario then you might like Luminarch Ascension, getting a 4/4 flyer for 1W is really good value IMHO, and if nobody can target or attack you it's pretty hard to damage you, so it'll be online very quickly, at which point you have better creatures than most Green decks.

If you use Stasis, you might keep an eye on Black Market Connections, the two are very good together, especially if you use something like Brave the Sands as your Vigilance source, BMC both pays for Stasis, can draw a card each turn and can make you a 3/2, it's a huge amount of value on a Stasis board.

If you use All That Glitters it is pretty easy to make Zur big with Copy Enchantment effects duplicating All That Glitters. I find it's a surprisingly fast aggro option, and Zur can quickly end up a 1-shot. Ethereal Armor is another useful option.

This is just a personal preference, but I would either run more lands or run more 2 mana mana rocks (you could even do both, Zur is hard to get out early). If you run very few artifacts you should definitely run Energy Flux. If you run more lands you could have enough Basic lands that Back to Basics is worth a look. I had a deck that used both of them and Rule of Law as a way to oppress the board.

Hope you're having some fun games!

DreadKhan on Need help ruining a combo players day

8 months ago

Thorn of Amethyst, Glowrider, Sphere of Resistance, Vryn Wingmare, and Eidolon of Rhetoric all exist, but I'm guessing they didn't make the cut?

Retribution of the Meek might be a reasonable wipe with so many smaller creatures, ditto Elspeth, Sun's Champion. If a wipe is one sided it's not just resetting the board, not sure how many of these you're willing to run. Elspeth makes a small army, much better at blocking than the Samurai from Wanderer fwiw, but Wanderer is really strong too. Smothering Tithe is great with Stasis out, Brago, King Eternal might be fun too. If people are running obnoxious stuff, you could run Enlightened Tutor to find your Stasis/Tithe cards as needed, Muddle the Mixture can find both Stasis or Brave the Sands, while also being a counterspell. If you like Stasis, you could also try Static Orb, Meekstone, Crackdown or even Winter Orb/Rising Waters, not sure how hostile you want to be but Stasis is harsher than these. How often do you cast Approach of the Second Sun in here? I ask because there are a lot of tax effects, but if it's not trouble have you thought about running some tutors to find it? The best ones I can think of are Mystical Tutor, Personal Tutor, and Solve the Equation, they can also find other cards as needed, handy if you need removal, a wipe or a counter.

As for alternatives that can do similar things, you might look at either Zur the Enchanter or Hinata, Dawn-Crowned as alternatives that offer more offensive punch while still offering a solid route to shutting the table down. Zur can dig out enchantments like Rule of Law, Stasis (and Black Market Connections) and various ways to fairly quickly win the game, all while being able to hold up lots of mana for interaction, be it counters or removal. Hinata is another tax effect, but you get access to Red as well, and Red has some interesting additions to the Stax department, you'd definitely want Grand Arbiter in your Hinata deck, and you'd run most of the same cards, but you also have the option of running a bunch of cards that care about Hinata's discount, Hinata makes interaction better, especially if it has multiple targets, the annoying thing for both is that they're much harder to cast than Grand Arbiter, so you'd have to raise your budget to have the same consistency. The big problem with Zur is protecting him. If there are literally specific players you know are a problem you can run either Baral, Chief of Compliance or Talrand, Sky Summoner, Baral is better at playing 'Counter Everything' but Talrand can be just offensively good vs a specific player since he also is generating evasive bodies while interacting with that player's win attempts. The nice thing about he mono-Blue approach is you can just brutalize a player or two while letting the others play a smaller (but more normal) game.

Oh, if those players run specific colours (and nobody else likes them as much) there are old school colour hosers, cards like Karma can make life extremely hard. They exist for all colours, and they were so staggeringly unpopular that the developer stopped printing cards like it.

Crow_Umbra on Isshin for a Fight

8 months ago

I think one easy swap that you could make that also potentially helps with the dilemma of adding in Chivalric Alliance is swapping either Eiganjo, Seat of the Empire or a basic Plains for Minas Tirith.

I've been okay so far at 35 lands. I can understand running Mass Hysteria for the mana efficiency, but giving your opponents' creatures haste runs the risk of benefiting other aggro strats, and activated tap abilities. Rising of the Day gives 17 of your 29 total creatures (including Isshin) that little additional buff.

My quick suggestions for cuts or swaps:

  • Swap either Brave the Sands or Fervent Charge for Flowering of the White Tree. Again, 17 of your 29 creatures get a couple decent buffs, and all your other creatures get a consistent +1/+1. Fervent Charge only buffs when you attack.

  • I think you can cut Revenge of Ravens for similarly stated reasons as Emberwilde Captain. Or, you could flat out swap with Marchesa's Decree if you really want to keep the effect, but still squeeze in another draw opportunity.

  • You can likely cut Vampiric Rites as you were thinking, especially if you end up adding Minas Tirith, which feels like a middle ground to Vampiric Rites & Chivalric Alliance in terms of getting the draw. Idk what land destruction is like in your meta, but Minas Tirith is also a bit more removal resistant.

  • Painful Truths can be a potential cut, or perhaps swap with Professional Face-Breaker. Face-Breaker is a combat damage trigger, but is still something you can benefit from since you want to go wide & hit face anyways.

  • More of a meta call, but you can maybe cut Vandalblast and/or Damn. I've been cutting back on board wipes in my more aggro decks in favor of more targeted removal, draw, or creatures.

  • Inquisitorial Rosette could be another cut. I've personally moved away from this card & Captain's Claws. I think they got phased out for additional creature slots. If you like it as a menace anthem, then Goblin War Drums is also an option. Ultimately up to you though.

Crow_Umbra on Samurai Army

9 months ago

If you're open to Universes Beyond cards, there's some new tech in the Lord of the Rings set that is worth checking out, especially for Equipment strats. More generally speaking, here are a few newer cards that I think could fit, a couple of which I'm currently play-testing and liking for my Isshin deck:


Some more generically good, but pricey upgrades for Isshin decks:

  • Reconnaissance - A pseudo-Vigilance anthem that lets you save creatures from combat by taking advantage of combat step timings. This article helps explains that timing a bit more in detail.

  • Sigarda's Aid - Not necessarily for Isshin lists, but a helpful utility piece for Equipment focused strategies.

  • Dolmen Gate - I think it's getting reprinted in The List (again), so prices should hopefully dip a bit soon on the newer reprints.

I hope these suggestions are helpful. Best of luck with brewing and piloting Isshin!

Crow_Umbra on Obi-Wan Budget

10 months ago

Happy to help. I always found it helpful over the years when people would give me more detailed explanations as to why a swap or suggestion made sense over what I was playing. Basically anything deeper than "this card is good/this card is better".

I think you can probably swap out Greatsword of Tyr for Arcane Signet. Helps your color fixing and ramp a bit more on curve. Twohanded Axe can be swapped with any of the following:

  • Scapegoat as another board protection effect. Sac a creature token & return as many of your creatures to hand as you need to. Helps dodge a variety of boardwipes, & lets you pace out your board re-deployment as needed.

  • Brave the Sands a helpful Vigilance anthem that can also help you get more mileage out of your extra combat steps that specify when your creatures untap. Also helpful for making your board "wider", especially in early game or after wipes.

  • Deadly Dispute Sac a creature token or artifact to draw 2 & make a treasure token. Not bad.

  • Tibalt's Trickery as a funky counterspell option. Offers some versatility in terms of protecting your stuff against wipes or targeted removal, or can be used more proactively against someone else's combo piece.

In regards to my deck list, you can either follow this link, or hop over to my profile, and it should be near the top.

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