Endless Atlas

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Endless Atlas

Artifact

, : Draw a card. Activate this ability only if you you control three or more lands with the same name.

NensouHiebara on Halvar, Divine Voltron

2 weeks ago

@CavemanlyMan

Both "don't do anything" and "don't do enough" apply to those lands.

  • Citadel just produces mana and has no other abilities. Metalcraft isn't enough of an incentive to use an artifact land.

  • Flagstones has an ability that's highly unlikely to trigger. All it will do in the vast majority of games is produce mana. The only situation that it could trip would be from mass land destruction, and one tapped Plains isn't going to be enough to correct that tremendous loss of resources.


I don't like Deep Gnome Terramancer. It has to be on the battlefield when an opponent ramps. If it's drawn late, it will accomplish nothing. It's too proactive, and I'd argue it's worse than catch-up ramp.

I'm not interested in Archivist of Oghma. I already have a draw engine that's tied to my opponents performing game actions. If I need another draw source, I'd look at Endless Atlas before it for the artifact synergy and more consistent stream of additional cards.

griffstick on Elspeth is the cmdr

2 weeks ago

Thanks for the upvote

White has gotten some great toys of card draw.

Other cards like.

And to a lesser degree.

Also my cmdr Djeru, With Eyes Open will always replace its self with elspeth.

wallisface on How Good is Book of …

4 weeks ago

DemonDragonJ that’s where I disagree - I don’t think there’s a situation where book is good at all. 10-mana and 4-life to be one card up is a terrible trade. To get to that point you’ve likely had at least one turn (possibly 2) where you’re doing absolutely nothing else, meaning you’re representing no pressure.

I don’t see how a game goes long enough for you to gain meaningful profit from this card - and if a game somehow does drag out for an extended period, it feels like there is a multitude of better options to regain an advantage.

It appears there are a horde of better colourless card draw options out there also:

It just feels like there are sooo many better options than Book

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 month ago

Dawn of Hope OUT Rogue's Gloves IN

I don't think Rendezvous is a terrible card, but you need to be in a more controlling color where you are not the threat at the perk is using it politically. Gloves are great, and are a second albeit inferior copy of Mask of Memory. We'll gladly take it though. Once we've equipped it it's pretty much a free card every turn from then on out.

Endless Atlas OUT Steelshaper's Gift IN

I thought this would assuredly be the deck where the atlas, which has been endlessly sitting in my binder since I got that Commander 2014 precon, would be good. I've got to play it a bit and I don't like it. We have to spend four mana before we get a card, and then we're paying every time, and still will never get more than one per turn, something which isn't necessarily the case with Dawn of Hope. So why not just have a one mana card which can get either of my great draw equipment, or one of my fabulous swords? I'll never be disappointed in this card, and it's great to have in my opening hand.

Mass Calcify OUT Harsh Mercy IN

Calcify is good here, but 7 mana is hard to come by. Three is much better. These cards are otherwise very similar in that they leave all of our stuff intact while hosing our opponents' boards. They are more likely to get to keep their best thing with this card, but we'll take it.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 month ago
Secret Rendezvous OUT Rogue's Gloves IN

I don't think Rendezvous is a terrible card, but you need to be in a more controlling color where you are not the threat at the perk is using it politically. Gloves are great, and are a second albeit inferior copy of Mask of Memory. We'll gladly take it though. Once we've equipped it it's pretty much a free card every turn from then on out.

Endless Atlas OUT Steelshaper's Gift IN

I thought this would assuredly be the deck where the atlas, which has been endlessly sitting in my binder since I got that Commander 2014 precon, would be good. I've got to play it a bit and I don't like it. We have to spend four mana before we get a card, and then we're paying every time, and still will never get more than one per turn, something which isn't necessarily the case with Dawn of Hope. So why not just have a one mana card which can get either of my great draw equipment, or one of my fabulous swords? I'll never be disappointed in this card, and it's great to have in my opening hand.

Rivel on Krenko's Goblin Cannon

1 month ago

Im gonna go ahead and list off some goblins that I think will be great additions to your deck, while also trying to keep them mostly cheap to acquire. Goblin Matron, Goblin Warchief, Goblin Trashmaster, Siege-Gang Commander, Krenko, Tin Street Kingpin, Goblin Ringleader, Goblin Recruiter, Goblin Instigator, Muxus, Goblin Grandee, Warren Instigator

Token Generation: Dragon Fodder, cheap, creates more goblins. Nuff said. Removal: Chaos Warp. Mono red staple.
Burn: Massive Raid, great way to cut an opponents hp pool down to size or act as a finisher. Also can serve as targeted removal in a pinch. Impact Tremors, I cannot recommend this card enough for your deck! It fits in soo well. Carddraw: Hazoret's Monument also doubles as discount! Endless Atlas card draw for practically no downside. Haster: Fervor, much harder to remove than your goblins that add haste. A solid card for any red aggro deck.

AwesomeJMS5 on One HOT Gal!

1 month ago

Hey, nice deck!

I, too, run a Chandra Tribal deck, and I might be able to offer a few cards for your consideration. Spinerock Knoll is a solid land, and in a deck like this, it's really easy to meet its requirements. Chaos Warp is a favorite of mine. It can remove any permanent, and usually doesn't give them something better unless you either use it wrong or are very unlucky. Runaway Steam-Kin is a nice creature that can help you keep casting your spells. 3 red mana every three spells can be very beneficial. And, there's also War Room as a land and Endless Atlas as an artifact, both of which are excellent ways to draw cards if needed. Finally, a nice card that could even be a finisher is Light Up the Night. Thanks to its flashback ability, you can drain your planeswalkers to deal a lot of damage to someone or something. Best of all, all of these cards are fairly cheap.

For anything else, you could check out my deck if you want: Chandra Tribal (Everyone's Here!). Hopefully my deck and my suggestions help you. I like your version of it, keep at it! Chandra Tribal is pretty cool.

Guerric on Torbran - Burn of Red Fell

1 month ago

Gratuitous Violence, Furnace of Rath, Dictate of the Twin Gods, and Fiery Emancipation type effects are fun with Torbran. Underworld Breach is also a nice way to re-use some of your instants and sorceries for a turn. While this is pretty low to the ground, I'd still try to put more ramp in it. Arcane Signet, Coldsteel Heart, Fire Diamond, Worn Powerstone, and Thought Vessel are good options for mono-colored. Endless Atlas is also a good draw engine for mono-colored decks.

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