Endless Atlas

Endless Atlas


, : Draw a card. Activate this ability only if you you control three or more lands with the same name.

Latest Decks as Commander

Endless Atlas Discussion

Azeworai on Nadaar Turbo Dungeons

1 month ago

Well met, fair traveler. Meseems you have taken a daring endeavor into mono-White, hereupon I may offer some dorky card suggestions for you to consider. Shall we?

I had taken a delve into playing mono-White recently. It is far different than anything I have designed in the past, but it is something that can be toppled. You have done a fair job of this yourself, given the constraints.

A card condign of this strategy is Crackdown. It hits nothing of your own whilst being a grave hindrance to your foe. Now, your board may swing freely and dungeon crawl.

Though not flashy, Endless Atlas serves a great purpose of drawing cards, which is by far the great plight of White. Mangara, Esper Sentinel, and The Immortal Sun all bestow the same to varying degrees.

Whiles not being the most efficient, a favourite of mine has become Phyrexian Portal. This is a ball to resolve. It is like a Fact or Fiction, but around six-to-eight times worse: when one is in White, one does not care.

What if I told you there was an older and stranger version of Eerie Interlude? Thence is the lede for Ghostway. This is the way those past their day come to sway and utterly say that they shan't stay. Okay?

Do you know what is really fun to blink? Glorious Protector, for once it is exiled, it brings back everything else. This is a way to turn a Teleportation Circle into a repeatable Eerie Interlude. Though debatably worse, Lumbering Battlement gives the same.

The last recreant I may proffer is Palace Jailer. Be the sovereign and slaughter all inimical! Then you suffer one hit point and set down your crown, as is just law.

Thus is all I have for you. May fate be kind to your scale-coated leader, and may you read to the end of my comment.

If you are keen, I have two lists of my own that may be of aid to your deck-building adventures, being Orzhov Blink and Mono-White Legends. Thank you ahead of time and toodles!

SaberTech on Land Destruction EDH

1 month ago

I think that you should replace Burning Sands with Zealous Conscripts since the Sands conflicts with Kiki-Jiki and adding the Conscripts gives you a potential combo win condition.

You could also run Karn, the Great Creator to combo with Mycosynth Lattice, locking down your opponents' lands and mana rocks. You could possibly replace Tectonic Instability for Karn.

You probably need some more card draw too, although it's kind of hard to find efficient fits. Endless Atlas is pretty good but doesn't work as well alongside the spells that also destroy your own lands. Mazemind Tome helps but can only be activated a few times. Chandra's Regulator is card filtering.

Samothrace on Takeno Samurai Tribal

1 month ago

I’m all about flavor decks like this. Especially from Kamigawa.

I don’t know how casual your meta is, but I feel like it would be more enjoyable regardless to play Little more draw in the deck. I find that Temple Bell is flavorful and works fine. Endless Atlas too.

I would throw Oathkeeper, Takeno's Daisho in as well! Too good not to have in the one deck it is meant for.

ClockworkSwordfish on The Art of War || Fumiko || EDH || BTTW

1 month ago

This looks like a solid build for a chaotic, multiplayer-minded game! Most of the key cards for such a strategy seem to be here, so well-done on that regard.

If you're hoping for some more steady card-draw, one of the best options available to a monocolored deck is Endless Atlas. to play and to use is a heck of a good rate. Since you're only running a mere two instants, it might be worth finding room for the underrated Bottled Cloister as well. It scores you an extra card per turn at the cost of not having your hand on your opponents' turns. Not having access to instants is usually a tradeoff, but it looks like you wouldn't be missing out of much opportunity-wise. It also renders you mostly immune to discard effects! Another card drawing artifact worth considering could be Grafted Skullcap. So long as you can reliably play two cards per turn, it doesn't really have a drawback - and since you're so instant-light, you wouldn't much miss the opportunity cost, either. It's probably the weakest of the three artifacts listed here, but still worth consideration!

Otherwise, it would probably be wise to cut a mountain for War Room. Paying 1 life is nothing for another card, and lands are much more resilient than the ever-popular artifacts. Arch of Orazca isn't bad either, since generally you'll end up with a lot of permanents in a big multiplayer game, but it's more mana-intensive.

Now, there is one highly underrated card for the kind of strategy you're piloting that I think you ought to consider. If you're goading your opponent's creatures left and right anyway, Blood Frenzy is a particularly cruel trick. If Player A attacks Player B with a big creature, you can use Blood Frenzy to make the creature hit Player B for four more points while conveniently disposing of it right after. Whoops, you just did Doom Blade better than black could ever dream of. Two mana to blow up any attacking or blocking creature is pretty nice in a colour lacking in hard removal.

While Blood Frenzy is a little specific in what it can target, Aftershock can flat-out destroy any permanent of the three most common types with no restrictions! This kind of versatility at four mana comes with the acceptable caveat of 3 life, which is a pittance when you start with 40. If you're making a mono-red deck, the flexibility of Aftershock should make it a staple.

hejtmane on Equipement deck

3 months ago

I always found sunforger better in decks like feather (mine does not run it to mana expensive for the payoff) or Firesong and Sunspeaker style decks they get more use

The best equipment are Sword of Fire and Ice it draws and if you have double strike and hit twice you get two triggers and Sword of Feast and Famine untapping extra mana then you pair it with Aggravated Assault yea unlimited combat is possible and note the swords have protection

Auras are always worse than equipment with few exceptions because they just blow up your creature and they are gone example of exception Rancor.

In boros you are limited on card draw but it is way better than the old days. You are better off looting or exiling to dig through your deck than trying to use sunforger

I would look at Commune with Lava instant speed until the end of your next turn is so sweet. Light Up the Stage Valakut Awakening  Flip

Sunbird's Invocation Cascade light but dam I gotten so much value from this card people have to use their removal on it all the time.

I also like Furious Rise in these style of decks I run it in my Samut deck.

Other ones to look at The Immortal Sun Outpost Siege Endless Atlas

You can always leverage Monarch white has always had it but red has some monarch triggers as while now and you are going to be combat oriented so you have that to explore for more card draw.

Then you have your Sram, Senior Edificer and Puresteel Paladin

I would also think about Sigarda's Aid it helps a lot

Ardenn, Intrepid Archaeologist would great in a deck like that as while

DawnsRayofLight on Boros Angels

4 months ago

Wandering Archaic  Flip would be a good add, unless you have bonkers life gain, Angel of Destiny may not be all that good. Starnheim Aspirant: I can see being kind of funny for a T3 or T4 Aurelia, I feel like a lot of times it might not be all that great, it would be nice if the card had other things going for it. Tome of Legends: there are more consistent draw sources like Endless Atlas. I would say you would be better served by adding Esper Sentinel, Dockside Extortionist and Ragavan, Nimble Pilferer to speed the list up and give it some extra ramp and draw. Cursed Mirror could be fun and I have gotten a lot of use out of Archaeomancer's Map, though with Keeper of the Accord and Land Tax you may have enough.

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