Endless Atlas

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Endless Atlas

Artifact

, : Draw a card. Activate this ability only if you you control three or more lands with the same name.

scotchtapedsleeves on EDH: Saheeli's Mana Rocks You

5 days ago

Just took a quick look at the base precon list, you've taken out a couple cards that are pretty fun.

Coveted Jewel is one. Gives some intense draw and can be shared around the table. Can always get it back if you swing

Endless Atlas Looks decent once you up your basic count. Generally with an Izzet deck you want to leave a lot of mana open for counterspells and interaction on your opponent's turn. This is a good way to convert that into draw if you don't do interaction

Mimic Vat is very good. Reviving creatures is great and it snuffs any stealing effects that happen when a card hits the graveyard (Looking at you Marchesa, the Black Rose)

Mirrorworks is 10/10

Prototype Portal is also pretty good.

Scrabbling Claws Targeted graveyard removal for 1 mana? yes please. Plus, if you make copies you can exile many cards a turn

Looks like you've taken out a lot of creature-copying cards. I would slot those back in if I were you. It'll help a ton to have extra bodies/copies of artifacts to tap later for mana instead of a few extra mana rocks.

I think you may want to go back to basics and rethink your strategy with this deck. Looks like the precon is very creature-focussed and you've removed a lot of interaction with that focus. Creatures are where artifact decks shine! Artifact cloning is your friend with this sort of deck, but make sure you have decent creatures to clone.

Krugz on The Inevitable Annihilation

1 week ago

NV_1980 thanks for you input!

I already have Ugin, the Ineffable as well as Nevinyrral's Disk in the list.

In the draw department, I shy away from sorcery speed draws like Introduction to Prophecy because I'd like to have as much open mana as I can to allow interactions when it's not my turn. Also, I'd rather ramp than play an expensive drop like Mind's Eye and pay additional ~3 during each opponent's turn. 2-drop draw engines like Mazemind Tome and Endless Atlas would be the best for this.

As for the Urza's Incubator, it's true that I've been eyeing this for a while. This can cheat Ulamog way earlier than I already could (imagine I also have Inspiring Statuary on the field-- oh boy, that's free 3!). But just for more flexibility, I'm leaning towards Cloud Key. And if I would spend 20 bucks on an Urza's Incubator, I guess it'll be for a Sensei's Divining Top instead.

NV_1980 on Who Else But Krenko!

1 month ago

First, some general comments.

In its current form, your deck has only a few ramp cards. This is a bit of an issue if you want to have enough resources available (from early-game onwards) for casting spells. Red has few options for ramp, of which you've already included some. Other interesting cards could be stuff like Battle Hymn, Seething Song and especially Skirk Prospector. More expensive ramp options include cards like Dockside Extortionist, Jeska's Will and Mana Echoes.

Aside from red ramping options, there are also many artifacts resources for this. Good options include Arcane Signet, Fire Diamond, Gauntlet of Power, Mind Stone, Nyx Lotus and Sol Ring. There are also more expensive options if you really want to go to town: Chrome Mox, Jeweled Lotus and Mox Opal.

Currently your deck hardly contains card-advantage options (draw, tutoring, filtering, etc.). Of course, red has some options for this. Cathartic Reunion, Faithless Looting, Gamble, Thrill of Possibility, Tormenting Voice and Valakut Awakening  Flip. Artifacts can help you on this front as well. Endless Atlas and Mind's Eye come to mind, as well as the more expensive stuff like Scroll Rack and Sensei's Divining Top.

Now, with regard to Krenko himself.

He's an exceptionally powerful commander that your opponents are going to try and get rid off for sure. He needs some protection. Lightning Greaves/Swiftfoot Boots are therefore highly recommended. Stuff that gives him protection/indestructible also works. Next, I would expect that if you could, you would use his ability more than once per turn, should you be able to. There are many artifacts out there that allow you to untap Krenko, so that you can use him again during the same turn. Options include but are not limited to Puppet Strings, Staff of Domination, Sword of the Paruns, Thornbite Staff, Thousand-Year Elixir, Umbral Mantle.

Hope this helped.

metalflame on Halvar, Divine Voltron

1 month ago

IMO must includes for draw, control, and a bit of ramp Grappling Hook, Angel of Condemnation, Endless Atlas, Darksteel Mutation, Empowered Autogenerator, Steel Hellkite.

Here are a list of unblockable artifacts that smooth out any voltron play Hot Soup, Prowler's Helm, Whispersilk Cloak, Suspicious Bookcase, Rogue's Passage, Trailblazer's Boots, Manifold Key, Key to the City.

Kret on Rionya, Fire Dancer

3 months ago

Hello.
You are running a lot of cards that make you draw and discard cards. I think that Squee, Goblin Nabob would fit in this deck well. You can discard him and get him back in your upkeep and you can do it over and over again.
In the recent sets WoTC printed a couple of really good impulse draw cards in red like March of Reckless Joy, Reckless Impulse, Light Up the Stage or Rob the Archives. If you have no way to use cards in your graveyard then these 4 are in my opinion better than all versions of Thrill of Possibility you play. If you want to keep playing all versions of Thrill of Possibility then I'd consider adding some cards that you can cast from your graveyard like for example Mishra's Research Desk. Endless Atlas could draw you lots of cards.
You're running 32 creatures so Hazoret's Monument will save you more mana than any mana rock and will also let you filter your hand like crazy. Lastly, Skullclamp, Idol of Oblivion and Terrain Generator seem to have good synergies with all the mountains you have and all the 1/1 tokens this deck can produce. Heraldic Banner - for just 1 more mana you get a mana rock and an anthem for your go wide strategy.
Hope you find some of the suggestions helpful.

metalflame on Token Turbulence

4 months ago

You should check out my green white token deck. Its got more than a few cards id recommend to fill out your ramp, removal, and draw while keeping the cost of the deck down. Here are a couple examples id recommend.
Kyler, the ULTIMATE HYPE MAN!!!
Myriad Landscape
Krosan Verge
Blighted Woodland
Generous Gift
Beast Within
Darksteel Mutation
Endless Atlas
Steel Hellkite
Angel of Condemnation
Conjurer's Closet
Emiel the Blessed
Intrepid Hero

Ervefel on Itty Bitty Critty Kitty

6 months ago

Thank you for the suggestions, a couple of the ones you made were in the orginal build but decided against them for one reason or another. Like Skullclamp isn't in the deck because i dont like adding it to decks that i cant abuse it with (like i can in my Chatterfang, Squirrel General deck), as im trying to avoid Balan from dying as much i dont think i could get the full value from the card. Which is why i adding cards like Sword of Fire and Ice, Mask of Memory and Endless Atlas as they would be more reliable forms of draw.

I put Divine Reckoning in the deck over Tragic Arrogance because i wanted to advoid losing all my equipment and having to rebuild again, plus the added bonus of it being reuseable. But i agree with you that Divine Reckoning might not be good enough so i thought that Promise of Loyalty might be a better fit as it gets around indestructible with the sac effect like Tragic Arrogance does but also means i get to keep my equipment and protects me from the creatures that survive.

Steelshaper's Gift was going to be in the deck orginally but i switched it with Enlightened Tutor instead as it gave me more flexibility with being able to search up any artifact or enchantment instead of just equipment. But i do think the deck could do with more tutor effects so i think im going to take your suggestion and add Relic Seeker to the deck and remove Kemba, Kha Regent, like you i feel she doesnt pull her weight like she used to.

Both Crush Contraband and Return to Dust are good cards but i feel that it can be quite situational which is better.

I agree with you that Oblivion Ring should come out the deck and i feel that Grasp of Fate would be a great replacement as i've enjoyed seeing what it can do in my Brago, King Eternal deck.

I also agree with you on Finale of Glory not fitting the deck and even though it pains me to say it that Caged Sun might be to slow for the deck. So im going to take your advice and add Surestrike Trident and Ironsoul Enforcer as they're both interesting cards that i think could fit the deck nicely and i'd love to see how they do.

metalflame on Bear Force One

6 months ago

First I think you picked the perfect name for this deck, and for flavor you can add flying equipment to spice it up a bit more. Couple of expensive cards, and a few cheap ones, but these seem to be strong selections for your mono green deck Endless Atlas, Song of the Dryads, Myriad Landscape, Empowered Autogenerator, Conjurer's Closet, Blighted Woodland, Introduction to Annihilation

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