Endless Atlas

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Endless Atlas

Artifact

, : Draw a card. Activate this ability only if you you control three or more lands with the same name.

metalflame on Token Turbulence

3 weeks ago

You should check out my green white token deck. Its got more than a few cards id recommend to fill out your ramp, removal, and draw while keeping the cost of the deck down. Here are a couple examples id recommend.
Kyler, the ULTIMATE HYPE MAN!!!
Myriad Landscape
Krosan Verge
Blighted Woodland
Generous Gift
Beast Within
Darksteel Mutation
Endless Atlas
Steel Hellkite
Angel of Condemnation
Conjurer's Closet
Emiel the Blessed
Intrepid Hero

Ervefel on Itty Bitty Critty Kitty

2 months ago

Thank you for the suggestions, a couple of the ones you made were in the orginal build but decided against them for one reason or another. Like Skullclamp isn't in the deck because i dont like adding it to decks that i cant abuse it with (like i can in my Chatterfang, Squirrel General deck), as im trying to avoid Balan from dying as much i dont think i could get the full value from the card. Which is why i adding cards like Sword of Fire and Ice, Mask of Memory and Endless Atlas as they would be more reliable forms of draw.

I put Divine Reckoning in the deck over Tragic Arrogance because i wanted to advoid losing all my equipment and having to rebuild again, plus the added bonus of it being reuseable. But i agree with you that Divine Reckoning might not be good enough so i thought that Promise of Loyalty might be a better fit as it gets around indestructible with the sac effect like Tragic Arrogance does but also means i get to keep my equipment and protects me from the creatures that survive.

Steelshaper's Gift was going to be in the deck orginally but i switched it with Enlightened Tutor instead as it gave me more flexibility with being able to search up any artifact or enchantment instead of just equipment. But i do think the deck could do with more tutor effects so i think im going to take your suggestion and add Relic Seeker to the deck and remove Kemba, Kha Regent, like you i feel she doesnt pull her weight like she used to.

Both Crush Contraband and Return to Dust are good cards but i feel that it can be quite situational which is better.

I agree with you that Oblivion Ring should come out the deck and i feel that Grasp of Fate would be a great replacement as i've enjoyed seeing what it can do in my Brago, King Eternal deck.

I also agree with you on Finale of Glory not fitting the deck and even though it pains me to say it that Caged Sun might be to slow for the deck. So im going to take your advice and add Surestrike Trident and Ironsoul Enforcer as they're both interesting cards that i think could fit the deck nicely and i'd love to see how they do.

metalflame on Bear Force One

3 months ago

First I think you picked the perfect name for this deck, and for flavor you can add flying equipment to spice it up a bit more. Couple of expensive cards, and a few cheap ones, but these seem to be strong selections for your mono green deck Endless Atlas, Song of the Dryads, Myriad Landscape, Empowered Autogenerator, Conjurer's Closet, Blighted Woodland, Introduction to Annihilation

metalflame on Dungeons and Dragonborn Paladins - Nadaar Dungeons

3 months ago

Myriad Landscape, Empowered Autogenerator, should be included for ramp in just about every deck. Here are a few cards I consider staples in monowhite, and in general you should consider Endless Atlas, Court of Grace, Darksteel Mutation, Generous Gift, Council's Judgment, Steel Hellkite, Admonition Angel

One thing I do for brewing is try to get a least 7-10 cards that count for the three main card types most decks want which are Removal, Draw, and Ramp

metalflame on Jaxis Sacrifice, though tokens shall suffice

3 months ago

every mono colored deck should have Endless Atlas. Its too efficient of draw to not include. Also include Chaos Warp.

Check out some of my mono colored decks for staples I include as well.

NensouHiebara on Halvar, Divine Voltron

5 months ago

@CavemanlyMan

Both "don't do anything" and "don't do enough" apply to those lands.

  • Citadel just produces mana and has no other abilities. Metalcraft isn't enough of an incentive to use an artifact land.

  • Flagstones has an ability that's highly unlikely to trigger. All it will do in the vast majority of games is produce mana. The only situation that it could trip would be from mass land destruction, and one tapped Plains isn't going to be enough to correct that tremendous loss of resources.


I don't like Deep Gnome Terramancer. It has to be on the battlefield when an opponent ramps. If it's drawn late, it will accomplish nothing. It's too proactive, and I'd argue it's worse than catch-up ramp.

I'm not interested in Archivist of Oghma. I already have a draw engine that's tied to my opponents performing game actions. If I need another draw source, I'd look at Endless Atlas before it for the artifact synergy and more consistent stream of additional cards.

griffstick on Elspeth is the cmdr

5 months ago

Thanks for the upvote

White has gotten some great toys of card draw.

Other cards like.

And to a lesser degree.

Also my cmdr Djeru, With Eyes Open will always replace its self with elspeth.

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