Creature — Human Rebel
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Zealot il-Vec Discussion
6 months ago
protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat
wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering
other fun card Coalhauler Swine
get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger
juste some exemple, make a choice now :)
1 year ago
Some possible damage cards: Reckless Rage , Incendiary Command , Subterranean Tremors , Brawl , Arcbond , Chandra's Ignition , Zealot il-Vec , and Channel Harm . Cards that are good to hit: Apex Altisaur , Grothama, All-Devouring , Boros Reckoner , Spitemare . Also, add more Fight mechanics. Super synergistic with Enrage.
3 years ago
4 years ago
The problem I find with the rebels list is it is takes too long to win. There is no single win condition card and nearly no removal. To avoid that, I would include 4 Zealot il-Vec (in place of squadron hawk) - you can fetch it and control the game very easily with it, killing off all creatures the opponent controls.
I am not sure about the Blue in the deck - getting UU for counterspell is VERY HARD in this deck on turn 2-3. Having 5-6 counters in the deck, but slowing it down so much is not worth it.
I would actually play it mono white and cut all blue. Brainstorm is nice and all, but not really worth it. Cutting all but white allows you to add the Tron lands - playing the most amount of Rebels per turn - this is where this deck shines.
Removing blue would change the deck significantly, but allows you to include some cool techs. 13 cards to change.
- 3 Prismatic Strands - white gets counterspells too. This is a counterspell/combat trick/etc. rolled into one.
- 4 Prophetic Prism - fixing with card draw is great.
- 2 Guardians' Pledge - you have only white dudes, so this is basically a win con.
- 1 Dawn Charm - all three options are good.
3 Expedition Map - find those lands!
22 lands, + 12 Tron lands, + 10 plains.
4 years ago
Nightwind Glider is worth having in your 100 for its protection; she can dodge a lot of removal and fend off a lot of nasty creatures. Zealot il-Vec can be removal, picking off utility creatures now and then. Mirror Entity is great in the late game when you have tons of mana and the board is clogged up.
Mistveil Plains serves as a backup way to "reset" dead rebels, and is much harder to blow up. Also, just about any white EDH deck should try and see if it can get away with Rune-Tail, Kitsune Ascendant.