Settle the Wreckage
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.
|Want (2)||samuel_of_the_coast , Ouranos139|
Combos Browse all
|Commander / EDH||Legal|
Settle the Wreckage occurrence in decks from the last year
Latest Decks as Commander
Settle the Wreckage Discussion
4 hours ago
Thoughts on these? Harvest Season , Perilous Forays , Settle the Wreckage , Cloudshift , Twinflame , Toski, Bearer of Secrets , Ohran Frostfang , Druids' Repository , Ogre Battledriver , Shefet Dunes , Eldrazi Monument , Panharmonicon , Conjurer's Closet , Angel of Condemnation , Emiel the Blessed , Galepowder Mage
2 weeks ago
You might like these: Puresteel Paladin , Wyleth, Soul of Steel , Valduk, Keeper of the Flame , Armament Master , Champion of the Flame , Kemba, Kha Regent , Settle the Wreckage , Sword of the Animist , Reyav, Master Smith , Gorgon Flail , Gorgon's Head , Weathered Wayfarer , Expedition Map , Halvar, God of Battle Flip, Evolving Wilds , Ruin Ghost
3 weeks ago
In your description you mention that Ashiok, Dream Render turns off the land-grabs from Settle the Wreckage - but that is simply not true. Ashiok only stops your opponent fetching stuff with their own spells and abilities, not yours. They can still fetch stuff from the likes of your Settle and Path etc.
3 weeks ago
White does have the best mass removal.
Is Blasphemous Act a good board wipe? Absolutely. But white consistently gets good board wipe compared to the one or two good creature board wipe that red has (which are also all damage based).
1 month ago
I was hyped for probably 10 years to get a celtic mythology set and here Kaldheim came. There are some pretty neat card mechanics definitely worth to play. I was especially hyped for new Angel cards for this deck, but was utterly disappointed. And here is why:
Doomskar playable card in standard, could compete with Wrath of God. I like the ability to exile stuff rather than destroy because there are so many graveyard creature decks that don't give a two shites if they get hit by a boardwipe. I prefer instant speed exile Settle the Wreckage. I see that a 3 mana boardwipe is really good but you give up your Turn 2 to foretell. If you need a fast wipe try Sunscour or Terminus for modern.
Starnheim Unleashed Really cool Artwork and does basically the same like Entreat the Angels did 8 years ago but worse. So i could only see that in standard or pioneer. Does not usually work well with devotion mechanics.
Reidane, God of the Worthy Flip what a cool card for the 3 mana slot. Legendary Angel... wait what? It's only an Angel artwork but it's no Angel at all :( Maybe with all the Snow permanent could be a sideboard option but the development team had Angels as an aggro deck strategy in mind while designing Kaldheim. See Resplendent Marshal, Shepherd of the Cosmos, Valkyrie's Sword, Stalwart Valkyrie, Youthful Valkyrie.
Hero of Bretagard had potential, if you play only cards like Path to Exile, Sunscour but the requirement of 5 and 10 cards in exile makes this card power probably a "Common". It would be playable with protection from instants, but it's just not playable
Glorious Protector maybe somehow playable, but i dont see it yet.
Starnheim Aspirant with 1/4 instead of 2/2 and would be playable
Divine Gambit who ever designed this card need to be fired asap
Final thought for Kaldheim: My disappointment is immeasurable and my day is ruined.
1 month ago
All in all, everything looks pretty tight and it seems like you have bases covered pretty well. Heres a few things I might explore. First up I am BIG fan of Sword of Sinew and Steel I think only feast and famine is better when getting only a single sword trigger. Next, Ardenn is an insane card that you definitely want to be running, if you cant find a cut I would switch it for Sigarda's Aid which ive always been luke warm on. Keeper of the Accord of the is much better than Verge Rangers, more lands and tokens give you sacrifice protection and blockers. Akroma's Will and Faith's Shield have both been ridiculously good in my decks. Akromas is protection and a finisher, and Faiths Shield is protection for ANY PERMANENT and/or unblockable as needed so I would definintely clear room for these. And if you are able to cut a basic you can run Sejiri Shelter Flip as a 3rd one of these. I very much like to have 2 fog effects whenever I can swing it. Teferi's proteciton is one, Comeuppance is another that I really like, but you can also use Settle the Wreckage or Dawn Charm as additional ways to not get run over by stuff. Finally, if you are facing stronger and/or more value based decks I always recommend a few key hatebears to stop your opponents from going wild Hushbringer is hilarious in how many different strategies it inteferes with Archon of Emeria or Rule of Law can slow down a player who is very far ahead, if you don't want to use Winter Orb which is a powerful, skill intense, but also salt inducing card. Landwise I would get yourself a Bonders' Enclave and a War Room but ive always used Mikokoro, Center of the Sea and Geier Reach Sanitarium to good effect in mono white...id probably just run all of them and tutor for Feast and Famine asap.
1 month ago
Sughes I would absolutely say Jared is worth building around! In my opinion, Jared is the most fun in casual metas, because the Monarch is such a great mechanic for politics and it adds another line of play as well as gas for everyone (especially when someone is falling behind or didn't run as much card draw as they thought they would need). To me the most fun in a game is to get the chance to see each deck pop off before the game ends, and this helps everyone (but mostly us) get the chance to do so.
For a casual meta, I would suggest taking out all of the combo pieces except Boros Reckoner, Brash Taunter, Sun Titan, and Gift of Immortality. Then put in more board wipes and stax; Star of Extinction and Settle the Wreckage are perfect board wipes to add in and a couple non-damage based ones would be good to run as well. Consider also adding some curses as indirect stax; Curse of Opulence, Curse of Bounty, and Shiny Impetus are great ways to incentivize your opponents into attacking each other while gaining some value yourself. Then any basic stax pieces would be good to run in a creature heavy meta. Windborn Muse, Michiko Konda, Truth Seeker, Crawlspace, and Ghostly Prison are all classic stax pieces that would be great for that.
Make allies politically with Jared's ability, help every keep pace and be able to play, and then take the monarch for yourself and steal the game!
1 month ago
Hi Drcfan! I have a few questions/remarks for you :)
- What happened to Gideon of the Trials? He has been tougher and tougher for me to play, the amount of threats being too high in aggro decks at the moment and him only being able to deal only with one per turn and coming at turn 3/4 (and being unprotected by Runed Halo).
- What's your opinion on Skyclave Apparition? Greater devotion than an Oblivion Ring, and they never get the card back, but on a creature which can be worse than an enchant.
- What's your opinion on Linvala over Lyra?
I also believe that you can't fetch Emeria's Call Flip or Ondu Inversion Flip with your Weathered Wayfarer after putting it back inside your deck via Mistveil Plains (or even before), as per the rules from Zendikar Rising, as the front face of these two double-faced cards aren't the land face:
Why you can't tutor Emeria's Call by searching for a land Show
"Most of the rules that govern how transforming double-faced cards apply to the new modal variety. While a modal double-faced card is in your hand, your graveyard, or exile, it has the characteristics of its front face only. So, if you're searching your library for a land card, you can't find a modal double-faced card whose front face isn't a land card. If an effect allows you to cast instant spells from your graveyard, you could cast Valakut Awakening, but you couldn't play Valakut Stoneforge."
But also for your interest:
From the "Zendikar Rising Release Notes" on Wizards' site, Septembre 10, 2020
"If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if Sejiri Shelter / Sejiri Glacier is in your graveyard and an effect allows you to play lands from your graveyard, you could play Sejiri Glacier. That effect doesn't allow you to cast Sejiri Shelter."
- You could theoretically do a draw once per turn with Secluded Steppe and with your Wayfarer and Mistveil. It's less than Arch of Orazca (which you've told me in the past was too expensive to your taste, and too situational with the ascend mechanic), albeit colored mana and disruptable via destroying the Wayfarer. What do you think?
I love the Settle the Wreckage suggestion, have copied it in my deck! Works very well with the instant speed, with the lands fetched by the opponent and our Wayfarer, it keeps our board, and it exiles which prevents graveyard shenanigans. Only issue over a Wrath of God is having to target our opponent (and the lands given, indeed), but I prefer it this way.
Thank you for your time!