Settle the Wreckage
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.
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|Commander / EDH||Legal|
Latest Decks as Commander
Settle the Wreckage Discussion
1 week ago
I second Sunforger . But I disagree about it not being that good. It protects your board with Teferi's Protection , Debt of Loyalty , Deflecting Swat and Boros Charm , it removes creatures with Swords to Plowshares , Path to Exile and my favorite: Settle the Wreckage , it kills other problematic permanents wit Disenchant , Chaos Warp or Wear / Tear , can shut players down with Silence , Abeyance or Orim's Chant , and in my deck, it wins the game by searching and casting both Gideon's Sacrifice and Arcbond on the same Indestructible creature. It will even find the Lightning Bolt to start the chain.
Sunforger is one of the best boros equipments, at least if you can cheat a bit on the equip cost. But we have Ardenn, Intrepid Archaeologist , Brass Squire , Puresteel Paladin , Sigarda's Aid , Halvar, God of Battle Flip and a few others to help with that
2 weeks ago
Here's A Metagame Sideboard Guide Niv to Light In: 2 Despark , 1 Despise , Languish Niv to Light Out: 1 Collective Brutality , 3 Fatal Push Spirits In: 1 Settle the Wreckage , 2 Despise , 2 Languish Spirits Out: 1 Duress , 1 Agonizing Remorse , 1 Knight of Autumn , 2 Grim Flayer Pheonix In: 1 Despark , 1 Agonizing Remorse , 2 Damping Sphere , 2 Rest in Peace Pheonix Out: 2 Fatal Push , 2 Abrupt Decay , 1 Collective Brutality , 1 Liliana, the Last Hope Jund In: 2 Knight of Autumn , 2 Rest in Peace Jund In: 2 Collective Brutality , 2 Gilded Goose Dimir Control In: 2 Knight of Autumn , 2 Agonizing Remorse Dimir Control Out: 4 Fatal Push Coco In: 2 Languish , 1 Settle the Wreckage , 1 Knight of Autumn Coco Out: 1 Gilded Goose , Liliana, the Last Hope , 1 Collective Brutality , Agonizing Remorse Pyromancer In: 2 Rest in Peace , 1 Liliana, the Last Hope Pyromancer Out: Agonizing Remorse , 1 Duress , 1 Gilded Goose Stompy In: 2 Despise , 1 Settle the Wreckage , 1 Languish , Liliana, the Last Hope Stompy Out: 1 Duress , 1 Agonizing Remorse , 1 Tireless Tracker , 2 Collective Brutality
2 weeks ago
My favorite mono white commander is the forgotten Heliod, God of the Sun . Skybind is amazing when you can make Enchantment Creature Tokens at a whim. Your team having Vigilance works amazing with Meekstone + Blind Obedience . With all the Cleric support in the last few sets, you could even take a peek in that direction.
Most white ramp that actually puts land into play, requires your opponents to have more lands than you. White has a few options to make that happen: Path to Exile , Winds of Abandon , Settle the Wreckage (which can also work wonders using it on yourself if you're the go-wide token player) in addition to bounce lands like Karoo and Guildless Commons . Of course, Extraplanar Lens works double duty there.
But the absolute best card in white, to drag down the other players to your level and make them watch their step, is Aven Mindcensor . Really, try it. It's the best response to a green player putting a Boundless Realms on the stack.
3 weeks ago
1 month ago
1 month ago
I think it can, but 2cmc spells are a little bit harder to fit in. However, being able to gain life is significant, as well. It's possible that it's best as a sideboard card; I'm honestly not sure.
I also think conditional sweepers like Settle the Wreckage are maybe okay if you're hitting two creatures - but again, there's a huge downside to giving them lands.
Overall, I like Oust best, in the current meta. After that, you could consider 2cmc stuff, perhaps.
1 month ago
Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.
Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.
I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.
As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .