Settle the Wreckage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Settle the Wreckage

Instant

Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

Settle the Wreckage Discussion

Asimiir on Darien, King of Kjeldor Token/Lifegain

1 week ago

Why don't you run Settle the Wreckage in the deck? It seems a good way to get many lands

SideBae on

2 weeks ago

So, I happen to be very much in accord with RNR_Gaming in the feeling that one-mana mana-dorks will greatly improve this deck. In my experience, in a four player game, people will have a lot of other threats to worry about than mana-dorks; and if the deck is built well, with an appropriate amount of card-draw, it'll recover from a board wipe rather well. That being said, if you want to go the route of enchantment ramp, there're a bunch not in the deck that you should consider. Utopia Sprawl is a favorite of mine, especially if you pair it with an Arbor Elf . Wild Growth , Elvish Guidance and (in the right meta) Carpet of Flowers can all also produce but-tons of mana.

Part of the reason I, and I suspect RNR_Gaming suggest dorks is because, being green, you have access to a lot of creature ramp that can replace artifact ramp. If that is done, you can run cards like Collector Ouphe or Stony Silence ; in competitive metas, these two cards can often times change the course of a game more than any other card. I love artifact ramp dearly -- Kess, Dissident Mage as Storm is my favorite EDH deck -- but it is simply not as good as one mana, dork-based ramp that dodges artifact hate.

One more reason to run dorks, though this one may not really be in accord with the theme of your deck, is that they go very well with the two best win-conditions green has to offer: Craterhoof Behemoth (AKA 'Hoof Daddy') and Triumph of the Hordes . If you use something like Natural Order to slam a Craterhoof for four mana while you have a critical mass of dorks out, you can rather easily end the game right away. Similarly, Triumph of the Hordes can snipe out an Oloro, Ageless Ascetic player like few other cards; Blightsteel Colossus is the only better attacker I can think of.

Give some thought to Sneak Attack . If you have three or four dragons in hand, smacking someone with them for that much red mana may well be what you need. Lathliss, Dragon Queen and Utvara Hellkite will also gain extra value from the ETB/attack triggers. Ilharg, the Raze-Boar has a similar effect that is arguably better than Sneak Attack .

In my experience (perhaps your is different), Path to Exile is really bad in EDH. In general, ramping opponents as a side-effect of removal in a format filled with high-cost, high-payoff strategies is going to be actively dangerous. Sometimes, Path to Exile can be good for removing blockers; however, there are better ways to do this, such as Taunting Elf or even just Renegade Tactics , which has the added bonus of not costing you a card. Same goes for Settle the Wreckage .

If your meta has any blue decks, Veil of Summer is really, really, REALLY good.

Your land-count is very high. If you want to spew out lands, consider Exploration and/or Burgeoning . These can help you get out of the gate much faster than your opponents, and work especially well with your Karoo lands, like Gruul Turf .

Wear / Tear is a good two-for-one. Decimate needs all of the mentioned four card types to be cast, but can be an even more powerful play than Wear / Tear .

Farseek is a ramp-sorcery that can grab typed non-basics; similarly, Nature's Lore does not have to grab a basic forest. I have generally had a good amount of luck with these two.

Flameshadow Conjuring seems like a pretty busted way to squeeze extra value out of your dragons. Notably, if you populate before you sac the token, you get to keep the copy of the original token.

Finally, Sylvan Library is a hallmark of competitive green decks. This is, for the first few turns it's out, a free draw three effect; after that, its card-sorting abilities are what make it good.

Alright man, good luck! That's all I can think of for now.

gingerthewritingdog on Rakdos rather Aggro

2 weeks ago

Rix Maadi Reveler is useful in most turn 2-3 situations, as it can set up your hand and dump unnecessary lands. I highly recommend playing it. As for Fireblade Artist , it is very effective against the Bant Scapeshift/Field of the Dead, as it can come down and swing in before they can remove it, and can continually threaten them without having to swing into a Settle the Wreckage . Post-rotation, both of these cards will be powerful against control decks as well as midrange and combo. Fireblade artist's upkeep trigger is great when your opponent has an impassable board and you have already blitzed your hand, then you topdeck rix-maadi reveler, allowing you to draw three cards for four mana and the cost of sacrificing one creature, which is pretty great in rakdos deck.

Zeddicuus on Angel-EDH-Avacyn, Angel of Hope

3 weeks ago

Do you want to end up with a loan?

Because this is how you end up with loan!

I can't think of much to add considering you're aiming for Rare/Mythic only. You've covered a lot of bases. Baneslayer is the first thing to come to mind, given what Baneslayer does, but the deck seems to be pretty tightly knit together. I can see why she isn't there.

All is Dust and Final Judgement can really hurt you as well if you're not careful. Have you considered Settle the Wreckage ?

keevel on 10-Gid

3 weeks ago

Yeah, that Settle the Wreckage alot has been Wrath of God May go back to that too, but right now experimenting with the synergy of Settle the Wreckage and Kaya, Orzhov Usurper .

Planar Cleansing hits my own Planeswalkers and they're my win condition.

Demarge on Aurelia's Angelic crusade

1 month ago

Honestly the best way to try to up the power level of a boros commander would be to lean harder on the combo that commander is capable of and that'd be the Helm of the Host combo, Godo, Bandit Warlord could be rather good.

Settle the Wreckage is a sweeper you can add to a Sunforger package. Sigarda's Aid can help the equipment strategy, it turns your greeves into a spot removal protection spell, makes sunforger more a surprise, and lets helm of the host come in as a surprise win. Quietus Spike can very quickly chunk down an opponent's life total.

Angel of Serenity is a rather powerful angel (that gets really sweet with a helm of the host).

... Though honestly Kaalia of the Vast would greatly work better with an angel tribal theme. gameplay wise aurelia wants to be an infinite attack step deck.

bunny789dat on U/W Control

1 month ago

I would play more Settle the Wreckage .

victor_sama on Mono-White Angels of DOOM

1 month ago

Zeddicuus Thank you so much for the suggestion, I loved Settle the Wreckage ! Gonna put it in the Sideboard but it definitely is something who can easily go into the Maindeck! Also I'm really sad that Land Tax isn't Modern legal too ): Would be awesome to have it on Main

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Settle the Wreckage occurrence in decks from the last year

Standard:

All decks: 0.46%

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.01%