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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.
2 weeks ago
I like the idea of a Lulu, Loyal Hollyphant and Clan Crafter as a modular deck. This lets you go wide or kill with commander damage as Lulu has built in evasion. Originally I wanted to build Barrin, Master Wizard but it is hard to justify that price tag.
Volo, Itinerant Scholar and Haunted One mill deck utilizing Changelings and Cloudstone Curio to build up the creature count. Then you will draw a bunch of cards and with Psychic Corrosion in play you can mill for tons. You can also take advantage of Kindred Discovery and Altar of Dementia. When you activate Volo's ability Haunted One will be active so you can sacrifice your changelings to the Altar of Dementia to mill. Then they will return due to undying which will trigger Kindred Discovery and draw you cards to trigger Psychic Corrosion. And then you can sacrifice your changelings to Altar of Dementia once again.
Durnan of the Yawning Portal + Popular Entertainer or Passionate Archaeologist (which is his paired background). But instead of using him as a cost reducer for big creatures you would run either small artifact creatures or small creatures in general so you will be paying 0 to 1 mana for each creature. Ideally with multi combat you can get a ton of creatures exiled then cast them all for free or cheap on one turn. This will build the storm count in which you can cast something like Ignite Memories or Volcanic Awakening to close out the game.
1 month ago
Hi! First off, fun concept.
That said, I'm seeing that this deck struggles to come back from cards like Wrath of God or Settle the Wreckage. You can help buff your resilience to this one of two ways; having competent counter plays such as Counterspell, Heroic Intervention, and Teferi's Protection. Or you can have some ways to keep your hand full, such as Deep Analysis, Harmonize, or Chemister's Insight.
Also worth considering since you're running so many elves are the high-quality tribal cards like Urza's Incubator, Herald's Horn or Icon of Ancestry. There are many cards like these, some better than others. Consider running a search for Choose a Creature Type as text to find others.
Best of luck!
2 months ago
2 months ago
I should probably also specify that my only complaint with Gelatinous Genesis in an infinite mana deck is that, without Haste, you still leave yourself vulnerable to any multitude of Boardwipe effects (which are just so common now it's silly almost) plus stuff like Legion's End, Declaration in Stone, and spells along that line as well.
The only reason Helix Pinnacle makes the cut for me despite not winning that SAME turn is that it has Shroud making it almost impossible to do anything about. This method also allows you to save any attackers for blocking until your Turn comes back around, and stops anything like Settle the Wreckage from hampering your win plans. I've found boardwipe (or specific creaturewipe) cards to be the main vulnerability with my elf build, so structuring your strategy to have "outs" for these should the need arise is what really ramped up the reliability of winning game after game for me. If your opponent can just toss 1 card from a Sideboard into their build and shut you down, then it's not reliable (at least to my standards) in most cases.
Elves have so many different ways that they can win, that it makes sense to build a deck up with multiple win conditions to provide you with options. There's just too many "good" Elf selections available for there to be one "End All - Be All" build. The best you can hope for is to include some curveballs for the deck's most common major threats.
3 months ago
Hey thanks Niko9! I agree completely about Settle the Wreckage; feels so good when it does work though! Narset is one of my favorite walkers too! Originally i was running Narset Transcendent but I just could not believe how many times the +1 would miss/reveal a land; and the -2 was just too slow/only felt relevant with Time Warp or something similar... decided to try out Narset of the Ancient Way... she is an interesting walker; i really like the lifegain so much paired with my fetch/shock lands and the looting effect really really goes well with Snapcaster Mage!
3 months ago
Awesome to see Settle the Wreckage getting some love! An instant speed boardwipe is just so bomby when it happens. I've run it in a few decks and sometimes it sits in hand, but every few games it is just so great.
Cool deck, it looks really fun. This Narset is one of my favorite walkers and I never quite figured out how to use her well, but it's good to see that she's got a good place in this one.
3 months ago
So here are some birds I found that would be fun to play:
Aven Brigadier !!!!!
Whippoorwill an exile for so little the cost
Storm Crow why isn't this here?
Spire Owl cheap, but nice
Sephara, Sky's Blade this hits the field by turn 4 for 1 white mana!
Ledger Shredder badass name and badass ability
Cartographer's Hawk a fun card that empties your deck of plains
Empyrean Eagle lord
Kangee, Sky Warden all it takes is one 1/1 bird token to scwwwaaa
Kangee, Aerie Keeper you can't run one bird and not have any feathers ay?
Shabraz, the Skyshark its a sharknado
Wingmate Roc the best wingman
High Sentinels of Arashin use your mana ramp to buff your army
Nimble Obstructionist _a tale's end _
Emeria Angel dude
3 months ago
I love this brew so much--not sure I really caught this commander before either. This is really cool and appeals to the Boros player that I am. At first glance, I will recommend Settle the Wreckage as not only a boardwipe but a way to sneakily ramp. You generate tokens so removing some of them for lands seems like a decent strategy! Awesome deck!