Settle the Wreckage

Settle the Wreckage

Instant

Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

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Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Settle the Wreckage occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Modern:

All decks: 0.11%

Standard:

All decks: 0.46%

Settle the Wreckage Discussion

Grubbernaut on Azorius Hero - Pioneer

5 days ago

Love the idea! Only rec I have is to sub Verdict for Settle the Wreckage in the board, so you don't wipe yourself.

Mortlocke on Sigarda, Host of Fortron

1 week ago

Hey Buddy,

So you're finally using my deck site of choice, huh? Well i'll start off by giving the advice that I give to pretty much everyone else start off: Make a better deck description. The best example(s) are in the following articles by Epochalyptik: Do you want to write a Primer? and Getting more views on your decks. Now, I understand you're a busy man who is on a constant Path of Exile binge/raising a baby - but if you take some time to think and write about how your deck plays you'll have a better understanding of the synergies/combos in it. More importantly, if you have any misconceptions and don't realize it folks here on TappedOut can pick up on that and point out your mistake because it's listed in a detailed deck description. I know, it may seem like a pain but in the long run it's totally worth it. Oh, and one more thing - writing a deck description is in my opinion another form of self expression for deck building that can feel therapeutic. At least, that's my thinking.

So, my whole rant on that is over - now what do I think about your deck? After playing it for so long I can give a somewhat educated opinion: in 1v1, it's insanely strong and can easily tear a player apart. But, unfortunately it does very poorly when facing more than one opponent...which is kind of like the basis of EDH. To address that, I think you're definitely headed in the right direction with tax and soft lock effects like Sphere of Safety - but you need to go deeper. I suggest adding in more cards to supplement that - to deter your opponents from going wide: Ghostly Prison and Dueling Grounds will help. Also, as a player you do have one very distinct weakness - you don't use politics very well. Your desire to win is obvious - and that can be intimidating to the rest of the table when Sigarda or Serra Ascendant is on the battlefield wrecking (usually my) house. So, you should consider adding some more control: Settle the Wreckage and Divine Reckoning are good for making the board or one player turn and swing all in on you.

Another thing - I've noticed that your deck has a tendency to putter out. Ether you have mana problems or draw problems. I know you do have a ridiculously low mana count, as 29 is NOT enough for this EDH deck. I recommend at least 35 lands, no more than 38 though. But to also help with your tempo, i'd try Smothering Tithe and Abundance - which combos with the already included Sylvan Library . Each draw trigger for Library is replaced with a tutor effect for land or non-land (as specified by Abundance ). Get those two enchantments out, and you'll get three tutors per turn that go straight to hand. You know I run it in my Zacama deck - The Predator of Predators, and it's amazing. This is probably one of the best draw combos in mono-green, let alone Selesnya. I think it would be beneficial for you to run it.

Last but certainly not least, I have an odd suggestion for you - try out Grafted Exoskeleton . No one else can target Sigarda to remove her...so why not give her an equipment that not only gives you an amazing alternate wincon, but uh...also makes players regret blocking even more. Just a thought. Also, I think the inclusion of Serra the Benevolent would be cool, and flavorful. Don't know how much success you'll get with her - but she is cool. We'll definitely talk more about your deck - probably at our next game. Good luck, I hope my suggestions help! - oh, and before I forget i'll throw your deck an upvote.

Tata on Alesha, Mardu Clan General

3 weeks ago

I think your deck could be improved if you included a few more value engines and/or tutors to get those engines. My problem with Mardu/Alesha generally is a lack of resources (cards and lands).

At a glance, the most important engine in your deck is Skullclamp . It's the card that makes your deck go off. Because of this, I think you should include things like Stoneforge Mystic , Steelshaper's Gift , Open the Armory , Enlightened Tutor , and Taj-Nar Swordsmith . Any of these would help to make your deck more consistent.

I would replace End Hostilities with Wrath of God or Settle the Wreckage (the latter is especially powerful in a metagame dominated by Craterhoof Behemoth overrun-style decks).

Crackling Doom could be replaced by Merciless Executioner , maybe, since he's a warrior.

I think your deck could use an anthem or two. Elesh Norn, Grand Cenobite is probably the best, but I also like Dictate of Heliod and Marshal's Anthem .

wisegreenbean on Pioneer Spirits

3 weeks ago

Hi! Fellow Pioneer lover. I run a more aggressive, traditional spirits list, but I think your more midrange oriented list is cool too! I had a few thoughts though...

The maindeck Rest in Peace and Eidolon of Rhetoric are hyper specific answers. You probably don't want them main deck, they're just not going to do anything in most situations. If you're desperate to have maindeck graveyard hate for some reason, Remorseful Cleric is a little more reasonable generically.

Supreme Verdict in not probably a great pick for a deck that wins with a wide board of creatures. I appreciate that you want a sweep, but Settle the Wreckage is probably more the effect you're looking for. I know that you can 'combo' verdict with Selfless Spirit , but there's no need to force yourself to find a combo.

Render Silent probably isn't the counterspell you're looking for; it's expensive with low upside. Spell Pierce is more traditional, but if you're trying for a longer game, maybe Absorb is more what you want. The hardest matchups are aggressive decks and decks full of removal, so life gain is pretty relevant text.

Archangel Avacyn  Flip is a common include for slightly larger spirit decks, as Teferi, Time Raveler . You might also get value out of a few Bygone Bishop .

Magnanimous on Four Color Turbo Fog - Pioneer

1 month ago

Cuts:

First, I don't like your win conditions. Fevered Visions is just awful against any sort of aggressive deck that can dump its hand quickly or decks with discard like Collective Brutality . Fateful Showdown is a very slow removal/burn spell that I don't think your opponent will care about often enough. Both suffer from being too slow and not dealing nearly enough damage (I imagine Fevered Visions does <2 a turn and Fateful Showdown does around 4). Approach of the Second Sun is interesting, but you need a backup win-con. I'd suggest Sphinx's Tutelage as it has inevitability and fog decks typically draw a ton of cards.

You should consider whether or not you want these sweepers: Anger of the Gods , Sweltering Suns , and Supreme Verdict instead of a few fogs and whether you want targeted removal. If you don't want either I'd recommend getting rid of red, white, or both as they don't provide much value to you outside of those two categories (you'd need to also decide whether 3 Teferi, Hero of Dominaria is worth the splash).

Commit / Memory is also slow and I recommend cutting it.

Additions/Cards to consider:

Dictate of Kruphix , Mission Briefing , Treasure Cruise , Arboreal Grazer (works well with card draw and lots of lands, also has pretty high toughness), Mystic Sanctuary , Spell Pierce , Opt , AEtherize or Settle the Wreckage (instant-speed wrath effects and cards that punish attacking into open mana), Sphinx's Tutelage .

ChrisHansonBiomancin on Esper Exile-Tempo

1 month ago

This is a cool idea, i always liked Ulamog's Nullifier but it never quite had enough support to be viable during its Standard days. Settle the Wreckage seems like it would be good here, at least as a sideboard card to counter decks that go wide, since otherwise you already have pretty solid 1-for-1 answers.

SynergyBuild on How would you "fix" white

1 month ago

Do you mean for standard? EDH? I mean, in supplemental products like modern horizons or commander products we've gotten Teferi's Protection , Ranger-Captain of Eos , Giver of Runes , and specifically for EDH, Smothering Tithe , and the dominant card of it's standard, Gideon, Ally of Zendikar all in mono-white, outside of that, multicolored white spells are some of the best, with Dovin's Veto , Teferi, Time Raveler , Teferi, Hero of Dominaria , Kaya's Guile , Siege Rhino , and Deafening Clarion .

For standard Seal Away , cards like Benalish Marshal , Legion's End , the nearly ever-present-since-printed aggro based Venerated Loxodon builds in selesnya or mono-white, as well the base of removal for a while between Settle the Wreckage , Seal Away , and Cleansing Nova .

Even more recently Kaya's Wrath and Time Wipe have been the go-to sweepers. The number-one deck rn is Jeskai Fires abusing Kenrith, Teferi, Clarion, and Justice Strike , Azorious control using Planar Cleansing (a triple white card) is very popular too, and with decks like Mardu Knights, Selesnya Adventure, etc. you'll see white isn't out.

But sure, I would like white to be more powerful, for Vintage, unrestrict Balance , that'd do the trick, for Legacy, just print a 1 mana hatebear for 1cmc instants. Super specific but it'd crush the delver and storm builds that keep it in it's place. Give it protection from instants too so they need a different removal package to deal with it. For Modern, give white a way to deal with tron that is difficult to splash, something like Tomik mixed with Damping Sphere that isn't a human, otherwise that 5c deck will take it.

That and the legacy dude can help some mono-white list beat Shadow, Infect, Eldrazi Tron, Normal Tron, Dredge once they bring in their Axes/Dark Blasts to beat the weenie strategy.

In Pioneer, Humans and Azorius Control are already good.

In standard, give a mono-white strategy some way, that though splashable isn't easy to do so () that hates on graveyards while being good, and some unsplashable way to hate on big creatures. Think The Wanderer if it was good and like or something. Both of these cards need to be decent even without the hate, and with it it suddenly is mainboardable as hate against Cat-Food and Fires respectively.

Darth_Savage on

1 month ago

This feels like a deck which will struggle against faster aggressive aggro strategies or with combo strategies, you just don't have the necessary control elements. I have three suggestions Authority of the Consuls / Rule of Law / Archangel of Tithes you might also want Settle the Wreckage as a sweeper.

Without some form of ramp I think Elspeth, Sun's Champion may be a little on the slow side, still your deck is enchantment heavy so Nykthos, Shrine to Nyx might be viable. Something else to consider is Sphere of Safety again you are already enchantment heavy. I feel Myth Realized or Advent of the Wurm should be included as creature based finishers...

I hope this comment has been of help, good luck brewing your deck.

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