Archaeomancer's Map

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Archaeomancer's Map

Artifact

When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle your library.

Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

NV_1980 on Angel tribal EDH

7 months ago

Fun Angel-tribal deck! I like how you've gone all in with this strategy :) I have some suggestions but I'm not sure how much you want to spend on this, so just let me know if I'm going over the top.

Let's start with your mana. Right now, you've got 31 lands and one ramp-artifact. This is really on the low side, consdering the average amount of mana you need to spend for most of your creatures. I'd really recommend some mana-rocks like Arcane Signet, Caged Sun, Gilded Lotus, Pearl Medallion and definitely Sol Ring. Some more ramp like Archaeomancer's Map, Land Tax and Weathered Wayfarer. Lastly, I know it's expensive, but if you can get a cheap Urza's Incubator somewhere, go for it; would be awesome in here. Any of these suggestions (and there are cheaper alternatives to most) would increase the speed of your deck.

Next, let's talk opportunities this deck offers to draw additional cards. You've got five options, of which three are repeatable (because they're permanents :)). Some additional ideas on this: Archivist of Oghma, Endless Atlas, Mind's Eye and Smuggler's Share. Like with the stuff mentioned for mana, all of these would increase your deck's pacing.

To strengthen your angelic forces, you could consider Adarkar Valkyrie (which is awesome at resurrecting any Angels you lost during combat or even better, an opponent's creature lost in battle!), Angelic Arbiter (cast or attack, your opponents must choose), Battle Angels of Tyr (expensive card but insanely powerful balance-bringers in case you're behind with card-draw, mana or life) and Platinum Angel (as long as it's got indestructible and hexproof, opponents will have a very hard time snatching victory from you).

In case you're looking for more ideas, here's my Angel tribal deck, enjoy!

DemonDragonJ on Has WotC Been Doing a …

9 months ago

In the past, some players were complaining about how white had the least emphasis on card advantage and mana acceleration of all the colors, so WotC has recently printed a number of cards that address those issues, with some prominent examples being Archaeomancer's Map, Smothering Tithe, Boreas Charger, and Esper Sentinel, so I would like to ask the members of this forum how they feel about those cards.

Do you believe that WotC has done a good job of providing white with both card advantage and mana acceleration, while still remaining true to white's philosophy and not undermining that color's purposeful weaknesses? What does everyone else say about this subject?

nindude on Ratadrabik of Urborg

1 year ago

Deck Updates

These are changes based on game testing and new cards I think will improve the deck significantly. My goals are to increase the synergy but also the flow of the deck.

Cards I took out: - Athreos, God of Passage / I prefer creatures in the graveyard - Liesa, Forgotten Archangel / I prefer creatures in the graveyard - Syr Konrad, the Grim / Doesn't trigger enough for my taste - Wrath of God / I've noticed that board whipping is less effective than I thought in this deck and out of both Damnation Will be easier to cast with our mana production - Dictate of Erebos / As good as this card is Grave Pact does it for less. Additionally, I have never used its flash ability

Cards I put in: - Archaeomancer's Map / Better ramp - Blade of Selves / Myriad is crazy in this deck and can lead to quick victories or even infinite combos (which usually lead to victory) - Mondrak, Glory Dominus / This card is WAY TOO GOOD in this deck. It double tokens! It's a sacrifice outlet that makes it indestructible!! Also it combos infinitely with Blade of Selves and Ratadrabik of Urborg - Boromir, Warden of the Tower / This card alone is really good but it combos infinitely with Ratadrabik of Urborg and can be a powerful combo with cards like Grave Pact and Proper Burial - Gandalf the White / Double death triggers means double tokens with Ratadrabik of Urborg or quick wins with cards like Kokusho, the Evening Star

Things to change in the Future - Currently trying to fit "Samwise the Southearted" and "The Golden Throne" into the deck for a few additional mana combos / stabilize the mana production. - I might try to fit in "Dictate of Erebos" if possible...

nbarry223 on Modern Horizons 3 Predictions/Wishlist

1 year ago

Honestly, I could see cards like Swords to Plowshares, Back to Basics, Toxic Deluge, Archaeomancer's Map, Tainted Pact and Animar, Soul of Elements being downshifted to modern. Anything that either: 1. Empowers control, 2. Encourages deck diversity instead of 4 copies of everything, or 3. Encourages go wide creature strategies would be a positive for the format in my opinion. Right now, the format is far too many tempo aggro type decks, with combo coming in as a close second (usually with tempo/control elements to back up the combo).

Control is near non-existant if it isn't there to slow you down enough for them to get their combo off. I'm not asking for something like Celestial Colonnade to become the all star finisher of a control deck again, but I would like to see an uptick in control to rebalance the current meta. Honestly Animar, Soul of Elements is probably too slow for the format, but you should get my point.

nafuller on

1 year ago

Mother of Runes - protection for brion Serra Ascendant - op + flingable high power Archaeomancer's Map - mana Smuggler's Share - draw/mana Mangara, the Diplomat - draw

SufferFromEDHD on

1 year ago

Oh... Well now this is a very different deck?

Where is the Organic Extinction? And if you are feeling extra spicy perhaps Soulscour.

Ethersworn Canonist has been missing from both versions of this deck.

If you aren't using Scroll Rack than Archaeomancer's Map is better than Land Tax.

saber4734 on Feather, the Cruel Striker

1 year ago

So it sounds like you have a good game plan. If you're considering going with more equipment I'd add Blackblade Reforged. Also there's a card from Neon Dynasty called Lizard Blades with that new Reconfigure mechanic. If you don't think you'll do more equipment I think Open the Armory should be cut. Because at this point you aren't running enough Auras or Equipment for it to be effective. If you can afford Smothering Tithe it would help. I would suggest cutting Archaeomancer's Map.

Soulus101 on Goldmane... The Other Brother

1 year ago

This is a great high-power deck. All the heavy hitters seem to be present.

I would be very nervous playing so few lands; you have top-drawer artifact ramp and Smothering Tithe but you are vulnerable to a well timed Vandalblast and at real risk of missing land drops, and with very little card draw aggressive mulliganning seems ill-advised. I think you can afford to drop a couple of your least favourite creatures in order to accommodate more lands and maybe some land-based ramp (Solemn Simulacrum, Archaeomancer's Map, Keeper of the Accord etc.)

Otherwise, Paladin Class? I dunno, seems on theme but not sure it's better than anything else in your deck. Have fun!

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