Archaeomancer's Map

Archaeomancer's Map


When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle your library.

Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Archaeomancer's Map Discussion

Necrosis24 on Bup's Akroma/Sakashima

22 hours ago

TheBubbaEA It really depends on your playgroup's meta when considering certain strategies. If your group has a lot of board wipes 3.45 will be too slow and hard to rebuild a board state if you are hard casting all your creatures. For me personally I like explosive turns so I find ways to generate a lot of tokens or cheat out a bunch of creatures near the end game (in my playgroup turn 10+). For example using effects like Omniscience , Rise of the Dark Realms .

If you do choose to go more aggro angels may not be the best option due to their avg high cmc. But if you do stick with angels a couple other cards worth considering would be:

  1. Herald of War
  2. Herald's Horn
  3. Oketra's Monument
  4. Warden of Evos Isle
  5. The Book of Exalted Deeds
  6. Thraben Watcher
  7. Righteous Valkyrie
  8. Valkyrie Harbinger
  9. (There are other cards with similar effect)
  10. Bishop of Wings
  11. Speaker of the Heavens
  12. Geist of Saint Traft

Some other cards I like, although may not be quite right for this deck:

  1. Basri Ket (For that -2) similar to Launch the Fleet
  2. Basri's Lieutenant
  3. Luminous Broodmoth
  4. Brought Back
  5. Storm Herd (Very high cmc but high reward when paired with Odric, Lunarch Marshal + Akroma, Vision of Ixidor )
  6. Well of Lost Dreams

Some white staples(some are quite expensive):

  1. Smothering Tithe
  2. Mangara, the Diplomat
  3. Esper Sentinel
  4. Land Tax
  5. Felidar Retreat
  6. Keeper of the Accord
  7. Archaeomancer's Map
  8. Verge Rangers

Sorry only white cards come to mind as I myself was building a mono white angels deck.

Spirits on OMG Kitties Tribal!

1 month ago

Hey hirurux,

Fellow Arahbo, Roar of the World since the pre-con Arahbo, Xenagos... for Cats

I found having too many cats wasn't very useful, I went a bit extreme, down to 14 cats, but 28 is a lot. Arahbo, Roar of the World only Eminence triggers one cat, and unless you're in a state with a ton of mana to activate the ability for multiple cats, not really needed.

How I solved this problem, was more creature tutor cards (instead of more cats), so Sylvan Tutor , Time of Need , I got a Survival of the Fittest for xmas one year which was cool. Chord of Calling , Eldritch Evolution even Congregation at Dawn are all viable to. The right cat at the right time vs. drawing more cats. Initiate's Companion , Leonin Skyhunter , Steppe Lynx feel like some easy cuts.

Three Visits was reprinted in a current set, gives you another Nature's Lore .

Are you primarily trying to kill everyone with combat damage? Beastmaster Ascension maybe?

I would get some trample in there Shadowspear and Rancor perhaps, that way 1/1 tokens don't become a nuisance to you.

Fumigate seems wrong.

Might reduce in lands, do you find yourself flooded, eliminate anything that comes into play tapped with no strong ability. Your not running toward a Tooth and Nail or anything so likely can miss a T4-6 land drop and still be in good shape, can also Land Tax or Archaeomancer's Map or Kodama's Reach to get more lands in hand. Evolving Wilds , Krosan Verge , Path of Ancestry could be some easy. If you're worried about mana fixing, fetch lands are great Windswept Heath but also the off-color ones like Wooded Foothills , Flooded Strand , etc.

Teferi's Protection to dodge board wipes?

I might add an alt win-con, Triumph of the Hordes might be one, but having a backup plan, maybe Grafted Exoskeleton or perhaps Ajani, Adversary of Tyrants to bring back Lost Leonin . Bala Ged Recovery  Flip for Triumph of the Hordes , I dunno something?

The Great Henge !

Hope you find something useful here. +1

McToters on Feather, Jank Redeemed

1 month ago

Hey thanks for commenting and the advice! I 100% agree with you about the land base. I sort have been dragging my butt on all those upgrades. I also do like the Purph rec based on the decent amount of token generation, even if it isn’t a main goal. I love Endless Horizons too, which I’m running in another deck, but hearing your advice I may need to take it out of that one and put it in here (at least until Inget another).

What do you think of the new Lorehold precon? I’m eyeing some singles like Reconstruct History and Archaeomancer's Map , maybe not for here but for my Jor Kadeen deck. Would appreciate your thoughts on that if you have the time to provide them there. No worries if you can’t or don’t!

Thanks for commenting!

Finalzesture on Whims of fate- Aminatou for Beginners

1 month ago

Thanks for the feedback Chasedrk1! If I was to use your advice; I'd use Approach of the Second Sun over Entreat the Dead since they both are good at ending drawn out games but Approach requires a lot less setup compared to Entreat the dead. Solitude also looks like a splendid choice but if people are on a budget, I'd Recommend Cavalier of Dawn Instead. It's a reusable Generous Gift over Swords to Plowshares so it hits more targets but it's a bit harder to cast. I'd reccomend adding a Mystic Gate over an Island if you chose to go the Cavalier route.

Kaya, Ghost Assassin can be replaced but I'd prefer replacing it with another card that can provide card advantage. For maximum compression; I would reccomend Jace, Wielder of Mysteries as it can draw more cards than Kaya, and be a more synergistic with cards like Oath of Teferi and Spark Double

If you want to min-max; I reccomend replacing Palace Jailer with Solitude and Court of Ambition with Phyrexian Arena and maybe find room for Smothering Tithe And/or Archaeomancer's Map that said, I think effects that "discard" from your opponents hand are either valued as too weak or too mean in commander. I for one like it as an "underdog effect" and I think discarding cards is fine if you get value in some other way like if you're running shrines or Kaya. Discarding cards can be just as effective as a counterspell if done right. Your opponents can't cast spells if they don't have any (with sufficient graveyard hate)

mi37516 on Rampant Lifegain with Mangara, The Diplomat

1 month ago

Cards I've removed as they were upgraded or didn't perform well

Future Adds:

Modern Horizons 2:

Strixhaven Updates / Commander 2021:

Considering these new cards!

plakjekaas on Mono White Ramp/Draw

1 month ago

The point wasn't that Gift of Estates was in any way better than Archaeomancer's Map , I just tried to say the Map isn't 30$ vs 0.50$ better than the Gift, for how well the "put a land into play"-clause on it plays out in actual games.

WillofForce on Mono White Ramp/Draw

1 month ago

You can also blink Archaeomancer's Map for more value unlike Land Tax or Gift of Estates .

golgarigirl on Mono White Ramp/Draw

1 month ago

I would argue Archaeomancer's Map is miles better than Gift of Estates . There are few instant/sorcery synergies in white. Outside the potential to keep dropping lands in the right situation, Map is also an artifact that sits on the board. There are so many artifact synergies in white that often times it ends up being card draw (Trading Post), more ramp (if you recur it, KCI it, or even just use it toward Affinity) or even reanimation (Teshar) in many of the decks that run it. Similar for staples like Land Tax in the right build, though Tax is just efficient, and a monster when it comes to deck thinning...if white can't draw more cards, it might as well make sure the cards it does draw count.

The cards wouldn't be expensive if they weren't effective pieces for many decks, and clearly they are. A card has to be useful before people want it. White has the staple 'paywall' because there are ineffective substitutes for the staples we often think of.

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