Thousand-Year Elixir

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Thousand-Year Elixir

Artifact

You may play the activated abilities of creatures you control as though those creatures had haste.

, : Untap target creature.

seshiro_of_the_orochi on A fistful of Myr [Urtet, Remains of Memnarch]

4 days ago

This needs Thousand-Year Elixir. It's a powerful card for this deck. A possible wincon could be Umbral Mantle. It'd allow you to gain infinite mana with Myr Galvanizer to then equip Mantleto your commander and make it infinite big.

SufferFromEDHD on Jalira Mono Blue 2DH

3 weeks ago

Thousand-Year Elixir and Minamo, School at Water's Edge for Jalira.

Flayer Husk cheap fodder for Jalira.

See Beyond shuffle a fatty back where it belongs.

Misdirection would be useful in this list.

Papini on I wanna be a man, mancub

4 weeks ago

carpecanum it looks like such a fun deck !!

In the games I tested the deck (against myself XD), I didn't have a situation where there were too many artifacts on the board. If this problem arises Ratchet Bomb is a cheap option. Seeds of Innocence is also pretty interesting.

Instill Energy, Nature's Chosen, Thousand-Year Elixir or Patriar's Seal I feel like I definitely need one of these effects but I'm having trouble finding space in the deck.

Jett2112 on Mana Burn

2 months ago

Decree of Pain may be good if the big mana is consistent. Wild Magic Surge could be added to give more universal target removal. Thousand-Year Elixir and Lightning Greaves can give Yurlok of Scorch Thrash haste and some added protection.

Triton on Jhoira Artifacts

3 months ago

Cool deck!

To make the most of your commander's ability I'd recommend some untappers, perhaps Kelpie Guide or Vizier of Tumbling Sands. Some Proliferate like Tezzeret's Gambit would be very nice as well to boost those counters. Voltaic Key and the spendier Thousand-Year Elixir.

For board wipes, I'd recommend my pet card Chain Reaction. You can cut Cancel, Outnumber, Unsummon, and Hands of Binding for removal that hits more. Stoic Rebuttal is a counterspell that suits your theme well! Meteorite can be cut for Spine of Ish Sah, it hits more and is recurrable. Contagion Engine is insane value with planeswalkers and your commander.

Hope this helps! I didn't pay too much attention to the newest Jhoira, but she looks like a lot of fun! Enjoy your games with her! :)

Knotwood on Goblins Galore

3 months ago

Thanks for the suggestions, I've been considering Impact Tremors and Warstorm Surge for some time now and Thousand-Year Elixir for some reason passed by me. I've previously used and removed Magewright's Stone, but removed it when it didn't work out for me, while Devilish Valet breaks the theme of goblins for me.

PickleNutz on Goblins Galore

3 months ago

Thousand-Year Elixir Magewright's Stone Seize the Day Impact Tremors Warstorm Surge and Devilish Valet. Has worked so well for me in mono red Goblin commander. Having the ability to untap Krenko after activating him (using him multiple times per turn) makes impact tremors ridiculous. I’ve hit people for trillions of damage with valet too.

SufferFromEDHD on A Simic Speaker in her Prime

3 months ago

Thousand-Year Elixir for same turn double activation.

Wirewood Lodge for additional activation.

Clone Shell was the tech of Birthing Pod Standard decks of the era. Might be worth exploring.

Load more