Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Thousand-Year Elixir
Artifact
You may play the activated abilities of creatures you control as though those creatures had haste.
, : Untap target creature.
Doombeard1984 on Elves Elves Elves
4 days ago
Hello there,
Always a fan of an Elf deck (and have a Lathril deck if you want a look - Golgari Elves)
So one of the biggest advantages you will have with Elves is their ability to create mana. There are a couple of very notable cards missing from your list which I would not want you to miss out on.
They will help you just set yourself massively ahead.
Also, there are a couple things which really will help you be able to get ahead more by have "Ability haste". Cards like Tyvar, Jubilant Brawler and Thousand-Year Elixir means when those guys drop down, you can have instant value. If you can look aside from the fact it is not an elf, Temur Sabertooth can easily end up making you infinite mana if you have one of these "ability haste" pieces down, and can bounce the mana dork, and replay it making more mana, and repeat.
I guess after this then we are looking for payoffs. There are some obvious but expensive ones in Finale of Devastation and Craterhoof Behemoth, but also there are some much cheaper ones like Ezuri, Renegade Leader and Tyvar, the Pummeler, where you just pump your board to an infinitely large size.
There is also a couple pieces which may help with Lathrils activated ability. Seedborn Muse and Awakening all give extra instances of being able to activate that ability. Awakening will obviously help your opponents as well, but with the right set up, you are putting your opponents on a massive clock.
Hope this helps, and of course, a +1 for you
Eilel on Selvala, Heart of the Wilds
6 days ago
RAMP:
Quirion Ranger (commander untap)
Scryb Ranger (commander untap + flying en prod blue)
Awaken the Woods (mana sink)
Archdruid's Charm (ook removal)
Goreclaw, Terror of Qal Sisma (ook trample enabler)
Nyx Lotus (late game super ramp wss)
Lands:
Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)
Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)
Card draw / advantage
Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)
Garruk's Uprising (ook trample enabler)
Battle Mammoth (creature en soort ward voor alle creatures)
Disciple of Freyalise Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)
Regal Force (creature)
Tutor
Finale of Devastation (ook haste enabler)
Recursion / Graveyard
Bala Ged Recovery Flip (ook een land)
Long Rest (kan elk type kaart terug pakken, mass recursion)
Enablers
Concordant Crossroads (haste)
Surrak and Goreclaw (trample + haste)
Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)
Ulvenwald Oddity Flip (Trample + haste en +1/+1 enabler als die geflipt is)
Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)
Removal
Scavenging Ooze (graveyard)
Rampaging Yao Guai (ook mana sink)
Beast Within (raakt practish alles)
Terastodon (super goed)
Khalni Ambush Flip (fight spell die je als land kan spelen)
Bridgeworks Battle Flip (fight spell die je ook als land kan spelen)
Protection
Tyvar's Stand (of een mana sink)
Lightning Greaves (haste voor je commander met 0 equip)
wincons
Goldvein Hydra (mana sink en eventueel super late game extra ramp)
Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)
Silverback Elder (removal / card draw / lifegain)
Alternative wincons
Triumph of the Hordes (als je een teringlijer wilt zijn)
Doombeard1984 on Vampiric Elves
2 weeks ago
Hello there,
In a deck like this, something like Patriarch's Bidding will invariably benefit you way more than others. Tons of ETBs etc. Whilst your opponents also get a level of recursion from this, you say "elves" and pop all the pointy eared ones from your graveyard back into play.
Add in a Tyvar, Jubilant Brawler and a Thousand-Year Elixir and they gain "ability haste", meaning all those mana dorks etc, can all be activated as well.
Yesterday on How is summoning sickness affected …
2 months ago
Oh neat. I was toying with an idea like that a while ago but never finished it. Thousand-Year Elixir is your friend. Do you have a link to the deck please?
Doombeard1984 on
6 months ago
So I also run a Golgari Elfball deck, and it is great fun to pilot. Couple cards that are real good:
- Realmwalker - Gives you access to top card of your library, with such a large proportion of being Elves, can give you real card advantage.
- Tyvar, Jubilant Brawler - Gives you ability haste (redundancy for Thousand-Year Elixir) and a limited amount of grave interaction.
- Bolas's Citadel is bonkers in these low CMC decks. Is real fun lol
- Guardian Project - Will likely give you better value than Phyrexian Arena
- Overgrown Tomb - Feels like this land may just be a "will put it in the deck when I have one". Fetchable dual land
Real nice deck, and have upvoted. Good stuff. Be wary of the Shroud effects though from Eladamri, Lord of Leaves and Steely Resolve as you wont be able to equip your equipment (so Sword and mantle), or use The Ozolith, Thousand-Year Elixirs untap ability, or anything else you have that targets your own Elves. I am sure you are totally on top of it, but have made that mistake myself and been fully undone by it hahaha)
SufferFromEDHD on Rosheen Meanderer
6 months ago
Fanning the Flames reusable.
Thousand-Year Elixir and Thornbite Staff abuseable.
Monomanamaniac on Here we go A-Ghen (Arcanum Weaver)
6 months ago
So I'm not absolutely sure what you were looking for, or what your budget is, so I just grabbed as many decently affordable cards that I could find and brought them for you to check out. I mostly picked out things that might help you close the game with life loss or give you value from in looping. It's too bad Thousand-Year Elixir isn't more affordable Agent of Erebos Ajani's Chosen Archon of Sun's Grace Ashiok's Reaper Boros Garrison Carmen, Cruel Skymarcher Caves of Koilos Cemetery Tampering Clifftop Retreat Curse of Opulence Darksteel Mutation Debtors' Knell Doomwake Giant Dragonskull Summit Exotic Orchard Fellwar Stone Grim Guardian Hopeless Nightmare Isolated Chapel Mesa Enchantress Myriad Landscape Open the Vaults Orzhov Basilica Rakdos Carnarium Resurgent Belief Ruinous Ultimatum Smoldering Marsh Spirited Companion Starfield Mystic Talisman of Conviction Talisman of Hierarchy Talisman of Indulgence Underworld Coinsmith Wicked Visitor
JoltsOfEnergy on Can I draw multiple cards …
7 months ago
So I'm trying to build around Yes Man, Personal Securitron. If I activate him, hold priority, then untap him with an effect like Thousand-Year Elixir, then tap him again targeting the same opponent twice, will I draw cards multiple times? Or does this not work since my opponent already has control of Yes Man when the ability resolves again?
Have (4) | Azdranax , metalmagic , EpsilonDraconis , Surferdunks |
Want (7) | TechNoble , Divine-Asura , HeySteev , StayFrosty110 , zachi , pabloriv , mflint |