Thousand-Year Elixir

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Thousand-Year Elixir

Artifact

You may play the activated abilities of creatures you control as though those creatures had haste.

, : Untap target creature.

RinceRaven on krenko

3 weeks ago

Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en

First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.

Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.

Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).

Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.

Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.

If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.

Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.

I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)

Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker  Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).

Good luck on figuring things out. I'm off to bed

SufferFromEDHD on Impulsive Immolation

4 weeks ago

Yet another interesting deck.

I know you are a big fan of stax tax what are your thoughts on Ward of Bones in this list? CMC is high but your strategy makes it completely one sided. If 6 is out of the question what about Smoke?

Are Thousand-Year Elixir or Lightning Greaves necessary?

Valakut doesn't grant card advantage but the damage is significant. Thespian's Stage and Vesuva would manipulate that math quick.

Urza's Saga for mana rocks and Gamble for whatever but especially finding that Repercussions

seshiro_of_the_orochi on Lets Shape the Spell

1 month ago

Ok, I see there are 34 spellshapers in Bant colours (The same is true for Jeskai, btw.)

They all have a discard cost and a tap cost. So you need ways to grant haste and discard payoffs in some way.

Regarding the haste: Thousand-Year Elixir is important here. The only other card with a comparable ability is Dynaheir, Invoker Adept, which would be another powerful commander option. As she gives you access to red, granting haste would be way easier. In Bant colours, there are Crashing Drawbridge and Ulvenwald Oddity  Flip.

For discard: Containment Construct is really powerful here. Conspiracy Theorist is cool, but would need Dynaheir. There are some madness spells in Bant colours. What's more, having permanents that grant you hand positive draw effects seems super important. Shorikai, Genesis Engine is great in that regard, and gives you 1/1s to trigger Rigo.

A final idea, but a pricey one: Training Grounds is a powerhouse for such a deck. Once more, Dynaheir would grant you cheaper access in Zirda, the Dawnwaker. If budget isn't an issue, you could even play both with her.

Ionalien on Raggadragga cEDH?

2 months ago

If you are trying to turbo out the infinite, I recommend Wurmcalling as another outlet. Even though it's not an instant kill, you still get infinite mana, and you only really need 3 creatures that can attack since you can make them plus infinite with raggadragga and continually casting wurmcalling for 7. Considering shamanic revelations and regal force, I would rather play Green Sun's Zenith for Dryad Arbor on turn one than a sol ring, especially since you don't want any signets in this deck. Green sun can also trigger Raggadragga and find combo pieces or just a regal force if necessary late game. Lightning Greaves functions very similarly to fervor in this deck, and Rhythm of the Wild is just better than fervor. Thousand-Year Elixir also works great. Chord of Calling and Signal the Clans are both instant speed tutors to consider. This is my list if you want to check it out. If you enable tags you can see the roles of all the cards in the deck. Currently it's not tuned for max power, so I am leaning more into the beatdown plan than just comboing.

armageddonrabbit on Mana Loops

3 months ago

I keep debating adding haste stuff like Lightning Greaves or Thousand-Year Elixir. I probably should, but it feels less interesting, and they aren't necessarily needed for most loops.

Niko9 on Merry Christmas, Mrs. Emrakul

3 months ago

Awesome deck! I always really enjoy the ones where you have a strategy in mind and then make it to make it work. It always makes the most fun and unique decks.

I do wonder if Thousand-Year Elixir or another haste enabler could get your Elvish Piper hitting reliably. No one ever expects Crashing Drawbridge to be something that needs to be removed, but when it makes a hasty piper, then it's business. And untapping Crashing Drawbridge with Thousand-Year Elixir would even give you a hasty eldrazi : ) Heh, it might be going too far. I'm just throwing out ideas, but seriously, this is a really fun looking deck, and it's just wonderful when your Christmas dreams of crushing opponents comes true : )

Niko9 on Watered down cEDH list

3 months ago

Also, I notice it's in the deck, but doesn't Kinnan, Bonder Prodigy go infinite with Basalt Monolith? I'm no cEDH player, but it seems like it would.

And what do you think about Thousand-Year Elixir for the deck in general? Maybe it's not worth it, I don't know, but if you did get it down early it could speed up all the dorks quite a bit. Elixir is also great with Fauna Shaman that could help get Kinnan for the infinite combo, or to get a really good dockside or something. And maybe the classic combo of Dryad Arbor to go with Green Sun's Zenith for that sweet turn one ramp.

Again, I'm no cEDH player, so not sure.

Though I did see recently that there is an infinite treasures combo with Storm-Kiln Artist and Fury Storm which I guess can infinite copy on itself. I don't completely understand the rulings on fury storm, but I saw it on the cEDH TV youtube channel, and he went through that yep, it does work.

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