Thousand-Year Elixir

Thousand-Year Elixir

Artifact

You may play the activated abilities of creatures you control as though those creatures had haste.

, : Untap target creature.

Latest Decks as Commander

Thousand-Year Elixir Discussion

xram666 on bk Krenko, Mob Boss

3 days ago

Goblin are always cool. +1 from me. I like the idea with the Threaten like cards to untap Krenko.

By the way: Goblin cards with the coolest flavor text Raging Goblin and Goblin Deathraiders.

Some suggestions for your deck:

Maybe you want to check out my Krenko EDH Deck for further input. Krenko's Mob

king-saproling on Mana Burn

4 days ago

You might like these:

Personally I would cut these:

  • Spectral Searchlight (doesn't get Yurlok out faster)
  • Greenweaver Druid (doesn't get Yurlok out faster)
  • Dictate of the Twin Gods (does not amplify Yurlok's effect)
  • Blaze (not very impactful unless you are already in a strong position, in which case it is not needed)
  • Flameblast Dragon (same as Blaze)
  • Xantcha, Sleeper Agent (helps your opponents while hosing your strategy)
  • Howling Mine (helps opponents)
  • Koth of the Hammer (slow)
  • Klothys, God of Destiny (slow)
  • Thought Vessel (doesn't produce colored mana)

Monomanamaniac on Lathril and a lot of elves

6 days ago

Omniscience_is_life I definitely agree that I'm being very very greedy with my lands and I need to make some tough calls to get that count up, but honestly I've never been land screwed in an actual game before. The interaction game is certainly my biggest weakness, I have very little in removal or in protection cards. I wish I had an extra heroic intervention in my collection for sure, but wrap in vigor seems like a reasonable inclusion. Any suggestions for possible cuts to get some of that going would be appreciated.

shadow63 as soon as I can get my hands on a craterhoof you bet it's going in. Swinging the whole team honestly isn't my main win condition, but it's a good backup plan.

Yisan more untap effects are decent for the list, but repeatable ones seem to give better results. I actually use several untap effects Copperhorn Scout, Wirewood Symbiote, Seedborn Muse, Quest for Renewal, Thousand-Year Elixir, Staff of Domination are the main ones.

sub780lime I've had an acolyte sitting in my maybe board from day 1, it's a nykthos on a stick, and certainly pulls its weight. Its casting cost and not being an elf are the only things that have kept me from pulling the trigger on it. Augur of Autumn seems like a winner for sure. Yeah right now my primary wincon is looping lathril's ability every turn or infinitely.

Niko9 on Dark Elves

3 weeks ago

I really like this take on elfball. It looks like it has a lot of avenues of play, which I have a mono-green elfball deck, and a lot of the time that's the downside. Like, sometimes it feels like I'm just waiting on the right card rather than being proactive with what's on the board, and that seems like a way that this deck really shines. Here are a couple things I can think of from my green deck and from a little bit of experience I have in modern golgari.

Vivien, Champion of the Wilds Emergence Zone and/or Yeva, Nature's Herald can give your creatures flash, which is always nice, but I'd expect it to play very well with deathtouch. Just the threat of flashing things in when you are a creature deck can keep your opponents from attacking.

Crashing Drawbridge will net a ton of mana if you get it down early. It's slower than Thousand-Year Elixir but it can also give you some surprise attacks that elixir can't.

Vivien, Monsters' Advocate is a really nice planeswalker. The tutor ability can be invaluable. It's similar to Pyre of Heroes which is also an awesome card for creature decks.

Eternal Witness and Den Protector are great for recurring things that got removed. Survivors' Bond is great with them too. It can get back and elf plus witness who can then get something else back or wait in hand.

Pattern of Rebirth is a viscous card if they don't have enchantment removal. A lot of the time it basically makes a creature unblockable or makes everyone at the table stop attacking into you.

Kenrith's Transformation kinda just does it all. It's removal, it draws a card, you can buff a dork if you really need to. All in all, it's a very versatile card and always preforms something great.

Wren's Run Packmaster can just be a nice beater that takes the place of a dork, it can be a mana dump, it can create amazing blockers, and can even be tutored by Elvish Harbinger as well as any other creature tutor. It's a good creature by itself and if you do ever go infinite mana, it's a wincon with drawbridge or another haste enabler.

Lolth, Spider Queen is a great planeswalker for a deck with a lot of dies triggers. Getting the ultimate is not that hard and it can turn all of your small creatures into huge threats. Might be a little pricey though, and planeswalkers are never the best in edh, but it's a very potent one.

Slippery Bogbonder gives you a flash in blocker and also protection for any of your creatures. Best part is that the hexproof sticks around and you can even send counters to that creature. It's nice when your counterspell adds another creature to your board.

That's all I can think of :) This deck looks pretty awesome, and is giving me ideas on how to spice up my own one. There are plenty of infinite mana combos in elfball too, but it seemed like you were going for more of an attacking strategy.

Thanks for posting this one!

SirHerpaderp on I ain't sayin she a Grave Digger

1 month ago

Hey jamochawoke, thanks for your feedback! I already run Thousand-Year Elixir since it gives Gisa pseudo-haste. I've debated on the other ones as well, but ultimately decided against them since one activation usually provides a huge board already which is even more likely to be wiped if made even bigger and the extra mana needed seems to be a little steep :D

jamochawoke on I ain't sayin she a Grave Digger

1 month ago

Some way to untap your commander would be useful so you can keep making tokens.

Perhaps Umbral Mantle or Thousand-Year Elixir or Staff of Domination

Stoic_Gaming on Fastball Special | Brion Stoutarm

2 months ago

Maybe add Thousand-Year Elixir to get more value out of your commander's ability!

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