Thousand-Year Elixir

Thousand-Year Elixir

Artifact

You may play the activated abilities of creatures you control as though those creatures had haste.

, : Untap target creature.

Latest Decks as Commander

Thousand-Year Elixir Discussion

Worx on Competitive Captain Sisay (Proven)

1 month ago

MstrCpr Thanks mate. It's been in the works a VERY long time and has won many many tournaments.

The Paradox Engine ban was at first a disaster, but now, I can still win turn 5-6 virtually all the time, and IF I get a good draw, then I can still win turn 4! ;)

I haven't made any notes for a long time and I really should update...

But to answer your questions regarding Vivien, Monsters' Advocate, Ashaya, Soul of the Wild, Ugin, the Spirit Dragon, and Eight-and-a-Half-Tails;

Let's just say that I am constantly tossing up whether to include Akroma's Memorial or not due to it's mana cost and the introduction of Crashing Drawbridge. I deliberately stay away from mana costs of non-creatures of higher than 4 so Gaddock Teeg is not an issue. So having a planeswalker of Vivien, with a cost of 5 with no real instant win - I just can't see it's value. Same with Ugin - just an overkill and horrendous cost of 8.

Ashaya is just to expensive for what it does. I mean I used to ALWAYS run the combo Elesh Norn, Grand Cenobite and Kamahl, Fist of Krosa for win in removing opponents lands. But I also have a lot of wincons now so I just want to keep the mana costs down.

Eight Tails was a card I used to run, but I found I rarely needed it in Tournaments and if you are doing it only for removing opponents lands, then the above said Elesh Norn/Kamahl wins hands down.

The latest iteration and what I am working on is to ensure I can get the 'haste' out easily, ie Oswald Fiddlebender with artifact tutor so I can get Thousand-Year Elixir out, and then I can again remove Akroma's Memorial, and put back in Masako the Humorless

The deck has undergone a LOT of changes over the years, but still kicks butt and is VERY reliable. (I did sell some cards - mainly lands and foils - kicking myself over selling my foils of Selvala, Heart of the Wilds) So hat's why the lands don't seem 'stable'.

Thanks for commenting and the appreciation.

enpc on [PRIMER]Parley Girl cEDH

1 month ago

Have you considered Emiel the Blessed + Village Bell-Ringer? with Thousand-Year Elixir, you can also just use Emiel and any dork that can produce 4+ mana. Emiel + Eternal Witness is nice tech too - you can even use it grab basically any instant/sorcery and channel it through Blind Obedience to drain the table given infinite mana.

Homelessguy on [PRIMER]Parley Girl cEDH

1 month ago

They're good suggestions. I just prefer the Gaea's Herald spells can't be countered cuz it can protect walking ballista and heliod and stoneforge Mystic. And for one mana more it's never really a problem.

I'm too afraid to give everyone else at the table haste so I prefer to use Thousand-Year Elixir.

And The druid is good but I feel that I get more Mana through the creatures themselves. I'm sure there's a couple that it can definitely help with but not enough that I think it's needed for the deck.

Chord of Calling really just gets heliod because Walking Ballista would just die when it hits the field

deadmans_head on Are these Goblin Welder oder …

1 month ago

Gidgetimer thanks, what a duh moment, of course the Goblin Welder is tapped then

so you would need an artifact that produces at least 3 mana, one that i have f.e. Gilded Lotus and Lithoform Engine for this to work

tap Gilded Lotus -> 3 floating, sac with Goblin Welder and get back Thousand-Year Elixir, pay 1 to untap Goblin Welder and copy that ability for 2 with Lithoform Engine, let the frist untap trigger resolve, with the second on the stack, tap Goblin Welder to get back Gilded Lotus and let the second untap trigger resolve and repeat

but that is a very convoluted 4 card combo that doesn't do anything without a 5th card, something that produces 4+ mana would give infinite mana, its a shame having two routes with two different creatures would have been great

Gidgetimer on Are these Goblin Welder oder …

1 month ago

The place your combo breaks down is after you tap welder to return the Sol Ring and sacrifice the Thousand-Year Elixir. You now have a tapped Goblin Welder and Sol Ring which is a different board state than the original untapped welder and Sol Ring.

deadmans_head on Are these Goblin Welder oder …

1 month ago

Hey everyone

i've been looking around for this topic and didn't find any combo resembling this so i wanted to ask if i am just mistaken in my train of thought, because normally the community has thought of every crazy combination that is possible

If I'm correct I'm gonna have a lot of fun with my osgir commander until people know what im up to

If i have Goblin Welder out as well as Thousand-Year Elixir in the graveyard and Sol Ring (or any other artifact that produces 2 or more mana) on the battlefield

-> i tap Sol Ring and float 2 mana -> activate Goblin Welder, sacrifice Sol Ring and bring back Thousand-Year Elixir -> use one of the two mana produced by Sol Ring to untap Goblin Welder with Thousand-Year Elixir -> net 1 mana ->activate Goblin Welder sacrifice Thousand-Year Elixir and bring back Sol Ring -> repeat brings infinite mana

If i have something out like Reckless Fireweaver or Fuming Effigy this is basically an instakill all opponents and i wouldn't even need Sol Ring, but any artifact producing 1 mana would be enough

A Little more complicated would be Goblin Welder out with Dross Scorpion and Liquimetal Torque and one artifact creature in the yard, one on the field

-> Liquimetal Torque makes Goblin Welder an artifact ->Goblin Welder sacrifices any artifact creature and gets another one back ->Dross Scorpion's ability untaps Goblin Welder -> repeat

infinite ETB, infinite leave graveyard triggers, theres several ones that would be an instakill, draw infinite...

if the two artifacts have the same mana value you could also use Goblin Welder's new little brother Scrap Welder

so let me know if i missed something and this complete bullshit, or if this would actually work

Niko9 on Lathril (94%) let’s get 95!

3 months ago

Maybe Ashaya, Soul of the Wild It's an infinite mana combo with Quirion Ranger and anything that taps for a few, and also it's easier to tutor in GB than something like Umbral Mantle which is awesome. Fauna Shaman and things like Thousand-Year Elixir or casting shaman at instant speed on opponent's end step is really great. Winding Canyons and Emergence Zone can help with this.

Oh and Dryad Arbor is good, but it can not be to taste. It's slow as a land, but free as a creature, and can always use green sun's to ramp turn 1.

I really like things like Wellwisher but if you want to go super competitive, then more combos and more tutors for combos would probably stream line it.

Awesome deck! Just a few things I thought because I run an infinite elfball sometimes.

InfectedToe on Australian Farmhouse GMO edition

3 months ago

I've looked into this and I really like the path of +1/+1 counters. There are of course plenty of ways to get counters on your creatures in this deck (primarily Willowdusk), so capitalizing off of that with effects that bolster any creatures with counters or give them trample it pretty darn powerful.

First off, the trample givers: Bramblewood Paragon, Gnarlid Colony, Pridemalkin, and Crowned Ceratok.

And some other +1/+1 tribal engines: Mer-Ek Nightblade, Oona's Blackguard, Skyclave Shadowcat, and Tenured Inkcaster who, in particular, is very good in this deck.

And some support for the counters: Armorcraft Judge, Gladehart Cavalry, and Inspiring Call.

On a different note, giving your creatures lifelink in this deck is insane. Swing with something big to permanently double it's P/T with Willowdusk. Some good cards for that are: Alchemist's Gift, Essence Infusion, Rush of Vitality, Sorin, Imperious Bloodlord, Poet's Quill, and especially Whip of Erebos. Essence Harvest is also in the same vein.

Lastly, one nasty thing you could do would be untapping Willowdusk to use her ability twice in a turn for exponential gains. Ideally, this would be done with cards like: Magewright's Stone, Puppet Strings, Quirion Ranger, Seeker of Skybreak, and Thousand-Year Elixir.

I also want to quickly touch on the other side of Willowdusk's ability with Aetherflux Reservoir Which would let you instakill an opponent then give one of your creatures +50/+50.

As for what to remove, there are quite a few cards I feel are pretty unsynergistic here like Dragonsguard Elite and Witherbloom Pledgemage as this isn't really a spellslinger deck. I also dont see the point of reclamation effects like Deadly Brew, Retrieve, Healing Technique, Dollhouse of Horrors, The Underworld Cookbook, or You Happen on a Glade. Lastly, Roil Spout just isn't legal (probably an error lol).

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