Thousand-Year Elixir


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare
Lorwyn (LRW) Rare

Combos Browse all

Thousand-Year Elixir


You may play the activated abilities of creatures you control as though those creatures had haste.

, : Untap target creature.

Browse Alters

Thousand-Year Elixir Discussion

MindAblaze on

4 weeks ago

That’s untrue. Tokens die and then cease to exist.

That being said, I just meant two card combos specifically to go get with T&N or DotH. Both of those cards can basically read “win the game” under the right conditions. Ie fetching something like Heartless Hidetsugu + Gisela, Blade of Goldnight with a haste enabler/ Thousand-Year Elixir on board. Ya’mean?

However, I do appreciate the line of thinking you have there.

RNR_Gaming on Holy Crusaders of the Salvation Army, Eh

1 month ago

Looks like a fun deck with some thought put into it. You have a dense enough creature base to make use of Whip of Erebos . Vona's ability can be very politically interesting so being able to use it immediately and use it twice with a card like Thousand-Year Elixir would be interesting.

Madcookie on Timestream Navigator's ability effected by ...

1 month ago

Just to add to what the guys said. The fact that mana cost is written before the tap symbol is just the style of Magic pretty much from the very beginning.

Also the basic principle is this: Everything written before the colon (:) is considered the cost of an ability, while the text after the colon (:) is the effect. In this case is part of the activation cost and unless you can give Timestream Navigator haste or have Thousand-Year Elixir on the board, you'd have to have controlled Timestream Navigator from the start of your turn to be able to tap it.

quietquail on Phenax Mill copy copy

1 month ago

The Commander's Quarter had a on a budget Phenax deck. This is a good list for a casual group. Here are some cards that I want to highlight from his list:
- Creatures/cards that scale with size of graveyards: Wight of Precinct Six , Mortivore , Nighthowler , and Bonehoard .
- Duskmantle Guildmage - This was the original combo piece with Mindcrank. You have Syr Konrad, but it is good to have another combo piece.
- Thousand-Year Elixir - This card doubled in price early this year. You have a bunch of low-drop defenders; this enables you to mill them the same turn they enter the battlefield with Phenax out.
- Tree of Perdition - If you manage to get this early, you can have its toughness to be > 30. That's a lot of cards to be milled!

OLucas on Eggs Combo Platter

1 month ago

You should try to add in Conjurer's Bauble since it cantrips and can protect your cards from Surgical Extraction .

You might need Time of Need to get Emry, Lurker of the Loch more consistently.

If you manage to self mill more Postmortem Lunge and Unearth serve as aditional ways of getting your creatures to the battlefield.

Also consider Thousand-Year Elixir for "haste". Additionaly, while not being competitive, you can have Thousand-Year Elixir + Teshar, Ancestor's Apostle +2x Emry, Lurker of the Loch for infinite self-mill followed by reviving Laboratory Maniac

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Thousand-Year Elixir occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Blue: 0.14%

Red: 0.29%

Green: 0.26%