Loyal Warhound

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Loyal Warhound

Creature — Dog


When this enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle your library.

Terrashock on Rin and Seri

4 months ago

Hello, fellow cat and dog enjoyer. I noticed that you pretty much stuffed every cat or dog in naya colors in that you could find but not a single changeling. While changelings might not be satisfying since they don't look like a cat or a dog, they provide great value because they actually trigger Rin & Seris ability twice generating two tokens instead of just one. They also benefit from both lord effects. Notable examples of changelings are:

Additionally, you seem to have missed (or purposfully no included?) some rather powerful cats and dogs:

Just a few for you to consider. I have a list of all good (in my opinion) cats and dogs in my Rin & Seri list: Rin and Seri

Now, let's be real: Its not the best tribal. So I wouldn't force cat and dogs as hard as you do and also supplement with normal creatures like Mondrak, Glory Dominus or Bloom Tender .

You also do not seem to have a lot of draw options in your deck. Depending on the pod you are playing in, board wipes might be present and can absolutely wreck your game plan. Draw effects help you recover from this. Sadly, Naya is not the best color combination for drawing cards and most of the good draw effects are really expensive. You can see some suggestions for draw effects in my deck list: Rin and Seri

I would highly recommend proxying if your pod allows it. Be careful with draw effect like Camaraderie or Shamanic Revelation. They look good on paper in a token theme but they are "win more" cards in my opinion. If your board got wiped and you draw into those cards, they will not do a thing to help you recover. A wheel effect like Wheel of Misfortune however, will draw you 7 fresh cards to start again.

Lastly, I would recommend getting some tutors in there. Eladamri's Call, Green Sun's Zenith, Natural Order and the like. The best card in your deck by far is Jetmir, Nexus of Revels. He is basically your secret commander. If you can resolve him with 9 creatures on the board, you can devastate your opponents out of the blue. All the more important to be able to find him if you need him.

That's all for now. Have fun!

Dencoan on Spirit Squad building

9 months ago

For Ramp:



berserkerbrot on Keep on going

1 year ago

zu beanstanden wären folgende karten: Knight of the White Orchid Loyal Warhound Mentor of the Meek Soul Warden Soul's Attendant Darksteel Mutation Skullclamp

ansonsten interessantes deck.. lass ma widda zocken

CavemanlyMan on Halvar, Divine Voltron

1 year ago

What are your thoughts on Deep Gnome Terramancer and Archivist of Oghma. Each time I look at the arhivist it gets better in my eyes. It triggers off of fetches, tutors, certain ramp spells, and probably more. It also gains life, which is relevant to me because of a lifegain deck I have that wants as many lifegain triggers as possible. It's also a 2 mana 2/2 with flash, so the base stats are pretty solid. I think it is almost better than esper sentinel.... almost. I'm not sure what I'd switch it for in your deck. Probably Wandering Archaic  Flip because I just don't like the card. However, I know you do, so idk.

Then there is the gnome. I'd say it's probably better than Loyal Warhound, but maybe that's just me. Instead of just being a one and done ramp situation, you may be able to ramp several times, and it doesn't care if the opponent has more lands than you. I don't know what your playgroup's meta looks like though, so I can't say for sure.

Those are just my thoughts. Do with them as you may. I'd love to hear your insight though.

Masterful on Necronomicon | Teysa Karlov | Primer

1 year ago

Housegheist Maybe Bennie is better than I'm giving him credit for, but even though he can trigger on our opponents' turns, he has a few downsides compared to our other draw engines. To trigger him on our opponents' turns, we need to have one of our 12 creatures that die and make tokens, Ophiomancer, or Urza's Saga. That means we have 14 ways to trigger him multiple times per round as long as we have a sac outlet. That's not bad, but in comparison, Grim Haruspex and Midnight Reaper have 31 ways to trigger since they count all of our creatures. I'd say its worth it if we can consistently play him for one mana early, but I don't know how often we can do that without testing him more first. That being said, I'll move him higher into my "considering" list in my head and update you when the full Baldur's Gate commander sets come out. A one mana creature that draws cards half as often as Grim Haruspex is quite good, but how often is he one mana? If you have any testing with him let me know.

kirbysan Deep Gnome Terramancer is insane. The fact that it gets dual lands, can trigger multiple times per round, doesn't care if our opponents have less lands than us, and HAS FLASH will make it a definite include. I'm not sure if I should cut Knight of the White Orchid for costing double white, Loyal Warhound for only getting basic plains tapped, Land Tax for being a non-creature utility card, or a fodder piece to have more ramp. I'm leaning towards Warhound or Land Tax since having more "only if the opponent has more lands" ramp technically has anti-synergy with this dude. With this dude and Black Market Connections, I'm super excited for what the rest of this set has to offer!

Load more