Combos Browse all Suggest
- Chulane, Teller of Tales + Umbral Mantle + Zacama, Primal Calamity
- Faeburrow Elder + Umbral Mantle
- Axebane Guardian + Umbral Mantle
- Overgrown Battlement + Umbral Mantle
- Rofellos, Llanowar Emissary + Seeker of Skybreak + Umbral Mantle
- Priest of Titania + Seeker of Skybreak + Umbral Mantle
- Elvish Archdruid + Seeker of Skybreak + Umbral Mantle
- Earthcraft + Emmara, Soul of the Accord + Umbral Mantle
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
Equipped creature has "(3), Untap: This creature gets +2/+2 until end of turn."
3 weeks ago
Overall, I like it! Few observations:
My personal experience with Elf builds (particularly in Legacy format) is that nowadays there a SO many decent elves to choose from that no "one build" really has it all, and a deck's viability tends to depend a lot on the playgroup it's being used with.
Anymore, the "infinite combo" approach with Staff of Domination takes FAR too long to set up in my opinion (plus, artifact destruction isn't nearly as 'niche' as it used to be), and you can easily (and more quickly) win the game without it. (I actually removed the one Staff of Domination I own from my elf deck as it kept winning before it could really get moving). I can see it still being viable in, say, Commander format -- but nowadays there are SO many ways to deal with an artifact threat, that I don't feel it's anywhere NEAR as strong as it used to be (let's remember after all, 20 or so damage is all you're really looking to achieve in a lot of games). Bottom line, you're eating up 8 card slots in order to pull off an infinite combo, so unless that's your ONLY win condition (which here, it is not) I personally find it to be a waste.
So you don't think I'm just being negative, one possible thing to add which might help with this would be to swap your 4x Snakeskin Veil for 4x Tamiyo's Safekeeping. True it doesn't add a counter, but Tamiyo's Indestructible effect will: A) Protect a creature from a Boardwipe effect (which mere Hexproof won't do), and also B) Can be used to target ANY permanent, not just a creature (so, perhaps saving your Staff of Domination or Umbral Mantle from some artifact hate). This would help ensure that you are in fact getting that combo off when you happen to have the cards (no tutoring effects either makes pulling it off especially difficult game after game).
Another thing I see right off the bat is how many "tap for mana" elves you have. I don't see Umbral Mantle being valuable here except for your 'infinite combo staff maneuver'. Me personally, I favor things like Vitalize, because it'll hit everything you've got rather than just one creature, and I would also add in some form of Card Draw -- because all the mana in the world won't help you with an empty hand if your opponent has board control.
Again, if the infinite Staff combo is REALLY something you're sold on, then yeah maybe keep the Umbral Mantle, but it's such an old combo now that I find it far too easy for opponents to disrupt in one way or another. I also don't see any X-cost stuff in here (except for the Gelatinous Genesis copies, which I'd drop for something better honestly) -- X-cost stuff is really what makes the Infinite Staff combo shine in my opinion. If you're going that route you'd want Helix Pinnacle (for a next-turn win with Infinite Mana), Tribal Unity (should you want to do a big Elf Attack with all that mana, Stream of Life (if you're doing a teams game and want to heal your teammate) -- stuff like that, to really put down a power play when you finally hit infinite mana. In any case, if you end up wanting to stick with the Staff, put some more X-cost stuff in so that "infinite mana" is more than just a novelty and can essentially end the game for you.
I appreciate the vote of confidence in my elf builds, so I'll assume you've already seen my Legacy Elf build -- but here's a link again in case you want to review some more options. It's basically a deck that COULD have gone infinite mana, but didn't because it genuinely doesn't need it to win. The Card Draw just gets nuts, and I've regularly had turns where I'm playing out 4 or 5 Elves.
See my Elf Build: Tae'rin Terror (Elf Zerg) for more thoughts/suggestions along this line.
You've clearly got some seriously solid cards going on here now though, so any critique anyone can offer isn't really going to be along the lines of "This is just outright bad" and more of "This is slightly more efficient and reliable". I wish you luck, and +1 on your build!
1 month ago
That’s true, adding another color would complicate things. The Umbral Mantle combo should suffice, even if it isn’t as self contained as the other. I think for having fun games with friends the deck looks in good shape.
1 month ago
1 month ago
Balaam__ I changed it up, let me know what you think! My main goal of this deck is lots of mana ramp with the Heritage Druid and Nettle Sentinel or the Elvish Archdruid and Umbral Mantle combo. But another goal is to get lots of cards and fast with the mana ramp, so I’m playing tanks with all the mana, but not just tanks.
2 months ago
Yeah, Staff of Domination is bonkers in Elves, and it's not all that pricey. Umbral Mantle can also offer infinite combo potential like Staff. Sword of the Paruns also works, You might try out Helix Pinnacle as an mana payoff, it's got Shroud and that much mana is nothing in Elves. Marwyn, the Nurturer is a good Elf to consider, she can get huge and generate pretty big mana. Elves are lots of fun, I play them in Legacy, where I'm still experimenting. Ezuri, Renegade Leader is a good mana outlet to have in Elves, while Joraga Warcaller is a somewhat worse one that can still win a game (no trample sucks).
2 months ago
A combo I've used in my Selvala, Heart of the Wilds deck before uses her to set up the combo with an infinite way of producing mana via having a creature with at least 5 power in play and the likes of Sword of the Paruns or Umbral Mantle to repeately tap and untap her. From there you combine both Beast Within+Somberwald Stag to turn all your opponents' boards into 3/3 Beasts then have Somberwald Stag fight them all then return both cards with Eternal Witness+Somberwald Stag until your opponents have nothing left.
3 months ago
Profet93, again, thanks for the suggestions, they're super helpful!
I definitely agree I should cut Helix Pinnacle, but it's a massive pet card of mine. It's only won me 1 game ever, but I can't bring myself to cut it. That being said, I might playtest Glimpse of Nature instead of it, because it will 100% function better. I also might try Umbral Mantle too, because that might be even more consistent than Glimpse of Nature, if a bit less versatile.
Staff of Domination does go infinite with priest, marwyn, etc. which is why I keep it in. It does require a fair bit of mana (3 to cast, 3 to activate), but I've found it wins me the game on a successful resolve, with either Ezuri's second ability or drawing into craterhoof.
The single fetch in this deck is exclusively to flex on one of my friends who plays simic. We opened MH2 packs together and I pulled the Misty Rainforest, so I have it in there basically just to show off. I also like to tell myself it thins the deck out so I draw into more useful cards, but I should probably playtest something else, maybe a Castle Garenbrig or something. Strip Mine isn't super helpful in my meta as my playgroup doesn't run a huge amount of worrisome lands. I might try it anyways though.
3 months ago
Hi ShredderTTN86! Welcome to the world of EDH elves! When I first began playing what is now my Ezuri, Renegade Leader build six years ago, I made a lot of mistakes, learned from that process, and made what is now a pretty strong list. As such, it think I can offer some help!
To begin with, you said your goal is to offer and Elf synergy list. That was also my goal years ago, and I ran Freyalise, Llanowar's Fury as the commander, but what I found was that it was a weird hybrid between and elf deck and a stompy deck, and its not really possible to do both well. You can definitely make a stompy deck that uses elf dorks and such for mana ramp, but most of your other elven synergies (lords and such) would need to be jettisoned for stompy cards. With Marwyn, the Nurturer you can really do either. If you wanted to go this route you would have just enough elf dorks and token spells to build counters, would protect her with Heroic Intervention and Wrap in Vigor effects, and would use her to dump as many big, dumb green creatures onto the battlefield as possible.
If you want to run true elves synergy, however, you want to cut any stompy creature that doesn't enable your elves (ex. Craterhoof Behemoth makes it but Ghalta, Primal Hunger does not, lower your curve, replace as many lands with dorks as possible, and play lots of elf lords. Keep in mind, elf lords also help Marwyn tap for more mana! I notice that you have tons of artifacts here that do nothing for most of your elves excepting Marwyn. I would probably cut a lot of these and add more elf creatures for a strong synergy build. Super powerful ones like The Ozolith and the infinite mana combo enabling Umbral Mantle should remain (you should also add Sword of the Paruns, which can also enable infinite mana with Marwyn), but even other good cards like Gauntlet of Power should be cut because you can do it better with elves. I think what surprises me most here is the lack of dorks. Llanowar Elves, Elvish Mystic, and Fyndhorn Elves are the backbone of any elf build and core to most stompy ones too. You also don't want to neglect Wood Elves, Farhaven Elf, and Springbloom Druid, which can up your elf count while finding and ramping out lands for you. As far as big mana tappers go, Circle of Dreams Druid, Wirewood Channeler, and Elvish Guidance are better than Gauntlet of Power and Karametra's Acolyte (which isn't an elf). Running synergy means you also want to run a lot of lords, such as Elvish Champion, Elvish Clancaller, Imperious Perfect, Dwynen, Gilt-Leaf Daen, Canopy Tactician, Joraga Warcaller, and Cultivator of Blades will buff both Marwyn and all of your elves, while also putting counters on Marwyn (for a double buff in effect) and moving you towards running your opponents over.
If you are interested, the link to my Ezuri Elf deck is here- Elfpocalypse Now! (Under Construction). The primer isn't finished yet, but even the sections that are there on the commander and on breaking down the tribe might help with the synergy piece. If you decide after all you'd rather just do stompy, there are other great experts on tappedout like Kamerot that can help with that! I hope this helps a bit, and please let me know if you want any additional help or have any further questions!