Umbral Mantle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Umbral Mantle

Artifact — Equipment

Equipped creature has ", : This creature gets +2/+2 until end of turn." ( is the untap symbol.)

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

ZorrosRage on E3: Ezuri's Elvish Entourage

4 weeks ago

Are you going to include infinite combos? Staff of Domination or Umbral Mantle. Wolverine Riders has been very strong for late game and underrated. Beast Whisperer, Realmwalker are tribe staples. Birchlore Rangers does not have summoning sickness for effect so very underrated. Heritage Druid very good card that also goes around summoning sickness

Deck_Building_Dude on You’ll Float Too (Balloon Man)

1 month ago

I noticed Ashnod's Altar in the maybeboard, but I'd really work to get that to the mainboard.

My thought is this: your commander makes a temporary token. You want to make the most out of that.

Some cheap cards with fun interaction also include Hematite Talisman, Jandor's Saddle Bags, Nacre Talisman...

I'd HEAVILY look into Patriar's Seal, as it can untap your commander for . Umbral Mantle is also really nice for this if you wanna splurge.

But the goal, in my opinion, should be untapping your commander. I love the ETB theme, but notice a stark lack of untap cards, which can allow you another activation of your commander, or even Kiki Jiki.

And I'd also look into replacing Myriad Landscape with something else. It's not bad but I'm pretty sure you can find a stronger land to take its place for cheap.

None of these cards up your deck to bracket 2 or 3, either. They keep it low while increasing the deck's potency just slightly.

Otherwise, well built! Excellent work!

ClockworkSwordfish on Alaskan bull wurm

1 month ago

Not sure if you're a Wurm Purist, but you may find you have some more success in the early game by having "wurms" that can be played cheaply and provide useful utility, such as Chomping Changeling, Realmwalker and Mutable Explorer. Cards like Maskwood Nexus and Stalactite Dagger can be especially funny since, once he's a wurm, Baru will in fact give himself +2/+2 and trample.

The other thing I'd consider are maybe ways to make use of Baru's handy ability multiple times per turn? Things like Rings of Brighthearth, Illusionist's Bracers, Magewright's Stone and Umbral Mantle could all fit the bill.

Doombeard1984 on Mean Golgari elves machine

1 year ago

Hello there,

So I would definatley suggest Umbral Mantle. Can essentially make you infinite green mana with several of your mana elves.

Dionus, Elvish Archdruid is an absolutely crazy card if you can get him. Can activate Lathril twice in your turn, and also pumps your board.

Any kind of "Ability Haste" enabler is good. Thousand-Year Elixir, Tyvar, Jubilant Brawler fit the bill for this.

Big fan of Temur Sabertooth. Although not an Elf, if you have loads of mana, and a draw enabler on board, can draw your whole deck. Also lets you protect your board from boardwipes (the arch enemy of pointy ears).

You are in black, and low to the ground mana wise Bolas's Citadel is a beast in decks like this as give insurmountable value.

Three Tree City as a land mayeb?

Hope this helps,

Here is my own Lathril Deck, so may be able to find some more inspiration there. Good luck, and obviously a +1 left :)

Not just an Elfball deck (although it still does)

Crimmeric on Krenko EDH

1 year ago

If you use a card like Umbral Mantle you'd be able to untap Krenko and use it multiple times per turn and could use Skirk Prospector to fuel these.

NV_1980 on my krenko (+shinys)

1 year ago

Would recommend Umbral Mantle; excellent on Krenko, but even better when also combined with Ashnod's Altar or Mana Echoes for an infinite combo. Something similar can be said about Staff of Domination. Adding Aggravated Assault would also work very well if you can sacrifice your gobbos for coloured mana. Grenzo, Havoc Raiser is an often overlooked card in Krenko decks, and for the life of me I don't understand why because he has absolutely spectacular potential as a disruptor of opponents' carefully laid out plans AND card-advantage (through theft). Lastly, I highly recommend you mainboard Idol of Oblivion because red has few enough good card-advantage resources as it is and it's too good combined with Krenko's ability not to include it.

Doombeard1984 on Lathril has Elf Ballz

1 year ago

so I kind of find Elvish Piper a little... redundant. Thing with Elves is they can make soooo much many, simply playing a Craterhoof Behemoth is not tricky.

  1. Temur Sabertooth is so good as can bounce your stuff and replay them.
  2. Thousand-Year Elixir and Tyvar, Jubilant Brawler let you use all those precious mana abilities as though they have haste. Can massively increase the speed of your deck. I also run an Akroma's Memorial in mine for full haste amongst the other bonuses.
  3. Am a big fan of Nullmage Shepherd - Means you dont need to worry so much about Enchantment and Artifact removal.
  4. Seedborn Muse gives you an untap in everyone elses turn meaning many more activations of Lathril, Blade of the Elves other ability.
  5. Umbral Mantle and Staff of Domination can mean just win. Umbral makes many infinite mana combos, and staff lets you draw your library.

If youd like to have a look at my deck, here is the link - Golgari Elves

Good luck with the Elf deck, and feel free to hit my up with any other questions. +1

ravengamer93 on Tsabo Tavoc Havoc

2 years ago

You should consider Umbral Mantle seems a waste not to put that commanders damage to good use. Or be more versatile in multiplayer.

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