Artifact — Equipment
Equipped creature has "(3), Untap: This creature gets +2/+2 until end of turn."
|Have (2)||metalmagic ,|
|Want (2)||thepakmonster , CJhmm|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
Combos Browse all
- Chulane, Teller of Tales + Umbral Mantle + Zacama, Primal Calamity
- Faeburrow Elder + Umbral Mantle
- Axebane Guardian + Umbral Mantle
- Overgrown Battlement + Umbral Mantle
- Rofellos, Llanowar Emissary + Seeker of Skybreak + Umbral Mantle
- Priest of Titania + Seeker of Skybreak + Umbral Mantle
- Elvish Archdruid + Seeker of Skybreak + Umbral Mantle
|Commander / EDH||Legal|
Umbral Mantle occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Umbral Mantle Discussion
6 days ago
These might interest you too: Lotus Petal, Salvaging Station, Lion's Eye Diamond (infinite mana with Salvaging Station and Karn), Dross Scorpion, Cauldron of Souls, Scrapyard Recombiner (finds all kinds of dudes including Metalworker and Voltaic Construct (thanks errata!)), Meteor Golem, Scour from Existence, Null Brooch, Warping Wail (surprisingly versatile. at worst it can be used as a delayed ritual to get Karn out a turn sooner), Empowered Autogenerator, Umbral Mantle, Mirrorpool, Endbringer
2 weeks ago
I'm actually a fan of the Dramatic Reversal+Isochron Scepter package that was in the other deck; having a different line to win with cards that are good on their own is huge in cedh. I wouldn't cut it. Oh and Priest of Titania and Umbral Mantle have always been great in a deck with 6-8 elves so I'll recommend that again. Seasons Past also over performs but that's already an established cedh deck.
2 weeks ago
Additionally, I'd swap out some of the cards like the bat for Priest of Titania and Umbral Mantle they went down a bit after being reprinted in mystery boosters and are an excellent way to generate infinite green mana/give you infinite tasigur activations if you have them and 1 black
2 weeks ago
You might consider taking a look here for some ideas: Emry's Forgeworks.
I've been fooling with an Emry build for cEDH the last week and a half and it's been quite a lot of fun. Figured I'd take a look at some other lists and see if the combined brainpower could yield some results in terms of incremental improvements. I seem to be able to get very consistent combo potential, or enough interaction to stand some chance in games where I'm playing against the best decks in the format, but not both yet. Mono colored decks generally never are able to reach that point, but with some inspirational assistance it's possible to get close.
Just as some side notes, it's entirely possible to combo out with Mishra's Bauble and other similar "draw a card next upkeep" cantrip artifacts. It just requires Shimmer Myr so you can play artifacts at instant speed, at which point there are a number of game winning combos that could potentially be employed. Chakram Retriever, Pemmin's Aura, and Freed from the Real all offer the same general combo lines as Mirran Spy and I've gone this route for the time being to cut down on tutor need and increase consistency. The enchantments require more combo elements and they are rather specific so I'm not totally satisfied, but they do work well. I gave things like Riddlesmith/Vedalken Archmage a try but was not at all happy about the performance or the consistency of finding the piece and moved to basically any artifact that includes a "sac: draw card" clause and some that draw on ETB. At first I was also running Urza and some supporting staff for him but found I didn't tend to need him at all and I'm curious if that's also your opinion as your list doesn't include him either. Krark-Clan Ironworks is a seriously sweet combo enabler for Emry that smooths out the lines around things like Mishra's Bauble allowing them to both draw infinite and generate infinite mana which can later be filtered to . Thousand-Year Elixir, Umbral Mantle and Magewright's Stone haven't gotten a look yet, but with cost reducers and KCI (+ non Aura combo element aside from the Mantle) they have potential to generate infinite colorless mana that can then later be filtered and are artifact pieces that can be recurred, potentially making for some nice synergy.
Emry seems quite interesting in this format and I'm looking forward to seeing how competitive the community can get the concept to be.
3 weeks ago
Certainly! As I understand it, there are two main lines for combo in the deck:
Infinite Mana is a standard one for green -- Karametra's Acolyte/Priest of Titania/Wirewood Channeler + Wirewood Symbiote/Temur Sabertooth/Quirion Ranger (QR not so much, as you have to bounce a land). You can also use this combo with Temur Sabertooth to bounce and recast useful creatures like RecSage and Visionary for profit.
The main combo, however, is Mirror Entity + Wirewood Symbiote while Selvala is on the field -- You make all of your creatures elves with the ME ability, bounce symbiote to it's own ability, untapping Selvala so you can use her ability again, hopefully getting 2-3 mana in the process in order to recast the symbiote and repeart the cycle until you deck people out.
Sword of the Paruns and Umbral Mantle also help with tapping and untapping as needed, which is easy with a big mana dork out and infinite mana. Uba Mask interacts with the draw effect on Selvala so your opponents don't get their cards to their hand and potentially lose them when the turn changes. The rest of the deck aids in twiddling or searching for combo pieces.
1 month ago
1 month ago
Just wanted to add a note on Viridian Joiner and Umbral Mantle, you still need a Lord or Ezuri to pump him up for infinite mana (making him a 4/5+ instead of a 3/4). Viridian Joiner + Umbral Mantle nets you 0 mana.
Love the deck, though! It's hard to find Elves not killed off outright so glad your deck acts as a counter to typical Elf boards.