Karoo

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Karoo

Land

Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

Tap: Add (1)(White) to your mana pool.

Karoo Discussion

TypicalTimmy on Ajani Vengeant, and his signature ...

3 months ago

Commenting here rather than on your page.

I don't mean to sound so overbearingly critical, but your deck is overall lacking in substantial board presence. Oathbreaker is a format in which you want to protect your Planeswalker at all viable costs. You have four creatures. That does not make for a very strong base. I'm going to rip into this deck, but I am also going to offer you suggestions on how to greatly improve upon it :) I hope that you don't take offense to anything I am saying, but I felt like I can do you some good here.

Next, I notice that a lot of your lands are either bounce lands or lands in which you can sacrifice them to get an additional mana for that turn. I am concerned with this style of play, because the bounce lands sort of equal out to the same amount of mana for the turn, and in some cases don't even move you ahead. Sacrifice the lands for extra mana sets you back. Allow me to explain:

  • T3: You have two lands out. You tap both to add to your pool, then play Boros Garrison . The rest of the turn doesn't matter, we are merely focusing on land presence and mana potential.
  • T4: You replay the land you just bounced last turn. Now you have a total of three lands that can produce a total of 4 mana.

The issue here is that you set yourself back on tempo on T3 to become caught up on T4. Rather than producing 3 mana on T3, you only produced 2; And for your efforts on T3, you are no better off on T4 than if you had just played a basic land.

Dormant Volcano and Karoo are even worse, because you have 16 of your 26 lands that contain specific subtypes, each one only being represented on 10 Plains and 8 Mountains. So if you have a Dormant Volcano in your hand but you don't have any lands with Mountain as their subtype, you literally can not play it. Even worse, it has to be an untapped land you return AND it still enters the battlefield tapped. So not only do you lose a land, you don't even get the mana from it and it's highly more restrictive than Boros Garrison .

Additionally, Temple of the False God literally does you no good if you get it out before you have five total lands. Shrine of the Forsaken Gods is better absolutely all around because at least it produces you something.

Now we need to discuss your "pay-to-play" lands; Crystal Vein , Dwarven Ruins & Ruins of Trokair . The issue here is that you may have immediate access to ramp, but you trade that for immediate downfall as you slip farther and farther behind because you no longer have lands on the battlefield. These cards should never go in any deck that doesn't have some means to return them, such as Crucible of Worlds / Ramunap Excavator or Wrenn and Six .

So overall I called out Boros Garrison , Dormant Volcano , Karoo , Temple of the False God , Crystal Vein , Dwarven Ruins & Ruins of Trokair . So let's find some replacements!

This sets you down to 22 lands, which in all of my playing of Oathrbeaker is ideal. This also increases your stones up from 4 into ~6. We will be working on this in a moment.

I get it, you want to blow up lands so your opponent can't play the game. But do you need 10 cards that do that? 11 with Ajani?

Cut out the following, for their listed reasons:

As mentioned before, you want more artifacts that produce mana. You currently have the following:

Remove both.

We added in Heart of Ramos and Tooth of Ramos . We also added in Boros Cluestone and Boros Signet . We now need to look for stones that cost less than . Here is what you add:

Now we still have four card slots open from before. We are sitting now at a total of six stones. We want eight. We will use two slots to add the following:

We now have 22 lands and 8 stones. 30 mana producing cards in a 58 card deck. This means you will SERIOUSLY ramp in Boros.

We still have two slots open. Use these to fit in draw spells. Keep in mind that with Mind Stone and Boros Cluestone , you already do have two cards that can draw if you need it.

  • Faithless Looting : Because it can be played twice, due to Flashback
  • Dawn of Hope : Another 2 CMC permanent that can be used in conjunction with Ajani Vengeant 's -2 for card draw on non-specific colors of mana. Then you can also use it to create tokens with self-fulfilling conditions since they have lifelink. This means you don't have to rely on Ajani going down, and you can still progress the boardstate.

As for a win condition outside of Form of the Dragon , there is also Martial Coup . Since you are snuffing out all of your opponent's lands anyway, as well as their creatures, why not create a literal army of tokens that now stand unopposed?

There is also Curse of Bloodletting , which makes your Form of the Dragon deal 10 damage instead.

You may also want to consider replacing Mudhole with something more viable. Perhaps Lightning Helix ? It burns and gets you life. Acts as another win condition, makes it harder for your opponent to win in the process as your life totals grow farther and farther apart, and plays nicely with the aforementioned Dawn of Hope .

This took me like 40 minutes, so I hope it helps.

XaiLo on Karametra Creatures

7 months ago

I never understood why so many people build Karametra as an enchantress deck. Her strength is clearly Creatures and Landfall! So I'm glad you are running Courser of Kruphix , Lotus Cobra , Emeria Shepherd , Emeria Angel , Rampaging Baloths , Admonition Angel , Tireless Tracker , and Avenger of Zendikar .

But in a deck that takes so much advantage of landfall, why only 1 fetchland? If you added more fetchlands, and then Azusa, Lost but Seeking , Ramunap Excavator . . . suddenly your Lotus Cobra is getting you 6 mana per turn completely for free, Rampaging Baloths is dropping 6 beast tokens per turn completely for free. Plus the extras you'll get for playing creatures and triggering Karametra.

Obviously fetchlands plus Karametra/Creatures triggers will run you out of basics to fetch. But when that happens you should be so far ahead that you can find a wincon.
If you put in Quirion Ranger , Scryb Ranger , Jungle Basin , and Karoo , and you don't even need lands in your deck to keep getting the land drop triggers.

If you wanted even more land drops you could of course run Wayward Swordtooth , Oracle of Mul Daya , Llanowar Scout , Sakura-Tribe Scout , Walking Atlas , probably others I can't think of off the top of my head.

More ways to take advantage of so much landfall: Retreat to Kazandu , Grazing Gladehart , Oran-Rief Hydra , Retreat to Emeria , Stone-Seeder Hierophant (toss in a Wild Growth , Utopia Sprawl , or Overgrowth and watch what Stoneseeder can do in this deck!)

Fetchlands Available to G/W: Terramorphic Expanse Evolving Wilds Myriad Landscape Flooded Strand Bloodstained Mire Wooded Foothills Blighted Woodland Bant Panorama Esper Panorama Grixis Panorama Jund Panorama Naya Panorama Marsh Flats Verdant Catacombs Arid Mesa Misty Rainforest Terminal Moraine Thawing Glaciers

triproberts12 on Temple of the False God ...

8 months ago

I've seen this card in a lot of EDH decks under the "Help" section. It makes me angry that Wizards keeps putting this trap into precons, so I'm going to lay out why Temple of the False God is bad. Ask yourself these questions:

Do I want a 4-mana rock in this deck?

Am I already running Thran Dynamo ?

Would I run a second Dynamo?

Does my deck have exactly zero Karoo lands?

Am I playing less than 3 colors?

Am I not playing green, with the exception of Azusa, Lost but Seeking ?

Does a major part of my game plan involve getting out a 6-drop ahead of curve?

Do I have ways to draw out of an opening hand with 2 lands and a Temple?

Am I okay being stuck on 4 lands for a turn?

Is my deck redundant enough that I can afford to regularly waste a mulligan?

Is what I am doing in the first two turns of the game important enough that I wouldn't be happier to see 2-3 lands and a Fractured Powerstone over Temple in my opening hand?

If you answered "no" to any of these questions, DUMP THAT FLAMING GARBAGE RIGHT NOW.

franknot.19 on Lin Sivvi, leader of the angel rebellion

8 months ago

Here some suggestion:

Removal:

Crib Swap (work well with the second ability of Lin Sivvi, Defiant Hero ) and replace Celestial Flare

Condemn and replace Dispense Justice

Swords to Plowshares and replace Glimpse the Sun God

Rebels:

Ramosian Revivalist and replace High Sentinels of Arashin i think it will be better in youre Marath deck.

Mirror Entity and replace Hundred-Handed One

Changeling Hero and replace Pious Warrior

Theyre other humans you could replace for theses rebels. Keep them in youre maybebord for now Lawbringer Ballista Squad Lightbringer

Mana Ramp: (try other cards first, just put them in you're maybebord) Knight of the White Orchid Burnished Hart Gift of Estates

Humans: Crovax, Ascendant Hero and replace Salvage Scout

Angels: Reya Dawnbringer and replace Kytheon's Irregulars

Lands: ( replace 5 plains for those cards)

Mistveil Plains

Karoo

Emeria, The Sky Ruin (that cards worth it money in a mono white)

Evolving Wilds

Terramorphic Expanse

landofMordor on Pseudo EDH staples

1 year ago

Kiora's Follower is super good, since it says "permanent". Synergizes well with Karoo lands.

I put Elgaud Shieldmate in a non-negligible amount of decks, since my meta is heavier on spot removal than board wipes. I also love Canopy Cover and Alpha Authority for these reasons.

Varolz, the Scar-Striped is a great card if you want to be the first to recover from a board wipe.

Colorless cards I love are anything that grants hexproof/regenerate (Ring of Xathrid, etc), Hedron Archive and other dual-purpose ramp, etc.

But I actually, apart from the colorless ramp, tend to not run "staples", so that each of my decks feels fresh and unique...

Also, check out Plaxcaster Frogling and Simic Charm for hexproof at instant speed. The Simic colors are really good at that.

Zulnut on Pillowy fortress.

1 year ago

Karmic Justice is cool, but for a $9 card, I would say it's not worth it considering how many creatures you have. Karoo and Damping Sphere conflict, but this is the only conflict I could find like this, otherwise, dampening sphere is a pretty cool budget pick, even if it's a dollar. Day of Judgment is expensive for a Wrath of God type card, i'd recommend End Hostilities or something like that, although you would lose Swiftfoot Boots if you had it out attached, there are other cards that do this. Solemn Simulacrum is nice, but not essential. It's a good card, but if you want to go even further budget you can drop it. I agree that Sol Ring is essential, and any other ramp cards you can get your hands on would be nice if you have them, but most are expensive, so don't bother if you can't. First turn soul ring is just infamous though, and it's funny even if it's not effective that turn, although it often is. Teysa, Envoy of Ghosts is a cheaper version of your commander, with the added benefit of being black as well, albeit with a higher mana cost. Grand Arbiter Augustin IV is about the same price as your commander, and would be better if you'd rather play taxes, but it's probably worse for diplomacy if that's how you want to play. Try checking scryfall aswell, it's a magic website that will let you search for cards you might like or want in your deck.

hydrothermia on Samurai

1 year ago

Welcome to Tapped Out!

It isn't quite Modern, due to Breath of Life(7th Edition), Karoo(Visions/Commander 2014) and Longbow Archer(7th Edition). You probably want to adjust the format to Casual or change those three cards out for something that at least from 8th Edition forward on to make it modern legal and you're short one card, you have 59. Emeria, The Sky Ruin and Grand Abolisher would be a nice addition and maybe some Silences.

Samurai of the Pale Curtain is my personal favorite samurai of the Kamigawa block.

sorennoctus on Angel edh

1 year ago

I would recommend adding in a Nykthos, Shrine to Nyx and maybe a Karoo. All of your creatures have 2 or more white mana symbols, so your devotion to white is always going to be high enough to make use of Nykthos. and Karoo is a nice double mana option in white.

Gilded Lotus might also be a decent mana rock, if a little expensive. however, it can easily pay for the colored cost of all your angels. for a bit more flavor, Akroma's Vengeance is another nice wrath effect!

overall, a nice looking deck! I love angels as a tribe, and love seeing what people do with it!

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Karoo occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.34%