Dust Elemental

Dust Elemental

Creature — Elemental

Flash (You may play this spell any time you could play an instant.)

Flying, fear

When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rules Q&A

Latest Decks as Commander

Dust Elemental Discussion

DevoMelvminster on Bounce and Ye Shall Be Healed

2 months ago

RA_HORAKHTE I actually love Dust Elemental but ended up cutting it because I don’t often want to bounce more than one creature. Most of the time I end up bouncing the creature with a bounce ability ( Whitemane Lion or something similar) to reuse it, or Oketra to save her from removal.

Most other things are expendable, or recurrable. If worse comes to worse, I still have Stormfront Riders if i need to bounce more than one creature to my hand. It has the added benefit of going infinite with Cloudstone Curio Phyrexian Altar and a couple 1 cmc creatures, since you can sac the token created when you bounce your 1 drop and just keep playing spells. Infinite life for Aetherflux Reservoir , infinite etb triggers for Altar of the Brood , or if you’re lucky enough to still have oketra around, infinite zombies.

RA_HORAKHTE on Bounce and Ye Shall Be Healed

2 months ago


Yes, I can understand you. I remember that I played in Oketra Giver of Runes but is true that she wasn't so relevant at all.

About the flash, my problem is that I didn't have those stapples then hahaha, but well you already have some flash creatures and instants to make surprise plays.

I remember I also played Dust Elemental as some kind of flash mass bouncing / rescue aircraft haha. He could also bounce himself in the ETB process. It was a pet card for me. What do think about it?

stern22 on The Orb has the Power

3 months ago

So I made some updates switching from Azorius to Orzhov. I find we do a bit better with Hunted Horror on turn 3 and still leaving some mana up for a Path to Exile or something like it.

As well we can find a bit more actiion with Mazemind Tome so the card draw from blue (which was the original thought) feels not as good compared. We are now also more specific Mana hungry because of our horrors 2 black and 2 white in Dust Elemental .

The deck got a bit more expensive with this. I leave the blue cards in the Maybeboard so anybody can make the more budget choice for himself - dont get me wrong the deck can win a few games in Azorius and it is fun to play but the Hunted Horror brings a lot more power to the table.

channelfireball12345 on Card creation challenge

5 months ago

Murk Lurker

Creature - Elemental


Whenever ~ deals combat damage to an opponent, you may have target creature that player controls get -1/-1 until the beginning of your next turn.


As of right now, Dust Elemental is the only non-black card ever printed to have fear. Create a non-black, non-white creature with fear (it cannot be colorless either).

Epicurus on Ramos Cascade Ramp

6 months ago

abby315 Tome of the Guildpact is actually a lot more useful in here than you might think. Besides the one combo of Dust Elemental and Apex Devastator (with which I can literally cast the entire deck in one turn), the deck sometimes manages to stagnate if I don't get some card draw, and the Tome is one of the best cards for that in here. Likewise, Cryptolith Rite is amazing ramp if I get it early, though it is lackluster later in the game.

You're right about Shard Convergence being too slow to do what I want it for, and Lotus Bloom has its problems, so I dropped those two and the Deathsprout to fit in my protection package. Thanks again!

Epicurus on Make a Sand Token and Maybe I'll Actually Cast You

9 months ago

I agree with 1empyrean about the keyword soup stuff. It may seem intuitive, since there's a lot of keywords amongst the mutate creatures, but it's a secondary theme that's taking up space for cards that better help the deck.

I disagree, though, that your commander should necessarily always be the target of the mutate pile. It's a good strategy to do so, but not the only course of action that could be beneficial in the course of any given game. As such, I believe it's a good thing to include other strong candidates for mutation.

To that end, I also agree that Mysterious Egg is not a great base for a pile. Some of my favorites, though, are Adanto Vanguard, Gladecover Scout, Troll Ascetic, and Gruul Spellbreaker (also, Slippery Bogle, but you're not playing blue).

Now, in case you start your pile on one of these guys, but then later wish you had started with your commander, you could include some cards that bounce the pile to your hand. Obviously, and unfortunately, blue is the best color for doing this. However, black has ninjas! Ink-Eyes, Servant of Oni, Throat Slitter, Azra Smokeshaper and Skullsnatcher are all good options for that. Also, Dust Elemental is a lot better for a mutate deck than it might seem.

That's all I got, but this comment is too long as it is. Cheers!

Futuremonk on White Zombie

1 year ago

Thanks! Felidar Guardian is a great card, but it doesn't technically return creatures to your hand to recast them. So I would need to flicker Whitemane Lion or something like that with it to get the same effect, and at 4 mana it's a little too pricey.

I've considered cutting Ancestral Statue and Blinking Spirit for the same reason. At 4 mana, something like Dust Elemental , which returns three creatures to your hand, or Eiganjo Free-Riders , which returns a creature each turn for free, is the sort of payoff I really want.

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