Creature — Spirit Cleric
Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
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|Commander / EDH||Legal|
Latest Decks as Commander
Bygone Bishop Discussion
1 month ago
Sun Titan would be really good with your commander (especially if you add lands like Terramorphic Expanse ). Other notable cards are Eternal Dragon (cycle + return to hand = commander's spirits + draw), Bygone Bishop (drawing cards is good and is a spirit), and Kataki, War's Wage (you only have 3 artifacts, so this spirit is extra good!). There are also tons of spirits in the Kamigawa block that are probably budget friendly that may warrant a look. They have Soulshift, which allows you to return a spirit with a lower CMC to your hand from the graveyard when they die. There are also several removal and protection options in that block, if you decide to look into adding spirit synergy.
1 month ago
1 month ago
Mono white is fine as is. There's plenty of ramp in mono white, it's probably the second best color at fetching lands out of your library with cards like Knight of the White Orchid , Boreas Charger , Keeper of the Accord and such. Oh and Smothering Tithe of course.
Card advantage comes in less obvious ways, but there's plenty to be found. From flickering Thraben Inspector to fetching lands out of your deck with Land Tax , Gift of Estates or Tithe , to using small creatures with Mentor of the Meek , Bygone Bishop , Ranger of Eos and Recruiter of the Guard , to recurring creatures and/or small permanents with Sun Titan , Resurrection , Bruna, the Fading Light Flip, to equipment with Sram, Senior Edificer and Puresteel Paladin . And don't forget that Wrath of God is also card advantage if you use it well. There's also more obscure stuff, like using lifegain + Dawn of Hope , or Martyr's Cry on your own board of tokens, or Armistice , Pursuit of Knowledge , Inheritance for slightly overpriced sources of repeatable carddraw.
There will always be a slight imbalance in the colors, there will always be one that needs to work a little harder than the others for the same results. There's plenty of colorless cards to support any deck and make it playable nowadays, and I personally wouldn't like it much if white would be homogenised with the other colors to stop the masses from complaining. We have been doing so for years, it's pretty much a meme at this point. I know people who complain about it without ever having tried to play a mono white deck. Wizards could colorshift all the good green carddraw cards to white the upcoming year and that probably wouldn't fix it, and make the game a lot less varied and interesting in the process.
I embrace the adversity and challenges that come with mono white commander deckbuilding.
Your mileage may vary.
3 months ago
What's white known for?
Lifegain? Green and black are as able as white at gaining life, while also progressing the game/board while doing so.
Removal? Black deals with specifically single target creature better than white can. Enchantments and artifacts are removed as easily, if not more so, by green. Oblivion Ring effects? Not a permanent solution, often suboptimal. Boardwipes? Damnation , Toxic Deluge , Blasphemous Act and Cyclonic Rift are more popular than Wrath of God . But Planar Cleansing is a purely white effect right...? Hello Boompile , Oblivion Stone and Nevinyrral's Disk , which are playable in every deck.
Tokens then? But Doubling Season and Parallel Lives are green cards. White has the best non-tribal anthems, like Glorious Anthem , but most commander decks that actually win by those effects, usually are tribal, and have plenty of lords that synergize better with the deck.
So what does a deck need to actually be functional? Most will say you'll need a decent amount of carddraw and ramp. White ramp is actually catching up lately, but almost all white ramp is dependent on artifacts or your opponents ( Knight of the Reliquary effects). Smothering Tithe helps though. White carddraw is either the Monarch, which every other color has cards for, or it's Mentor of the Meek and Bygone Bishop , which impose fairly heavy restrictions on your deck, to play low-impact creature cards in your 99. There is no white Rhystic Study , Outpost Siege , Guardian Project or Phyrexian Arena .
And finally, what else is white lacking? A (big mana) spell that can win the game on the spot. Like Torment of Hailfire , Craterhoof Behemoth , Insurrection or Thassa's Oracle . White splashy spells will create an imposing boardstate, but you'll need to actually untap to attack and win the game, giving your opponents a full turn to respond. The closest white has is Approach of the Second Sun which you can see coming 7 cards in advance.
So there's no real unique reason to play White in your deck. White only shines in being annoying, with Rule of Law , Drannith Magistrate , Ghostly Prison , Thalia, Guardian of Thraben , Blind Obedience and Armageddon , which not everyone (understatement) likes playing against. So if you'd ask me, the lack of carddraw, unique strategies & finishers, and the play-stax-or-lose image, are the main problems white is dealing with right now.
4 months ago
Before worrying about sideboarding, I'd focus on getting the main down to 60 cards. The closer you are to the minimum deck size, the more likely it is you'll draw the best cards in your deck. In this case, it looks like you want to build a party deck with Haktos the Unscarred as one of the bombs. The first thing I'd do is identify which cards are actively working towards that end or are particularly efficient. If something doesn't fit those descriptions, cut it. If it does, try to acquire multiple copies of it. For example, Gore Swine isn't doing anything here that a party member couldn't do better, so I'd remove it. Compare that to Expedition Champion who has more stats for the same cost and actively synergizes with the warrior theme, so having 4 of him wouldn't be bad. You can apply that logic to the entire deck. Practiced Tacticsis better than Sandblast. Suspension Field is more cost effective than Skybind. And so on.
After thinning the deck to its strongest options, then I'd focus on upgrades. Seek out other decks with similar goals and see what they're running. You can then endeavor to purchase the best cards you see in such examples, budget permitting. I don't know much about Boros party, but a quick search revealed Archpriest of Iona, Grotag Bug-Catcher, Stonework Packbeast, Squad Commander, Journey to Oblivion, Kargan Intimidator, Luminarch Aspirant, Relic Axe, Goma Fada Vanguard, Robber of the Rich, Tazri, Beacon of Unity, Fissure Wizard, and Seasoned Hallowblade, and that's only looking at standard. Modern brings even more options, particularly for Boros warriors. Arashin Foremost, Boros Reckoner, Mardu Woe-Reaper, Alesha, Who Smiles at Death, Obsidian Battle-Axe, Grim Lavamancer, Jeering Instigator, Fire-Belly Changeling, Grand Abolisher, Mirror Entity, Bygone Bishop, and Selfless Spirit all come to mind.
5 months ago
I believe that Mono-White specifically is not as lacking in card draw as many people believe. It may be true that the card draw is not as of high of quality, but it definitely exists. I'm going to make a small list of cards/combos in Mono-White that draw more cards than you paid to play it (i.e., I cast two cards and discard a card to make the combo, but I draw 4 out of it) that I think are better than Court of Grace (all of these have already existed). (Also, of course, artifacts are fair game. Artifacts do indeed get used in Mono-White, and should be treated as such.)
My personal favorite:
One card combo (my second favorite):
Ones that give only lands:
Ones that are wheel based:
(Unfortunately draws opponents cards too, but you will be drawing more)
Ones that are weenie based:
Also, I don't think that Phyrexian Arena is very good. Your point that it was used in a "fast" format (standard) is invalid because games of cEDH are faster than standard, not the other way around, with games ending possibly by turn 3.
5 months ago
Added ramp spell Talisman of Hierarchy.
I'll see what of the other suggested cards I can scrounge up (a lot of them are pretty pricey).
Willing to take any further suggestions!
6 months ago
I am glad to be seeing more cleric tribal decks starting to show up, it seems the solid increase in cleric legendary prints has really helped. In my own experiments with tribal clerics, Ayli, Eternal Pilgrim being my original cleric commander, have found that clerics excel in defense, resurrection and life gain but not offense compared to tribes like soldier and goblin tribal. That in mind I do have some recommendations to help maximize their potential.
Beat Sticks and offense: You have Doubtless One and Vile Deacon but don't forget to add Custodi Soulbinders and Mikaeus, the Lunarch to round out the heavy hitters. But there is more to offensive then just beat sticks, so I would consider Frontline Medic for no fear attacks and non cleric offensive aids like Reconnaissance, Dolmen Gate and Cover of Darkness to keep the clergy moving and Tymna earning her keep. From my experience in using Tymna you need evasion to keep drawing cards as trample is scarce in tribe. If you are feeling savage you can try Archangel of Thune and with the life gain available to the tribe it can get hilarious fast.
Card Draw: Most tribal decks I see have the same weakness and its card draw, even with Tymna the Weaver you can still get ground down to a halt, avoid that with some in tribe options to fuel the attack like Bygone Bishop, Custodi Lich, Twilight Prophet, Mangara, the Diplomat, Alms Collector, Yawgmoth, Thran Physician. Yawgmoth is a must have in my opinion as he removes the sting out of board wipes and allows removal if you really need it and can even discard one of your cards for reanimation abuse as well.
Defensive Options: Clerics probably have the best defenses out of all the tribes and at very low costs, some options I you should consider are Devoted Caretaker, Giver of Runes, Selfless Spirit and Songstitcher if fliers are a problem for you.
Tricks and Value Combos: An amusing combo I have played with before and found pretty funny was Hedron-Field Purists or Daunting Defender along with Pestilence. It can take a bit to assemble but is pretty funny when you do. Another value combo is Vito, Thorn of the Dusk Rose and Ancestor's Prophet.
Resurrection: To many options to list but I would recommend looking through the large amounts available and pack as many as you can in to increase endurance and grind opponents down. I can say from experience this can really clinch a victory.