Odric, Lunarch Marshal
Legendary Creature — Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Odric, Lunarch Marshal Discussion
2 weeks ago
One of my suggestions from the Winota deck I recently built, is that not all of your non-humans have to be generated tokens. I would highly recommend something like adding a little more ramp to the deck (you're slightly under my personal, comfortable threshold, but that's all opinion when it comes down to it. I also have access to Ancient Tomb and Mana Crypt and such, so I'm really worried about getting to Winota as fast as possible. Like I said, personal preference). Anyway, I bring that up because there's a good opportunity in what you can add to your ramp package. Definitely keep your Sol Ring and Signets and what not, but I would highly recommend adding Ornithopter of Paradise, Gold Myr and Iron Myr. When you don't have super explosive hands, these dorks are good for tempo! Early game ramp, Winota procs later game. Other great adds are normal ol' Ornithopter and Rograkh, Son of Rohgahh. They seem like weird choices but they're literally free Winota procs. Super explosive in your opening hand. Goldnight Commander and Cathars' Crusade are great with Rograkh. If you add Rograkh, I would heavily consider Odric, Lunarch Marshal. Rograkh possesses 3 super valuable keywords, and it's pretty oppressive if you can spread it across your whole battlefield, again... FOR FREE. Also gotta mention Odric, Master Tactician as well for another great human target. Also, if you're running Goldnight Commander the best way to create absolutely silly amounts of damage is to add as many humans that create tokens. You have most of the ones I run already, minus Knight-Captain of Eos and Evangel of Heliod. Flipping Goldnight Commander into one of those cards or Captain of the Watch, into Angrath's Marauders gets overwhelming very quickly. And speaking of damage doublers, this deck needs Blade Historian and Combat Celebrant. Thank you for coming to my Ted Talk lol
1 month ago
Odric, Lunarch Marshal would be good. Even if just the boss was out you'd get flying and trample.
2 months ago
When I first got into edh I didn’t want to discard or sacrifice my permanents, but after changing my Chromium, the Mutable into a Varina, Lich Queen deck I have grown to love messing with my graveyard and am okay with exiling cards permanently as well.
Some of my favorite interactions have come thru using Altar of Dementia with Faith's Reward sacrificing my board to mill out an opponent then bringing it all back for some etb triggers with Binding Mummy or Noxious Ghoul.
You can lose everything to a Tormod's Crypt or Leyline of the Void but overall having graveyard recursion makes me less worried about protecting my pieces, so I can sometimes make seemingly unfavorable plays that actually benefit me in the long run.
2 months ago
I like this. I just build a rough version of Drizzt Do'Urden, and it seems to have a somewhat similar strategy: I mainly focus on equipment, but also added some +1/+1 counter shenanigans. A card I really like in there is Ardenn, Intrepid Archaeologist. It's just so easy to put everything on Kalemne with him. Two great wipes in Voltron are Single Combat and Divine Reckoning. Another cool voltron card I play in my Moraug, Fury of Akoum is Boots of Speed. It's an easy and cheap way to have your voltron online again. One final thing: Maybe try Odric, Lunarch Marshal. Even if Kalemne somehow becomes unable to attack, Odric can use her presence to give your remaining board Double Strike and Vigilance out of nowhere.
2 months ago
TheBubbaEA It really depends on your playgroup's meta when considering certain strategies. If your group has a lot of board wipes 3.45 will be too slow and hard to rebuild a board state if you are hard casting all your creatures. For me personally I like explosive turns so I find ways to generate a lot of tokens or cheat out a bunch of creatures near the end game (in my playgroup turn 10+). For example using effects like Omniscience , Rise of the Dark Realms .
If you do choose to go more aggro angels may not be the best option due to their avg high cmc. But if you do stick with angels a couple other cards worth considering would be:
- Herald of War
- Herald's Horn
- Oketra's Monument
- Warden of Evos Isle
- The Book of Exalted Deeds
- Thraben Watcher
- Righteous Valkyrie
- Valkyrie Harbinger (There are other cards with similar effect)
- Bishop of Wings
- Speaker of the Heavens
- Geist of Saint Traft
Some other cards I like, although may not be quite right for this deck:
- Basri Ket (For that -2) similar to Launch the Fleet
- Basri's Lieutenant
- Luminous Broodmoth
- Brought Back
- Storm Herd (Very high cmc but high reward when paired with Odric, Lunarch Marshal + Akroma, Vision of Ixidor )
- Well of Lost Dreams
Some white staples(some are quite expensive):
- Smothering Tithe
- Mangara, the Diplomat
- Esper Sentinel
- Land Tax
- Felidar Retreat
- Keeper of the Accord
- Archaeomancer's Map
- Verge Rangers
Sorry only white cards come to mind as I myself was building a mono white angels deck.
4 months ago
Glad I could help a bit :). The MVP in my similar deck usually is Zetalpa. Once she is in the graveyard it's pretty much always good to cast your Commander (it will make you pretty much 100% of the time archenemy on the table, though). I'd swap Izoni, Thousand-Eyed for Odric, Lunarch Marshal in your sideboard, though. He's usally a beast in the deck.
5 months ago
Blood Mist does work with Odric, Lunarch Marshal if you stack the triggers properly while Duelist's Heritage does not unless you have a second combat step. However, both will trigger in the extra combat steps ( Blood Mist triggers once you start your first and then second combat step, while Duelist's Heritage triggers when you declare your first attackers in your first combat step and again when you declare your creatures as attackers a second time in the second combat step). Duelist's Heritage also has the benefit of allowing you to give other people's creatures double strike (which you would probably only do if they are attacking another one of your opponents).
5 months ago
Odric, Lunarch Marshal is very cool to build around, and has lots of budget options to gather every keyword you could get your hands on in mono white. All you need is ways to make a lot of tokens, creatures and equipment with all important keywords, and Odric can share them to everyone. What's your opponent going to do when there's 10 tokens coming their way with Haste, Vigilance, Indestructible, Hexproof, Double Strike, Deathtouch, Flying, Trample and Lifelink?