Odric, Lunarch Marshal
Legendary Creature — Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Odric, Lunarch Marshal Discussion
11 hours ago
I like the vibe you are going for here. I'm gonna throw three of my favorites at you and you can decide if it's worth it. Depending on budget, Tymna the Weaver is great in any creature based deck. Ravos, Soultender acts as an anthem, party member, and recursion for your creatures. FInally, if you are willing to veer off from the party and embrace your keyword soup, Odric, Lunarch Marshal is going to do WORK in this deck. I'd cut the Orator for him.
1 month ago
gilligone I agree 100%. I was finding the same issue when playtesting last night. The deck usually runs much smoother with a turn one Birds of Paradise. I also found Odric, Lunarch Marshal and Akroma, Vision of Ixidor to be dead cards for the most part. which is disappointing because they add so much flavor to what I want the deck to do. I'm also noticing draw spells like Beast Whisperer really make the deck humm. The other creatures who have the same ability felt over costed but I may need to reconsider.
1 month ago
I have a few suggestions for you.
Second is your best finisher in red tribal decks and Isshin makes it twice as good. Shared Animosity is gross!
Mines not tribal, but feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness.
3 months ago
sassybill1540 :) Thanks for taking a look at my desk. I actually started making some changes late last night before I went to bed. I'll try to answer your questions and suggestions as best as I can!
Robe of Stars & Godsend - I haven't had to much trouble with it. A lot of it has come down to me not having protection from white in my hand when I had them. However, I tend to favor Robe of Stars just due to the phase ability to dodge wipes or other things. The Godsend I tend to agree with you on. I was thinking of cutting that card while looking through the deck last night.
Odric, Lunarch Marshal - I actually just cut that card last night from my physical deck. As for the Raksha Golden Cub part I originally kept him just to buff the tokens if I got lucky and got him out. Just equip him with something easy and let him be an anthem as it were. However, after thinking about it you may be right. I might be better off slotting another creature or another weapon in his slot.
Blackblade Reforged & Colossus Hammer - I was curious if you kept those out of your deck due to it making Kemba a bigger threat/target. The extra damage from it seems good but I could see where you are coming from. Perhaps another weapon with more utility would be better in those spots. The hammer I kept in there originally just because of the ways I had to cheat equip costs in the deck. But, it may be better to swap it too for a utility weapon.
Mask of Avacyn - Your take on this surprised me. I was looking for anything I could find that would protect Kemba. Hexproof, indestructible really anything! I hadn't considered swapping the greaves around like that. I forgot about the equip cost being 0 rather than 1 like the swiftfoot boots. I could possibly make that change as well.
Paradise Mantle - This one is surprisingly good just for two reasons for me. It's an early piece of equipment like you were suggesting and the original plan I had for it was to put it on Raksha. However, if I didn't have him I usually just put it on one of my cat tokens and turned them into a mana rock.
Mentor of the Meek & Welcoming Vampire I had considered finding a spot to put Mentor in. I kind of like Welcoming just due to it being a nice quick 'free' trigger. But, I could use Mentor to help with the draw really. I could easily find a spot to free up.
And, yes Ashnod's Altar and Martyr's Cause have helped A LOT with mine. The altar is great because then you're quite literally generating a sacrifice sol ring every turn depending on your equipment count. More cats is more mana! More mana is more swords! The Martyr's is great for the items I mentioned for the big damage that you need to stop. I've always called it the "Get down Mr. President" enchantment. I highly recommend it in any Kemba deck.
3 months ago
I like that you're utilizing the cat tokens so much. My list just durdles with them as blockers and not much else.
A lot of your deck has the standard Kemba stuff, which is fantastic. Your lands, sorceries, enchantments, and instants are all worthy and I couldn't think of anything to replace from those.
Creatures and artifacts had some thing I would suggest reconsidering due to CMC or general clumsiness (note I may be missing something, so take anything I say with a grain of salt):
Blackblade Reforged is comparable to Strata Scythe and either one can be better than the other in certain situations. I'm not convinced "giant buff with no evasion or anything else" is good enough for Kemba players, however. On that note, Colossus Hammer.
Mask of Avacyn just feels clunky with the equip costs, the shroud from Lightning Greaves is annoying to work around sometimes but it feels so good to turn two Greaves, turn three Kemba, attack. With Leonin Shikari you can always shuffle them around at instant speed.
3 months ago
Here are some ideas
Angel of the Ruins might be good. Late game Removal with plains cycle
Armillary Sphere works well 4 mana draw 2 lands and you have recursion already in the deck. Helps keep a lot more hands off this one card doing work.
Alms Collector staxy card draw
Loyal Warhound ramp
Expedition Map land tutor
Emeria, The Sky Ruin recursion late game
Enduring Renewal recursion
Warping Wail multi use preferably counterspell for sorcery
Sigil of the New Dawn recursion
Guardian of Faith protection
Field of the Dead tokens
Odric, Lunarch Marshal so you commander has double strike. Your tokens have vigilance. Some rando dorks have flying. It can easily be evasion/threatening in this deck.
Beyond that good Ole elesh norn grand celobite it a powerhouse
This is just a few ideas ramp =card draw kinda so adding more ramp may fix the card draw issue you were talking about.
4 months ago
Hey Toesoe, yeah Esper Sentinel is a great white card that can slot into any deck with white but it doesn't really match the theme here. Figured I'd try out Welcoming Vampire instead, since it specifically synergizes with my low-power creatures.
Odric, Lunarch Marshal doesn't seem like the best fit. He would giving flying and vigilance to all my Defenders, since my commander has those, but otherwise he wouldn't be doing much. I really dig Sidar Kondo of Jamuraa for the thematic fit, he's a low-power, high toughness creature himself who makes my low-power creatures unblockable to those on the ground. Also lol to him having flanking - I always forget that ability. Now if Odric gave Defender to all my creatures that didn't already have it, then I'd absolutely run him :D
5 months ago
- Iroas, God of Victory
- Port Razer
- Etali, Primal Storm
- Grenzo, Havoc Raiser
- Hanweir Garrison Meld
- Odric, Lunarch Marshal
- Hero of Bladehold
- Dolmen Gate
- Scourge of the Throne
- Combat Celebrant
- Aggravated Assault
- Blade Historian
- Gratuitous Violence
- Fiery Emancipation
- Heraldic Banner
- Infiltration Lens
- Sword of Feast and Famine
I have more but I was sticking to boros