Make a Stand
Creatures you control get +1/+0 and become indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Make a Stand Discussion
1 month ago
2 months ago
Okay, I have available the following:
Revitalize , Soul Warden , Mentor of the Meek , Oketra's Last Mercy , Bygone Bishop , Aviary Mechanic , Mardu Woe-Reaper , Make a Stand , Thraben Inspector , Bond of Discipline , Marble Diamond , War Screecher , Binding Mummy , Rally of Wings , Battlefield Promotion , Gideon's Sacrifice , In Oketra's Name , Whitemane Lion ,
3 months ago
Very Nice Aggro Edgar Markov list especially for a deck that is your first foray into commander. The Main problem I see you running into with this deck is that it is very soft to board wipes, and you will almost certainly lose the game if one resolves. I would recommend including Teferi's Protection , Flawless Maneuver , Boros Charm , Make a Stand , Unbreakable Formation , and Patriarch's Bidding . While these cards are skillful to utilize and require an understanding of your opponent's decks to know when to leave up mana to utilize them you will find you will be grateful to have them and win more often because of them.
Necropotence is an insanely strong card advantage engine especially in Edgar Markov that I would highly recommend as it allows the deck to continue to have the steam it needs going into midgame and mid-late game. In fact, when I am going for the aggressive strategy in my own deck it is the first card I tutor for if I can. Champion of Dusk , Pact of the Serpent , and Stinging Study are almost as good and serves the same purpose.
Stromkirk Condemned Is a pretty strong lord that most games you should have the land to pitch to it to boost your board, especially if you include some of the card advantage I recommended.
Reconnaissance Is also an amazing card for an aggressive strategy as it essentially gives all your creatures vigilance and you can remove any unfavorable blocks in combat.
For cards to remove to play them I will suggest cutting cards in different area's that I think have their advantages but probably benefit your decks aggro plan the least
Zealous Persecution and Vampiric Fury are not very necessary for yours deck. If you have not seen it already in time you will find that your anthem affects lords Shared Animosity , and Sanctum Seeker will be more than sufficient to win the game. Additionally, the card is quite soft to fog effects which are not too uncommon in commanders.
Anointed Procession is simply a card that is too slow for what an aggressive Edgar Markov deck wants to be doing and is much more suited to midrange aristocrat lists. Spending 4 mana for an effect that does not do anything is too slow and you would much rather want to be playing things like Sanctum Seeker , Vampire Nocturnus , and Bloodline Keeper Flip
Abrade , Dismember , and Nameless Inversion have two main problems. For one when you are playing an aggressive Edgar Markov deck you are committing to winning the early mid-game so spending the time you need to kill your opponents interacting with their board states is not doing you any favors. Secondly, as an aggro deck the only permanents that are outright going to stop you are Magus of the Tabernacle , Windborn Muse , Propaganda , Ghostly Prison , Collective Restraint , Sphere of Safety , and Humility so if your going to play removal spells in your aggro deck the spell at a minimum should target enchantments though creatures as well can be valuable.
Obelisk of Urd Is ok but is probably to expensive on mana and you would rather be punching with creatures than using them to convoke this spell out.
Bloodcrazed Paladin is really only good when there is a board wipe and that is the last thing you want to happen to your board so would not recommend playing a creature that's only strength is to give you a measly benefit in the worst-case scenario.
Bloodthrone Vampire is not very good in aggro since you want to have as many creatures around as possible for all of your tribal payoffs and since your deck is not particularly geared towards and Edgar Markov Aristocrats Strat.
Stoneforge Mystic and Steelshaper's Gift help you get Skullclamp but you probably don't want to be looking for that card too hard especially if you play Necropotence , or Champion of Dusk as I recommended as you don't have to sacrifice your board state to get card advantage when a wide board state is exactly what you are looking for. Additionally, you are not playing too many sacrifice effects anyway so when you play a lord it effectively turns off your Skullclamp .
Those would be my additions and removals for your removals but your the one who gets to play the deck so make adjustments to suit your playgroup and what you want to get out of the deck. Feel free to check out my own Edgar Markov Deck A Vampire Storm *Primer*, not the exact same strategy as your deck, but you may find some useful advice in my section on my mindset of how I play Edgar Markov aggressively. Would be happy to hear your thoughts on my suggestions as well as what you think of my own deck.
3 months ago
I appreciate the robust argument for white! It is almost enough to make me want to try mono-white again, but while Sram, Senior Edificer can indeed draw cards, he stands alone and card draw is under-supported. To be clear, I don't need to be a blue deck with an embarrassment of riches when it comes to cards, just enough to not be in top-deck mode in a four-player game, which shouldn't be too much to ask. White doesn't have that unfortunately. It is nice they are giving us more ways to protect our board, but Cosmic Intervention and Semester's End don't help our tokens much, so we're still limited in supporting that strategy to Unbreakable Formation , Make a Stand , and the $20 Flawless Maneuver .
I think Omniscience_is_life is correct in that Wizards hasn't really figured out what to do with white. At one point Maro admitted he was wrong about card draw in white and that all colors need to have card draw, which was promising. Unfortunately lately he was apparently waxing eloquently on how Swords to Plowshares and Path to Exile break the color pie. Apparently the most iconic white cards aren't white anymore, and we need to give Ravenform to blue, because blue is so underpowered. So, I think they have a way to go!
That being said, this was a cool post and tribute to the things white can indeed do, and I look forward to future installments!
Also, FormOverFunction I'm so impressed that you have a banding deck! I still don't understand how that mechanic works, but its a tribute to the format and cool players like you that something like that might work!
3 months ago
It's weird to not see Sunforger in here. Maybe add in Make a Stand , Unbreakable Formation and Akroma's Blessing for some protection. Well of Lost Dreams , Birgi, God of Storytelling Flip and Chain of Plasma on one of your creatures go infinite with your commander. If you target a Stuffy Doll or Brash Taunter with it, you can kill at least one player, even all of them with Taunter. Finally, Stormwild Capridor could become infinitely big in that combo.
5 months ago
I must have scrolled over them. Kicking Brass Herald for Formation seems fine. Maybe add in some more instants for more tools with sunforger?
Pathinfder97 on life
5 months ago
Looks like a fun deck! I may put something similar together with what I have.
Some instants would be Make a Stand to protect tokens from a board wipe
5 months ago
Hey, well done on a $50 budget. You have good card sense if you're new on such a low budget.
I will try to match my suggestions with cards to consider cutting that are close to or equal in price. Some changes to consider:
- Sol Ring --> Swords to Plowshares
- Arcane Signet --> Syphon Mind
- Arguel's Blood Fast Flip --> Succumb to Temptation
- Sephara, Sky's Blade --> Seraph of the Scales
- Righteous Valkyrie --> Deathpact Angel
- Angelic Accord --> Promise of Bunrei
- Firja, Judge of Valor --> Luminous Angel
- Soul Warden --> Imperious Oligarch
- Victimize --> Defy Death
- Make a Stand --> Doom Blade
- Emerge Unscathed --> Cast Down
- Command Tower --> 1x Plains
- Caves of Koilos --> Temple of Silence
- Path of Ancestry --> 1x Plains
- Tainted Field --> 1x Plains
- Orzhov Basilica --> 1x Plains
- Opal Palace --> 1x Plains
Swords to Plowshares is the most expensive card here and you have many other removal spells to make up for not having it. Sol Ring is a staple mana rock in Commander and it's more ramp that can help to cast high CMC Angels. With Angels repeatable low mana cost ramp is more important then a single creature removal spell.
Good luck with your deck.