Gift of Estates

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

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Legality

Format Legality
Duel Commander Legal
Vintage Legal
Casual Legal
Leviathan Legal
Block Constructed Legal
Modern Legal
Legacy Legal
Unformat Legal
Oathbreaker Legal
1v1 Commander Legal
Limited Legal
Highlander Legal
Canadian Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal

Gift of Estates occurrence in decks from the last year

Latest Decks as Commander

Gift of Estates Discussion

MagicMarc on Mana fixing in a Boros …

5 hours ago

Mind Stone , Talisman of Conviction , and Everflowing Chalice . Value is in the same order. You can try the borderposts but they will only tap for 1 of your 2 mana colors.

Gift of Estates , Land Tax , Knight of the White Orchid , and Weathered Wayfarer are other good ways to ramp your mana.

In Red, you only have rituals which may not be what you're looking for.

And, Honestly, Endless Horizons seems good until you use it and someone disenchants it or bounces it and your lands are gone!

Grind on Athreos Aristoken

2 weeks ago

hey absolutely, happy to help!
i have a couple more thoughts if you are interested...
Orzhov Basilica and Command Tower could jump right into your manabase, those are good cards.

Looks like you have lots of effects that want to have creatures to sacrifice. this makes me want repeatable recursion, such as Phyrexian Reclamation and Reassembling Skeleton . personally I would run the skeleton over famished paladin - a vanilla 3/3 with a downside is not very appealing to me.
I would consider Generous Gift over high priest of penance... removal is good, but instant speed, non-conditional removal is better.
also twilight panther looks pretty underwhelming to me. I would run pretty much anything over it - card draw Syphon Mind or Ambition's Cost , ramp Commander's Sphere , Solemn Simulacrum , Gift of Estates , boardwipe like Crux of Fate or Fumigate .
the more commander you play, the more you will realise that 1-drop creatures that can only swing or block will probably have little impact on the game in a 4-player game with starting life total of 40. but drawing cards, ramping, and having removal that is better than 1-to-1 is almost always useful. sorry if i am telling you things you already know but just trying to help out!
cheers and have fun!!!

Grind on Spooky Spirits

2 weeks ago

Cool deck!!
You might like Gift of Estates or Weathered Wayfarer .
Maybe Irrigated Farmland . Cheers!

yurixquest on Liesa's Angels of Punishment EDH

3 weeks ago

Angels are a very heavy tribe in CMC, and the mana curve of their deck is also very high. I would advise to put lighter and more effective cards for the strategy in place of heavy cards with appeal only to Flavor.

My recommendations:

Add: Soul's Attendant Soul Warden Suture Priest Kambal, Consul of Allocation Gift of Estates Authority of the Consuls Blind Obedience Doomskar

cut: Sephara, Sky's Blade Lyra Dawnbringer Baneslayer Angel Angelic Skirmisher Angelic Field Marshal True Conviction Angelic Destiny Hour of Revelation

Rhyno52 on Anti-Vampire Deck

4 weeks ago

Sooo i would cut Captain of the Watch down to two, Akroma's Memorial completely out, True Conviction down to one, Honor of the Pure down to three, Spare from Evil down to three, Gift of Estates completely out, Slayer of the Wicked down to three, Circle of Protection: Black exchange for Prismatic Strands and also down to three. You can dash in 4 plains for that and stil have 11 slots left for nice creatures or spells.

Some would be Raise the Alarm Soul Warden

DespairFaction on Halvar, Divine Voltron

1 month ago

Greetings! I am a long time Aurelia player so we share much of the same card pool. I love the work you've put into this deck and Ive got a couple questions and suggestions for you.

Theres 2 value equipment that I think you might want to consider, those are Mask of Memory and Dowsing Dagger  Flip. Mask of memory is the single best source of Boros card draw, and likely the same for mono white. Dowsing Dagger is like a second copy of sword of the animist, that is faster but trickier to get flipped over, but the 3 mana colored is so huge. I dont leave home without these now in my equipment decks.

Landwise Bonders' Enclave, Mikokoro, Center of the Sea and Geier Reach Sanitarium are also really helpful in mono white, especially when you have a feast and famine in play.

Have you considered running any hate bears? I've been playing with some in and out of my decklists. Hushbringer Archon of Emeria and Drannith Magistrate have shown to be consistently powerful against a large field of decks, and the flying is also good for carrying the value based swords. Also if you want to get really nasty you can use Winter Orb and Hokori, Dust Drinker. They are skill intensive cards, but you can make them one sided with Feast and Famine plus artifact ramp, and it shuts down opponents decks especially big mana decks and other value decks.

Finally, I saw you addressed them already but I am really big fan of Land Tax, Tithe, Gift of Estates. Turning 1 card into multiple lands is super powerful and prevents getting stuck and occassionally you even get ahead as the turns pass by and players start missing land drops. You can use geier reach sanitarium and mask of memory to loot away additional lands things you dont need. I've found that they only help me win games.

Anyway, everything else looks pretty tight. Nice job. Heres my Aurelia list...its still influx after commander legends. Aurelia Weapons of War

Reznorboy on Court of Grace, the best …

2 months ago

I believe that Mono-White specifically is not as lacking in card draw as many people believe. It may be true that the card draw is not as of high of quality, but it definitely exists. I'm going to make a small list of cards/combos in Mono-White that draw more cards than you paid to play it (i.e., I cast two cards and discard a card to make the combo, but I draw 4 out of it) that I think are better than Court of Grace (all of these have already existed). (Also, of course, artifacts are fair game. Artifacts do indeed get used in Mono-White, and should be treated as such.)

My personal favorite:

Flickerform and Sage's Reverie (and maybe Angelic Gift)

Both can be searched with cards like Plea for Guidance or Three Dreams.

One card combo (my second favorite):

Dawn of Hope

Pure Draw:

Pursuit of Knowledge Survival Cache

Ones that give only lands:

Land Tax Endless Horizons Tithe Gift of Estates Weathered Wayfarer

Ones that are wheel based:

Alms Collector and Otherworld Atlas

(Unfortunately draws opponents cards too, but you will be drawing more)

Ones that are weenie based:

Bygone Bishop Mentor of the Meek

Artifact/Enchantment based:

Kor Spiritdancer Mesa Enchantress Puresteel Paladin Sram, Senior Edificer Stone Haven Outfitter

Also, I don't think that Phyrexian Arena is very good. Your point that it was used in a "fast" format (standard) is invalid because games of cEDH are faster than standard, not the other way around, with games ending possibly by turn 3.

DemMeowsephs on I am Ironman

2 months ago

Hey there! Below are some suggestions for improving your land/mana base! Some suggestions may or may not be within your budget, so feel free to ignore the ones that you think don't personally fit you despite my thoughts! Needleverge Pathway  Flip, Temple of Triumph, Sacred Foundry, Inspiring Vantage, Battlefield Forge, Sunhome, Fortress of the Legion, Sunbaked Canyon, Arid Mesa, Rugged Prairie, Spectator Seating, Scabland, Strip Mine, Wasteland, Command Tower, Slayers' Stronghold, Inventors' Fair, and Ancient Tomb are all great things you may want to consider! As for ramp, you may like some of the following: Arcane Signet, Sol Ring, Boros Signet, Land Tax, Gift of Estates, Brass Squire, Dockside Extortionist, Treasonous Ogre, Simian Spirit Guide, Seething Song, Ruby Medallion, Pearl Medallion, Cloud Key, Mind Stone, Lotus Petal, and Geosurge! Ramp is a very important part of commander, and in your deck getting equipment out fast as well as playing Ardenn fast seems to be important- and ramp can help you do just that! While you obviously shouldn't use all of them, there are definitely a few in there you should put in FOR SURE. Now that said, I hope this helps, good luck on your deck, and have a wonderful day- happy tapping! :)

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