Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle your library.
|Have (4)||, orzhov_is_relatively_okay819 , gildan_bladeborn , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Gift of Estates Discussion
1 week ago
My first thought is “How does this deck manage to function on barely 31 Lands and a total of 5.5 Ramp spells and 3 Mana Rocks?!”
Archons are a VERY expensive tribe to run; I would be cramming as mana Land tutors and mana rocks into this deck as I could, along with at least 37 lands.
I tried running an Elf tribal deck with 30 lands and always found myself wanting more lands after the first board wipe, and Elves average 1-4 mana each—I bumped that deck up to 36 and it’s much smoother nowadays. The Archons here average 5.8 mana each.
It’s not fun to sit there wishing you had more mana to play your big, bomb-y creatures while your opponents are doing stuff the whole game. I’ve been there more times than I care to remember.
If you don’t want to add more ramp and mana fixing, the other option is to go more heavily into stax and tax effects to slow down your opponents to give yourself more time to build up to your big spells. You have a couple in the deck already, but there’s tons of options, especially since you’re playing 4c and Archons just happen to be primarily in White and also just so happen to love creating stax effects of their own, AND they DO like Enchantments!
There’s obviously more than this, but I’m on my phone and these are what came to mind.
2 months ago
Hey, here are some changes I might recommend while still staying on a budget. Fist, for a voltron deck I would probably drop the creature count a little bit as 29 is a little high. For this build I would probably eye something around 22-25. Also your land count is very low, I would bring that up to about 36 lands with several ways to search for lands, that will allow you to have plenty of mana and cast the bigger stuff in your deck.
Next, I would cut some cards that seeming underwhelming. Those are: Auriok Edgewright Auriok Bladewarden Fireblade Charger Leonin Relic-Warder , Evra, Halcyon Witness Shimmer Myr Spikeshot Elder , Wayfarer's Bauble ill talk about this one below, Leonin Bola Neglected Heirloom Flip Berserkers' Onslaught . So yeah once you know what to cut, it becomes very easy to make a bunch of additions.
Im not sure if you are married to the $50 budget, most of my suggestions here will be about $1 a piece but here's what I would add. First as mentioned we want better mana production, so you'll want Gift of Estates and Armillary Sphere over wayfarers bauble. In 700 games of commander, I've found that armillary sphere is just better than bauble for many reasons I wont go into right now. Fervent Champion , Sun Titan Kazuul's Toll Collector , 4 basic or flip lands, Flamekin Village Blackblade Reforged . Berserkers Onslaught can be a straight switch for True Conviction . Fleetfeather Sandals . Because your mana production is getting better, you can go just a little bigger on the top end of your deck. I might put 1 or 2 bigger equipments at the top end like Argentum Armor or maybe even a Scytheclaw . I would add Dismantling Wave and a Tome of Legends .
Here's some other very good cards on a budget that I might consider Forging the Tyrite Sword to cheap tutor, Ignite the Future excellent card draw Showdown of the Skalds also great card draw. Theres a whole package of cards you can use with Goblin Welder Goblin Engineer and Daretti, Scrap Savant and if you add those I would add a Neheb, Dreadhorde Champion . Because you have Toralf I might consider a few more red based board wipes like Chain Reaction or Magmaquake but i wouldnt say no to a Fumigate or a Rout either.
Anyway that should give you plenty to think about for now. Enjoy!
3 months ago
Howdy! Long time Aurelia player here.
Seeing that you've got a high mana curve, I suggest you up your land count. Even with helpful cards like Land Tax , Gift of Estates , and Faithless Looting , if you run the stats on your deck (using a hypergeometric distribution in combination with a binomial distribution) you're still pretty likely to miss land drops and find yourself with all your big, cool cards in your hand and not enough mana to play them.
I recommend upping your land count to 38.
4 months ago
The point wasn't that Gift of Estates was in any way better than Archaeomancer's Map , I just tried to say the Map isn't 30$ vs 0.50$ better than the Gift, for how well the "put a land into play"-clause on it plays out in actual games.
4 months ago
4 months ago
I would argue Archaeomancer's Map is miles better than Gift of Estates . There are few instant/sorcery synergies in white. Outside the potential to keep dropping lands in the right situation, Map is also an artifact that sits on the board. There are so many artifact synergies in white that often times it ends up being card draw (Trading Post), more ramp (if you recur it, KCI it, or even just use it toward Affinity) or even reanimation (Teshar) in many of the decks that run it. Similar for staples like Land Tax in the right build, though Tax is just efficient, and a monster when it comes to deck thinning...if white can't draw more cards, it might as well make sure the cards it does draw count.
The cards wouldn't be expensive if they weren't effective pieces for many decks, and clearly they are. A card has to be useful before people want it. White has the staple 'paywall' because there are ineffective substitutes for the staples we often think of.
4 months ago
It's pretty much the other way around though. Because white is hyped up as "the worst color in commander ever", when good white cards come along, there's such a huge run on them that they become expensive, not the other way around. Archaeomancer's Map is a rare in commander 2021, there is no reason at all for that to be more expensive than, say, Reinterpret . And when there's no green ramp player at your table, the map is about as good as Gift of Estates , because players won't have more land in play than you do, to generate extra land drops.
5 months ago
BackPac thank you very much!
Unfortunately, all of those cards you mentioned are fairly unique in their ability. There won't really be a good 1:1 budget option. You could try Keeper of the Accord , but to be honest I'd just replace the spells with Gift of Estates , Stinging Study , and maybe Cradle of Vitality ? Archangel of Thune has a pretty unique ability.
Another option you have is to proxy the cards.