Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Gift of Estates Discussion
4 days ago
Hiya! From play experience, Feather can be a very mana-hungry commander. Seeing you're not compensating by running a lot of fast-mana, 33 lands is too low a land number that you're likely to miss land drops. I recommend upping it to 37-38 or adding in a ton of low-cmc (expensive to the wallet) fast mana like Mana Crypt, Chrome Mox, Mox Diamond, Lotus Petal, etc. Another option is more effects like Land Tax, Tithe, and Gift of Estates.
5 days ago
You'll want to tone down on creatures and look into getting some interaction into the deck.
Second you have to have ramp. Use cards like Myriad Landscape , Burnished Hart , or Isolated Watchtower as the game goes on the player with the most mana is the most likely to win. Gift of Estates can secure you some land drops as well as Thaumatic Compass Flip which becomes a good utility land later on. Also mana rocks like Marble Diamond , Hedron Archive , Worn Powerstone , and Mind Stone can be good. Also there is Heraldic Banner which will also be a boost for your team.
3 weeks ago
white is the weakest mono-color deck due to its lack in card draw and ramp... on that note... the best ramp you can get in white:
and honestly any mana rock would do you well
some spicy includes
and Fiendslayer Paladin because its an awesome looking card
4 weeks ago
If you're having issues with mana, then I definitely wouldn't extend the deck to three colours! Instead consider making room for the likes of Marble Diamond, Pearl Medallion, Worn Powerstone and Temple of the False God as well as the various white cards that can piggyback off your opponent's ramp, like Tithe, Gift of Estates, Knight of the White Orchid and Oreskos Explorer.
Also, I'm surprised you aren't running Errand of Duty! Having access to banding at instant speed is pretty handy. I'd also recommend Return to Dust over Ray of Distortion - it gets two targets for four mana rather than ten mana, and exiles them to boot - and something like Brave the Sands since banding pairs well with vigilance.
Another thing to consider is that banding is at its best when you have a scapegoat to soak up all the damage. That could be anything from Cho-Manno, Revolutionary to Seraph of the Sword to Darksteel Myr.
1 month ago
Thanks vbui510! And yeah, the age old problem of card draw in mono-white. I do like the artifact based draw suite I'm running in here so far, but I'm certainly open to ideas. There's a few card advantage tools beyond what I've listed in 'Card Draw' section; cards like Herald's Horn & the The Immortal Sun, but there's also pseudo-card advantage/'deck thinning' options with Gift of Estates, Land Tax & Tithe. Certainly not as good as straight draw power, but they do some work. This deck could possibly use a Sensei's Divining Top to help with top deck manipulation/draw, but I'm open to other ideas if you have them.
As for protection cards, I like what I have in here currently (see the 'Control' + 'Utility' sections) but am open to suggestions there too - perhaps a few effects along the lines of Flawless Maneuver would be welcome additions. I run a decent amount of recursion options for those dreaded wipe/removal spells, but maybe some straight protection would be a good plan.
1 month ago
Contrary to popular belief, Boros doesn't have any harder of a time ramping than any other non-green color combination.
If you want to ramp early to get your general out faster, might I suggest some red ritual spells? Stuff like Seething Song or Pyretic Ritual. These give you a burst of red mana for a single turn that can really help get your general out several turns earlier. You already play Mana Vault which, let's be honest, is most of the time a ritual too since how often do you actually untap it?
On top of these early ritual effects, you could also consider playing some big-gun ritual effects like Mana Geyser or Brass's Bounty. While these aren't early game ramp, they can provide some explosive later-game turns.
If you're already playing Smothering Tithe I recommend playing some more wheel effects. Wheel of Fortune is ideal, but if you don't have access to it you can instead play stuff like Magus of the Wheel.
Another few cards that might be good- your deck really wants to be making it's land drops every turn and would also really appreciate more ways to get card advantage, so cards like Land Tax (just got reprinted in double masters so it's high price tag just dropped!) or Gift of Estates or Tithe could help out a lot. At that point, draw effects that break even get better since you're plus-ing off of land effects, so your Faithless Looting and Tormenting Voice effects can swap lands for better cards.
Last few cards- if you've been liking Neheb, the Eternal, Neheb, Dreadhorde Champion could also be a really good card for the deck. It can cycle your cards into your big gun spells and then give you extra mana to fire off another burn spell. Deflecting Swat is an incredible card for this deck since it can do a bunch of shenanigans AND protect your commander. I think Flawless Maneuver would also be worth it to protect your commander.
That was a lot more than I expected, the ideas just kept flooding in hahaha. You know.... unfortunately it makes me want to build yet another Boros deck...... Why do I keep doing this to myself?
1 month ago
Nice list, but really need more mana base, unless your playgroup has the similar built deck...
I would go for 37 lands; cards like Oreskos Explorer;Gift of Estates;Knight of the White Orchid;Burnished Hart;Solemn Simulacrum; Land Tax/Endless Horizons to fetch some lands and thin your deck.
Marble Diamond/Coldsteel Heart;Mind Stone - more mana rocks.
1 month ago
In mono white, I would use more ramp and card draw.
Sol Ring; Mind Stone; Caged Sun; Gilded Lotus/Nyx Lotus; Smothering Tithe; Knight of the White Orchid; Endless Horizon/Land Tax; Burnished Hart; Marble Diamond/Coldsteel Heart; Pearl Medallion; Gift of Estates; etc.
Mind's Eye; Staff of Nin are both decent for some card draw.
Remember, you can exile YOUR attacking creatures with Settle the Wreckage to ramp up.
I'm gonna use some of those cards in my Celestial Crusade, which isnt updated yet, Im super lazy... :D
Cards I would remove:
Ajani's Mantra - only 1 life per each four turns is meh.
Teyo, the Shieldmage - hexproof is nice, but Im not really fan of Teyo.. I would rather go with Orbs of Warding for the same mana cost or add some ramp/draw.
Fencing Ace - It seems there isnt much ways to buff up this dude, should be more useful in some aura/equipment orientated deck.