Gift of Estates

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Portal (POR) Rare

Combos Browse all

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Gift of Estates Discussion

kamarupa on And this land is a Bear...

1 month ago

Personally, I think white is better than black or red with Ayula's Influence. With white you get Knight of the Reliquary , Gift of Estates , Weathered Wayfarer , Path to Exile , and Hall of Heliod's Generosity .

I'd say Oran-Rief, the Vastwood is worth 1x. I also think dual lands like Gruul Turf are fun with Ayula's Influence - you get to put a land down and discard a land, so your mana-base can grow off a top-decked land. Such lands are also awesome with WW and GoE.

Also worth mentioning for consideration: Lotus Field .

Final suggestion: Greenseeker . Turn dead cards into 2/2 Bears.

Tylord2894 on Huntin' Monsters

2 months ago

Ok, so what I'm assuming the central strategy is to play big spells and get those sweet, sweet Vial Smasher triggers. I have about a dozen small changes that are broken up into a few categories.

First, ramp/lands

Since I think you're going for a Vial Smasher synergy, there are a couple of things that might be helpful.

Lastly, everything else.

  • There are no board wipes in the best colors are them. I'm a big fan of Winds of Abandon as a closing board wipe, but there are so many good ones in black and white.
  • There is also rather little card draw. There are also some good black card-draw spells, like Read the Bones .
  • There are a couple of odd ball cards like Bitterblossom that just don't make sense to me to have in there.
  • Lastly, a couple of last resort recovery cards like Elixir of Immortality would be helpful in the event that your big stuff gets countered or removed.

multimedia on Oloro, But I Dont Know What I'm Doing

3 months ago

Hey, your deck looks good especially if it's really your first Commander deck. You do know what you're doing; have more confidence. Everything is fine except the manabase and you know this :)

Lands such as Backwater, Scoured, Tranquil and the two Temples can be upgraded with better lands. Lands upgrades to consider:

These are expensive price land upgrades. Some less expensive land upgrades are:


Other cards to consider adding:

Cards to consider cutting:

  • Ajani's Pridemate
  • Ayli, Eternal Pilgrim
  • Wall of Reverence
  • Divinity of Pride
  • Darksteel Ingot
  • Paradox Haze
  • Dromar's Charm
  • Clever Impersonator
  • Phyrexian Arena
  • Diabolic Tutor

multimedia on Avacyn's Self Destruct Plan

4 months ago

Hey, you asked for my help. You asked three specific questions and I'll answer them one at a time. I'm going to give you a lot of options. I don't expect you to add all these card suggestions, they're here for reference. At the end of this comment is a summary of what cards I think you should cut and what cards to add. This is a long comment because I like to use lists to organize my advice making it easier for you to read and understand.


More card draw?

Mono white is the worst for efficient card draw since there aren't a lot of options.

Rocks that you can sac to draw when you no longer need ramp are helpful.

Because there's not a lot of efficient draw options for mono white you want to get value in other ways. Repeatable effects are good; cards you can pay mana into getting value in return or pay no mana to get value. Other tutors are also good.

Ascension is one of my favorite powerful cards in Commander because it can get activated fast when you have three opponents. It is the kind of value you want in mono white especially since it creates Angels. Resplendent is one of best Angels for value especially with Lyra, Baneslayer Angel , Archangel of Thune and Skirmisher. Resplendent creates an Angel for no mana cost if you gain 5 life and she can do this even on your opponents turns if you gain 5 life.

Angels are good with lifelink and Dawn gives you a repeatable draw effect when you gain life or pay mana into it to make tokens. Cards such as Soul Warden and Authority of the Consuls are good to repeatedly trigger Dawn. Map can tutor for one of Nykthos, Emeria or Mistveil good support lands and having more ways to get Nykthos can help to play Avacyn faster. Mistveil is famous for it's interaction with Sunforger, but it's also good in mono white when you have shuffle or library manipulation effects. Since it's a Plains it can be tutored for with many different cards.


Making the deck cheaper?

I presume this means reducing the avg. CMC? If you mean the total deck price then that's going to be difficult when playing $30 Avacyn and all the other expensive price Angels and rocks. The avg CMC is currently 4.4 and yes that's too high. Ways to reduce it are make high CMC Angels and board wipes the priority and cut the other high CMC cards.

Some Angel exceptions are Akroma, Reya and Platinum. I don't think Akroma is worth playing especially since she's the same high CMC as Avacyn. Reya is fine, but I think you could cut her because Shepherd, Karmic and Emeria are better reanimation for less mana. Platinum has an okay ability, but I don't think you need it because this effect of you not losing and your opponents not winning is something you want earlier in the game not on a seven drop. It's the early game and mid game where you need to worry about not dying because if you get into the late game that's where Angels thrive.

13 six drops and 6 seven drops, 19 total cards are a problem. Some redundancy is good in Commander, but not with lots of high CMC cards. Out of all these consider keeping these:

  • Angel of Serenity
  • Emeria Shepherd
  • Austere Command
  • Hour of Revelation
  • Planar Cleansing
  • Akroma's Vengeance
  • Caged Sun
  • The Immortal Sun

Keeping 8 of the 19 and cutting the others will reduce the avg. CMC. One difficult aspect of your deck is how many board wipes is too much? They include a lot of high CMC card redundancy. The four and six drop board wipes are better than the five drops with one exception being Worldslayer. Better to use the five drop spots for Angels.

With these cuts your board wipe package could be Wrath, Judgment, Reckoning, Disk, Austere, Revelation, Cleansing, Vengeance and Worldslayer which is a lot. There's also Armageddon which is very nasty effect with Avacyn and all the mana rocks. If I was looking to reduce the avg. CMC even further I would cut Austere, Vengeance, Reckoning and Judgment. Wrath, Disk, Armageddon, Revelation, Cleansing and Worldslayer are overall the best board wipes options with Avacyn.

Other cards to consider cutting are:

  • Defy Death
  • Fumigate
  • Rout
  • Magus of the Disk
  • Martial Coup
  • Burnished Hart

I'm not a fan of Hart. I think there's plenty of much better lower mana cost/faster ramp to choose from in Commander.


Getting Avacyn out sooner?

More zero, two and three drops that make ramp are helpful because they give you something to play in early game to setup for the mid and late game where Angels are better. Tithe is an upgrade for Gift of Estates , but playing both would also be fine. Another option is to delay your opponents which in return gives you more time to get into the late game.


In summary, changes to consider making are cut lots of high CMC cards. Cuts to consider:

  • Akroma's Vengeance
  • Beacon of Immortality
  • Catastrophe
  • Celestial Mantle
  • Mindslaver
  • Phyrexian Rebirth
  • Staff of Nin
  • Sublime Exhalation
  • Approach of the Second Sun
  • Elesh Norn, Grand Cenobite
  • Akroma, Angel of Wrath
  • Reya Dawnbringer
  • Platinum Angel
  • Defy Death
  • Rout
  • Fumigate
  • Magus of the Disk
  • Martial Coup
  • Pariah
  • Burnished Hart

Cards to consider adding (in order of importance):

Good luck with your deck.

dizzierabit on Teysa "Panharmonicon" Karlov

5 months ago

Ramp cards I like: Surveyor's Scope Gift of Estates , Liliana's Shade are all great. Shade is more expensive than Knight of the White Orchid , but it will always get you a land. The other two are just great generally.

I absolutely love Aetherworks Marvel which is busted in this deck. Revel in Riches I see in your maybeboard. I like it in the deck simply to eat removal that would otherwise target something more integral to what I'm doing.

Spawning Pit op.

Chainer, Dementia Master I like alot as well. gets you goodstuff from anyone's yard, and it exiles them whenever you want so its a great way to kill reanimator decks.

Killing Wave and Massacre Girl may also be worth looks? They're symmetrical, but often I find that I'm not affected by that nearly as much as everyone else.

I love Teysa Karlov so much omg

multimedia on Aurelia's Angelic crusade

5 months ago

Consider Knight of the White Orchid replacing Map? You're playing both Foundry and Mistveil, lands that Orchid can search for and ramp. Also consider adding Aven Mindcensor in place of Burnished Hart or Gift of Estates ? I'm not a fan of Hart, it's too slow. In my opinion Orchid and Mindcensor are must haves for any heavy white deck.

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Gift of Estates occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.39%