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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Marneus Calgar
Legendary Creature — Astartes Warrior
Double strike
Master Tactician — Whenever one or more tokens enters the battlefield under your control, draw a card.
Chapter Master — : Create two 2/2 white Astartes Warrior creature tokens with vigilance.
FAIRxPOTAMUS on Deck Space marine
9 months ago
Here’s a few combos I’ve made.
Inquisitorial Rosette + Zephyrim Inquisitorial Rosette + Thunderhawk Gunship Defenders of Humanity + Exterminatus Belisarius Cawl + Talisman of Dominance
Inquisitorial Rosette might be your best friend. I like that you have Marneus Calgar . I would suggest Belisarius Cawl , Defenders of Humanity is good for when you need tokens in a pinch. Thunderhawk Gunship is nice. Ultramarines Honour Guard boost everything. Another card you could try to find is The Flesh is Weak since it buffs your guys and puts -1s on your opponent’s guys.
I’m not sure how Sol Ring Brainstorm or Dark Ritual are fitting into the theme. Space marines are the “good guys” (not really everybody’s a prick in 40k) and these spells are linked to the ruinous powers of chaos and xenos. Very anti-imperial. You could go full blown chaos with this deck alternatively. There’s plenty of chaos space marine cards including Abaddon the Despoiler , Lucius the Eternal , Tallyman of Nurgle , Dark Apostle , and more. Hallowed Fountain and Watery Grave are okay mechanically but I’m preferring to use the special lands from the 40K block. Take a look at Arcane Sanctum
Check out my deck if you like. I’ll leave the link below. I’m always looking at it and appreciate feedback so feel free to comment. Happy wizarding out ther.. er.. um.. I mean.. The Emperor Protects!
https://tappedout.net/mtg-decks/imperium-hominum-legatum-1/?cb=1706457194
MrHighscore on In the grim darkness of the far future
1 year ago
@GingerHobbit2 you are right. I need to get a hold of more than one Teferi's Protection for my decks.
I should also add an Illusionist's Bracers for combo redundancy with Marneus Calgar
Gidgetimer on Marneus Calgar
1 year ago
Squad is a single ability that creates tokens equal to the number of times the Squad cost was paid. Since Marneus Calgar says "one or more" he counts a single effect creating multiple tokens as a single event and will draw you one card.
Launch the Fleet gives a triggered ability to each of its targets. This means when you attack you will have 3 separate triggers each making 1 token. Since these are different effects creating the tokens you will get a trigger off of each.
In actuality when you attack with the 3 Zephyrim, you will actually make a token, then draw a card, then make a token, then draw a card, then make a token, then draw a card. There are different triggers that this would matter on like Cathars' Crusade so it is good to know, but it is unlikely to matter for the draw triggers in most cases.
proterran98 on Marneus Calgar
1 year ago
I have Marneus Calgar in play. I cast Zephyrim and squad twice. Do I draw 1 or 2 from marneus?
I attack with with 3 zephyrim that are each Launch the Fleet. Do I draw 1 or 3 from Marneus?
MrHighscore on In the grim darkness of the far future
1 year ago
Updated. Not sure for the better, but for sure plays into the win conditions.
- Utter End -> Detention Sphere : Slower but more enchantments
- Cyclonic Rift -> Swan Song : If I have that kind of mana, I should win the game. Rather have a counter.
- Cathars' Crusade -> Swiftfoot Boots : Let's protect Marneus Calgar, he's kind of important to us
- Flowering of the White Tree -> Lightning Greaves : Let's protect Marneus Calgar, he's kind of important to us
- Glorious Anthem -> Rings of Brighthearth : Let's enable the infinite mana combos
- Inquisitor Greyfax -> Phyrexian Altar : Need this bugger around for consistency of infinite mana combos
- Spear of Heliod -> Pitiless Plunderer : Supports Phyrexian Altar and general ramp.
- Hour of Reckoning -> Training Grounds : Makes combos easier. Helps survive early.
- Celestine, the Living Saint -> Basalt Monolith : Infinite with Rings of Brighthearth
- Reconnaissance Mission -> Mana Drain : Kind of nice counterspell
- Solemn Simulacrum -> Laboratory Maniac : Win condition on draw
- Company Commander -> Mana Crypt : Great ramp
- White Sun's Zenith -> Clever Impersonator : Let's create a backup copy of whatever needs the most redundancy.
- Vanguard Suppressor -> Greater Auramancy : We might as well protect those enchantments
- Commissar Severina Raine -> Propaganda : Too weak a redundant win condition. Let's be consistent here and protect the motherland instead.
MrHighscore on In the grim darkness of the far future
1 year ago
Alright, this is very much taking shape. What I would like feedback on, are the follwing ideas
1: Add Argivian Find as an extra life for Anointed Procession. What to cut? Not sure it's worth it.
2: Is it worth it to add Crucible of Worlds so I can prune/fix with fetchlands and Terramorphic Expanse and Evolving Wilds? What to cut for that one?
3: This probably takes the deck full competitive, and would push for less win conditions and more counter spells, and other cuts. The anthems provide some protection early game.
-
Drop the 5 anthems (Cathars' Crusade, Flowering of the White Tree, Glorious Anthem, Inquisitor Greyfax, and Spear of Heliod... I want to keep Marshal's Anthem for recurring Mondrak, Glory Dominus) and add more protection for Marneus Calgar amd or more infinite mana combos.
- Protection: Swiftfoot Boots and Lightning Greaves (2 cards, leaving 3 for infinte combos)
- Infinite mana: Not sure what the best configuration to add:
- Phyrexian Altar is only good enough with both Mondrak, Glory Dominus and Anointed Procession in play (8 tokens for , sacrifice 6 for another go, then infinite). Alternively it needs Training Grounds or Pitiless Plunderer in play. The later is a nice addition since it strenghtens Revel in Riches position in the deck.
- Basalt Monolith + Rings of Brighthearth for infinite mana. The monolith is pretty much only useful for this scenario, while Rings of Brighthearth can be used with Marneus Calgar and Ashnod's Altar for infinite as well. Also useful alone when just searching for answers with Marneus Calgar
- Other thoughts
- Laboratory Maniac should be added as win condition if I add more infinite combos. Seems unnecessary, but could replace other conditions. Are there any compelling arguments?
- Altar of Dementia could be a spiteful win condition as well. Seems unnecessary, but could replace other conditions. Are there any compelling arguments?
I'm leaning towards Swiftfoot Boots, Lightning Greaves, Rings of Brighthearth, Phyrexian Altar, and Pitiless Plunderer?
Advice please? Does this go full retard?
Snake on The Everchosen One
1 year ago
Evita criaturas de doble costos de un solo color como Lovisa Coldeyes, esto en la medidad que no te signifique una graan perdida.
Si vas a ocupar Anointed Procession considera a Marneus Calgar, y considera motores de robo: Guardian Project, Colossal Majesty, Rhystic Study. Veo que pusiste Impact Tremors, su utilidad relativa a menos que abuses de la habilidad de tu comandante, yo consideraria sacarlo.
Poly_raptor on Advertise your COMMANDER deck!
1 year ago
I’ll have a look and see what I think Slashdance
If anyone would like to take a look at my latest brain child, any suggestions and upvotes would be appreciated.
Chapter Master | Esper Tokens | Primer WIP
Commander / EDH*
SCORE: 4 | 88 VIEWS
It’s an esper tokens deck built around the new space marine commander Marneus Calgar
Have (1) | JordanSanFran |
Want (0) |