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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Shorikai, Genesis Engine
Legendary Artifact — Vehicle
, : Draw two cards, then discard a card. Create a 1/1 colourless Pilot creature token with “This creature crews Vehicles as though this creature's power were 2 greater.”
Crew 8 (Tap any number of other creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
This can be your commander.
4 weeks ago
Ok, I see there are 34 spellshapers in Bant colours (The same is true for Jeskai, btw.)
They all have a discard cost and a tap cost. So you need ways to grant haste and discard payoffs in some way.
Regarding the haste: Thousand-Year Elixir is important here. The only other card with a comparable ability is Dynaheir, Invoker Adept, which would be another powerful commander option. As she gives you access to red, granting haste would be way easier. In Bant colours, there are Crashing Drawbridge and Ulvenwald Oddity Flip.
For discard: Containment Construct is really powerful here. Conspiracy Theorist is cool, but would need Dynaheir. There are some madness spells in Bant colours. What's more, having permanents that grant you hand positive draw effects seems super important. Shorikai, Genesis Engine is great in that regard, and gives you 1/1s to trigger Rigo.
A final idea, but a pricey one: Training Grounds is a powerhouse for such a deck. Once more, Dynaheir would grant you cheaper access in Zirda, the Dawnwaker. If budget isn't an issue, you could even play both with her.
1 month ago
Still think Shorikai, Genesis Engine should be a higher tier just because of the sheer amount of stax and card advantage that mech creates.
4 months ago
Immediately after posting this I thought of my Alela vehicle deck, which makes a liar out of me. It came about because both Greasefang, Okiba Boss and Shorikai, Genesis Engine looked fun and they shared a color and overall theme. So, still building decks around cards that I find to have interesting abilities. In some cases those cards are not the commander and the commander is chosen for colors and support.
5 months ago
Thanks, Eternal77, currently I'm planning on build some Ux high power (aka power level 8) monster commanders, including Galazeth Prismari, Aesi, Tyrant of Gyre Strait, Toxrill, the Corrosive and maybe Shorikai, Genesis Engine
By the way, in "Strixhaven & Commander 2021", it says the "Galazeth Prismari = Cool new Izzet commander who can break parity with cards like Stasis Trinisphere, pretty similiar to Urza but way worse!" Trinisphere is really really not a good idea, I mean its ok, but really not worse the slot
6 months ago
I'm excited about Shorikai, Genesis Engine, the first artifact commander, I wonder how is it a Tier-3 commander? is that because of in-built card advantage? 1 mana for one card is ok but not great, or because of some combo?
6 months ago
JANKYARD_DOG Actually, I had thought about that as well...
This being the case, I included Bitterblossom on the list as an additional option for creating tokens to crew the vehicles. Like you, though, I don't know that it is necessary, and might only serve to lose life. So I therefore totally understand where you're coming from, and you're probably correct.
One other thing I've considered is including more boardwipes. Like, a lot more. The reasons should be obvious; the vehicles are not creatures, so they wouldn't be affected. If I did that, then Bitterblossom would make sense to keep, because it's an enchantment, while the commander is a creature, which makes the commander susceptible. I've even considered not only keeping Bitterblossom, but even adding Dreadhorde Invasion and/or other noncreature token creating permanents, based on the same logic. That would push the theme toward a much more Stax build, rather than midrange, which it currently is (I originally had a slew of tax effects on the list, but there wasn't enough room for enough of them to be effective; some tax effects, like prison effects, for example, don't really work as a subtheme unless you have a lot of them).
The issue, therefore, is in the thematic identity of the deck. Like I said at the beginning, the impetus of the deck was the idea that Alela would provide the "pilots" for the vehicles. That's truly, seriously, all I care for the deck to do. Whatever it does to a) facilitate that end, b) sustain it's presence, and/or c) compete, and maybe even actually win, are absolutely malleable. In other words, I'm open to fundamentally redesigning the entire deck, if it makes what I'm trying to do more effective. I'm not married to this list as it is, and I'm open to any suggestions that would give it more of a tangible identity.
Tl;dr - What would you say to leaving in Bitterblossom, adding even more noncreature token producing permanents, and running like 3 times as many boardwipes?
7 months ago
Mike has an infinite combo with either Intruder Alarm or Village Bell-Ringer, a sac outlet (ideally Ashnod's Altar) to create an untap loop. you can use Faeburrow Elder or Bloom Tender for infinite mana, Arcanis the Omnipotent or Shorikai, Genesis Engine to draw your deck, I am sure there is a tap and ping a target as well.
I am running a Stranger Things list too! The Mind Flayer, The Demogorgon, & The Upside Down, It is a Mike and Will Abzan Combo/midrange list that has been pretty fun.
I am debating what to do with Eleven, I would like to run a spellslinger list with her. Hopper went in my Isshin, Two Heavens as One list. Max has potential. Dustin and Lucas got shafted, I wish Dustin was a sort of Grand Architect-like card and Lucas just sac'd an artifact to ping any target, I am sure the cEDH players wanting to run Mike Lucas, ft Lurrus would love that for a win con.
7 months ago
I knew someone was going to try this, and I love it. I have not made a deck yet, but I made a render for Shorikai, Genesis Engine inspired by the series a while back.