|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Uncommon|
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Season of Growth
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a spell that targets a creature you control, draw a card.
Season of Growth Discussion
1 week ago
Season of Growth is one of my new favorite cards in my Enchantment deck--Especially If I'm running this many auras.
Additionally, Retether can make for one-shot commander knockouts after your commander gets burnt a couple times.
You should consider at least Unquestioned Authority for creature evasion if you're going for Voltron wins.
One Artifact means you should really punish people with artifacts: Stony Silence , Collector Ouphe , and Seeds of Innocence are all crushers for decks that rely on rock ramp spells. Archon of Valor's Reach is my favorite card in my bant enchantress deck. It does control effects on certain decks (I tend to pick instants or artifacts, but sorcery is a good pick if you're afraid of boardwipes. Planeswalker is only good against decks that are themed that way.) AND it doubles as a flying vigilance body to put auras on.
Finally, I don't think you need this many lands. Your curve is pretty low and you have a ton of ramp-chantments. A basic or three could probably get cut.
2 weeks ago
These may interest you: Pollenbright Wings , Fungal Sprouting , Verdant Embrace , Sigil of the Nayan Gods , Mantle of Leadership , Ivy Lane Denizen , Seed Spark , Nomads' Assembly , Mentor of the Meek , Glare of Subdual , Second Harvest , Shamanic Revelation , Season of Growth , Druids' Repository , March of the Multitudes
3 weeks ago
shock lands are not fetch lands they are duals. So i have 6 fetch lands and 5 to fetch. If i am in the situation that I have all of my basics out and a fetch in hand, yes it will be annoying but the deck operates with 5 lands very well and will make this sacrifice for reliability of the mana colour i need.
I Play standard so warrior's lesson is not an option but i am willing to splash green just for Season of Growth ! (and if season of growth did not exist i would be playing boros).
4 weeks ago
Don't you think that's not enough lands to fetch? You've got 18 fetch lands (counting FP and evolving wilds), but only 5 to fetch. That means that you can only ever have 5 mana-producing lands.
Also, my problem with Naya Feather (I too recently changed my stance on it) is that there's just not enough good green to be worth splashing for now that I've made it modern. It's like Season of Growth , and Warriors' Lesson , and possibly Domri's Ambush are the only ones and that's not enough.
1 month ago
it does not do the same thing as dreadhord arcanist but Burning Prophet fits in with both the deck and the mana cost so i think it could be an excellent budget replacement.
I would however bring up that Naya feather is unreliable in terms of color consistency. (this is my current standard deck).
I play with a full set of shock lands and most of the buddy lands (soon to rotate) and I still sometimes get mana screwed. So with a budget land base im afraid the deck will be too unreliable.
I would recommend sticking with boros (even though Season of Growth is amazing) i will be swapping to boros when rotation happens
1 month ago
SideBae: thanks for the suggestions!
Arbor Elf is a definite once I get a copy, the synergies are obvious (hence Kiora's Follower too). I hadn't really considered normal mana dorks, figuring that the primary mana boost of this deck will be through enchanting lands and then using Estrid's +2. Bloom Tender and Noble Hierarch are both too expensive for me to consider.
I'm not going to add shuffle effects because I want to minimise the number of times I need to shuffle 100-card decks... but I'll add the other cantrips onto the list of cards for me to acquire. Good shout.
Argothian Enchantress is another one where price is the issue, but unlike the expensive mana dorks mentioned above I do intend to acquire her at some point, as she is excellent.
This applies to all of your suggestions, but what would you suggest taking out for these?
I'm hesitant to add the delve cards into this deck, as there is a high proportion of permanents and not many instants/sorceries, so the graveyard fills very slowly.
I have mixed opinions about these cards [inefficient removal compared to lots of white removal, but they're enchantments], but I had Darksteel Mutation on hand hence its inclusion.
I'm going to avoid GSZ to avo id shuffling, but I agree that Stony Silence will be very powerful in this deck. Sol Ring is too good not to include, and The Chain Veil is very powerful with Estrid, but otherwise this deck can very happily avoid artifacts.
I'm not particularly trying to go down the creature aura route with this deck - obviously there are some in there, particularly at the moment when I am still retaining things from the pre-con in lieu of cards I don't have yet, but I don't think I want to get the quantity of creature auras to make Season of Growth worth it.
Very true, and I'm aware of the combo, but without tutors I don't think I'll add them - the separate parts aren't as useful on their own.
Thanks again though, I much appreciate the comments! Now to decide what to remove first...
1 month ago
I'm working on a similar concept (I splash black, but then you have to pay for the mana base). For yours, after playtesting, I 100% wished that the Arboreal Grazer were Llanowar Elves every time, so I recommend swapping +2 for -2 to get 4 elves in there. The Voracious Hydra is one of the most powerful cards in your deck, I would recommend +2. My initial build had a bunch of Gargos, Vicious Watcher also, and I found that he was hard to play along side the rest of the deck, so I would -2 him for the other hydra. It was very rare that I ever got to keep a Gargos out long enough to draw into a Voracious. Usually I already played the Voracious, or they kill the Gargos before I can play with it or draw a Voracious.
I would consider Bounty of Might as a 1 or 2 of. It provides three separate triggers to your rhino and for your Season of Growth . The deck's problem is that it runs out of steam fairly quickly, a normal green problem. You need late game items to get back into it. Perhaps +2, and -1 Gargos, -1 Giant Growth.
Good luck, I love the way the concept is moving. If interested, I can give you my black options for the deck which smooth out the curve and add a lot of durability. I ran yours against mine and mine won 2/1 for whatever that is worth.
1 month ago
Hey! Estrid is always fun. I have some suggestions -- feel free to ignore any/all of them, especially since budgets vary greatly:
One of the main advantages of playing green is its access to dork-generated mana. Without green, most decks need a huge amount of artifact-mana to achieve top speed; however, green dorks tend to be a mana cheaper. You should definitely pull Arbor Elf in from the sideboard, as with your Wild Growth he taps for two -- if you include Utopia Sprawl , there's a similar interaction. Same goes for Overgrowth and Elvish Guidance , though those are more than one mana and therefore slower. I highly suggest you include more of these one-mana ramp-creatures: Llanowar Elves , Noble Hierarch , Avacyn's Pilgrim , Fyndhorn Elves , Elvish Mystic , Birds of Paradise ... Bloom Tender is also REALLY powerful in three colors, though she isn't close to cheap. You can also use these to cut some lands; thirty nine is too many.
Vintage xerox cards are a good way to dig for what you need and past what you don't. Pretty much all blue decks in EDH should be running Ponder and Preordain , and if you have access to shuffle effects, like an Evolving Wilds , Terramorphic Expanse or Prismatic Vista , Brainstorm joins the pile. These one-mana cantrips will allow you to keep more borderline hands, as they will be very likely to find you what the hand may be missing.
You've got some great cards in your sideboard. Swords to Plowshares is the best spot removal in magic due to its absurd efficiency. Your deck could likely benefit from some control elements, and Counterspell and Dovin's Veto are a great start on this front. Argothian Enchantress is a very powerful draw engine -- I highly recommend you run her -- and Grasp of Fate is another highly efficient form of removal.
Speaking of counterspells, I think you'd benefit from two or three more counters than Bant Charm , Counterspell and Dovin's Veto . I suggest Delay , Swan Song , Dispel , Spell Snare , Spell Pierce , etc.
Mass card-draw is really good in EDH. Windfall is very powerful, especially if you take Narset, Parter of Veils off the sideboard and resolve Windfall . I suggest four to six draw spells. Some cards to think about: Treasure Cruise , Fact or Fiction , Dig Through Time , Sylvan Library , Mystic Remora , Chemister's Insight , Frantic Search , Gush , Sphinx's Revelation , Archmage's Charm , Chart a Course .
Stony Silence is a powerhouse in EDH, especially if you run the aforementioned dorks and derive you mana from non-artifact sources. If you want to run a Green Sun's Zenith package, you can fetch Collector Ouphe . Obviously, Stony Silence is preferable, as it is an enchantment.
Season of Growth , from M20, seems like a good card. Making all your auras cantrip is a good thing-a-ma-jig.
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