Thieves' Guild Enforcer

Thieves' Guild Enforcer

Creature — Human Rogue

Flash

Whenever this or another Rogue enters the battlefield under your control, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, this gets +2/+1 and has deathtouch.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Thieves' Guild Enforcer Discussion

Sorin_Markov_1947 on Bad "PR" (Poisonous Rogues)

2 months ago

Thieves' Guild Enforcer seems very situational. I think Vengeful Reaper could be better.

aszubat on Modifying a Rogue Mill Deck …

2 months ago

Mtg_Mega_Nerds your idea helps me create a rogue deck. But it doesn't really solve my problem. The deck I found is a blue and black deck. Because of that I don't have the red mana to play Tibalt, Cosmic Impostor . I'm searching for a way to eddit the deck I found (because I would like to keep the mill properties) that allows me to play Tibalt, Cosmic Impostor and deffend him so that he's acutally useful. I don't want to simply add red mana, because I think that could destroy some of the synergie with other cards (after all cards like Soaring Thought-Thief and Thieves' Guild Enforcer can do nothing with red mana). That's why I asked if Replicating Ring could do the trick or if there are better options to solve my problem.

Mtg_Mega_Nerds on 243 cards in a deck

2 months ago

Rogues can win with damage as well as mill. Soaring Thought-Thief and Thieves' Guild Enforcer can become bigger and make other rogues bigger, so try to win on the board.

lagotripha on On the Prowl

3 months ago

Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.

Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.

Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.

Key evasive 1 drops Black - Nightshade Stinger Shadow Alley Denizen Vampire Cutthroat Thieves' Guild Enforcer Changeling Outcast

Blue - Faerie Miscreant Merfolk Windrobber Slither Blade Triton Shorestalker Mothdust Changeling

Key card draw options Low removal meta - Curiosity , Curious Obsession Glint-Sleeve Siphoner

Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.

Key artifact meta - Thieving Skydiver

'sorta' card advantage options

Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.

Cards to avoid (traps)

Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.

Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic  Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).

I hope this helps - have fun brewing!

multimedia on Anowon rogues

6 months ago

Hey, nice version of Anowon. You have several good cards, but what's with the manabase? Compared to the rest of your deck the manabase with 29x basic lands looks like it's for a $100 Commander deck not a $400+ deck. It's the main area to consider upgrading with more Dimir dual lands.

Consider other Rogues?

Anowon can be repeatable draw if the attacked opponent mills a creature, but this can miss/will miss a lot. Other repeatable draw options to consider.


Cards to consider cutting:

  • Feldon's Cane
  • Perplex
  • Trepanation Blade
  • Mind Grind
  • Torment of Hailfire
  • Dreamscape Artist
  • Balustrade Spy
  • Keymaster Rogue

Good luck with your deck.

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