Semblance Anvil

Semblance Anvil

Artifact

Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost {{2}} less to cast.

Latest Decks as Commander

Semblance Anvil Discussion

wallisface on Grinding Station Mill

1 week ago

It feels like this decks needs to find its pieces fast in order to be doing much of anything. I would suggest a playset Whir of Invention for helping get what you need.

Your sideboard confuses me a bit. A lot of the cards there don’t appear to help against any particular bad matchups (also, you have 4 Semblance Anvil there, putting you at 6 total, which isn’t legal). I would suggest having Welding Jar in the sideboard to help versus inevitable artifact destruction. You should also have sideboard answers to deal with Collector Ouphe, Karn, the Great Creator, and cards like Rest in Peace, which all look like they’ll hurt you super-bad

Profet93 on Artifical Eldrazi Intelligence

2 months ago

Paradox engine is banned

Sensei's Divining Top + Mystic Forge + Cloud Key/Semblance Anvil/Ugin, the Ineffable/cost ruder = Draw your whole deck. Each piece is crucial in it's own right and combo very nicely together

Rings + Basalt = Infinite Mana

Rings + Basalt + Top = Draw and cast your entire deck

Basalt + Forsaken Monument = Infinite Colorless

War Room > Arch

Veilstone Amulet is for instant decks

Everflowing Chalice (4 counters) + Rings + Voltaic Key = Infinite Mana

Valengeta on The Empire

3 months ago

I would change this to include Green, maybe a Simic version. You're going to need the Ramp abilities of that color if you want to play stuff, activate stuff and play answers. Or you could at least use things like Etherium Sculptor, Cloud Key, Semblance Anvil, Foundry Inspector, Jhoira's Familiar or Palladium Myr

As it is, I think it's very slow paced for Modern. Also, you don't have much in terms of board pressure or hard removal. You're too exposed while trying to set up the Empire artifacts

Romer on The Ceaseless Eldrazi Horde

4 months ago

Ziabo: Thanks man, glad you like it! It's pretty damn fun to play. Morophon could be a decent commander for 5-colour Eldrazi, too, but I really like Golos . Easy to cast without caring about which colours I have, an ETB effect that helps solve my colour problems and an activated ability to cheat amazing, expensive spells into play. Add Morophon to the 99 instead.

Wicker: If money wasn't a concern, I would immediately add a bunch of fetch lands, Expropriate and Sylvan Library .

DivineKhaos: Artifact ramp is really strong and super fast, so it was tempting. I focused on more land-based ramp to help solve my colour needs, since nearly 40% of my spells require coloured mana, including a number that need or . Omg and I'm running Ruinous Ultimatum ?? What was I thinking! I'm also trying to be more resistant to artifact destruction. This deck scares my playgroup so they toss a lot of removal at it and it can feel pretty bad when all your mana rocks get taken out and you're now behind everyone else at the table.

Hustleberry: Lots of good suggestions, thank you! It's just really hard to make cuts to fit in more at this point. That's the biggest difficulty in 5 colour decks, I could run anything and there are hundreds of amazing cards that could work, but I can only fit 99.

hkhssweiss: Cloud Key and Semblance Anvil are good, but my card types are so spread out that their effect becomes pretty limited and I do already run things like Urza's Incubator and Herald's Horn , the latter of which which does more than just reduce the cost. Don't think I want to invest too much into just reducing creature costs, when that only accounts for 20% of my deck. Having said that, Cloud Key and Semblance Anvil are fantastic in my artifact decks :D

KayneMarco on The Ur-Dragon, quest for 100%

4 months ago

Don’t know if this will help get it to 100% but by adding Urza's Incubator and Semblance Anvil will let you cast your commander by t3 along with your Morophon and sol ring.

  • T1: land into sol ring
  • T2: 2nd land and tap one land and and sol ring to play the incubator or anvil.
  • T3: 3rd land and tap one land and sol ring for anvil or incubator. Now you can cast Morophon by tapping the remaining two lands and the rest reduced by 5. Once Morophon is in play cast commander for free and reduced by 4.

I’ve actually had this happen. I also run 15 total cost reducers in my Ur Dragon deck, not including the Ur Dragon.

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