Semblance Anvil

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Semblance Anvil

Artifact

Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost less to cast.

Profet93 on Karn? No, Voltron!

3 months ago

I think it's a great first start jake1511. Nice avg cmc of 3.52. You might want to increase the speed a tad but given it's a colorless deck that's easier said than done.

Howling Mine - Without a way to untap, it provides opponents more advantage. I understand you need draw, but IMO, this isn't the way to do it

Lithoform Engine - Winmore

Mirror Shield - IMO hexproof redundancy is not needed, other ability is not typically useful. Really depends on how much redundancy you need

Pariah's Shield - I don't see a synergy. Put it on your commander and hope it tanks the damage? 8 mana total is steep

Portal to Phyrexia - Way too costly for what it does.

Ratchet Bomb - Depends on how often you actually can find it useful. Usually charging it for a few turns hoping to get the right amount of counters is difficult.

Shield of Kaldra - Without other Kalrdra, this isn't helpful enough

Sword of Hours - This is not a 1/1 counter deck

The Immortal Sun - Anti-synergy with 3 of your walkers, potentially swap for Staff of Nin for similar effect without anti-synergy

Trading Post - I like the saccing artifacts to draw, making tokens in a pinch. Just doesn't feel like it does enough

Vexing Puzzlebox - Mana rock for 3cmc with a unlikely ability to reliably use

Vorrac Battlehorns - Unimpactful

Aladdin's Lamp - WAY too costly

Anduril, Flame of the West - No benefit to use tokens, aside from skullclamp maybe

Azor's Gateway - Hoping this goes 5 turns uninterrupted is a big ask

Brass Knuckles - Kind of cool but not good on it's own. I do sort of like it, plus the art

Golem-Skin Gauntlets - Kind of cool, but not good on it's own.

Basalt Monolith - Ramp + Combo with Forsaken Monument for

Cloud Key/Semblance Anvil - Ramp

Sensei's Divining Top - Dig

Cloud Key/Anvil/Artifact cost Reducer + Mystic Forge + Top = Draw your entire deck

Expedition Map - Find the land you need, ensure you get your land drop.

Might want to add 1-2 more lands depends on your ending avg cmc and amount of rocks + personal playstyle.

Gerrard's Hourglass Pendant - Recover from a boardwipe

Darksteel Citadel - Artifact land for Karn

Mycosynth Lattice - Lots of shenanigans, super double edged sword.

Lattice + Karn, the Great Creator = Hard lock. Karn has a lot of useful abilities on his own, ignoring lattice.

Kagiyama on Hold your colour

3 months ago

Profet93 thanks again for your advise! Yeah, Cloud Key and Semblance Anvil sound great, not sure if I heard about those.

Swapping wastes for non-basics is work in progress, although I should leave some to search with Burnished Hart and the like. I've also seen some spoilers for Modern Horizons 3 including Emrakul, the World Anew and It That Heralds the End. New Emrakul is... something. While flavorful, I think it's better for Modern tron kind of deck. I don't really have anything that synergizes with madness and gaining control of enemy creatures might be really situational. Probably worth proxying and trying out though. It That Heralds the End is great. Feels like it was made for Zhulodok. Definitely would want to get my hands on one. Matter Reshaper seems good enough for draw. Pathrazer of Ulamog is great I think. 11 mana is doable for this deck, Desolation Twin is also okay. I'll try getting those cards at my LGS!

Profet93 on Hold your colour

3 months ago

Colorless draw is difficult. Endless Atlas but I don't think it would help. I think it just comes with the territory. Other draw would be very costly and expensive CMC wise. Tower of Fortunes, maybe a Trading Post?

I usually prefer artifact ramp over dork ramp because they are slightly harder to remove. I wouldn't add helm of awakening, I believe Cloud Key or Semblance Anvil would be a better fit should you need it.

Side Note: Swap out like 7+ wastes for nonbasics to add utility in the mana base.

Eldrazis....

Desolation Twin - 2x 10/10's, eh it's something

Emrakul, the World Anew - Interesting. I actually want to add this to one of my creatureless decks, I'm unsure of how it would work here. All the more reason to focus on artifact > creature ramp should this be added. Definitely worth trying out.

It That Heralds the End - Anthem + Ramp, definitely worth a spot

Matter Reshaper - Card draw/value

Pathrazer of Ulamog/Ulamog's Crusher - Eh, annihilator is always nice

Thought-Knot Seer - Can target 2 different opponents for each section. Worth considering

I can give you ideas of cuts should you need. Hope this all helps!

Profet93 on

5 months ago

Add Sensei's Divining Top to combo with basalt + rings to draw and cast your entire deck.

mystic forge + Cloud Key/Ugin, the Ineffable/Semblance Anvil/artifact cost reducer + sensei's divining top = Draw your entire deck

Sanctum of Ugin - Tutor

NV_1980 on Jhoira loves her trinkets

5 months ago

I would highly recommend Mystic Forge as it basically extends your hand by 1; even more when you decide to cast from the top of your deck. I imagine Clock of Omens could have about a billion utility uses in a deck like this, so I'd definitely consider that one too; not to mention Unwinding Clock. Semblance Anvil can cheapen the casting of 42 permanents within this deck. Have fun with the brew.

Profet93 on War of the Worlds (Zhulodok) Casually Competitive

5 months ago

I like suggesting combos to colorless decks but given you are not interested, perhaps a Cloud Key or even a Semblance Anvil for additional ramp?

Also, did you mean to put in Ugin, the Ineffable instead of Spirit Dragon twice?

Profet93 on S U P E R F R ! E N D S (Djeru)

5 months ago

SufferFromEDHD +1

Reprieve - Counterspell cantrip

Moat - If budget / proxies allow

Cloud Key/Semblance Anvil - Ramp

Land Tax - Ensure land drops

How are you doing on draw? Options to draw include Alms Collector and Archivist of Oghma

Teferi's Protection - Super protection

Smothering Tithe - Ramp

Profet93 on Kozilek, the Great Distortion

5 months ago

Mystic Forge - "Draw"

Should your budget change, proxy or wish to take from another deck, Sensei's Divining Top can help set up your draws, be draw in a pinch and combos very well.

Forge + Top + artifact cost reducer/Cloud Key/Semblance Anvil = Draw your deck

Basalt Monolith + forsaken monument = infinite

Basalt Monolith + Rings of Brighthearth (to be considered if budget changes) + 2 mana = infinite --> Adding top to this allows you to draw (and subsequently cast) your entire deck.

Load more
Have (3) metalmagic , Va1mar , JordanSanFran
Want (1) ArtistaFeo