Semblance Anvil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Semblance Anvil

Artifact

Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost less to cast.

Profet93 on Eldrazi

3 weeks ago

Basalt + forsaken = infinite

Rings of Brighthearth + basalt = infinite + Sensei's Divining Top = draw and cast your entire deck

Sanctum of Ugin - Tutor

Extraplanar lens does not have enough basics in the deck to justify it, not to mention the risk it holds when you already have artifact ramp. How has it played for you? Given you are colorless, the utility in the mana base far outvalues the potential to ramp as you hope your opponents either don't have enough, or there is something more pressing on the field (which if you're using it to ramp, usually isn't)

Expedition Map - Find the land you need, early turn set up, top deck shuffle.

Given more than 1/4th of your deck is artifacts, consider a Cloud Key or a Semblance Anvil for ramp and combo.

Cloud Key/Semblance Anvil/Ugin Ineffable + Mystic forge + top = draw your deck

KayneMarco on Lyra Dawnbringer: Seek & Destroy

1 month ago

A few other cost reducers to think about are:

Profet93 on Annihilate with Rocks

2 months ago

MrHighscore +1

Mystic Forge + Sensei's Divining Top + artifact cost reducer/Ugin Ineffable/Cloud Key/Semblance Anvil = Draw your deck

Rings + Basalt + Top = Draw your deck

Voltaic Key + Everflowing chalice (4x counter) + rings = Infinite mana

Doubling cube + rings + voltaic key = Infinite mana

Blinkmoth Well - Turn off blinkmoth urn, static/winter orb, politics and mess with opposing artifacts.

There's a 3 mana artifact creature 1/2 with flying (or something, forgot the name) that is like Vedalken orrey. It should be added for redundancy and to make darksteel monolith more impactful given it states each turn.

Looking forward to your response

greenweird on Retriever Repeater Stations

2 months ago

I made a similar deck to this named Lesser Masticore = Exodia!?! The inspiration is actually from elsewhere, but a lot of the cards are the same like Grinding Station, Ichor Wellspring and Myr Retriever, but my deck went all in on using Semblance Anvil as the cost reducer, and uses cards like Ancient Stirrings, Glint-Nest Crane and Ingenious Smith to get the Anvil or whatever piece of the combo lacking. I think it works really well! Feel free to check it out, I'm gonna goldfish this to see if there's anything I can implement to my deck.

Profet93 on Pardon me while I play through

3 months ago

Mystic Forge + Top + Cost reducer/Cloud Key/Semblance Anvil = Draw your deck

There are others u have but not listed so i wont list them if you probably already know them. Once u update ur description with combos, I can add any you're missing.

Profet93 on Kurkesh Land Destruction Ramp

3 months ago

Killer_Manfred +1

Given over 1/3rd of your deck are artifacts, have you considered adding in a cost reducer such as Cloud Key/Semblance Anvil/Ugin Ineffable? Also, Sensei's Divining Top seems like it can be put to work. It's normal utility is great, adding your commander for continuous draw seems even better. Moreover, combining Cost Reducer + Top + Mystic Forge = Draw your entire deck. Each card is useful on it's own and you only would need 2 cuts.

One potential cut is Mazemind Tome as it's similar to top and not that great for draw. Phyrexian Processor is another to consider given it's all eggs in a basket kind of thing. You pay a large amount of life and 4-8 mana to make 1 - 2 big creatures without trample or abilities. I don't see how that furthers your game plan. Planar Portal feels unnecessary given you already run planar bridge. Is there a specific non-permanent card you want tutored to your hand rather than brought on the field?

Another card to highly consider consider is Rings of Brighthearth. Rings + Basalt + 2 mana = Infinite mana. Add Top = Infinite draw. Not to mention that rings itself is highly synergistic, allows you additional commander redundancy should he be unavailable (you know, after people target you for destroying their lands). Rings + Everflowing Chalice (4 counters) + Voltaic Key = Infinite mana. There are plenty of more combos with rings that should not be overlooked as well.

A Deflecting Swat could come in handy. Redirect targeted removal, draw, extra turns and more! Chandra, Torch of Defiance is versatile utility - Draw, ramp, removal and potential wincon! It's a great Turn 3 play. Jeska's Will is powerful, even more so here where their lack of lands = high # of cards in hand. And lastly, Skullclamp is great for draw with nice myr synergy.

Should you need more cuts if the recommendations interest you, I can provide them. Let me know what you think of each suggestions, looking forward to your response.

Profet93 on I Got 99 Counterspells But Kozilek Ain't One

4 months ago

MTGBurgeoning +1

Voltaic Key > manifold. You don't need unblockable given your commander already has evasion. Voltaic key acts as a combo outlet unlike manifold given it can target itself. Everflowing chalice + Voltaic + Rings = Infinite colorless.

Cloud Key/Semblance Anvil/cost reducer + mystic forge + Sensei's Divining Top = Draw your whole deck. Cloud key reduces the cost of 1/3rd of your deck and top is always useful, thus ensuring no dead cards.

Profet93 on Primer: Kozilek, The Great Distortion Of The Board

4 months ago

mowshowitz

I didn't see any in the description so I was unaware unless I missed it. Nevertheless....

QuietMyth

Mystic Forge + cost reducer/Cloud Key/Semblance Anvil/Ugin, the Ineffable + Top = Draw your whole deck

Basalt + Rings of Brighthearth + 2 mana = Infinite colorless

Basalt + Forsaken Monument = Infinite colorless

Everflowing Chalice (4 counters) + voltaic key + rings = Infinite colorless.

Blinkmoth Well + blinkmoth urn = One sided ramp. Do note that well interacts well with Winter Orb, Storage matrix and static orb should you be inclined to utilize a control/stax package to slow down aggro and midrange while you assemble ramp.

All of the cards are good on their own ensuring no dead cards. Hope it helps!

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