Kamahl's Will

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kamahl's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both modes.

  • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible and haste. They're still lands.
  • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Profet93 on Altered Landscape (most fun EDH deck.. ever)

4 months ago

Hi_diddly_ho_neighbor

Is the anti flying cause not meta dependent unless you are both in the same meta perhaps (?). I've personally never liked the card, even when I was using my flying deck against it, I just used enchantment removal on it if needed. 8 mana is way too steep for the effect it provides IMO.

Rude awakening is GAS! If only there was cradle to go nuts with it.

Regarding both rude awakening/sylvan + fight cards, a good middle ground would be Kamahl's Will as it provides the best of both worlds.

Max_Hammer on These silly hoomans - Need Help

5 months ago

Well hello there! I had way too much time on my hands, so here’s this. By the way, it’s all ordered best to worst. (:

Pay less to play more.

  • Circle of Dreams Druid is going to drop loads of mana, assuming you can pay the three green.
  • Fallaji Wayfarer is going to give all of your stuff (including your commander) convoke! Not all, but a lot.
  • Hamza, Guardian of Arashin is going to make a lot of your creatures cost a lot less.
  • Herald of War makes all of your humans dirt cheap if he gets counters. But, oh, what’s that? This deck loves making counters for creatures? Perfect.
  • Nissa's Expedition is just Cultivate but it potentially costs a lot less.
  • Gaea's Cradle is perfect if you have a small fortune laying around and you’re in need of mana.
I need more! More!!!

  • Bennie Bracks, Zoologist every time you make a token? So every turn? Alright, sick.
  • Ulvenwald Mysteries lets you investigate the murder of your entire army. A board wipe kills this deck, but this (plus loads of mana) could help bring it back.
  • Season of Growth lets you scry a lot, letting you look for pretty much whatever and just pull it out.
No, you’re not allowed to have that! Because I said so! Exile it! Now!

  • Devouring Light, Conclave Tribunal, Hour of Reckoning are all removal spells but if you’re on a mana budget with a lot of 1/1’s.
  • Elspeth Tirel is a board wipe, if you manage to keep her around for long enough. If that’s not what you need, though, she’s got plenty of utility otherwise.
  • Coordinated Barrage, Kabira Takedown  Flip, and Outflank aren’t super powerful, but can destroy pretty much anything that comes your way. If it’s not hexproofed, shrouded, or indestructible, it will be killed.
  • Devout Chaplain says “The power of Christ compels you! Begone!” but this time it actually works.
  • Sanctuary Lockdown lets you say “Not this combat phase, Satan,” and if you have enough mana, you can do that again and again and again. Plus, if you decide you can’t, then it’s still a big boy.
  • Kamahl's Will will destroy just about anything in sight and can give you extra attacking force, if you can manage a way to keep all of your lands safe.
Gotta keep your stuff safe, yeah?

  • Loxodon Hierarch is going to save your deck (which is very sensitive to board wipes) from a board wipe, judy once. Use wisely.
  • Scapegoat won’t save your tokens, but it will save everyone else, commander included.
  • Kindred Boon can slowly but surely make literally every creature you own indestructible.
  • Ephemeral Shields is extra protection that can easily be pulled out of your back pocket.
  • Basri's Lieutenant isn’t going to save your deck, but it will buy you time or give you a chance next turn at a kill, if the board wiper was low.
Make all of your stuff bigger!

Make more stuff! The theme of these suggestions is Give me more, if you couldn’t have guessed.

Might of the Masses is always fun in a creature deck, one green for a massive “Fuck you” at instant speed is great. Now here’s a bunch of Might of the Masses style cards.

I was looking for cards with the keyword “Human” and a million Gideon cards came up, so here’s all of the Gideon Planeswalkers. None of them are bad, per se, but all Gideon cards are not made equal.

  • Gideon, the Oathsworn just happens to slip and give all of your creatures an absurd number of counters. Not to mention the big body (noticing a pattern yet?) and the one-sided board wipe! He’s got a weird face again, sadly, pass.
  • Gideon, Champion of Justice is a board wipe and a big, bad creature all wrapped into one. 7/10, he can dominate me.
  • Gideon Jura can goad and destroy stuff. Perfect for removal and instigating fights when you know you’ll win. Not to mention the big scary 6/6 lurking beneath. Also a weird face, pass.
  • Gideon of the Trials reads “Fuck your biggest creature, he’s not going to do anything, and also, as long as I’m around, fuck you more.” Nothing crazy, but can definitely make you public enemy #1 for having an effect like that. Pretty normal face, but that ability makes him a dick. 3.4/10
  • Kytheon, Hero of Akros  Flip is just some kid. Ignore him. This is a child, pass.
  • Gideon, Battle-Forged!? Where did you come from? Nothing super interesting here, but for one mana not bad. Weird face, pass.
  • Gideon, Martial Paragon can give buffs to all of your stuff, which is definitely not bad at all, and your opponents are automatically dead if he gets that ten ability off. That said, this Gideon can get it. 10/10.
  • Gideon Blackblade is eh. He’s okay. He can get it, though. 7/10.
  • Gideon, Ally of Zendikar can do some generic Gideon stuff. Make tokens, give buffs, be a 4/4. Eh. 6.7/10.
This is just stuff I couldn’t find a specific panel for, so yeah.

Your deck is pretty spotless, so unless some of these are direct upgrades or you know what you want to take out, then this is all I have for you here.

  • Thraben Doomsayer’s first ability can be easily beaten by other cards, and his second ability is mostly useless, since you’re pretty screwed at 5 HP either way.
  • Heron's Grace Champion Lifelink is cool, but not something you super need. It’d be worth it if it was permanent, but it’s not, so pass.
  • Maja, Bretagard Protector just feels a little expensive for such a lackluster ability, Idunno.
  • UncleLucky on Ramp and Burn!

    6 months ago

    You could do some silly alpha strikes by animating your lands, too! When you turn a land into a creature, it still has the mana ability:

    Rude Awakening
    Sylvan Awakening
    Kamahl's Will

    DreadKhan on Saryth, natural partner of Fynn

    1 year ago

    Not sure if I'm missing something, but why do you have 45 lands? That is as many as I run in my Tatyova Lands deck, which wins the game via lands mostly, specifically my Commander offers a payoff for landfall. I see you have a few payoffs for landfall, but it still seems like a lot. Anyways, a few thoughts!

    First thought, Multani, Yavimaya's Avatar would probably work well in here, maybe even as a Commander. He often end up quite big, and he comes with Trample and a recursion effect. You can still run Ohran Frostfang and Bow of Nylea for Deathtouch, and you could run Saryth in the 99 still. Just an out there thought to start off with, not trying to be negative.

    I think Isochron Scepter probably wants more potential 'hits' (you have 2 afaik, I find having quite a few more, and some tutors for Instants and Artifacts still doesn't set it up very often).

    Crucible of Worlds seems odd in here too, for one Ramunap Excavator does similar work and is a more useful type (and your Commander can get the creature Hexproof), and on the other hand your deck runs enough lands that you'll hit drops to turn 6 usually. I'm going to list a few utility lands that might help by giving mana sinks or card draw to help when you get flooded: Bonders' Enclave and War Room might work out, offering a mana sink and card draw to help smooth out bad draws. You could consider Geier Reach Sanitarium and/or Mikokoro, Center of the Sea, but these help everyone. Tyrite Sanctum is a good utility land in more casual play, offering +1 counters or Indestructible. Temple of the False God can blow up in your face a bit with a terrible hand, but it's usually a ramp land if you run this many lands. Inkmoth Nexus might work well with +1 counters, and it dodges wipes usually. Tower of the Magistrate is useful vs Voltron, you can give an opponent's creature protection, dropping all it's equipment IIRC, which can be pretty funny the first time. Homeward Path can be nice in Green, if people steal your better creatures it feels pretty bad. Any of the G lands with Cycling like Slippery Karst or Tranquil Thicket can be nice with a higher land count. Blighted Woodland or Myriad Landscape offer ramp, but are slow or use a lot of mana to do it. I actually like Opal Palace in a deck that can benefit from it in 1v1, and you should have lots of mana on hand to make the tax pretty insignificant. If you can recast your Commander a few times, they end up reasonably beefy.

    Time of Need can find Fynn or Toski. Have you thought about more removal, mostly for artifacts and enchantments, but Green has access to some creature removal, so-so stuff like Kamahl’s Will exist at this point, or the reasonably useful Transmogrifying Wand for repeated Destroy. Silklash Spider or even Squallmonger can help deal with Flying decks, which are frustrating. I also run Sandwurm Convergence in my mono G deck, otherwise I consistently lose to faster flying decks like Talrand (a very nasty 1v1 Commander), ymmv though.

    VexenX on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)

    1 year ago

    Profet93: Thank you for the support! The great part about Om_rath is that there are many ways you can build him. You seem to favor a "makes your lands into elementals" strategy, which is great. It is not my cup of tea though. You mention that I run Sylvan Awakening but I don't think I ever have in this list. I do in my Omnath, Locus of the Roil deck, but not this one. This being said, this also counts out Rude Awakening and Kamahl’s Will in my book.

    Castle Garenbrig is another card that is better for a higher creature count deck. Maybe a tribal version of this deck. When it comes to Yavimaya, Cradle of Growth, the Tomb scenario is good, but I never hurt for green mana in this deck, so that isn't enough reason to include it. My land slots are really tight. We need to keep a good number of basics due to all the land ramp we run.

    Valakut Awakening  Flip is so good because it is a decent card with a HUGE upside of being a land when I want it to. Augur of Autumn will rarely trigger Coven because of all my 5/5s and low creature count, and just getting a land off the top isn't worth a slot to me. Not a bad card by any means though.

    Sorry, it kind of feels like I shut you down.... I don't think any of the cards you suggested are bad, they just don't fit my playstyle. I really do appreciate all the suggestions and feedback!

    Profet93 on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)

    1 year ago

    VexenX

    I read your description and your update. I wish I could +1 this again, but then the 69 wouldn't be there anymore. I also love the low avg cmc despite several high CMC cards in the deck.

    Regarding your update, you asked for a potential cut for Perilous Forays to come back in the deck. Fiery Emancipation seems like the easiest cut for me. It costs 6 mana, doesn't do anything the turn it comes down and is very much winmore - Helps when you're ahead, does nothing if you are behind. Reading the above comments, it seems you don't want perilous back in the deck. While not an entirely serious suggestion given you already have sylvan awakening, Rude Awakening is definitely worth looking into if your deck description is accurate where you can cast your commander over and over again. At worst, its a ritual. At best, it allows Cradle to tap for massive mana and is another enabler for Shamanic Revelation. It can also just beatdown for the win late game.

    Another potential cut is Mina and Den. How often do you need trample? Do you really need the redundancy given Garruk's Uprising? If you were to cut it for an equal CMC card like Kamahl’s Will, I feel you would be better served. Acting as an additional outlet for cradle, shamanic revelation all while providing removal. Best part is that the lands are indestructible (just like sylvan awakening but with so much more benefit for 1 more mana, instant speed too!). You could cut Sylvan awakening if you really feel Mina and Den is necessary to push damage through.

    To further field of the dead and ramp out your commander even faster (after 1 commander death tax), or just other creatures, have you considered Castle Garenbrig? Or does the potential of being tapped turn you off to it? If it does, another card to consider is Yavimaya, Cradle of Growth. It makes ancient tomb (so you don't take damage) tap for 1 green, cradle for 1 green if you don't have creatures (after a wipe) and allows your fetches to tap for mana perhaps you don't wanna shuffle (due to your topdeck knowledge like Oracle of Muldaya)

    Pushing the envelope a little, Deserted Temple is good synergy with cradle, untap opposing land for politics, or untap yavimaya protection land for additional protection from removal

    I would cut Valakuts awakening for Augur of Autumn - Valakut doesn't draw you cards and augur allows you to play lands off the top, potentially creatures too.

    Be sure to let me know what you think of each suggestion

    Load more