Tome of Legends

Tome of Legends

Artifact

Tome of Legends enters the battlefield with a page counter on it.

Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.

, , Remove a page counter from Tome of Legends: Draw a card.

Latest Decks as Commander

Tome of Legends Discussion

DawnsRayofLight on Boros Angels

1 month ago

Wandering Archaic  Flip would be a good add, unless you have bonkers life gain, Angel of Destiny may not be all that good. Starnheim Aspirant: I can see being kind of funny for a T3 or T4 Aurelia, I feel like a lot of times it might not be all that great, it would be nice if the card had other things going for it. Tome of Legends: there are more consistent draw sources like Endless Atlas. I would say you would be better served by adding Esper Sentinel, Dockside Extortionist and Ragavan, Nimble Pilferer to speed the list up and give it some extra ramp and draw. Cursed Mirror could be fun and I have gotten a lot of use out of Archaeomancer's Map, though with Keeper of the Accord and Land Tax you may have enough.

carpecanum on [$] Killian, Bulk Duelist [$]

1 month ago

Blessing of Leeches maybe? Daybreak Coronet? Spirit Loop to double your life gain.

Virtus the Veiled could be a secondary target for all those enchantments, especially the evasion cards.

Benevolent Blessing could replace Pentarch Ward. That Flash is as good as a counterspell sometimes.

I'd take out Angelic Gift (drawing a card is nice but you NEED to draw a card to make it equivalent to almost any other enchantment you're running). Same with Grisly Transformation.

There has got to be better card draw than Tome of Legends.

DankMagicianD on shiny robots

1 month ago

This is a sweet deck. May I recommend Tome of Legends, Scrap Trawler and Breya's Apprentice as ways to get extra cards? I find myself running out of steam often in red/white without some sort of card engine, and these help immensely. I've never seen Rupture before, and it looks like a sweet addition. If it's good, Chandra's Ignition has also done work for me.

DankMagicianD on I *WILL* make Zabaz Good

3 months ago

Tome of Legends , Urza's Saga , and Smothering Tithe are both powerful and synergistic, but are also expensive. If you are using the Osgir precon as a shell for the deck, Digsite Engineer and Bronze Guardian are both payoffs for having a ton of artifacts, as well as Darksteel Juggernaut . Walking Ballista , Triskelion , and Monoskelion are all good at converting counters into damage, and Fiery Emancipation seems like some great top end in order to make your stuff hit hard enough to kill. Other good counter payoffs include Triskelavus , Pentavus , and Crystalline Crawler .If you plan to sacrifice creatures a lot, then Blade of the Bloodchief can do a lot of work here too.

DespairFaction on Budget Equiptment

3 months ago

Hey, here are some changes I might recommend while still staying on a budget. Fist, for a voltron deck I would probably drop the creature count a little bit as 29 is a little high. For this build I would probably eye something around 22-25. Also your land count is very low, I would bring that up to about 36 lands with several ways to search for lands, that will allow you to have plenty of mana and cast the bigger stuff in your deck.

Next, I would cut some cards that seeming underwhelming. Those are: Auriok Edgewright Auriok Bladewarden Fireblade Charger Leonin Relic-Warder , Evra, Halcyon Witness Shimmer Myr Spikeshot Elder , Wayfarer's Bauble ill talk about this one below, Leonin Bola Neglected Heirloom  Flip Berserkers' Onslaught . So yeah once you know what to cut, it becomes very easy to make a bunch of additions.

Im not sure if you are married to the $50 budget, most of my suggestions here will be about $1 a piece but here's what I would add. First as mentioned we want better mana production, so you'll want Gift of Estates and Armillary Sphere over wayfarers bauble. In 700 games of commander, I've found that armillary sphere is just better than bauble for many reasons I wont go into right now. Fervent Champion , Sun Titan Kazuul's Toll Collector , 4 basic or flip lands, Flamekin Village Blackblade Reforged . Berserkers Onslaught can be a straight switch for True Conviction . Fleetfeather Sandals . Because your mana production is getting better, you can go just a little bigger on the top end of your deck. I might put 1 or 2 bigger equipments at the top end like Argentum Armor or maybe even a Scytheclaw . I would add Dismantling Wave and a Tome of Legends .

Here's some other very good cards on a budget that I might consider Forging the Tyrite Sword to cheap tutor, Ignite the Future excellent card draw Showdown of the Skalds also great card draw. Theres a whole package of cards you can use with Goblin Welder Goblin Engineer and Daretti, Scrap Savant and if you add those I would add a Neheb, Dreadhorde Champion . Because you have Toralf I might consider a few more red based board wipes like Chain Reaction or Magmaquake but i wouldnt say no to a Fumigate or a Rout either.

Anyway that should give you plenty to think about for now. Enjoy!

thijmnesoy on The Firelands Portal

3 months ago

Update 10 july 2021

out: Explorer's Scope (looked cool, but I don't plan on having creatures early on. just to get Neheb out as early as possible); Tome of Legends (was still around from when I didn't have Endless Atlas yet; Glint-Horn Buccaneer (first looked like it did everything I wanted: bonus effects when I discard, deal damage and draw cards. but it turned out to be really situational).

in: Planar Bridge had this card laying around for a while and finally decided to put it in because it can search for my win-conditions really well when I have a lot of mana. Wayfarer's Bauble good ol' bauble. Fall of the Titans I've had this in my collection for a long time. but didn't see why I should play it in Neheb because I thought two targets would be bad. turns out, two targets is enough most of the times, since you sometimes don't want to kill the creatures on the board.

FoxandtheVoid on Norin, Agent of Chaos

4 months ago

Profet93

Thank you so much for your interest in my deck and this thorough suggestion list and comment. So starting off with the draw you suggested, I kinda missed War Room , I am currently making up a list of things I want to change and I'm slightly changing up the pacing and direction and will be adding more draw. So War Room will definitely be one on the list. Tome of Legends is on my list already so thank you for confirmation on a good draw, especially with Norin popping in and out every turn. I don't know why but Endless Atlas doesn't feel too good to me, maybe if it were 1 mana I'd probably throw that in too but as is I'll pass. Humble Defector my current meta isn't super into playing nice politics so I haven't considered this, also the lack of abusable ETB makes me lean against it. I'll probably talk more on my meta at the end of the comment. As for Ignite the Future and Light Up the Stage they have been kinda on a watchlist, the list I'm working on is gonna look to make big plays with a handful of x cost spells so the flashback with Ignite the Future is less spicy in that sense but still a card I'm looking into playtesting a bit.

Moving on to the Ramp suggestions Curse of Opulence seems nice and I will definitely consider it as I change Norin up to keep it feeling a bit more fresh. Dockside Extortionist I haven't picked up yet because I support my LGS as much as possible and they ones I frequent the most haven't had any in stock when I've been there, and the one time they did - money was a factor. As for the crypt and the gauntlet, I have been playing magic for 20 some years now so many of the pricey cards weren't so pricey when I got them and also have had a healthy local trading market. Yes Myriad Landscape is too slow for my liking. You are correct in your assumption that I am not running Ruby Medallion because of the high amount of artifacts I'm running. It will likely be reconsidered. Sword of the Animist seems kinda good on paper, but my meta likes to do lots of spell casting on other peoples turns so I feel bad spending 2 to equip only to have someone cast a spell and make Norin go away. Oh, and as for Gauntlet of Power and Caged Sun both are going in with my next big change so stay tuned lol.

Utility & Misc. Chandra, Torch of Defiance is good, I'll consider it but not sure where to fit it in, also she will never live to see her -7 in my meta. Dualcaster Mage wasn't considered because I'm only running 9 sorcery and 1 instant and most of them not super great to duplicate, my new list may change this so I may come back and reconsider. Sunbird's Invocation seems perfect for the new list I'm cooking up, thank you! I will definitely play test that. Blast Zone just seems meh, I don't like the XX cost, I haven't found too many enchantments I've wanted to remove and when I do I make them artifacts and destroy them or take them. Flametongue Kavu and Inferno Titan just seem too expensive for what they do, the Kavu being limited to creatures is a bummer imo. Terror of the Peaks should go on to replace Warstorm Surge I'll have to look into that. And lastly Zealous Conscripts used to be in the deck along with a Goblin Recruiter and Moggcatcher and every game was basically the same, tutor for kiki and either gamble or wheel into zealous it felt boring and I didn't enjoy playing it. Might make a return one day in the right meta.

As for your synergy suggestion, I would add it but my new list is actually going to omit Mind's Eye.

Now for my meta... well I currently find myself in limbo as just a few weeks ago my group had a bit of a falling out. Basically, one of my friends became the direct boss of others in the group and he had to let one of them go from the company during covid lockdowns and it just created a lot of bad blood. Drama aside, we had some people showing up with cEDH decks when others were playing intentionally suboptimal decks and only one other person would play nice politics with me so it was kind of difficult at times. Ridiculous amounts of removal, both targeted and mass, so I typically felt somewhat okay running a bit light on that. Also with reds artifact hate and the ability to turn things into artifacts I never really felt disadvantaged.

As I said a few times I am making some changes and I'll be adding things like Firecat Blitz and Tempt with Vengeance to dump a mass amount of creatures in at once for those warstorm/pandemonium effects. I am currently focusing primarily on a new Alesha, Who Smiles at Death deck that you may enjoy, I hope to get it up and made public in the next two or three days. And if you enjoyed this Norin deck for it's low cmc curve you may enjoy the Alesha deck because it's even lower!

Thank you again for taking interest and thanks for the upvote. All of these suggestions are appreciated. :) I hope you have a great weekend.

Profet93 on Norin, Agent of Chaos

4 months ago

FoxandtheVoid

I like your deck and it's avg cmc. How do you deal with the lack of card draw red has? I see you have some wheels, but without a reliable way to tutor for them or draw into them, wouldn't it be best to add more general card draw to help ensure you don't run out of gas. Have you considered the following....

War Room - Draw

Tome of Legends / Endless Atlas - Draw

Humble Defector - Draw + Politics. I use homeward path in my build for this slight synergy and politics with confusion in the ranks. Not needed but fun. Also noteworthy is homeward path's ability to mess with opposing GY shenanigans should they attempt to reanimate ours/other creatures

Ignite the Future / Light Up the Stage - "Draw" that works well with top. Flashback on ignite has won me 3 games that I can remember, although my avg cmc is slightly higher.

Per your description, I think running caged sun and gauntlet of power would be helpful as refilling our hands is only as useful as we can drop stuff down. Again, your cmc is slightly lower so perhaps only gauntlet of power is needed

Curse of Opulence - T1 Norin, T2 Curse. T3 Profit + Politics

Dockside Extortionist - Speaking of treasure, is he not included due to price? I see you have gauntlet of might and mana crypt so I'm unsure if you have budget restrictions

Myriad Landscape - Or is it too slow?

Ruby Medallion - Are you not running this due to it's inability to ramp artifacts? I find it useful nevertheless, especially when trying to dump your hand, I think its potential use outweighs the lack of artifact ramp.

Sword of the Animist - T1 Norin, T2 Sword, T3 Norin grabs the sword, swings at the enemy, runs away back to safety while grabbing a land. I like land ramp due to it being less susceptible to removal and fueling valakut.

Chandra, Torch of Defiance - Ramp, removal, draw and wincon all in 1

Dualcaster Mage - Value + combo with heat shimmer or twinflame should you wish to go that route. Each of those cards fuels ETB synergies as well.

Sunbird's Invocation - Expensive to cast but THE VALUE if it sticks. Hit or miss with many players, but has won me too many games to count. Perhaps my meta might be a bit more relaxed than yours though

Blast Zone - See no way for you to interact with enchantments. This might help should you wish. Nice with crucible

Flametongue Kavu - Removes most creatures, although it kills itself if its the only targettable creature on board

Inferno Titan - Burn, baby burn!

Terror of the Peaks - Burn baby burn part 2!

Zealous Conscripts - ETB value + Combo with Kiki-Jiki

A synergy to put in your description is Honor Shaku + Norin + Mind's eye = Draw during each opponent's draw step by tapping norin to fuel honor and honor to fuel mind's eye

Looking forward to your response to each suggestion. +1, nice deck. Would love to know more about your meta as well.

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