Tectonic Giant

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tectonic Giant

Creature — Elemental Giant

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

  • Tectonic Giant deals 3 damage to each opponent.
  • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Crow_Umbra on Isshin, Two Heavens As One - Eiganjo Uprising v1.3

5 months ago

CommanderNeyo(cool name btw, I feel like I've said that before), KBK7101 doesn't utilize any Universes Beyond cards in their decks, TBD on Universes Within printings.

On topic though, but Brutal Hordechief and Tectonic Giant are both decent group slug additions that could round out that suite.

Crow_Umbra on Musashi's Mosh Pit [Primer]

6 months ago

I see Anduril as similar because it costs 5 total mana to cast and equip, and Cathar's Crusade is also 5 cmc. Most of the common token producers that most Isshin strats tend to run like Myriad creatures, Hanweir Garrison  Meld, Hero of Bladehold, Krenko, Tin Street Kingpin, and Adeline, Resplendent Cathar each pump out 4+ tokens, depending if Isshin is out. Either way, creatures need to attack with Anduril equipped, or to make their tokens if Cathar's Crusade is on board. I think they have similarities in terms of their pacing, but aren't 1:1. If anything, to me, Anduril is like a pseudo-Cathar's Crusade for strats that don't have access to White.

I had Thundering Raiju on my Maybeboard for a bit. I think I ultimately ended up picking Tectonic Giant, as I liked the option to impulse draw, and have liked the consistency of 3-6 damage each time I've played it. Aside from Breena, the Demagogue, I haven't really felt the need to dedicate any other slots to +1/+1 counter antheming effects.

Crow_Umbra on The Doctor goes to War

6 months ago

I started brewing Boros and Mardu versions of the War Doctor, and it made me realize I hope we get a Mardu "exile matters" commander at some point in the future haha. Here's some stuff in Red/White that I think could work with your deck:

  • I'd recommend Soul Partition as something that can pull double duty as either removal or single target protection. Either way, it'll help the War Doctor get some more counters.

  • Grenzo, Havoc Raiser could also be a fairly low-end option to reward any aggro swings, and also help War Doc.

  • Tectonic Giant is another aggro option with impulse draw as one of its modal options.

  • Since the War Doctor cares about cards being exiled from anywhere, Calamity's Wake could be a quick way to get a ton of counters on him via graveyard hate, and also put an end to any combos that turn.

  • Volcanic Torrent could be a removal option that's on theme with Cascade.

  • It's an older card, but Parallax Wave can exile multiple creatures.

  • Lastly, Hofri Ghostforge can be like a recursion piece for this deck and still be on theme for exile matters shenanigans.

Crow_Umbra on Isshin, Two Heavens as One

1 year ago

Solid looking deck! Have you had a chance to play it irl yet? In looking at your deck, I have a few suggestions:

  • Thundering Raiju might not be the best fit, mostly since you don't have many other means of making your creatures Modified with either +1/+1 counters or equipment. I'd suggest checking out Tectonic Giant as a potential swap. It's a little slower since it lacks Haste, but has some useful modes, one of which deals damage to each opponents.

  • Speaking of Haste, I'd suggest getting in some more Haste anthems, especially you have some higher CMC creatures which would otherwise be sitting ducks. I'm currently running Fervor, Ogre Battledriver, and Urabrask the Hidden in my Isshin deck. I like that Battledriver and Urabrask have some additional bonuses.

  • If you need more draw, I think Breena, the Demagogue could do a lot of work, and could be a potentially better fit than Phyrexian Dragon Engine  Meld. I know Dragon Engine has the cool factor of melding with Mishra, but Breena can draw a ton of cards, especially since opponents are less likely to remove it due to benefitting from it. It definitely makes games more dynamic with the added political layer. She can also be a source of counters if you decide to keep Thundering Raiju.

  • Plumb the Forbidden is another great draw spell, especially if you make creature tokens or want to have gas in response to a board wipe. Painful Truths is another solid option, and Gruesome Realization has some decent modal options.

I hope these suggestions are helpful. Best of luck with Isshin, I hope you have fun piloting him! He's my favorite commander of the past year, hands down.

Michigone on Isshin for a Fight

1 year ago

Change Log 06-Feb-2023

Move to Maybe Board:

Move to Main Deck:

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