Tectonic Giant

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Tectonic Giant

Creature — Elemental Giant

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

  • Tectonic Giant deals 3 damage to each opponent.
  • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Crow-Umbra on Isshin, double down

2 days ago

I'd recommend replacing Anger with Fervor. Saves you some extra steps & 1 mana to get Anger in your yard.

I'd also recommend trimming some of the top-end of your creature curve, especially the 8 & 9 cmc creatures.

There's Myrel, Shield of Argive, Iroas, God of Victory, Ogre Battledriver, & Hero of Bladehold to name a handful of excellent 4 drops that you could replace them with.

Lower your curve wherever possible & reduce the hoops you have to jump through. In a similar vein, you might want to trim a couple equipment at your discretion, since they can be mana intensive.

You could add some more token producers to really lean in with Purphoros, God of the Forge. Mishra, Claimed by Gix  Meld, Commissar Severina Raine, & Tectonic Giant can similarly help you push damage with lots of token bodies

Crow-Umbra on Musashi's Mosh Pit [Primer]

2 months ago

I can see the argument for a Tectonic Giant swap, Last_Laugh.

I think I'm still going to swap with Breena, the Demagogue and keep Tectonic (for now). I like the redundancy on group slug and drawing between Commisar & Tectonic.

Breena is just okay. The draw donations are fun for political wheeling & dealing, but they seem to come back to bite eventually in my play group lol.

My friends are not looking forward to Commisar's debut.

Last_Laugh on Musashi's Mosh Pit [Primer]

2 months ago

I'm removing Tectonic Giant personally. I feel a bit flooded on 4 drops and this does a very similar function.

ENZU on Deck Archetypes in EDH

3 months ago

Yeah i would say aggro doesnt exist in commander like it does in 60 card formats. Aggro decks in 20 life like RDW rely on their 7+4 to 5 cards they draw in a game to be played on curve to be enough resources to deal lethal. Obviously thats never going to happen in 4 player commander. I think you need at least a source of card draw even in the lowest to the ground cmc aggro decks. Most of the time these decks have it in the command zone ie Edric, Spymaster of Trest. The closest things ive seen to the playstyle are decks like Mogis, God of Slaughter that use universal burn like Harsh Mentor to put people in range of their combat damage via myriad or Tectonic Giant etc.


4 months ago

So with adds and cuts I think I need less...like reanimator-y stuff and more fast creatures like Tectonic Giant. The best cards seem to be Flametongue Kavu and Tectonic Giant both in terms of ability and cost. So cards like Hammerheim Deadeye and Bloodshot Cyclops (but better) might be cool as kind of a control deck since 4 damage removes about everything in the format. Perhaps I should add more etb control/delay cards like Manic Vandal hmmm...that said I think having a threatening aggro board of value 3-5 drops will naturally fill my graveyard so I may need less "fill my graveyard" discard stuff than your typical feldon deck.

CommanderNeyo on Dark Giants

5 months ago

Howdy there! I personally love giants, and have my own giant tribal deck. Some recommendations are:

Calamity Bearer is a powerhouse in Giant decks, as he doubles the damage of all your giants!

I also like Tectonic Giant, since he provides you card advantage and bonus damage if need be.

I also highly recommend running 4 of Lightning Bolt. It lets you kill many of your opponents' creatures, and also gives you reach to finish them off when you get their health low, but can't quite get that last hit in.

Also, you could consider adding Surtland Flinger to the deck, as he allows you to deal massive damage by flinging one of your giants at your opponent's face, doubling the damage if the sacrificed creature is a giant.

I personally run my giant deck as a Blue Red, so I can use such cards as Glimpse the Cosmos and Invasion of the Giants.

Some other suggestions I have would be try to get more cards in the 1 and 2 mana slots, so that you have something to do in the early turns and don't have to decide between playing your giants and your other spells. Cheap removal, like Doom Blade, Cast Down, or Path to Exile might be helpful. Also, because you have such mana-intensive cards, you likely will need to increase your land count to 24-26.

Anywho, glad to see someone else enjoying an underrated tribe!

Crow-Umbra on Attacks Trigger Isshin

6 months ago

If you'd like another 1 drop attack trigger creature, I'd recommend checking out Signal Pest if you haven't already. Fairly easy to play, and helps anthem up your board when you swing out. If you'd like another fairly cheap Battle Cry effect, I'd also recommend checking out Accorder Paladin.

If you're open to it, I'd also recommend swapping out Coastline Marauders for Unquenchable Fury. Same mana cost, but Unquenchable Fury deals the damage without even needing to connect, and can effectively turn any of your creatures into a pseudo-Coastline Marauders since it recurs itself. Unquenchable Fury has melted opponents each time I've played it in my Isshin deck.

If you want to trim your mana curve a bit more, I'd recommend trimming some of your higher CMC creatures in the 6-7 cmc range. Doesn't matter which ones, just your personal preference on whichever have felt most lack-luster when played. Here are some other cool creatures in the 4-5 cmc range that could be some decent swaps:

Hope this helps!

Load more