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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Battle Angels of Tyr
Creature — Angel Knight
Flying, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")
TitanWalls on Whippits (Jolly Balloon Man Token Primer)
2 weeks ago
Lol, the reason I stayed away from cards like Ancient Gold Dragon, Battle Angels of Tyr, and Charismatic Conqueror is pretty much just because I've been approaching The Jolly Balloon Man as a commander for a budget deck. I ended up leaning away from the value-generating blink effects because in playtesting, unless I hit the instant-win combo, it was actually just taking forever to deal lethal damage. As for Custodi Soulbinders, I agree the activated ability isn't very attractive but I do like the prospect generating one or more flying tokens every turn with P/T equal to 1+ the total number of creature owned by all players. Obviously it depends on playgroup, but I'd think that for a lot of games at turn 6 or later, the copy tokens would probably come in as at least 20/20's. It was a way to go very tall that also takes advantage of the token generation route, but you're right that it's totally expendable if you want to purely focus on making more tokens. And I'm glad you like the Jackdaw Savior, I had to double check the rules myself to make sure I wasn't crazy, but yeah, the synergy really is wild!
SlangNTrees13 on Whippits (Jolly Balloon Man Token Primer)
2 weeks ago
Hey TitanWalls, I really like Threefold Thunderhulk. That's a lot of tokens coming in with a copy ability or untap or two to take advantage of our damage pingers. Ancient Gold Dragon has also caught my eye if I decide to slot in anymore high mana cost baddies. For now I had stayed away from going heavy token creation and focusing on our own balloon tokens, as do you feel the 7 mana is still worth it when we could be dropping the likes of Battle Angels of Tyr or Charismatic Conqueror for much less? You have got the wheels turning though here to shift our focus towards damage pingers with copiable token creators. I do like it very much. I run Boss's Chauffeur in my Jetmir deck to great effect and the lower 5 mana cost is appealing despite its other creature dependent conditionality. If I do move to the token route it would definitely make sense. Custodi Soulbinders Cool one, but don't want to have to pay that 3 mana activation cost. For Jackdaw Savior I had to read your comment and sat for a second and then went, "Does it copy the mana value? Have I ever known this?" and then realize yes, yes it does. So, Jackdaw I'm going to get in for sure, don't want to lose Sevinne's Reclamation as I want to be able to get any permanent, so Karmic Guide will most likely get the chop. You are right, edhrec is good at listing any Commander synergy cards. Thanks for the suggestions. See if I can't get a few token focused games going today as I'm happy to lose Felidar Guardian and Restoration Angel and move away from the blink focus I am thinking.
Azoth2099 on Naya Goadam Business
1 month ago
Have you considered Myriad here? Like Battle Angels of Tyr?
Coward_Token on A Taste of the Divine
4 months ago
Kamber, the Plunderer, works for enemy creature tokens too
Battle Angels of Tyr myriad tokens can be sacced after they've dealt damage but before they're exiled
Master_J on Attack Attack!
4 months ago
OUT: Ankle Shanker, Brutal Hordechief
IN: Battle Angels of Tyr, Leonin Warleader
Taking out 2 creatures that never seem to help for 2 others that will hopefully have more impact in my group.
RiotRunner789 on Death by Tokens
4 months ago
Tainted Remedy was in because a deck like this wins after a cascade of opponent life loss triggers. This can be easily disrupted by lifegain on the opponents side. However, y'all are correct in that it doesn't advance my game plan. Chop chop.
Bloodchief Ascension is a pet card. It is also a card that has won me numerous games on its own. It would be easy enough to get 3 counters with Kambal's trigger but again, not directly tied to tokens. Good suggestion albeit a painful one.
Halo Fountain just seemed like a fun and wierd alt-win con but your right that it is slow. It also requires me to have tapped creatures.
Going to take a closer look at the aristocrats support. I cut a lot of the sac outlets earlier which was a good observation. Nadier's Nightblade and Mirkwood Bats will definitely stay but a lot of the others can go. Also, Ophiomancer and Dreadhorde Invasion don't work at the level they should without a sac outlet on the board.
Not sure about Battle Angels of Tyr just yet, since just attacking creates token copies of himself. But he'll be close to the cut list.
Part of the reasoning on the number of board wipes was the number of indestructible options for Kambal. Will cut at least one board wipe tonight.
Refering to Basshunter's commnent, I haven't put the final mana base in just yet but Forbidden Orchard will be in there. Mana bases tend to only take me 5 minutes to build. I have some effects that give tokens to my opponents but I'm leaning more heavily into Kambal's second ability. I've generally been looking at consistent token generation instead of one off effects aimed at my opponents. However, Curse of Disturbance will get another look.
Thank you for all of the comments. It definetly gets me much further to completion.
Abaques on Death by Tokens
5 months ago
Kambal is a pretty sweet design, though I think you're maybe trying to go in a few too many directions.
Since Kambal's second ability doesn't care how many tokens are created, I would consider cutting Mondrak, Glory Dominus and Anointed Procession even though they are both amazing cards otherwise. But if you really want to lean into Kambal they don't directly help your game plan.
In general you've got a sizable aristocrats package, but only a few sac outlets. If you want to go aristocrats I think you want to lean further into it. So either add some more sac outlets or dial it way back and focus on the other aspects of how Kambal works. Mind you a card like Suture Priest is probably good whatever route you go there.
You've got a couple of slower and not consistent token creators like Halo Fountain and Battle Angels of Tyr that I think could be cut.
I also think your protection package is too large. I think you'd be better off with maybe 3-4 protection pieces maximum, and ideally ones that synergize with the rest of your game plan like Grand Crescendo and Fanatical Devotion. I'd remove all the enchantment options you have there.
I'd also dial your board wipes down, though that could be meta-dependent, but 5 seems like 3-4 too many for your deck.
There are a handful of cards that probably aren't advancing your game plan too.
- Bloodchief Ascension is a crazy powerful card, but you don't directly leverage it. That card also points a massive target on whomever plays it, so I don't run it unless the deck fully leverages it.
- Cathars' Crusade is very powerful but slower and makes managing the board state a nightmare. I've actually taken it out of most of my decks just because I hate having to deal with all the different counters.
- Tainted Remedy is an okay card in the right deck, but I'm not seeing what it's doing for you here unless your meta is filled with lifegain decks.
Good luck with your build!
kirbysan on [Primer] Helming the Host of Heaven *Update*
6 months ago
When you drop Aurelia's Vindicator as a disguise you're paying 3 generic for a 2/2 non angel, non flying body. Then you flip it up for 4X to target X creatures. So at minimum you're paying 8 mana to disguise and flip to target 1 creature. If you're only looking for a stat line then sure it could beat Gisela, the Broken Blade Meld but most people don't run it for the stats, they run it for the meld ability. The only real difference between the 2 is you're swapping first strike for ward 2. I've only melded Gisela twice and people see it coming a mile away so they use single target removal and prevent the meld from happening.
There have been quite a few 3 drop angels released in the past year so I've been pulling angels that are just bodies. I usually want them to have 1 extra ability. If you compare a 4 drop Aurelia to any of the following it pales in comparison due to the lack of extra abilities.
In the end it comes down to power level. My original list was close to this one and I won a ton of games when Giada was first released. Since then the store's power level has jumped several levels and you won't keep a board state past turn 5. Giada is also a lightning rod for cheap removal so you'll need some form of protection or be prepared to cast her for 8 mana. If you're still able to have good games with a basic angel aggro deck then that's great but if your pod begins the arms race then be prepared to be outclassed.
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