Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder

Legendary Creature — Ogre Wizard


Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Yidris, Maelstrom Wielder Discussion

CWSchub on 1 tix codie

1 month ago

Hey! what an original deck, have you thought of Throes of Chaos and the expertises ( Baral's Expertise or Rishkar's Expertise are my favourite).

You could even have a look at discarding permanents and recurring them from the graveyard. I see Shark Typhoon finding a slot here.

If you'd like, you might find some interesting cards inmy Yidris, Maelstrom Wielder deck Yidros. Also I just finished my Rafiq of the Many Delegates, would love some feedback!

Have a good one!

Vallaris on Zombie/Mummy Commander

2 months ago

What does he care more about for this deck? That it can run 4-5 colours? Or for it to be Egyptian and Zombie themed?

If the latter matters more, he might like The Scarab God , though it's only two colours. There are some others from Amonkhet or Hour of Devastation that might interest him as well, most of the commanders are only one or two colours though.

4-5 colour commanders, none specifically revolve around Zombies, nor do any have an Egyptian aesthetic, but you could still get creative with the options that are there.

Morophon, the Boundless - popular for a lot of tribes, but kind of lackluster for Zombies IMHO which have a lot more better options, albeit with fewer colours.

Niv-Mizzet Reborn could be interesting, when built right he can provide some serious card draw, which could be a free graveyard dump if you get enough extra cards in hand to discard. Zombies are all about reanimation, so you could get clever with that. Zombies will mostly be in black, blue, and red, you could find use with green and white with other cards.

Similarly, Tazri, Beacon of Unity could be fun to build around. There are many Zombies that are also Warriors, Clerics, and Wizards. Not so many Rogues and Ally, but there's one of each that makes Zombie tokens at least. You could always add support to your board with non-Zombies that are Allies and Rogues.

Esika, God of the Tree  Flip could be another interesting option if you went with an all legendary Zombie theme (of which there are many).

Zombies appear in white the least, so Yidris, Maelstrom Wielder might be the best four colour to go with. There's enough zombies that have ETBs that they could be pretty fun with Yidris.

Best of luck to you!

legendofa on Zombie/Mummy Commander

2 months ago

There aren't any Legendary Zombies or Legendary creatures that interact with Zombies specifically at more than three colors. Morophon, the Boundless and Karona, False God are sort of generically tribal, and I would recommend Morophon over Karona. Outside of those, you start trading flavor for utility. Child of Alara works well with Zombies that can bring themselves back or like big graveyards, and Saskia the Unyielding , Atraxa, Praetors' Voice , and Yidris, Maelstrom Wielder offer a couple of interesting options that can point your deck in a specific direction. None of them are deeply Zombie-ish, though, Saskia is much more Celtic (art)/Finnish (name) than Egyptian while the other two are purely non-historical.

1empyrean offers good suggestions for partners.

If he wants to stick hard to the Egyptian theme, check out the Amonkhet and Hour of Devastation sets, but there will have to be color compromises for something like The Scarab God .

Neotrup on Yidris, Maelstrom Wielder

3 months ago

When Yidris, Maelstrom Wielder deals combat damage its triggered ability will go on the stack. Any spell cast from your hand after the ability resolves but before your turn ends will gain cascade.

proterran98 on Yidris, Maelstrom Wielder

3 months ago

Yidris, Maelstrom Wielder The wording on this card has always confused me. So is it 1. if you’ve dealt combat damage, every spell you cast for the rest of the turn gains cascade (meaning you can cast creatures and sorcery’s with cascade later in the turn) or 2. does it only effect the spells you cast while doing combat damage? (Instants I guess).

LunchBox1211 on Card creation challenge

3 months ago

Alliance of Inspiration


~ deals 3 damage to any target. If was spent to cast ~, draw a card, then scry 1. If was spent to cast ~, creatures you control get +2/+2 and hexproof until end of turn.

So I want to build a not-white Chaos deck for EDH. My commander options are Yidris, Maelstrom Wielder (who has a reputation for being a combo deck that can win with one hit, so opponents are not going to let me poke them), Vial Smasher the Fierce // Thrasios, Triton Hero (which just feels bad because opponents will expect a high-power deck) and Vial Smasher the Fierce // Kydele, Chosen of Kruphix (which has one commander doing next to nothing for the deck). So the challenge: Make a commander, with partner, that feels Simic, is not busted, and would work in a chaos themed deck (it does not have to be chaotic itself, but bonus points if it is.)

Unlife on What are your Favorite Commanders?

5 months ago

Ezuri, Claw of Progress has so many cheap value creatures, you can build an insane boardstate quickly. On the more expensive end, I play a Yidris, Maelstrom Wielder deck that's dragon tribal, but running him with a bunch of cascade/free cost spell and effects can turn a modest field into insanity rather rapidly. Doran, the Siege Tower lets you play a lot of defensive creatures that can easily turn around and wreck someone. A more general option is Surrak Dragonclaw who has the colors and support for dropping huge creatures and dealing damage.

K1ngMars on "Library.exe has stopped working" | Phenax Primer

5 months ago

Hey, TheoryCrafter, thanks for the comment! First and foremost, I must say that, due to the pandemic, I got very little chance to hang out with my friends to play EDH with, BUT I've continued to follow releases and sets regardless. I came up with an extended update list that I wish I'll be able to share on here too as soon as possible. With this in mind, I'll go onto your comment. I tried to check your deck, but it seems to be private: let me know where to find it and I'll gladly check it out!

Regarding adding cards that give me value when my opponents discard, I tried to avoid them due to the fact that in my pod there is already a Yidris, Maelstrom Wielder wheel/discard deck, so I tried to now follow the same path. Regardless, I have thought about introducing cards like Windfall and Whispering Madness as incremental advantage, but even then, I probably won't include cards like Liliana's Caress .

Graveyard exile effects like Planar Void / Leyline of the Void really mess up my gameplan, since the deck's main wincon relies on using all possible X/X creatures like Consuming Aberration that count cards or creatures in opponent's graveyards (see this deck's description section "The Big Bois"): if graveyards are empty, those creatures won't mill at all. In order to contrast graveyard decks, such that I can mill them without helping them out, I instead included (or will include) cards like Grafdigger's Cage , Weathered Runestone and Silent Gravestone : in this way, graveyards can be full, but nobody will be able to take advantage of it, apart from me.

Evasion is a mild subtheme I will try to add, but instead of Aqueous Form , I was thinking of something more enduring like Thassa, God of the Sea or Dauthi Embrace . It's a good idea, sometimes I face decks with cards that reshuffle graveyards, so being able to knock them out in another way is a good option to have.

As for Ruin Crab and Hedron Crab , I don't really think they mill enough to be relevant during the course of the game, so I left them out. Moreover, I don't run enough fetch-like lands as of now, so I won't really get such an advantage from running those two anyways.

In the update list I mentioned at the start, Fleet Swallower will get swapped out for Maddening Cacophony : it's a good card, can be cats a turn earlier with respect to Swallower and doesn't need haste. The combos are the same as before, so that's a good funcitonal update.

As for tutors, my playgroup banned them. If I were to run some, I would run many other mana-cheaper tutors like Grim Tutor . Regarding commander rules, I have to tell you that, unfortunately, wish effects like the second choice of Mastermind's Acquisition don't work: this is due to the fact that "from outside of the game" really means "from your Sideboard", but in EDH there is no Sideboard. I know, no fun allowed, at least according to WotC.

I'll go onto update the description of this page once I'll get all the new cards I need.

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