Whenever a creature you control attacks, it gets +2/+2 until end of turn.
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|Commander / EDH||Legal|
Fervent Charge Discussion
4 weeks ago
Blackheart426 Thank you very much, that's kind of you! Emblem of the Warmind I had considered but didn't like because although it's a wider enchantment, it still relies on being an aura. Fervent Charge was just a little too much in mana cost for my taste and with the card draw, there's a good chance I'll have a better equipment for around the same cost. Fervor is an excellent suggestion though! I'm gonna include it with the maybe and I'll likely switch it in if my meta gets a little more aggressive and I need them to swing faster. :)
1 month ago
Great Deck! I love it! You might want to throw in Fervor or Emblem of the Warmind to get everyone swinging faster. I've also seen Fervent Charge end a game or two, might be good in the old sideboard. Keep it up!
5 months ago
Funkydiscogod Agreed on the losing of haste. The rest seems fine.
Exert would reduce it to a finisher move in an aggro deck, whereas a non-hasty anthem pumper would be more of a mid-range value tool.
Falcoshin No, the wording is fine as it is. It is literally a creature version of Fervent Charge . Flavor would likely agree with you that this needs to be attacking along with the army to provide the pump, but it is little different from Ogre Battledriver that provides its benefits "from the backseat".
5 months ago
The issue I have is with its Haste: I mean, Fervent Charge doesn't Lava Axe the opponent the turn it comes into play: it requires you to already have a board presence to have its effect. If the opponent doesn't have an answer, multiple copies of this will murder an opponent faster than multiple Reality Smasher : the second copy hits the battlefield, and they both turn sideways for a total of 14, after the first one hit for 5. Having Tron of this card threatens 27 damage. All four copies sideways total 44 damage, and these numbers assume there are no other creatures.
I feel like an opponent needs at least one turn to draw an answer for this to be fair. I vote lose the haste.
5 months ago
I would only ask to make one extremely minor difference.
Creature - Human Warrior
Exert - You may exert Fervent Charger as it attacks. If you do, attacking creatures you control get +2/+2 until end of turn.
The reason I'd say to add on the Exert ability is because without it, that is an insanely powerful anthem effect. For balance purposes, I think Exert brings it down into the Rare slot.
Otherwise I really enjoy this. I never heard of Fervent Charge before. This makes me really want to make a Mardu Enchantment deck with other cards such as Bad Moon , True Conviction and Fervor . I could make it Goblin / Zombie tribal, giving me access to a card I've been dying to use for a long time; Dralnu's Crusade . This, with Endless Ranks of the Dead and Necromancer's Covenant is just stupid. Plus there is Gleam of Battle , Mardu Ascendancy , Campaign of Vengeance , Blood Reckoning , and even Goblinslide .
Sorry, didn't mean to hijack your thread. Consider this a good thing; Your idea got me pumped for a new deck! :D Thank you!!
5 months ago
Fervent Charge is a great card, but the fact that it is useless on its own is a very glaring flaw, so I decided to make a creature version of it, as seen, below:
Fervent Charger Show
Creature – human berserker
Whenever a creature that you control attacks, it gets +2/+2 until end of turn.
This creature has the same mana cost as Fervent Charge , because I feel that that card is overcosted by today’s standards; if it were printed today, it would almost certainly cost 1 mana less. I also gave it haste so that it could attack and gain its own benefit immediately, which means that it will be a 5/5 for 4 mana, but creatures have become far more powerful in recent years, so I feel that this is acceptable.
What does everyone else say about this card? Do you feel that it is a good design?
10 months ago
I'd also recommend Crackling Doom as it is a great way to control the battlefield in mardu colors
1 year ago
Out: - Citadel Siege - Crucible of Fire - Dragon Breath - Dragon Fangs - Dragon Scales - Dragon Shadow - Fervent Charge - Mighty Emergence - Sarkhan's Unsealing - Triumph of Ferocity - Atarka Monument - Dragon's Hoard - Dromoka Monument - Kolaghan Monument - Ojutai Monument - Silumgar Monument - Response / Resurgence - Akoum Hellkite - Bone Dragon - Dromoka, the Eternal - Flameblast Dragon - Foe-Razer Regent - Furyborn Hellkite - Hoarding Dragon - Jugan, the Rising Star - Mana-Charged Dragon - Nicol Bolas - Shieldhide Dragon - Azorius Chancery - Gruul Turf - Izzet Boilerworks - Orzhov Basilica - Rakdos Carnarium - Simic Growth Chamber
Replacement Options - Atarka, World Render - Boneyard Scourge - Broodmate Dragon - Darigaaz Reincarnated - Dragonlord Kolaghan - Harbinger of the Hunt - Hellkite Tyrant - Karrthus, Tyrant of Jund - Kokusho, the Evening Star - Nesting Dragon - Rith, the Awakener - Ryusei, the Falling Star - Scourge of the Throne - Utvara Hellkite - Vaevictis Asmadi, the Dire - Skyshroud Claim - Nissa's Pilgrimage - Farseek - Sol Ring - Smothering Tithe - Dragonspeaker Shaman - Earthquake - Commander's Sphere - Chromatic Lantern - Darksteel Ingot - Wayfarer's Bauble - Fellwar Stone - Armillary Sphere - Burnished Hart - Mirari's Wake - Curse of Opulence - Unclaimed Territory - Exotic Orchard - Mountain s, Swamp s, Forest s, Island s, Plains