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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Isshin, Two Heavens as One
Legendary Creature — Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4 days ago
Hey man I'm new to magic too and I just learned this quite recently so I thought I could let you know. For your commander it's only coloured symbol is meaning you can only use creatures, artifacts and other cards that are . You are currently using as well as . If your commander was, for example, Isshin, Two Heavens as One, you would be able to use cards from , and ! Here's my deck for example: Two Heavens as One. Hope this helps!
4 days ago
5 days ago
just make it an Isshin, Two Heavens as One deck. Intet sucks
6 days ago
You managed to hit the land balance pretty much dead on--nice work! Unfortunately, I think you have a few too many lands. A good rule of thumb is to have 36-40 lands in a Commander deck, depending on speed and mana requirements. Since I don't see many non-land mana sources, and since you want to get a land drop every turn to reach the higher-cost cards, I recommend dropping to 39-40 lands.
Isshin, Two Heavens as One wants a lot of attack triggers, anything that says "Whenever such-and-such attacks...". You have some good choices with Kitsune Ace, Selfless Samurai, and Imperial Recovery Unit, among others, but there are more out there. If you can find cards like Campaign of Vengeance, Goblin Traprunner, and Gleam of Battle, or even Brutal Hordechief or Fervent Charge if you're willing to spend the money, you'll push this to the next level.
I also suggest finding some cards that let you draw more, like Greed or Read the Bones. is a good color for this, but and have been getting more options recently. Top deck effects like your Abbot of Keral Keep are also useful in the same way. This will help keep your attacks moving and apply pressure to your opponents.
This isn't the right deck for Sky-Blessed Samurai, with only three enchantments. You'll be paying full cost for it most of the time, occasionally getting a one-mana discount, and its stats aren't good enough to justify the cost. Save it for a more enchantment focused deck where it can reach its full potential.
Finally, you could use some more one-mana cards so that you have more options on turn 1 besides play a land and pass.
Overall, this looks good. You have solid card interactions, a good combat theme and Vehicle subtheme, and a strong foundation. Play it, test it, tweak it, feel out what you like and what might be improved, and above all, have fun!
1 week ago
Awesome deck Slash!!!
I've been brewing my own Isshin, Two Heavens as One commander deck and was curious as to your thoughts on a couple cards. I specifically love Isshin because you can build so many different decks and yours looks to be the best at extra combats which is badass. I had to cut my extra combat cards for the most part due to starting very unfocused and trying to do everything but I think leaning into extra combats is super scary as well and will definitely keep posted on any updates here.
- Elder Brain doesn't give extra attacks but may be one of the most excellent/troll bombs for Isshin, Two Heavens as One.
- World at War is a little expensive at 5 cmc but seems to synergize really well with your deck. Might be worth a slot
Best of luck in your Isshin games!
1 week ago
After getting a couple games in with my brother over vacation the extra combats definitely seem wasted. I'm keeping World at War in for now but getting rid of Combat Celebrant, Relentless Assault, and maybe-boarding Moraug, Fury of Akoum
Now that we are moving away from extra combat steps I'll likely cut the vigilance enchantments but I'll need to do some further playtesting. Again, thanks for all the suggestions Crow-Umbra! It has been more difficult to find Isshin, Two Heavens as One commander decks that don't focus on one aspect of attack triggers but your suggestions I feel are getting me a lot closer. I just checked out your Isshin/Musashi deck and just wanted to say its BADASSSSSS. I'll definitely be taking some additional notes from it. I love Elder Brain so I'll probably have to add that as well. Best of luck in your games and brewing!!!
3 weeks ago
The first three creatures we removed and added were all for efficiency and synergy, as I feel the added creatures are just plain better in this deck that what they replaced.
However, specifically, we took out Godo, Bandit Warlord (even though it kinda hurt), because it really only creates an extra attack for Samurai. We could, however, just not attack with some creatures and save them for the 2nd attack phase Godo would generate, but that doesn't feel efficient and stops our commander from doing what he's here to do. Seeing that we do not have as many Samurai as I initially was hoping for this deck (pitifully few, honestly), Godo just doesn't do very much work here.
In it's place we add in Mangara, the Diplomat, and in a multi-player game we can hopefully generate a bunch of card draw would be fantastic for us. Maybe it won't live long, but that can be said for just about anything, and we never have to actually with him to create the card advantage. Remember, Isshin, Two Heavens as One's ability can double ANY attacking trigger, even if that attacker isn't controlled by us, so long as the actual trigger does belong to us.
1 month ago
I know that Isshin, Two Heavens as One can't be brought back by Alesha, but it does seem like he would double her triggers, so maybe he would be a good addition!