Dawn of Hope
Whenever you gain life, you may pay . If you do, draw a card.
: Create a 1/1 white Soldier token with lifelink.
|Want (2)||NotOnline , HardlyMaths|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dawn of Hope Discussion
3 weeks ago
Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.
And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:
Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale
Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.
Oh, and there is more, just look!
3 weeks ago
mccabej140: White has pure card draw in the forms of Mentor of the Meek, Wall of Omens, Bygone Bishop, Alms Collector, Dawn of Hope, Mangara, the Diplomat, Thraben Inspector, Scout's Warning and To Arms! (from a quick gatherer search).
In addition, it has artifact and enchantment based draw/tutor in the form of Enlightened Tutor, Sram, Senior Edificer, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Open the Armory, Steelshaper's Gift, Kor Spiritdancer and Mesa Enchantress to name a few.
That seems like plenty of options for card draw/tutors in white. And while seom of these are limitied to artifacts/equipment, you can't just write these off becuase your specific deck isn't heavy in that area. It's like saying that green's tutoring is crap becuase you can't tutor instants despite thefact that green has some of the best creature tutors.
"Fun" is also not an argument here. Just becuase you haven't played with or against stax decks and just becuase you don't find them fun does not mean that that you can just write the entire acrhitype off. There are plenty of people who really enjoy playing those decks and now you're effectively telling those people how to play Magic.
Some players don't like counterspells - does that mean that we shouldn't play them? Now blue has a big void until late game. Blue needs more ramp! it has to rely on artifacts, that's not fair to blue!
But the above logic is flawed. Counterspells exist and giving blue ramp would make it more powerful. Just like giving white a crapload of unrestriced draw. Stax exists and you can't just pretend it doesn't becuase you don't like playing it/against it. White exists on a balance between having draw and having stax and that balance is important.
channelfireball12345: see above.
I would ask the question to everyone here - if white has such bad card draw, then what's stopping you from splashing a second colour to fix the deficit? Why is there such a push to build mono-white decks?
1 month ago
You'll want to tone down on creatures and look into getting some interaction into the deck.
Second you have to have ramp. Use cards like Myriad Landscape , Burnished Hart , or Isolated Watchtower as the game goes on the player with the most mana is the most likely to win. Gift of Estates can secure you some land drops as well as Thaumatic Compass Flip which becomes a good utility land later on. Also mana rocks like Marble Diamond , Hedron Archive , Worn Powerstone , and Mind Stone can be good. Also there is Heraldic Banner which will also be a boost for your team.
1 month ago
Cards such as Hooded Blightfang, Clackbridge Troll and Mangara, the Diplomat are all unnecessary in this deck. If you are looking for card draw, running 3-4 Dawn of Hope would work. As for Vito, Thorn of the Dusk Rose running 3, would be optimal. Another card that could work well in this deck is Elspeth, Sun's Nemesis. Also Lone Rider Flip and Healer's Hawk are better than Vampire of the Dire Moon and Soulmender in my opinion.
1 month ago
There are also tons of other cards that get counters when you gain life such as, Sunbond, Light of Promise, Ajani's Pridemate, Wall of Limbs, and Bloodthirsty Aerialist which can all become problems very quickly since its per trigger of life gain.
You could also look into more spells that trigger at the end of turn if you gained a certain amount of life. Resplendent Angel, Regna, the Redeemer, Regal Bloodlord, Angelic Accord, the new Witch of the Moors, and Griffin Aerie.
And then adding more consistent forms of life gain will let you get more triggers therefore making you a bigger threat. Drana's Emissary, Shattered Angel, Soulmender, Nyx-Fleece Ram, Ajani's Mantra, Ajani Goldmane, and Palace Siege.
Finally, I've seen enough people win with Felidar Sovereign not to recommend it to any life gain deck.
2 months ago
Some great suggestions, particularly Dawn of Hope for an additional source of draw - others have mentioned this enchantment as well, it's a worthwhile inclusion and I gotta get it in here.
As for the control spells you mentioned, they take a little getting used to but they pack a punch. Orim's Chant in particular is as close to 'target player takes an extra turn after this one' in a 1v1 battle as gets.
2 months ago
I'm not a strong player, so I feel like I don't know how to properly play this deck. To me, I feel like the artifacts and enchantments play a huge role on bring the angels out/mana ramp/draw. So with your recipe, I removed Chancellor of the Annex, Mana Tithe, Mandate of Peace, and Orim's Chant, because they were in my hand at the beginning of the game till the end of the game. I just didn't know what to use them to their full potential. I'm currently thinking on what to replace them, and so far I have Venser's Journal (I barely had any chance to lifegain the entire game), Dawn of Hope, Argivian Find, Idyllic Tutor, and Herald of the Host. Herald of the Host CAN be really good because it also activates Vanquisher's Banner for extra draw, and that's alot of lifegain if you have many players, but it's very situational, so I don't know...
2 months ago
Ajani's Welcome to gain life at your creatures entering and a 1 mana drop. Ajani, Strength of the Pride since you have a lot of low mana creatures. The plus one will give you hella health, and his -2 gives you more Pridemates. His 0 is a boardwipe when you have 15 more life than your starting, which is pretty damn good for your deck. Twinblade Paladin is similar to pridemate but costs more, but in return is able to get Doublestrike too. If you find that you end up top decking a lot, Dawn of Hope would allow you to consistently draw. If you are against a creature heavy or Haste deck, Authority of the Consuls is pretty good.