Dawn of Hope

Dawn of Hope

Enchantment

Whenever you gain life, you may pay . If you do, draw a card.

: Create a 1/1 white Soldier token with lifelink.

Browse Alters View at Gatherer

Trade

Have (2) Candyman949 , metalmagic
Want (3) kbort , Blue_Razz , Sonovin

Combos Browse all

Tokens

Legality

Format Legality
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Limited Legal
Highlander Legal
Pioneer Legal
2019-10-04 Legal

Dawn of Hope occurrence in decks from the last year

Latest Decks as Commander

Dawn of Hope Discussion

Kalasch on Angels* tons of Angel Tokens & Lifegain

2 weeks ago

@jrc1123: Thank you for your feedback. The majority of my game pieces are already 4/4 angels. I can create game pieces with three cards ( Bishop of Wings , Dawn of Hope , Ajani, Strength of the Pride ), but I don't really want to use any of the possibilities (Doh= Carddraw, Ajani = Lifegain + removal). In addition, I think the CMC of 5 is relatively high for the deck.

I think if the deck generated a large number of non-angel tokens then the card would definitely be an option.

pretendingtoalright on [EDH/Commander] W/B Angel Deck

1 month ago

The Akroma Angel of Wrath, it's just a swathe of keywords, super cool card. But not a big game winner.

Rather than Cosmos elixir. Dawn of Hope or Well of Lost Dreams might work better with the life gain aspect of the deck. Righteous Valkyrie would be great. I could see Haunting Voyage replacing Living Death, since the former is one sided recursion. Crippling Fear seems a little situational.

I know there's not technically a sideboard in commander but having a pile of cards you can switch out depending on what decks your playgroup is bringing isn't a bad idea.

Tell me about it, I've got an attempt at a Teysa list at 130 cards and only 15 of those are lands.

Chrizz on Zirda, the Dawnwaker

2 months ago

Hey RelinquishedAttempts, thanks for your comment!

I can understand how this deck may seem a bit all over the place. I definitely took it in a different directions than most people do. Most people either use infinite combo's using Basalt Monolith and/or Grim Monolith, or they focus more on equipments. I think both of these strategies are not very interesting. My deck focusses on non-tap abilities that are made cheaper by Zirda to get a lot of value. Because of this, the deck includes many cards you normally don't see because the activation cost is too expensive. Some cards I just find cool to play, for example Chained to the Rocks is usually worse than Swords to Plowshares, but I just like the flavor of the former more. Likewise, Hundred-Handed One is not a very strong card, but it does have some synergy with Zirda, and I just think it's a very funny card. With that said, there may well be some cards I will swap later on, once I've played some more games with this deck (I have only played this deck in four games, due to covid).

As for your suggestions, Brion Stoutarm indeed seems out of place in this deck, since its cost is not reduced by Zirda. For this reason, I have definitely considered removing it, however, there are quite a lot of ways to get big creatures in this deck, for example: Evra, Halcyon Witness, Dark Depths, Phyrexian Processor, Custodi Soulbinders, Ignition Team, Clockwork Dragon, Wine of Blood and Iron, Mirage Mirror, Captivating Crew etc. But like I said, I should really play some more games and decide whether it fits well enough or not.

Dawn of Hope and Sacred Mesa could indeed work quite well. I'm personally not a huge fan of making many small tokens, so I don't want to center my deck around that, but some of them are fine. If after some more playing I discover that a card really doesn't work well, I will consider adding these instead.

As for Gerrard's Battle Cry, it seems almost strictly better than Leonin Sun Standard, however, I don't like having old-bordered cards in my decks. That's just a style thing, if it was reprinted I would definitely add it.

The meta in my playgroup is quite slow, so that's why the average CMC of this deck is a bit higher than what most would consider ideal, but in our meta, you really need to have a strong late game.

You also mentioned the price of the deck. The prices listed on tappedout are way higher than what I paid in Europe. For example, I paid €8 for Smothering Tithe, not $24. I paid €3 for Sword of the Animist instead of $12, and only €3 for Braid of Fire instead of $17.

I also took a look at your deck. I don't quite understand why you have so many direct damage spells, they don't really synergize as far as I can tell. Consequently, I also don't think the spell copying fits that well. Maybe your meta is more reactive than mine, but in my meta this would not make much sense.

I also see some cards that I have considered, but ultimately rejected. (Planar Bridge, Umbral Mantle, Kurkesh, Onakke Ancient), the reasonings are explained in the description of my deck. I have also considered Rings of Brighthearth, but decided against it because the value is usually not that high in my deck, because most abilities are non-tap abilities and activating the ability again is often cheaper or the same cost as paying the 2 mana. Staff of Domination was rejected for a similar reason, I think the value is just not that great in my deck (the life-gain is meh, most abilities are non-tap, so untapping is not necessary, and drawing a card for 3 is not great).

Furthermore I noticed that your deck has some equipment synergy (Stonehewer Giant, Godo, Bandit Warlord and Open the Armory) even though your deck only contains 4 equipments.

I think a big difference between our decks is that my deck has mostly non-tap abilities, and yours has more tap abilities. This explain why you put in cards like Manifold Key, Staff of Domination, Umbral Mantle and Voltaic Key

Neither strategy is wrong of course, but if there is one thing I would recommend, it is to reconsider whether the direct damage spells in your deck make sense. Thanks again for your comment and your suggestions. If you have any more questions, feel free to ask.

RelinquishedAttempts on Zirda, the Dawnwaker

2 months ago

I have bit to say about your Zirda deck as a fellow Zirda deck user. Some of your reasoning confuses me, but you do you I guess. Also, I suck at wording some things, and I don't want to explain everything, so I'm sorry if I sound rude and stuff. I understand that you won a game with Brion Stoutarm, but I don't think it really fits your deck. Evra is the only card in there that seems to work with it, but even then it's sorta iffy since Zirda doesn't interact with Brion either. You don't have any tutors in your deck and that means that you can't make consistent board states, at least in this context, meaning Brion could just be a wasted slot. I don't really understand your deck that much. It seems somewhat focused on doing some sort of aggro-ability strat where you make tokens and stuff, but I think that you can do some more interesting things, but I guess that just comes from the fact that I am more of a control player than an aggro player. However, some cards that you should look at to help your strat are Dawn of Hope or Sacred Mesa (instead of Custodi Soulbinders). Custodi kinda just is entirely out-classed by Dawn of Hope and Sacred Mesa because the latter two are enchantments that are harder to remove than creatures and aren't based on counters and have a cheaper casting cost. Gerrard's Battle Cry would be really good too. Looking at your deck, your group probably doesn't have much board interaction, but you should add some(kill/destroy spells and stuff). I don't know how my Zirda deck would compare to yours in an actual game, seeing as to how you have some cards I wish I had(I ain't that rich) and we went down different paths, but I like mine more (obviously I guess), I don't fully understand my deck either, but I think it's mainly about value, though I have some stupid things in there because I thought of doing some sorcery damage stuff but that is pointless and doesn't synergize with Zirda or the rest of my deck. I used to have Basalt Monolith too, but I also took it out because it was cheesy. If you were to look at my deck, it isn't what I want it to be because I just ordered cards and I'm not going to update it until I actually have them, but I don't know. I just think your deck is somewhat strange. I need to improve my deck too. Writing this comment makes me feel really scatterbrained because the entire time I was trying to think about your deck and my deck and if I should talk about some cards you should remove or not. In any case, good luck out there.

MagicMarc on Court of Grace, the best …

2 months ago

I agree about the casual versus competitive, I believe that Court of Grace is good enough to land in any casual white deck that wants cards and creatures. It may be too slow for cEDH but most anywhere else it can provide a ton of advantage when supported.

I think that Dawn of Hope is a good comparison card for Court of Grace. They both cost the same to net one card. They both require a cost or condition to get you a creature. They are both subject to the same removal suite. They even look like they would scale in power over a long game in a similar fashion. The advantage to Dawn of Hope is the possibility of multiple activations in the same turn. The disadvantage is not getting anything at all without an additional cost and conditional requirement. The advantage for Court of Grace is no additional costs and the disadvantage is the need to maintain Monarch status. I would think this makes it subpar in the long game or as you add more players.

Both cards can provide a win condition by going wide. I would give the advantage for this to Court of Grace for getting flyers which are evasive and the chance to get bigger bodies when you are the Monarch.

If either of these cards are not addressed the card advantage and creature production adds inevitability to a deck. Knowing it's in your deck can be built around. Sure, it's not an instant infinite combo or I Win! button so may not ever reach a Top 8 but for kitchen tables I think both are strong choices for a white deck.

They also don't need much support from other cards in the deck to work.

If Dawn of Hope sees play in casual commander decks, there's no reason this card would not as well.

Reznorboy on Court of Grace, the best …

2 months ago

I believe that Mono-White specifically is not as lacking in card draw as many people believe. It may be true that the card draw is not as of high of quality, but it definitely exists. I'm going to make a small list of cards/combos in Mono-White that draw more cards than you paid to play it (i.e., I cast two cards and discard a card to make the combo, but I draw 4 out of it) that I think are better than Court of Grace (all of these have already existed). (Also, of course, artifacts are fair game. Artifacts do indeed get used in Mono-White, and should be treated as such.)

My personal favorite:

Flickerform and Sage's Reverie (and maybe Angelic Gift)

Both can be searched with cards like Plea for Guidance or Three Dreams.

One card combo (my second favorite):

Dawn of Hope

Pure Draw:

Pursuit of Knowledge Survival Cache

Ones that give only lands:

Land Tax Endless Horizons Tithe Gift of Estates Weathered Wayfarer

Ones that are wheel based:

Alms Collector and Otherworld Atlas

(Unfortunately draws opponents cards too, but you will be drawing more)

Ones that are weenie based:

Bygone Bishop Mentor of the Meek

Artifact/Enchantment based:

Kor Spiritdancer Mesa Enchantress Puresteel Paladin Sram, Senior Edificer Stone Haven Outfitter

Also, I don't think that Phyrexian Arena is very good. Your point that it was used in a "fast" format (standard) is invalid because games of cEDH are faster than standard, not the other way around, with games ending possibly by turn 3.

Xithon on Liesa, Shroud of A Cool And Catchy Pun

2 months ago

Hey, great job on building your first deck! You seem to have the principles of deck building down and it looks pretty powerful, so I'll just offer some simple card substitutions and why.

Instead of Solemn Offering I would use Crush Contraband because it is instant speed, often hits two targets, and can remove indestructible things. (Though no life gain, which I think is part of your theme.) It is more versatile more often.

Instead of Font of Agonies I would use Dawn of Hope because this card only triggers from four other cards in your deck besides the commander: Erebos, God of the Dead, Hatred, Trading Post, and Final Payment (losing life doesn't equal spending life) I think more utility and draw options are better since you already have a lot of good removal already.

Instead of Tribute to Hunger use Blood Artist because you have so much removal already, and this card doesn't let you target anything. Blood Artist does everything this deck wants to do already and it triggers from any creature's death not just your own.

Throw in a Bojuka Bog and I think you're golden.

Good luck! I hope this was helpful to you.

Load more