Dawn of Hope

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Tokens

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Dawn of Hope

Enchantment

Whenever you gain life, you may pay . If you do, draw a card.

: Create a 1/1 white Soldier token with lifelink.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 week ago

Hi all! I'm getting back into the swing of things as I'm back from all of my intense AP Reading stuff and am playing again. I have another gameplay report, some updates, and some other thoughts related to the deck partly inspired by some player comments and questions here. Before I get to that however I want to respond to everyone I hadn't had a chance to yet!

am3ience

The must-play card from Baldur's gate is Battle Angels of Tyr, which has already replaced Emeria Angel in my deck. Beyond that it's creating a headache for me with my Scion of the Ur-Dragon deck since there are so many more dragons to consider, but I haven't seen a ton more for Giada.

sean360

Glad you're enjoying the deck! You can totally write it up and link it here if you'd like! The more resources, the better for us all! As far as protection goes, Commander's Plate is a good choice, as protection is so much better than we think it's going to be. Ephemerate not so much unless we have a blink theme because of the one-off, situational nature of the card. I'd also add that, in my experience, we don't need to worry too much if she dies a couple of times. At 2cmc we can recast her a few times no problem, and smart opponents will not feel it's not worth it when there will be more immediate threats on the board, or will not want to target her when she has already put some massive threats out. They killed her four times the other night, and when they ran out of removal I put out a massive flight of angels to kill them out in almost a single turn! I'd agree on Eye of Vecna being really good draw. Less so on Thorough Investigation; it's rather Dawn of Hope that always manages to be just not that great for me, though time will tell on this all. I'm trying to get Inspiring Overseer back in as it seems good. I have Angel of the Dire Hour in my binder too and just want to warn that it is a trap card. We'll almost never hold open seven mana to use it, so most of the time it will be an otherwise vanilla 5/4 flyer for 7 which is just terrible. If she were 4cmc, then she would definitely be played!

Sample88

Thanks for the compliment, comment, and upvote! I upvoted your deck too. Feel free to let us know how it goes and share any insights you have from play!

Vivipotence

Thanks for the compliment, comment, and upvotes! I am glad you are enjoying the deck, as I have been! As far as cards go, I can definitely see the case for Shadowspear. It does fit the curve and gives us life-link, and if there are Sigarda players or other annoying things like that in your meta it could me a good choice for dealing with that as well. Akroma's Will also probably belongs, for thematic reasons as much as anything. It would be a good replacement for Eerie Interlude, though I have another plan for replacing that card currently. Legion Loyalty does sound like fun and I'd recommend it for more Timmy-minded Giada players. At 8cmc I'm personally not willing to risk it, but that's just me! I can see some ridiculous "I win!" plays with a card like that from time to time! Blessed Sanctuary does sound like fun, and my unicorn/alicorn/pony loving daughters would probably appreciate it very much! That being said, it doesn't do much to help us with life loss combos or infinite attacker/attack step combos, which are pretty common out there, and as such is pretty narrow on those grounds. I play a lot of combo myself in other decks, and my top deck on tappedout is my Inalla, Archmage Ritualist deck which is about the most degenerate combo deck outside of cEDH imaginable. So, my tip from the dark lord about dealing with combos is that the best way to deal with them is to kill the combo player, destroy the combo pieces, or call out the combo pieces so someone else with removal can help us destroy them. That being said, unicorns are fun and flavorful, and if your meta has lots of ping-type infinite combos I could see it as a good meta choice in those circumstances!

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 month ago

Dawn of Hope OUT Rogue's Gloves IN

I don't think Rendezvous is a terrible card, but you need to be in a more controlling color where you are not the threat at the perk is using it politically. Gloves are great, and are a second albeit inferior copy of Mask of Memory. We'll gladly take it though. Once we've equipped it it's pretty much a free card every turn from then on out.

Endless Atlas OUT Steelshaper's Gift IN

I thought this would assuredly be the deck where the atlas, which has been endlessly sitting in my binder since I got that Commander 2014 precon, would be good. I've got to play it a bit and I don't like it. We have to spend four mana before we get a card, and then we're paying every time, and still will never get more than one per turn, something which isn't necessarily the case with Dawn of Hope. So why not just have a one mana card which can get either of my great draw equipment, or one of my fabulous swords? I'll never be disappointed in this card, and it's great to have in my opening hand.

Mass Calcify OUT Harsh Mercy IN

Calcify is good here, but 7 mana is hard to come by. Three is much better. These cards are otherwise very similar in that they leave all of our stuff intact while hosing our opponents' boards. They are more likely to get to keep their best thing with this card, but we'll take it.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 month ago
Secret Rendezvous OUT Rogue's Gloves IN

I don't think Rendezvous is a terrible card, but you need to be in a more controlling color where you are not the threat at the perk is using it politically. Gloves are great, and are a second albeit inferior copy of Mask of Memory. We'll gladly take it though. Once we've equipped it it's pretty much a free card every turn from then on out.

Endless Atlas OUT Steelshaper's Gift IN

I thought this would assuredly be the deck where the atlas, which has been endlessly sitting in my binder since I got that Commander 2014 precon, would be good. I've got to play it a bit and I don't like it. We have to spend four mana before we get a card, and then we're paying every time, and still will never get more than one per turn, something which isn't necessarily the case with Dawn of Hope. So why not just have a one mana card which can get either of my great draw equipment, or one of my fabulous swords? I'll never be disappointed in this card, and it's great to have in my opening hand.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 month ago

Hi decidingtoast! Thanks for the comments and suggestions! Idol of Oblivion is a great card in a token deck. Nonetheless, while we make angel tokens as much as is reasonable, we only do so in the most efficient ways, and I think tying draw to token generation will result in inconsistent draw. This ties into a misconception about the deck. I think some builds online that I've seen really try to go out on tokens. While free tokens are indeed great with Giada since she pumps them, she doesn't really incentivize them over cast angels. Since angel tokens are big and fly, game design makes them more difficult to generate, and if we leaned more into this theme we'd be committing a lot of mana to it and would be slowing down the deck quite a bit. Instead we really only play Angelic Accord effects where we get free angel tokens from our life gain, which synergizes with both the angel piece of our theme and the life-gain aspects of the deck. I've only recently added Eye of Vecna so the jury is still out, but its not even close to painful due to our life gain, and is unconditional and consistent, even if we do have to pay each time, which is the downside of the card. Nonetheless paying for our cards is a thing in white, and at least with Eye since its an upkeep trigger we'll always have the mana to pay if we want to (whereas if we gain life with Dawn of Hope out after tapping out it won't do us much good, since we won't be able to pay the ). Tome of Legends, on the other hand, is a card I have a lot of experience of and is nothing short of amazing. Since Giada flys and has vigilance we can usually attack with her every turn, and can then tap her to cast more angels during our second main phase, meaning we'll always have the counters to power it and will basically get one card for every turn, which is a great rate.

As for Faceless Haven, the reason this card is a consideration for the deck is because of a wacky combo with Snow-Covered Plains and The Book of Exalted Deeds. Basically if we make a haven a creature, we can then sac the book to put a divinity counter on it. At the end of turn it will revert to being a land but will keep the counter, basically meaning we have a land version of Platinum Angel. Since land destruction is less common this will be a major barrier to our opponents winning the game by any means, which gives us time to destroy them. Committing to Snow-Covered Plains is also seen as beneficial because for decks running Extraplanar Lens Snow Plains are seen as beneficial since they don't help your opponents. Both the book and Faceless Haven are tutorable with Search for Glory, which can help with putting this together.

There really isn't much of an argument against running this combo, and Mutavault would make it more consistent, so that's a good call! So far I haven't quite felt committed enough to pick up the set of snow plains and these cards, but having two ways to do it could push me over the edge. I'll definitely put Mutavault on the maybe board.

golgarigirl on Life Gain Voltron (Trelasarra)

1 month ago

I always loved Trelissara's design. Sadly, my lifegain deck is Esper, so she didn't really fit! I don't know if this helps at all, but I think of my deck in terms of lifegain enablers (our Soul Warden and friends that gain us life) and payoffs (things that benefit us when we gain life, like Trudge Garden).

I would pay special attention to one thing with life gain payoffs: a lot of the cards care about one of 2 things...either 'instance of life gain' (the ones worded 'whenever'...they do not care how much life you gain, just if you do or not), and the ones that care about quantity (the ones worded 'if you gained X or more life).

You're going to want to sculpt your life gain enablers in the deck around what of those you have, and how much life gain they want you to have in a turn, to make sure they can hit your X.

I would consider that a little more next time you play, pay attention to what cards want what effects.

For example, my deck is built entirely around the 'instance of life gain effects', so I seldom need to worry about how much I gain.

That said, some weak spots I noticed: Benevolent Bodyguard, Ilysian Caryatid, Soulmender, From Beyond, Indomitable Might, Hedgewitch's Mask. These are excellent places to start with upgrades! They're not bad on their own, but we can do better!

Note on Aetherflux Reservoir: There are some playgroups that playing this will just get you ganged up on. I always caution people about that. If that's fine with you, it's a strong card. I didn't find it could gain enough life to make it worth it in my deck.

Some possible (not too expensive) upgrades that I enjoy:

Good in an 'instance of life gain' deck: Linden, the Steadfast Queen, Sunscorch Regent, Suture Priest, Gideon's Company, Twinblade Paladin, Omen of the Sun, Ajani's Pridemate, Oketra's Monument, Regna, the Redeemer

Good in a 'gain X or more life' deck: Nykthos Paragon, Gideon Blackblade

Good in both: Dusk / Dawn, Austere Command, Dawn of Hope, Shamanic Revelation

Guerric on Oloro's Gambit

1 month ago

I think the key thing with Oloro is figuring out the direction you want to take him, as he can be played many ways. In any deck, you want to gain life and use life as a resource to do what your deck already wants to do. So, in addition to some of the cards you have here, people tend to play things like Phyrexian Arena, Necropotence, Dawn of Hope, Eye of Vecna, and Cosmos Elixir that draw cards off of lifegain or pay life to get cards. They then try to multiply these effects with cards like Teferi's Ageless Insight and Alhammarret's Archive. The Soul Sisters (Soul Warden and Soul's Attendant do a lot of work towards gaining this life as well.

Beyond that, there are several approaches towards winning. One is the pillowfort control/disruptive aggro approach. This type of deck uses pillowfort cards like Propaganda, Ghostly Prison, Norn's Annex, and Crawlspace or Sphere of Safety (if you have a lot of enchantments) in order to keep attackers from messing with you. They then use counter-spells and removal to keep other players from winning, and win by attacking in the air with large creatures who often have lifelink, with cards like Dream Trawler, Serra Ascendant, Archangel of Thune, and Drogskol Reaver being optimal choices.

I'll post the other option in a second.

Guerric on Avacyn, Angel of Boardwipes

2 months ago

Just a recommendation, but I might recommend putting Avacyn, Angel of Hope in the 99 and making the newly spoiled Giada, Font of Hope the new commander. You can still play Avacyn most games, who you can tutor with Search for Glory and Thalia's Lancers, but your opponents won't know when she is coming, which will make her more powerful than if they know that she is your commander. Giada also will help ramp Avacyn and your other angels out, and make each of them far more powerful, and will come out on turn two every game. It might also allow you to play fewer board wipes and more angels, which could be a more fun playstyle for both you and your opponents.

Whether you do the above or not, Avacyn has a weakness when it comes to mass exile or bounce effects like Cyclonic Rift or Descend upon the Sinful, and anthem killers like Black Sun's Zenith. One way to avoid this is with mass blink cards like Cosmic Intervention, Eerie Interlude, and Semester's End, which can dodge any removal or board wipe while keeping your team available for blocking.

Since you have some life-gain matters cards, I'd lean more into it with spells that draw cards off of life-gain like Well of Lost Dreams, Dawn of Hope, and Cosmos Elixir. White needs all the draw it can get!

My deck isn't done yet (though the first version will be out in a few days when I get the cards). Nonetheless, here it is if you want ideas-Giada Angels Tribal I don't have Avacyn yet because I need a Christmas gift or store credit to swing it, but she will eventually go in!

plakjekaas on If white isn't "allowed" to …

2 months ago

Stax, tax & boardwipes? Forcing your own weaknesses for others to enjoy is something white is great at. Not many great tutors? Aven Mindcensor, now neither do you. Bad at drawing cards? Spirit of the Labyrinth, now you are too. Overwhelming me with many spells I can't keep up with? Rule of Law. I don't have very efficient noncreature spells compared to other colors? Thalia, Guardian of Thraben now neither do you.

All these things are powerful, and giving white good carddraw so they can collect and stack these kinds of effects, will make white a lot more powerful, which is why it's a good thing that Rhystic Study isn't actually white, even though it feels like a white effect.

Yet, Mentor of the Meek, Dawn of Hope, Welcoming Vampire, Esper Sentinel, Bennie Bracks, Zoologist, Bygone Bishop, Thorough Investigation, even when you exclude colorless supplements, white is building a catalog of consistent carddraw anyway, especially if you consider Teleportation Circle has an array of targets to blink for carddraw in mono W as well: Spirited Companion, Inspiring Overseer, Priest of Ancient Lore, Thraben Inspector, Professor of Symbology, Resistance Squad, Search Party Captain and Wall of Omens.

Also strategy-specific stuff like Mesa Enchantress, Sram, Senior Edificer, Puresteel Paladin, Losheel, Clockwork Scholar. I think it's weird to say white can't draw cards, I'd say you're not trying hard enough if you're still complaining about that today. At least for Commander. In 1v1 formats, carddraw just isn't as important to win the game if it has to happen before turn 5.

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