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Angel of Jubilation
Creature — Angel
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Angel of Jubilation Discussion
5 days ago
2 weeks ago
2 weeks ago
Smothering Tithe will always be a must since it will give you that ramp you need to cast angels.
3 weeks ago
I wrote up a primer for one of my decks, with formatting such as spoilers and panels, and when I pasted it from my Doc into the deck description, it came up with an error saying "one unopened panel". I doubled checked everything, and everything seemed to be okay. Here's my code:
Hello, and welcome to my primer for Angelhorde Invasion! ===accordion ===panel: Introduction This deck is based around casting creatures and getting value from [[God-Eternal Oketra]] and pumping them all up with lords. It is meant for casual EDH/Commander play and is a relatively budget deck. I don’t want anything above 10 USD unless I already own the card or there is a good reason for it to be in the deck (eg [[Ancient Tomb]] is needed as White really needs extra mana and I already have the card from my Dad’s old collection). The general strategy is to ramp out [[God-Eternal Oketra]] and cast a bunch of creatures such as [[Lyra Dawnbringer]] and [[Archangel of Thune]] to get a bunch of token value, then pump them up with lords such as [[Benalish Marshal]] and [[Cathars’ Crusade]]. In the case where I can’t get Oketra out, I can still beatdown with good value creatures and use manasinks to pump out both tokens and +1/+1 counters. ===endpanel ===panel: Why Mono-White? I chose Mono-White for a few reasons: - The first is that I wanted to consistently cast [[God-Eternal Oketra]], so I had to have her as my Commander. - I wanted this to be a relatively budget deck, and the best way to do that is to cut down on the number of colours in a deck, as manabases are very expensive. ===endpanel ===panel: Strengths - There are many combos that can just win the game outright. ===endpanel ===panel: Weaknessess - White lacks card draw that isn’t based on artifacts and/or really, really expensive. ===endpanel ===panel: Combos and Synergies This part is a work in progress, I haven’t played this deck enough to figure out all the combos and synergies. --- - [[God-Eternal Oketra]] + any card in the “Bounce” Category + mana = Instant Army™ - [[Burnished Hart]] + [[Emeria Shepherd]] + mana = more mana and permenant recursion - [[Bishop of Wings]] or [[Requiem Angel]] + [[Divine Visitation]] = Angels that can never die (unless you remove one or two of the two combo pieces) ===endpanel ===spoiler: Card Choices This explains why I put each card in my deck. It will be split into the custom categories that I have put the deck in. ===panel: Lands and Ramp This part is pretty standard, with some ramp, lands, and [[Tithe]] and [[Land Tax]] to get land drop consistency. ===endpanel ===Panel: Lords - Although [[Angel of Jubilation]] doesn’t give +1/+1 to all my Zombie Warriors, she still gives the bonus to my other creatures and stops other people from paying life or sacrificing creatures to cast spells. - Even with the removal of most of my Lifegain package, [[Archangel of Thune]] still has its uses. I still have [[Suture Priest]], [[Auriok Champion]], and my Angel Subtheme and [[Lyra Dawnbringer]], so there are still ways I can gain life. - [[Benalish Marshal]] is a lord for three mana that also gives three devotion. - [[Cathars’ Crusade]] is one of the best cards for creature decks, as it allows you to pump your team for doing nothing but what your gameplan is, casting creatures. - [[Lyra Dawnbringer]] is an Angel Lord and is an efficient beatstick. - [[Spear of Heliod]] provides a lord effect and can deter people from attacking me. ===endpanel ===panel: Multiple Oketras! - I put [[Helm of the Host]] in its own special category because I love the card when I attach it to my commander or some of my other creatures (like [[Admonition Angel]] or [[Emeria Shepherd]]) because it gives so much value and gives me so much satisfaction that I get 2 more Oketras a turn with [[Anointed Procession]]. ===endpanel ===panel: Utility and Card Draw - I use [[Adarkar Valkyrie]] when I want to make sure my commander or any other important creature doesn’t die; it’s like regeneration on a stick. And the best part is, the Angel has vigilance, so I can both attack with it and use its tap power. - [[Aegis of the Gods]] is a simple value creature that gives temporary protection from Burn and hand reveal cards such as [[Thoughtseize]]. - [[Alms Collector]] stops other people from drawing huge amounts of cards, and gives me some too! - [[Bishop of Wings]] supports my Angel subtheme by letting me gain life whenever an Angel enters and makes a Spirit whenever an Angel dies. It has a combo with [[Divine Visitation]], which allows me to make an Angel whenever an Angel dies. - [[Blind Obediance]] allows my deck to catch up to other decks by making all their creatures and artifacts enter the battlefield tapped. It also allows me to extort to get extra value out of my spells. - [[Emeria Shepherd]] gives me recursion whenever I play a land. Because most of my lands are Plains, the Shepherd usually returns the permenant to the battlefield. It combos with [[Burnished Hart]]. - [[Endless Atlas]] allows me to draw a card for only two mana if I have three or more lands with the same name, which is pretty easy to get, considering that this is a Mono-White deck. - [[Enlightened Tutor]] allows me to search for an artifact or enchantment such as [[Cathars’ Crusade]], [[Helm of the Host]] or [[Anointed Procession]]. - [[Grand Abolisher]] stops other people from doing stuff on my turn and gives two devotion for two mana. - Previously a card that I had overlooked, [[Odric, Lunarch Marshal]] gives my guys Double Strike if [[God-Eternal Oketra]] is out, and Vigilance if one of her Zombie Warriors are out. - [[Oketra’s Monument]] makes my creatures cost less and gives me extra value for casting creatures. - [[Reqiuem Angel]] gives me extra value in the form of creature tokens whenever one of my non-Spirit creatures dies. It, like with a bunch of other cards, forms a combo with [[Divine Visitation]]. - [[Slate of Ancestry]] allows me to refill my hand with a bunch of cards when I have run out of gas. ===endpanel ===panel: Removal and Boardwipes - [[Admonition Angel]] is simply removal on a stick. The best way to play with a Admonition out on the board is if you’ve got nothing you want to remove, then just leave lands in your hand until you do. - [[Angel of Sanctions]] is just removal on a creature that can you can recur from the graveyard using its embalm ability. You can also use it with any of the “Bounce” creatures to return it to your hand and remove something more important than what you removed before. - [[Austere Command]] is my only boardwipe because my deck relies alot on creatures, artifacts, and enchantments. - [[Banishing Light]] is simply an enchantment that removes any non-land permanent. - I really like [[Cast Out]] because it has flash and the ability to cycle it for another card when you don’t need it. All that for just one extra mana than a usual [[Oblivion Ring]]. - [[Cavalier of Dawn]] is good, as when it enters, you get to [[Generous Gift]] something, and on the way out, you get to recur an artifact or enchantment. - [[Darksteel Mutation]] is really good when you want to deactivate a commander or another creature that gets returned if it hits the graveyard. - [[Path to Exile]] and [[Swords to Plowshares]] both exile a pesky creature and give their controller a small reparation for doing so. [[Reparations|Sorry I killed your *insert big creature here*, here’s some life]]. - [[Return to Dust]] is simply artifact/enchantment removal. ===endpanel ===panel: Protection - [[Eight-and-a-half-Tails]] gives my guys protection from targeted removal and gives two devotion. - [[Lightning Greaves]] and [[Swiftfoot Boots]] do the same thing, except one gives shroud and one gives hexproof. - [[Selfless Spirit]] protects my creatures from things like removal and boardwipes. - [[Unbreakable Formation]] protects my guys and can pump them up when I am about to do a major attack. ===endpanel ===panel: Value Creatures - [[Archangel of Tithes]] is an Angel, and taxes people for attacking me when she’s untapped, and taxes people from blocking when it attacking. - [[Auriok Champion]] is one of the two cards remaining from my removed lifegain package. The reason why I kept it in is because it has extra value apart from gaining life (Protection from Red and Black and 2 devotion to [[symbol:W]] for two mana). - [[Aven Mindcensor]] is good because it stops people from getting the consistency that tutoring provides in a singleton format, and even if someone did steal it off me, it wouldn’t really matter because I only have 4 cards that tutor cards, 3 of which tutor lands. - Even though [[Brightling]] has the ability to bounce itself, I only use it in emergencies where I can’t do anything else, as it’s expensive, costing [[symbol:1]][[symbol:W]][[symbol:W]][[symbol:W]] to bounce it and cast it again, without a cost reducer out. - I usually just use [[Karmic Guide]] for the Oketra trigger and the recursion and don’t pay the Echo cost unless I don’t have anything else to do or I need the Protection from Black. - I have already talked about [[Lyra Dawnbringer]] in the “Lords” section, so I won’t repeat myself here. - The other Oketra card, [[Oketra the True]] is a good Manasink and a 3/6 Indestructible Double Strike. - [[Resplendent Angel]] is a good value creature, giving a 3/3 flyer with a bunch of other text and two devotion. [[Lyra Dawnbringer]] and Resplendent form a combo. - [[Suture Priest]] punishes my opponents for play creatures and allows me to gain life every time a creature enters. - [[Thalia, Heretic Cathar]] slows my opponents down and gives a 3/2 First Strike. - [[Tithe Taker]] makes all my opponents spend extra to do anything on my turn. ===endpanel ===panel: Bounce - [[Eiganjo Free-Riders]] makes me return a white creature I control to my hand, allowing me cast stuff for extra value again and again, again and again, again and again… - [[Emancipation Angel]], [[Kor Skyfisher]], [[Stonecloaker]], and [[Whitemane Lion]] all do the same thing; getting extra Zombies by bouncing itself back into my hand to cast again. Rinse and Repeat to create an Instant Army™. - [[Stormfront Riders]] is the payoff for all the bounce shenanigans, allowing me to create tokens every time I bounce something. ===endpanel ===panel: Tokens - [[Anointed Procession]] doubles all my tokens, from the Zombie Warriors I create with my commander to the Soldiers I create with [[Stormfront Riders]]. - [[Divine Visitation]] makes all my creature tokens turn into 4/4 Angels with Flying and Vigilance. It has a combo with [[Bishop of Wings]] and goes with my Angel subtheme. - I’ve already talked about [[Oketra the True]] (in “Value Creatures”), [[Oketra’s Monument]] (in “Utility and Card Draw”), and [[Requiem Angel]] (also in “Utility and Card Draw”) elsewhere, so I won’t talk about them here. ===endpanel ===endspoiler ===endaccordion Thanks for taking a look. Hope you liked it!
Can anyone find the error?
3 weeks ago
Your sideboard needs Angel of Jubilation . It confers flying, but also locks out a sizable number of decks that depend on sacrifice or paying life.
Lifelink is super powerful with Odric. Archangel of Thune gives your dorks flying and lifelink, as well as making them huge.
Parallax Wave works superbly well to deny opponents or blink your dorks.
True Conviction is awesome backup if Odric gets knocked off the board to keep you threatening.
Helm of the Host adds to the mana curve, but it has enormous board presence if you keep making dangerous dorks. It also confers haste which is super useful.
Oketra's Monument accelerates your game in multiple dimensions.
1 month ago
This is a continuation of a derailed comment section to Berryjon's article on the Mulligan rule change.
To get the initial grounds for the subject, I invite you to first read the comment section of the above link (and the article, because it's quite good).
Quote of the post I wanted to respond to: "ae0n5105 says... Tzefick, I mainly am concerned about sideboarding rather than wishboards, as there are several common threats that if left unchecked, would greatly reduce the play experience for everyone. Especially in groups with new players as they often do not have the experience to understand threats, and often are visited by people looking for new players to try their combo decks out on (as their groups are already burned out on the idea).
The EDH rules committee often says that these types of rules can be house ruled in, so their word is not absolute which is a fair point, but I find that often you can only bank on their rules being known to any normal group. When I join a new playgroup, I often find myself having the same conversation as I discuss my sideboard and provide reasons why they should be concerned of "Certain threats". Mostly they are OK with using them, but I feel like I would prefer more to skip having to have the conversation.
At one point I actually joined a game at a local Card store in my new neighborhood and sided in a "Solemnity" by chance (someone had an Atraxa deck). My new acquaintances were amazed as a different player just so happened to bring his blue green surprise infect deck that night.
I didn't win, but we all had more fun than expected since the infect deck had cards like blighted agent and tons of pump spells."
ae0n5105, I understand your point. As I said in my post, Commander is casual at heart, so there's nothing wrong with tuning your deck between games.
If you keep yourself to a sideboard / small selection of cards, you are reducing time between games for the betterment of your playgroup.
What I read from your post (correct me if I misunderstood) is that you wish people in general were better at adjusting their decks between games to acclimate to new playgroups, certain play strategies or what not.
However I don't think an official implementation of a formalized sideboard will change this behavior by itself. I think it's a format wide knowledge aspect that hinders this. I think to really move on this subject, the best way would be for Commander content creators to discuss and utilize deck adjustments between games. If it becomes more the norm to do, then more people will start taking sideboards into consideration.
If people get more aware that it is a thing that can improve your game experience (if it truly does) it has a better chance at taking root in the format. And it would force people to consider countermeasures. So you cannot just slump into a certain deck structure and expect to continue the same play pattern with similar results. If you play heavily into mill strategies, people are going to use mill counter measures, such as the Eldrazi. If you don't account your own counter measures, your strategy will suffer.
I think the critical element to this entire subject is something that the Command Zone have re-iterated a lot of times in their recent videos, and especially the one on the Commander ban; communication within the playgroup.
I really hope that the possible introduction of a sideboard will not devolve the format into a state where you cannot play the same deck twice, if it leans heavily into a certain strategy, because everyone will just sideboard hoser tools.
It might be reasonable to think that you should be able to deal with a little counter measures to your heavy leaning strategy. However if everyone around the table suddenly sideboard in counter measures to your specific strategy, it could reduce Commander to a cumbersome format for certain strategies, more so than is already the case.
I also really hope that if sideboarding gets mainstream, it doesn't happen before the first game based solely on the revealed commanders.
I think the first game should always be "blind" in terms of counter measures.
Otherwise you suddenly have counter packages that fits against certain deck types.
Just an example but, it would really suck if I revealed Ghave, Guru of Spores as my commander and suddenly everyone around the table sideboards in Solemnity , Linvala, Keeper of Silence , Angel of Jubilation or similar cards just because they perceive my commander as a big enough potential threat (for combo or whatever), without actually seeing what my deck does.
The point being that sideboards should be more formalized if it improves the play experience overall, and not just necessarily for the majority but for all players.
If someone wants to play a Stax deck, they should be allowed to play that without fearing that everyone on game 1 suddenly have an overflow of counter measures. Game 2 is still fair game, but game 1 should be relatively unhindered by the presence of a sideboard option.
1 month ago
I've never before considered Odric, Lunarch Marshal and he will get added.
I'll try out Skullclamp .
I see your point on Dictate of Heliod . While it's fun, it doesn't really do much.
I'll try taking out Dreamstone Hedron for some cheaper ramp.
I like Staff of the Sun Magus , but with the cards you have suggested to me, I'll take it out.
I like Archangel of Tithes because it's an Angel and it has high Devotion, so I won't be taking that out.
I'm not sure about my LGS's current meta, so I'll be keeping Angel of Jubilation for now.
Thanks for your comment. I don't like Mind's Eye because I feel it's too expensive for what it does, and I might be able to find better ways to draw cards consistently.
Thanks for your comment. I agree with you, I'll be definitely be adding some more card draw. I already have Endless Atlas in the deck, and I'll consider Alhammarret's Archive . I like Alms Collector and Slate of Ancestry , so I'll be adding those if I can find space.
I see your point on Bontu's Monument , I'll take that out.
Thanks for your comment. My lifegain package is mainly for card draw, but I'll probably take most of it out for other cards. The only thing I would leave in would be Auriok Champion , The Soul Sisters, and Suture Priest . I'll probably also take out Dawn of Hope and Well of Lost Dreams , because they don't do much anymore.
Thanks for your comment. I agree with you and enpc, so I'll be taking out my lifegain package.
Emancipation Angel is going in.
I don't like Mind's Eye because I think it's too expensive for what it does.
I'm not a big fan of Dusk because it will kill most of my guys.
1 month ago
Hi, nice deck - one of our playgroup has an Oketra deck and it is serious stuff.
I'll start by seconding the inclusion of Hall of Heliod's Generosity , probably just drop a plains.
Other Lands - Cryptic Caves if you think you can handle another colourless source, and New Benalia is handy if you don't need rocket speed. Homeward Path is probably a meta-call and could be unnecessary.
As for suggestions;
I'd also like to recommend Odric, Lunarch Marshal so your team gets Double Strike from the big-O and Vigilance from her zombies, as well as probably Flying! He'd be the perfect replacement for the dropped Skirmisher.
Luminarch Ascension is a beating in Commander if you can drop it and defend it.
Suggested cuts for the above with a bit of reasoning:
- Dictate of Heliod (The impact isn't much in the grand scheme of things and you'll rarely Flash it in for a blow-out turn. Cathars' Crusade is way better and will win you more games)
- Dreamstone Hedron (already expensive before it ramps you)
- Staff of the Sun Magus (there's plenty of life gain without this)
- Archangel of Tithes (I don't think your tax effects constitute a sub-theme enough for this to be making life too hard for your opponents, i.e. you don't have a lot of traditional accompanying 'pillow fort' things)
- Angel of Jubilation is also a bit of a meta-call as a potential cut for something.
Hope you do well with the deck! GLHF
Angel of Jubilation occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%