Angel of Jubilation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Angel of Jubilation

Creature — Angel

Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.

Gidgetimer on Does Sylvan Library Bypass Angel …

1 week ago

You will still have to pay life or put the card back and are still able to pay the life if you so choose. Your reasoning is correct in that you are not paying life to activate the ability and so Angel of Jubilation will not stop anything.

DemonDragonJ on Does Sylvan Library Bypass Angel …

1 week ago

I have both Sylvan Library and Angel of Jubilation in one of my decks, so does the library's ability bypass the angel's restriction? I presume that it does, since the angel prevents players from paying life to activate abilities, while the library's ability is a triggered ability.

What does everyone else say about this subject? Does Sylvan Library bypass Angel of Jubilation?

kirbysan on [Primer] Helming the Host of Heaven *Update*

1 month ago

AngelPrince13

When you drop Aurelia's Vindicator as a disguise you're paying 3 generic for a 2/2 non angel, non flying body. Then you flip it up for 4X to target X creatures. So at minimum you're paying 8 mana to disguise and flip to target 1 creature. If you're only looking for a stat line then sure it could beat Gisela, the Broken Blade  Meld but most people don't run it for the stats, they run it for the meld ability. The only real difference between the 2 is you're swapping first strike for ward 2. I've only melded Gisela twice and people see it coming a mile away so they use single target removal and prevent the meld from happening.

There have been quite a few 3 drop angels released in the past year so I've been pulling angels that are just bodies. I usually want them to have 1 extra ability. If you compare a 4 drop Aurelia to any of the following it pales in comparison due to the lack of extra abilities.

Archangel of Tithes

Battle Angels of Tyr

Firemane Commando

Linvala, Keeper of Silence

Serra Paragon

Angel of Jubilation

In the end it comes down to power level. My original list was close to this one and I won a ton of games when Giada was first released. Since then the store's power level has jumped several levels and you won't keep a board state past turn 5. Giada is also a lightning rod for cheap removal so you'll need some form of protection or be prepared to cast her for 8 mana. If you're still able to have good games with a basic angel aggro deck then that's great but if your pod begins the arms race then be prepared to be outclassed.

Caran_Lyg on Angel lifegain feast festival

2 months ago

Another suggestion is for your sideboard. Angel of Jubilation for any decks that want to use life as a cost like Phyrexian Mana, Archangel of Tithes + Authority of the Consuls for aggressive decks, Chancellor of the Annex offers a free counter spell unless they pay 1 additional mana, Giver of Runes protection for a single creature against colorless or whatever color you choose, Disenchant for artifacts and enchantments and finally, Rest in Peace for decks that want to mess with their graveyard such as reanimator decks.

DemonDragonJ on Why Are Most Hatebears so …

10 months ago

A "hatebear" is a permanent, usually a creature, that prevents something from happening or otherwise hinders a certain strategy, with some well-known examples of such cards being Containment Priest, Drannith Magistrate, Collector Ouphe, Hushwing Gryff, Hushbringer, and so forth, and such permanents tend to be rather inexpensive, which I severely dislike, as I feel that cards that can completely shut down certain strategies should be more expensive. I am not bothered by Linvala, Keeper of Silence or Angel of Jubilation, since they have stricter casting costs than the other cards that I mentioned, nor by Ash Zealot, since that creature punishes a player for doing something, but does not outright forbid them from doing so, as do most of the others.

What does everyone else say about this? Why are most hatebears so inexpensive? Should it not cost more mana to utterly ruin a deck's strategy?

TypicalTimmy on You're Doing That in WHAT …

1 year ago

You're not paying life, your exchanging it. This matters for cards such as Angel of Jubilation, who fetch lands. Shock lands are safe as those are triggered abilities not activated ones.

But assuming you have 40 life, she would have a statline of 40/4 and your life total would become 4.

Do you really want 4 life the turn she enters? Because sure maybe you get her Swiftfoot Boots and send her in, but now you're wide open against two other opponents... with 4 life.

You'd want to exchange her life total again. So better hope you have the mana.

Not to mention her ability goes on the stack. So what happened when she is removed from play in response. It goes to resolve, and she isn't there. Oops gg.

Just saying there is a LOT to consider here.

You need tons of protection to make her viable. Good luck.

Guerric on [Primer] Helming the Host of Heaven *Update*

1 year ago

As I continue to ponder the Breathkeeper Seraph/Pyre of Heroes combo, I think I am leaning towards putting it in the deck. This change would almost certainly accompany swapping Steelshaper's Gift for Enlightened Tutor, though I'll probably wait till the latter is reprinted in order to do that. While the combo itself is what draws a lot of people, this deck works very well without it, and it would be a mistake to build the deck around it. That being said, the utility offered by both pieces even on their own is worthwhile. The pyre is just a great utility tutor in its own, and one of the few ways we can grab any angel in the deck we want, including the seraph if we have a five drop. It can be really helpful in grabbing our hate pieces, including Linvala, Keeper of Silence and Angel of Jubilation (even though the latter shuts the pyre off, we'll still be glad to have her against lifepay and sacrifice shenanigans). We can sacrifice the seraph to it to grab Sephara, Sky's Blade, and then can pair it to seraph when she returns in order to give us a really mean indestructible board state that will be difficult to get around. We could use it to get Brisela, Voice of Nightmares  Meld  Meld out, and can even sacrifice the seraph to get Bruna, the Fading Light  Meld, bonding it to Brisela when it returns. We could also sac a three-drop to get Serra Paragon, and the immediately get back said three drop with paragon's ability, and then can keep the same thing with other one, two, and three drop angels, getting focused "card draw" out of the equation. We can do the same thing by sacrificing the seraph to get out Emeria Shepherd which we can then use to get it back immediately if we have a plains in hand. Even on its own the seraph can protect Giada, Brisela, Sephara, or any other angel that is critical to our gameplan.

Needless to say, I think it would be a mistake to not include this combo, though I also think it would be a mistake to get too excited about it and build around it as it could compromise our main plan which is goldfishing and killing the table. This combo gives us some resilience and allows us to potentially leverage our angel library as a resource. It's great, but it's not essential. As such, a surgical approach would work best. I think I am likely to cut Darksteel Mutation and Starnheim Unleashed to put it in. I'll add Kabira Takedown  Flip into the mana base to keep my removal at parity, and cut the worst removal piece, which is mutation. Starnheim Unleashed is an awesome card in the deck and I am reticent to cut it, but this combo is just better. I'd still recommend playing it for anyone who has room in their list.

Including the pyre also raises the question of other pieces that could be included. Inspiring Overseer is one I've had my eye on for awhile, and it is great here as we can sac it to get four drops and then get it back when paired with the seraph. It was already good with Sword of Hearth and Home for getting a draw engine going, and will be great with Serra Paragon and Emeria Shepherd as well. It's not essential by any means and we have to consider the floor of the card which is that it is an over-costed, one-off angelic version of Elvish Visionary, but at the three drop slot it gets some consideration at any rate because of the times where it can be really good.

The other card that should be considered now is Archangel of Tithes. This wasn't high priority before because we rarely needed either of its abilities since we usually have enough huge blockers to deter attacking and our flyers don't often have issues with blockers. Nonetheless, it is a great toolbox piece against infinite attack step/attacker combos like Godo/Helm Kiki-Jiki/Village Bell Ringer, etc. These combos still kill us because they can generate enough attackers to get around and eventually kill our defenders, but with the archangel they'll never be able to pay for it, making it a helpful hate piece much like Linvala and Jubilation are.

I currently don't have slots to add these, but will be keeping an eye on things to potentially cut to potentially add them.

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