Creature — Angel
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Youthful Valkyrie Discussion
1 week ago
sorry for my late response and thanks for your suggestions.
First: "exchange the Scoured Barrens with Shineshadow Snarl "
I've thought about it a lot, and you are right. I realy liked the aspect of getting one extra life with Scoured Barrens to trigger Cleric of Life's Bond when I don't have another cleric, or rather want to play Youthful Valkyrie . But it doesn't gives me as much tempo as Shineshadow Snarl gives me.
Second: "And I'd add more to the Baneslayer Angel s and Resplendent Marshal maybe taking out Orah, Skyclave Hierophant and Angelic Guardian s"
I swapped the one Angelic Guardian for one Baneslayer Angel - yeah, it's just the better card ...
And at the end I swapped both copies of Orah, Skyclave Hierophant for two additional copies of Resplendent Marshal . I guess Orah is for more cleric heavy decks and the mana curve looks way nicer.
Thanks again - I play this deck nearly every day and I'm really happy that it's now better than ever. :D
Have a good day~
2 months ago
DrunkManSquakin666, Yeah that's probably a good call. I have never really given Angel of Despair a fair go, I've actually had it in the deck before and have removed it for other angels simply because they were foil or whatever, but now that you mention it, having a simple angel like Serra Angel with basic abilities is pretty lackluster. I'll dig er up and swap it in. However, I have been playing loads of COCO Angels on Arena Historic and have been wanting to purchase Youthful Valkyrie and Righteous Valkyrie for this deck. So now I have to sort out a couple more slots. Any cuts you might make? I Would appreciate any suggestions. ThankS
2 months ago
Hey there! I don't play around with white very often but it looks like an interesting deck. For the sake of having Elvish Mystic , I would get rid of them completely and swap the forests over to plains; just stick with mono-white. Speaker of the Heavens would probably be a good replacement. There's also a lot of high cost creatures. Kaldheim came out with a lot of interesting angel cards such as: Youthful Valkyrie and Righteous Valkyrie . Some cheap and early spells to help you make it to bringing out an Angel of Destiny that I think would be good are Pacifism , The Birth of Meletis and Light of Hope .
2 months ago
Ok, angels is workable. Most of the angels decks I've seen don't need cost-reduction from Dream Devourer because of cards like Youthful Valkyrie that come down early, or because they have removal ( Heartless Act , Eliminate , Banishing Light , etc) to last them until they get their bigger angels (usually around 4 CMC). I've seen a few Azorius (U/W) foretell tribal decks, but it really needs to be all-in, as does angels (usually Orzhov, W/B).
I'd encourage you to look at some current orzhov angels decklists and see what you like. Angels isn't top-tier or anything, but it'll get you up to plat in MTGA if you play it enough. Firja's Retribution is a strong one for angels, as it's a creature, removal, and win condition all in one card. Rampage of the Valkyries might be a two-of to discourage removal. Baneslayer Angel is just difficult to deal with outside of straight removing it. If you're going the lifegain route, Speaker of the Heavens is a good one. Angel of Destiny as a one- or two-of alternate win condition.
3 months ago
Hey, making an Angel deck on a budget is not easy, well done.
My advice is to cut several high CMC cards for more low CMC ramp, more lower CMC Angels and repeatable draw sources. Some cards to consider adding, in order of best to worst and then I'll explain my suggestions.
- Righteous Valkyrie : three drop Angel, repeatable life gain and a +2/+2 anthem effect.
- Court of Grace : can be repeatable draw, 4/4 Angels or 1/1 Spirits.
- Boros Signet
- Talisman of Conviction
- Valkyrie Harbinger : it's less than $1, not $7.
- Youthful Valkyrie : two drop Angel who grows.
- Emeria Angel : four drop Angel, repeatable 1/1 Birds with landfall.
- Knight of the White Orchid : two drop ramp for a Plains.
- Oketra's Monument
- Palace Jailer : can be repeatable draw, creature removal.
- Ghostly Prison : $2, helps to keep the monarch.
- Resplendent Marshal : three drop Angel.
- War Room : repeatable draw for 2 life.
- Nahiri, the Harbinger : repeatable draw, can be repeatable exile, can tutor for and cheat an Angel onto the battlefield.
- Endless Atlas
- Solemn Simulacrum
- Commander's Sphere
- Needleverge Pathway Flip
- Alpine Meadow : cards that can search for a Plains can search for this land.
- Boros Garrison
- Temple of Triumph
Aurelia and Avacyn are the high CMC Angels you want to play more then the rest therefore consider cutting several other high CMC Angels? Emeria Shepherd 's repeatable reanimation by playing a Plains makes other Angels who reanimate less needed. You want more of an established battlefield of Angels before you play Aureila to take advantage of her haste and extra combat. There's a new Magic set called Kaldheim and in the set are many Angels for Boros with Righteous Valkyrie as the stand out.
Consider cutting some high CMC Angels for more ramp to help to cast Aureila and the other Angels quicker? An example is cutting Akroma, Angel of Fury for a two drop ramp Boros Signet . Signet helps to cast Aurelia or any other Angel way before you can cast Akroma. For the same amount of mana you could cast Avacyn therefore you don't really need Akroma.
In Commander you want repeatable draw sources, but Boros has an overall problem with drawing cards. A mechanic called the monarch helps and it's fun in multiplayer Commander. Court of Grace when you have the monarch creates a 4/4 Angel at your upkeep. If not it creates a 1/1 Spirit no matter what it's creating a flying creature.
When you have the monarch at your end step you draw a card. Any opponent who does combat damage to you then becomes the monarch. Once any player is the monarch then it can change who's the monarch throughout the game. Your goal however is to keep the monarch because then it becomes a repeatable draw source for no additional mana to draw.
An advantage that Angels have with the monarch is their flying and vigilance. If you lose the monarch it will be easier to get it back with flying creatures by doing combat damage to the opponent who's the monarch. Vigilance lets you attack and then keep your creatures back on defense making it more difficult for an opponent to do combat damage to you. Any player can play a card that makes them the monarch which means you will lose the monarch, but you can get it back.
I offer more advice including cuts to consider. Good luck with your deck.
4 months ago
I was hyped for probably 10 years to get a celtic mythology set and here Kaldheim came. There are some pretty neat card mechanics definitely worth to play. I was especially hyped for new Angel cards for this deck, but was utterly disappointed. And here is why:
Doomskar playable card in standard, could compete with Wrath of God. I like the ability to exile stuff rather than destroy because there are so many graveyard creature decks that don't give a two shites if they get hit by a boardwipe. I prefer instant speed exile Settle the Wreckage. I see that a 3 mana boardwipe is really good but you give up your Turn 2 to foretell. If you need a fast wipe try Sunscour or Terminus for modern.
Starnheim Unleashed Really cool Artwork and does basically the same like Entreat the Angels did 8 years ago but worse. So i could only see that in standard or pioneer. Does not usually work well with devotion mechanics.
Reidane, God of the Worthy Flip what a cool card for the 3 mana slot. Legendary Angel... wait what? It's only an Angel artwork but it's no Angel at all :( Maybe with all the Snow permanent could be a sideboard option but the development team had Angels as an aggro deck strategy in mind while designing Kaldheim. See Resplendent Marshal, Shepherd of the Cosmos, Valkyrie's Sword, Stalwart Valkyrie, Youthful Valkyrie.
Hero of Bretagard had potential, if you play only cards like Path to Exile, Sunscour but the requirement of 5 and 10 cards in exile makes this card power probably a "Common". It would be playable with protection from instants, but it's just not playable
Glorious Protector maybe somehow playable, but i dont see it yet.
Starnheim Aspirant with 1/4 instead of 2/2 and would be playable
Divine Gambit who ever designed this card need to be fired asap
Final thought for Kaldheim: My disappointment is immeasurable and my day is ruined.