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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Knight
Vigilance, protection from multicoloured ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything multicoloured. Anything multicoloured attached to this creature immediately falls off.)
When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies (is put into a graveyard from the battlefield), if it had a +1/+1 counter on it create a 2/2 white Knight creature token with vigilance.
5 months ago
Abzan Falconer gives them flying instead.
Basri's Lieutenant is a fun card since it can repopulate your board after a board wipe and can block a lot of problematic creatures like multicolored commanders.
11 months ago
Well hello there! I had way too much time on my hands, so here’s this. By the way, it’s all ordered best to worst. (:
- Circle of Dreams Druid is going to drop loads of mana, assuming you can pay the three green.
- Fallaji Wayfarer is going to give all of your stuff (including your commander) convoke! Not all, but a lot.
- Hamza, Guardian of Arashin is going to make a lot of your creatures cost a lot less.
- Herald of War makes all of your humans dirt cheap if he gets counters. But, oh, what’s that? This deck loves making counters for creatures? Perfect.
- Nissa's Expedition is just Cultivate but it potentially costs a lot less.
- Gaea's Cradle is perfect if you have a small fortune laying around and you’re in need of mana.
- Bennie Bracks, Zoologist every time you make a token? So every turn? Alright, sick.
- Ulvenwald Mysteries lets you investigate the murder of your entire army. A board wipe kills this deck, but this (plus loads of mana) could help bring it back.
- Season of Growth lets you scry a lot, letting you look for pretty much whatever and just pull it out.
- Devouring Light, Conclave Tribunal, Hour of Reckoning are all removal spells but if you’re on a mana budget with a lot of 1/1’s.
- Elspeth Tirel is a board wipe, if you manage to keep her around for long enough. If that’s not what you need, though, she’s got plenty of utility otherwise.
- Coordinated Barrage, Kabira Takedown Flip, and Outflank aren’t super powerful, but can destroy pretty much anything that comes your way. If it’s not hexproofed, shrouded, or indestructible, it will be killed.
- Devout Chaplain says “The power of Christ compels you! Begone!” but this time it actually works.
- Sanctuary Lockdown lets you say “Not this combat phase, Satan,” and if you have enough mana, you can do that again and again and again. Plus, if you decide you can’t, then it’s still a big boy.
- Kamahl's Will will destroy just about anything in sight and can give you extra attacking force, if you can manage a way to keep all of your lands safe.
- Loxodon Hierarch is going to save your deck (which is very sensitive to board wipes) from a board wipe, judy once. Use wisely.
- Scapegoat won’t save your tokens, but it will save everyone else, commander included.
- Kindred Boon can slowly but surely make literally every creature you own indestructible.
- Ephemeral Shields is extra protection that can easily be pulled out of your back pocket.
- Basri's Lieutenant isn’t going to save your deck, but it will buy you time or give you a chance next turn at a kill, if the board wiper was low.
- Song of Freyalise is budget, makes every spell into a convoke spell, and then lets your hammer your opponents with the might of ZEUS!!
- Path of Ancestry should go into every tribal deck!! Well, maybe not every, but it’d definitely be good in this one, so there you go.
- Branching Evolution is just perfect for this deck. Double it, yesssss!
- Hydra's Growth would be perfect on your commander, especially since your best protection works just on them.
- Rick, Steadfast Leader is enough to make a human deck cry. This is no longer a democracy, this is a Ricktatorship.
- Crowned Ceratok, Tuskguard Captain, and Bramblewood Paragon all give your big creatures trample. Just yes.
- Horn of Valhalla can both make a bunch of tokens and then use those tokens to make a big, fuck off 99/99.
- Voice of Resurgence protects you against, or at least discourages the use of, counters and murders on your turn. Why? It makes a big, fuck off 99/99 when someone does.
- Queen Allenal of Ruadach makes more tokens and is a massive body. What’s not to like?
- Hanweir Militia Captain Flip is a mean creature and makes plenty of tokens.
- Primal Vigor, Second Harvest, Anointed Procession, Parallel Lives, and Doubling Season all say “What, you thought I was going to stop at only one million?” Though, I do have a feeling you left these out intentionally. Either they weren’t working or you avoid doubling strategies like these, which totally makes sense.
- Craterhoof Behemoth is, to say the least, a strong card. All of them get trample? And +99/+99? And it has haste? This is a way to turn a game around fast if I’ve ever seen one. The ultimate Might of the Masses creature.
- Might of the Masses is the classic. Instant destruction for just one green. Perfection.
- Seraph of the Masses is a Might of the Masses creature with flying and convoke.
- Shanna, Sisay's Legacy is a Might of the Masses creature with ability hexproof.
- Appeal / Authority is just slow Might of the Masses.
- Huatli, Radiant Champion is Might of the Masses but in Planeswalker form.
- Sigil of the Nayan Gods is Might of the Masses in enchantment form.
- Crusader of Odric is a poor man’s Might of the Masses creature
- Gideon, the Oathsworn just happens to slip and give all of your creatures an absurd number of counters. Not to mention the big body (noticing a pattern yet?) and the one-sided board wipe! He’s got a weird face again, sadly, pass.
- Gideon, Champion of Justice is a board wipe and a big, bad creature all wrapped into one. 7/10, he can dominate me.
- Gideon Jura can goad and destroy stuff. Perfect for removal and instigating fights when you know you’ll win. Not to mention the big scary 6/6 lurking beneath. Also a weird face, pass.
- Gideon of the Trials reads “Fuck your biggest creature, he’s not going to do anything, and also, as long as I’m around, fuck you more.” Nothing crazy, but can definitely make you public enemy #1 for having an effect like that. Pretty normal face, but that ability makes him a dick. 3.4/10
- Kytheon, Hero of Akros Flip is just some kid. Ignore him. This is a child, pass.
- Gideon, Battle-Forged!? Where did you come from? Nothing super interesting here, but for one mana not bad. Weird face, pass.
- Gideon, Martial Paragon can give buffs to all of your stuff, which is definitely not bad at all, and your opponents are automatically dead if he gets that ten ability off. That said, this Gideon can get it. 10/10.
- Gideon Blackblade is eh. He’s okay. He can get it, though. 7/10.
- Gideon, Ally of Zendikar can do some generic Gideon stuff. Make tokens, give buffs, be a 4/4. Eh. 6.7/10.
- Reconnaissance lets you attack with everything and then say “Well, no, actually, I didn’t attack with those.” This is one of those cards in Magic that you just have to believe was invented or inspired by toddler games where they invent the rules as they go along, y’know? Anyway swing at will!
- Peach Garden Oath is one mana for a crazy amount of lifegain. Lets you swing aggressively and pay as much life as you want.
- Kindred Summons gives you the gift of as many humans as you damn please. That said, be careful not to deck yourself.
- Sigarda, Champion of Light is the other Sigarda card you might want to add, since she likes giving you stuff.
- Chord of Calling is just a plain good tutor.
- Flight of Equenauts, Ledev Guardian, Conclave Equenaut, Conclave Phalanx, and Argivian Phalanx, are just free creatures, more or less.
1 year ago
Few ideas some janky. Some decent.
Rumor Gatherer card selection/draw
Beast Whisperer card draw
Ashling's Prerogative very good with Tanya and token.
Betrothed of Fire buff tanya
Scale Up over run type effect that can be used early.
Cathars' Crusade buff your board on etb.
Good-Fortune Unicorn simular to crusade a bad one. But on a creature.
Basri's Lieutenant makes tokens for rebuild after boardwipe . Also combos with cathar crusade and a sac outlet.
Grand Crescendo protection token maker.
Juniper Order Ranger buff itself and etb creatures to include tokens.
Basri Ket launch the fleet effect. With protection for a commander to get in.
Second Harvest token doubler.
I would also suggest at least one Xtra combat spellResponse / Resurgenceperhaps?
Without an eldrazi to tutor I'm not a fan of the From Beyond
I'd definitely put in more ramp. A Sakura-Tribe Elder 2 each Signet or talismans. You have some fun but perhaps clunky at times cards like Tilonalli's Summoner that's wants to be an early drop but doesn't provide much before you have a boardstate. I tried it before but eventually I cut her. Mycoloth as well. Sac your board to double it in 2 turns if it survives. Seems alot to ask. Too glass cannon like.
1 year ago
Drestlin - see comments below...
In terms of removal cards...I agree with you that Inscription of Abundance should go. I looked at it as well and although it does provide options, it is expensive to use it multiple abilities. Swallow Whole is not perfect but it does fit in a +1/+1 deck nicely with the caveat that you need a creature out and you need your opponent's creature to be tapped. You should play around with it and see what you think. I would avoid Gleeful Sabotage personally. I would not want to dedicate 2-4 slots for a card that can only kill artifacts/enchantments and be useless otherwise. Hopeful Initiate I feel like kinda fills this need for me. He is not perfect, but he does give some flexibility.
In terms of the draw potential...I just play MTGO and complain about the prices of some of those cards so I feel you if you are buying some of these in paper. I run two copies of Horizon Canopy and find I almost always end up using its draw ability so it is really nice for that. I am working on getting all four copies of Esper Sentinel still and he is only around 9$ per card in MTGO! Hmmm...so Inspiring Call has been sub-optimal in your experience huh? That is good to know. I will still experiment with it but good feedback still. I could definitely see how Hunter's Insight might provide a more consistent draw potential. Both of those two are situational but I will play with that too. Thanks for the suggestion!
ya...Savior of Ollenbock is a bit of a double-edged sword for offensive creature removal, especially if you are using him to exile cards from the opponent's graveyard! Extremely effective though if you can get him to train once or twice and exiling your own graveyard :) And I feel you with Basri's Lieutenant being slow. I originally ran four copies of him and recently dropped it to three but am considering dropping him down to only two copies. Useful card but not as useful as others...
If it were my deck and I was trying to find some room to fit in some of the stuff we talked about...I would drop 2xBow of Nylea. Your creatures should be bigger than most anything out there so you do not really need the deathtouch. It's activated ability is nice but I feel like for 3 CMC and an additional 2 CMC to activate an ability is pretty steep although the abilities are nice. Like you mentioned, you should most likely just run Gaea's Blessing or Elixir of Immortality for the mill deck. I would also drop Avatar of the Resolute as his ability is only mediocre I feel like even in this deck. You are only running 4 cards that allow you to remove cards from graveyard so I feel like Willow Geist could drop a copy. You could also likely drop a copy or two of Duskshell Crawler. Trample is nice but it is critical to the deck. Those are just some potential ideas for freeing up some space.
In regards to tokens...I am currently running Torens, Fist of the Angels and although he has won me games, I am actually thinking of dropping him. Perhaps he will be better once I am running 4xEsper Sentinel with the Horizon Canopy but right now, I only get one of two tokens out of him and that is it usually. If I could keep more cards in my hand, then he might be better to get out 3-4 tokens typically in a game and he would be worth the slots
1 year ago
lhetrick13 thanks a very bunch.
Basically, not caring about competitive at all, tournaments and whatnot, i only play with a group of friends which always use the same decks around.
- One is an elf tribal deck that closes faster than me with their free mana tap untap shenanigans. I have had limited success if i manage to remove key creatures.
- One is basically an 8rack deck, with discards, creature removals, which sometimes i manage to beat if something manages to stick to the ground
- One is a fairies control deck, counterspells, bouncers - hard to get around especially if he manages to counter most of my stuff and then takes control of the one creature i managed to sneak in...
- One is a mill deck...probably should just put in that Gaea's Blessing since he doesn't run single card deck removals like Surgical Extraction and this would be the easiest way to simply render his deck useless
- One is a zombie deck with board resets that he can recover better than i do - found that with this, the easiest solution would be to fit a couple of ozolith so whatever gets destroyed simply comes back the same or close to.
- Last but not least it's an equipment deck with Puresteel Paladin shenanigans. Very quick.
Now, to your answers which ring very true.
- You are right. I think i need more flexible removals - the Inscription of Abundance probably need to go. Most likely need to go. Swallow Whole and Hopeful Initiate sound like great ideas. What do you think of Gleeful Sabotage? This is a whole lot of chunk of the deck to dedicate to "counters" tho. I feel this could dilute the win-con and screw me once i'm very quickly topdecked.
- This is a big issue that i can't seem to solve: green or white card draws come at a disgusting premium - i can't really afford to either Horizon Canopy or Esper Sentinel (i think especially the second would be a pretty disgusting draw engine ahah. If i can give you a suggestion if you are considering Inspiring Call (which i find could probably net me at most like 3-4 cards at best most games...tho it does provide that invulnerability that our creatures kind of need..) there's also Hunter's Insight which i have run in another deck to a moderate success, which i think as a card draw could probably work better. Again tho, in my specific case, i find that these are somewhat slow and prevent me to cast something else more useful (creatures, usually) which means i'm another turn behind on having another viable creature to attack with. I will try and see if Inspiring Call does solve some of my issues with draw and creature destruction (tho, sacrificing is always an issue...but eh).
- Savior of Ollenbock sounds like a pretty good idea, both as a (somewhat dangerous ahah) creature removal and an insurance against explosions. I don't end up with a lot of creatures on the board, usually, so Basri's Lieutenant is a fairly slow (...for my standards at least) card that probably won't do too much.
And we come to the end...what would you cut to put in 8(12?) cards? I can only clearly see 2 cards to cut (the 2 Inscription of Abundance).
3x Inspiring Call (maybe 2?) 1 extra Dromoka's Command (i really like this, since it's so flexible...) 3x Swallow Whole (maybe only 2 again?) 2x Hopeful Initiate or maybe Gleeful Sabotage since training, unless i've got a bunch of Conclave Mentor and/or Hardened Scales down is fairly slow 3x Savior of Ollenbock 3 i feel is the bare minimum to have a chance of having at least one of them down, training and etcetera at the right time.
this would make for 10 or 12 cards - maybe 8 dropping swallow whole and the extra dromoka's. Nothing that would really make this deck any faster tho.
Thanks a bunch...please let me know your thoughts!
p.s. should i just restructure the deck to go wide with tokens with stuff like Torens, Fist of the Angels and other stuff that drops tokens/boosts all creatures? That would probably break my heart ahahahah
1 year ago
Drestlin - I think any deck is going to struggle to be effective against all the types of meta decks you mentioned. To a degree, every deck is specialized and will match up better against certain decks than others so rather than trying to make yours effective against every deck, you would likely focus on making it do what it does better with the hope that its strengths can overcome its weaknesses. Then again, I am not exactly a competitive players so that statement may be complete garbage.
With that said, I am also working on a +1/+1 deck at the moment (I'll Raise you +1/+1...) so many of the questions you posed are exactly the same I have been asking myself. Looking at your deck, it reminds me a lot of mine despite the many different cards and I have a feeling you fair well against creature based decks that rely upon strength. Here are a few things I noticed and some suggestions:
You have a pretty low mana curve with a lot of ways to throw some +1/+1 counters around. The big thing that jumps out to me is in terms of creature removal you are running 2xDromoka's Command and 2xInscription of Abundance will allow you to "fight" target creature. Otherwise, you can not remove any creatures. Have you found this to be a challenge? In terms of dealing with artifacts and enchantments, Dromoka's Command would allow you to deal with enchantments but that is it. To me, this seems like a potential issue. I run Hopeful Initiate, Swallow Whole, Collective Effort, and Dromoka's Command to help with removal while still give me options.
I found that with the low mana curve, under ideal scenarios, I could play most my hand by turn 3 or so and really hit the wall as I would not have anything left to play. At that point I the next couple draws would determine my success. I would guess you run into the same thing looking at your deck. To fight this I added in Horizon Canopy and Esper Sentinel to try to generate some additional draws. I want to do some testing with Inspiring Call as that would kill two birds with one stone by generating some extra draws and possible saving the bacon of my creatures against those devistating board wipes than I can not recover from due to lacking drawing mechanics.
Complete personal preference here but I really like Savior of Ollenbock and Basri's Lieutenant in terms of helping a "destroy all creatures" from ending my game. I usually have Savior of Ollenbock exile my own creatures from my graveyard as a insurance policy so if he does leave the board, other creatures of mine return to play. Basri's Lieutenant is similar that even if you clear the board, at least a 2/2 knight will still be around for each creature with a +1/+1 counter on it that was killed. Both of those make people think twice about playing those cards and I have experienced far less of them playing this deck, than my usual creature focus decks.
Not sure if anything I mentioned was actually helpful but hopefully something was. Happy brewing!
1 year ago
Perhaps my take on reyhan holds some inspiration. It also has a written primer about the cards I mentioned.
1 year ago
Thoughts on these? Cauldron of Souls, Cathars' Crusade, Carrion Feeder, Basri's Lieutenant, Blade of the Bloodchief, Cordial Vampire, Dragonscale General, Nikara, Lair Scavenger, Skyclave Shadowcat, Krav, the Unredeemed, Elenda, the Dusk Rose, Zulaport Cutthroat, Ninth Bridge Patrol, Unruly Mob, Bloodflow Connoisseur, Hopeful Initiate