Basri's Lieutenant

Basri's Lieutenant

Creature — Human Knight

Vigilance, protection from multicoloured ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything multicoloured. Anything multicoloured attached to this creature immediately falls off.)

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Basri's Lieutenant or another creature you control dies (is put into a graveyard from the battlefield), if it had a +1/+1 counter on it create a 2/2 white Knight creature token with vigilance.

Latest Decks as Commander

Basri's Lieutenant Discussion

Necrosis24 on Bup's Akroma/Sakashima

2 months ago

TheBubbaEA It really depends on your playgroup's meta when considering certain strategies. If your group has a lot of board wipes 3.45 will be too slow and hard to rebuild a board state if you are hard casting all your creatures. For me personally I like explosive turns so I find ways to generate a lot of tokens or cheat out a bunch of creatures near the end game (in my playgroup turn 10+). For example using effects like Omniscience , Rise of the Dark Realms .

If you do choose to go more aggro angels may not be the best option due to their avg high cmc. But if you do stick with angels a couple other cards worth considering would be:

  1. Herald of War
  2. Herald's Horn
  3. Oketra's Monument
  4. Warden of Evos Isle
  5. The Book of Exalted Deeds
  6. Thraben Watcher
  7. Righteous Valkyrie
  8. Valkyrie Harbinger
  9. (There are other cards with similar effect)
  10. Bishop of Wings
  11. Speaker of the Heavens
  12. Geist of Saint Traft

Some other cards I like, although may not be quite right for this deck:

  1. Basri Ket (For that -2) similar to Launch the Fleet
  2. Basri's Lieutenant
  3. Luminous Broodmoth
  4. Brought Back
  5. Storm Herd (Very high cmc but high reward when paired with Odric, Lunarch Marshal + Akroma, Vision of Ixidor )
  6. Well of Lost Dreams

Some white staples(some are quite expensive):

  1. Smothering Tithe
  2. Mangara, the Diplomat
  3. Esper Sentinel
  4. Land Tax
  5. Felidar Retreat
  6. Keeper of the Accord
  7. Archaeomancer's Map
  8. Verge Rangers

Sorry only white cards come to mind as I myself was building a mono white angels deck.

Kwhill on Derevi, Empyrial Tactician

3 months ago

I'd recommend cutting the following cards right away:
Tidal Force (Doesn't do much. Very expensive.)
Siege Behemoth (Good effect, but very expensive.)
Emmara Tandris (It doesn't look like you really have that many tokens. Not sure why this is here.)
Deepfathom Skulker (Good trigger, but expensive, and you can't activate its second ability easily.)
Archon of Coronation (Really easy to lose the monarch and it doesn't do much besides give you the monarch.)
Amareth, the Lustrous (Not really that good. Very rarely will draw you anything in general and the body is very meh.)
Inniaz, the Gale Force (I don't like this kind of effect. You are forced to give up something.)
God-Eternal Oketra (The tokens are okay, but it really doesn't do enough IMO)
Archon of Redemption (3/4 flyer for 5 with a situational life gain effect is pretty bad...)
Angel of Destiny (If it ever gets removed, all you did by attacking, possibly losing creatures in the process, possibly taking hits because your defense are down, was gain life. It just seems like the card really does nothing.)
Trostani, Selesnya's Voice (Not enough token synergy to matter. Life gain is not very good.)
Thassa, Deep-Dwelling (This doesn't do much in your deck. IMO)
Basri's Lieutenant (With almost no +1/+1 counter synergy in the deck, this really doesn't do anything for you.)
Adrix and Nev, Twincasters (Not enough token synergy.)
Niambi, Esteemed Speaker (Can save a creature, but other than that, the card pretty much does nothing.)
Ornithopter of Paradise (Can't trigger Derevi because it has 0 power. Pretty bad as a ramp card too.)
Rhys the Redeemed (Not being elf tribal or big on tokens means that he won't do much.)
Parhelion II (Way too expensive and really doesn't do that much for its cost.)
Righteous Authority (Very expensive and no way to abuse it in the deck currently.)
Cosmos Elixir (You have a ton of draw in the form of "when a creature deals combat damage, draw 1" type cards. You don't need this IMO.)
Sword of Vengeance , Sword of Body and Mind (Not really sure what they're supposed to do for you. Tiny pumps and trample aren't going to help you much IMO.)
Combine Chrysalis (Not enough tokens.)
Sol Talisman (Why is this not Sol Ring?)
Cloudshift , Ephemerate (Almost no abusable ETBs)
Griffin Aerie (Not enough life gain to make this work and not even a great effect.)
Garruk's Uprising (I feel like you should probably be focusing on smaller bodies, not bigger ones.)
Growing Ranks (Not enough tokens.)
Elspeth Conquers Death (Doesn't really do anything you're looking for IMO.)

That's just the ones I would cut right away for not being good in general or not fitting with your strategy.

The token subtheme is kind of unfitting IMO. There's only a few tokens here and there, and a lot of them are "big" tokens, not little ones that can trigger Derevi a lot, but then you also have lots of things to take advantage of tokens even though you don't have that many things that produce tokens (and a lot of times, they're too expensive). If you want to focus a deck on tokens, I think you should choose a different commander.

In general, I think you should probably focus more on having a bunch of smaller creatures so you can get lots of Derevi triggers rather than bigger creatures. This could be a way to work in tokens if you want to push it, because you could focus on smaller tokens that you can push out very cheap and early in the game.

In addition to this, you may also want to consider putting in more cards that you can abuse with Derevi. I love the inspire guy you have in there, Arbiter of the Ideal (don't know if you know, but you can stack tap/untap/tap/untap triggers on him and trigger inspire a bunch of times in one combat!). I think you should focus on this kind of effect more.

I think you should also try to put a little more ramp in there. Sol Ring, Simic Signet, Arcane Signet, and maybe a couple other mana rocks are noticeably missing.

That's pretty much all I have to say about it right now. Let me know what you think!

AkaAkuma on Reyhan&Ishai | Where Unstoppable Meets Immovable!

5 months ago

Hey KibaAlpha!

No, the idea is benched. I was trying to phase out white for Sakashima but instead discovered the potential of Basri's Lieutenant with e.g. Good-Fortune Unicorn . Tayam, Luminous Enigma and Luminous Broodmoth caught my attention and suddenly with all these new white sources Sakashima just couldn't take the helm.. And I couldn't take it in my heart either to bench Walking Archive .

Instead I've been cutting the CMC and made more room for combo potential. The list is a bit outdated as right now Mazirek and Spark double made room for Double Major (fun with doubling season) and Tanazir Quandrix (I have about 30 creatures that have base power 2 or less, which makes this thing so good!).

And man, in it's current setup this deck is running so incredibly well now. I see you've caught the Orzhov fever lately, you still play with Reyhan?

Sorin_Markov_1947 on Winota's Legends

6 months ago

DanMcSharp Kargan Intimidator 's coward ability does not remove creature types, so any creature he targets will still be a human, it will just also be a coward.

I'm not the best with Winota decks, I couldn't tell you what ratio is best, but it seems like there are too many humans (payoffs) and not enough non-humans (enablers). Goldspan Dragon is a very good card to include, Selfless Savior protects Winota and counts as a non-human, Basri's Lieutenant is a human but a good one to hit, and Alseid is an alternative to Selfless Savior if you'd prefer.

There are plenty of low-power hits in here, but I totally understand just wanting to play cards that look cool!

Sorin_Markov_1947 on Strix Mutation

6 months ago

I'm not really sure what the counterspell package is doing in here, or the card draw ( Omen of the Sea is just better, and most of the time your games won't go long enough that the extra cards will do much and Lorescale Coatl doesn't need the extras with the spells giving +1/+1 counters as well), or the ramp. You're kind of an aggro deck, so you don't want to be holding up countermagic or ramping most of the time. It feels like there's a lot of synergy wasted by having these things in.

More Vorinclex is a good option if you have the wildcards, Basri's Lieutenant is really good as well. The Ozolith is a good option against removal, Luminarch Aspirant is a really good card and fits here too, The Great Henge same thing. If you want to go all-in on Vorinclex, maybe some Planeswalkers like Basri Ket are a good idea.

Sorin_Markov_1947 on Vorinclex the Finisher

6 months ago

You definitely want more Great Henge in this deck. It's card draw, counters, mana, life gain, and you'll get it out a good bit with strong creatures. Putting four in is not unreasonable for such a powerful card even if it is legendary, but at least put three.

Basri's Lieutenant is just incredible in a deck like this, as are Stonecoil Serpent (combine with Gemrazer ?) and Luminarch Aspirant . Consider The Ozolith as well, as it helps you recover if your countered-up creatures die, as they often will do.

If you need cards to take out, Iridescent Hornbeetle is probably one of the first to go. Return of the Wildspeaker is just okay, Kogla doesn't really fit the theme, and Cultivate doesn't either. You shouldn't focus so much on getting Vorinclex out as soon as possible. Focus on making your deck not reliant on him so that you can get wins when you never even draw him. A deck like this needs to be fast, so you can't really spend turns ramping.

Manabase. A little lazy here, just 26 basics and hit go. Put in some Castle Garenbrig as there's almost no downside to it, 4x Branchloft Pathway  Flip also no downside (except rare wildcards if you're not going to play Selesnya much) and gives some mana fixing, and that's really all you need. I can't think of other lands you benefit from.

There are some other Selesnya counters decks out there that are doing well even at higher ranks. I'd encourage you to look at them if you're struggling with your deck and see which cards are common and which aren't anywhere to be found.

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