Huatli, Radiant Champion

Huatli, Radiant Champion

Planeswalker — Huatli

[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

[-1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

[-8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

Huatli, Radiant Champion Discussion

BenjimusPrime on Historic Junk

4 months ago

Aight so we've got some cuts to make! So I think a good benchmark to shoot for off the bat is 36 lands and 64 non-lands, though with the sheer number of transform lands you have you might be fine at 34 or 35 - I would NOT recommend going that low until you've played a respectable number of games or playtest hands (probably at least 4 games and 30 playtest hands) and you have a solid understanding of how consistently you come in with too few lands.

As far as the cuts, I'd say drop: Rushed Rebirth , Ecological Appreciation , Vona, Butcher of Magan , Silent Sentinel , Resolute Archangel , Aegis of the Gods , Path of Discovery , Shapers' Sanctuary , Springleaf Drum , Perpetual Timepiece , Accomplished Alchemist , Call for Unity OR Collective Blessing (probably the latter), Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence , Elixir of Immortality , Heliod, God of the Sun , Huatli, Radiant Champion . I can give you my rationale one-by-one if you like.

Then add three lands, possibly modal spell-lands like Agadeem's Awakening  Flip. Ideally, more of your lands should be multiple colours, as you have a large colour cost burden in black and white especially (lots of cards that need two or three of the same colour). The cheapest options are the snow taplands, guildgates, refuge lands (give 1 life when they enter the battlefield), and the showlands from Shadows over Innistrad and Strixhaven. There are definitely some mid-range lands that you can pick up for less than $10 that should be a high priority for you: Sunpetal Grove and Godless Shrine to fill out your buddy and shockland sets, the three scrylands a la Temple of Malady , Murmuring Bosk , Canopy Vista , and Scattered Groves . Since your deck doesn't currently have many ways to fetch basic lands, you really shouldn't have many since your colour demands are so high. Also definitely be on the lookout for legendary lands that fit into the deck well! Those will be sweet.

Geschlechts on Arctic harvest

5 months ago

I have 2 recommendations that are fairly cheap and will hit a lot of points for you.

Destiny Spinner is both protection from blue shenanigans and a mana sink for all those lands. You don't have a ton of enchantments but it's useful.

Huatli, Radiant Champion belongs in every G/W creature heavy deck. Two turns and you have very reliable card advantage.

Also don't forget the dual lands that have Forest Plains in their card type like Arctic Treeline . They can be fetched with Karametra's ability. Scattered Groves , Temple Garden and Canopy Vista .

Cmi1103 on Rhys the Redeemed (Shell)

11 months ago

Grove of the Guardian is a good land you could throw in, gives you a big token that can be copied. Cryptolith Rite is insane ramp. Illusionist's Bracers to copy Rhys's copy abillity, working very similarly to Doubling Season and crew. Crashing Drawbridge is a good budget way to give all your tokens haste which can be very valuable. Throne of the God-Pharaoh and Altar of the Brood are good wincons if you're not able to attack for whatever reason. Huatli, Radiant Champion, Mentor of the Meek, and Runic Armasaur are all pretty consistent card draw options throughout the entire game. And Aura Shards is a huge defensive piece, keeping opponents' games out of sync with their key artifacts and enchantments. A few tutors to get out creatures and enchantments help as well... a few are Idyllic Tutor, Enlightened Tutor, Eladamri's Call, and Green Sun's Zenith. That should be a pretty good list to get you started, you can check out my Rhys deck if you would like for any other inspiration you may find: 0-60 in 3.5! (Rhys tokens). Rhys is such a fun commander! Make a big emphasis on ramp and quick token generation and watch it fly out of control! If you would like any help with cuts or any questions let me know!

TheCardPool on The Elven Planeswalk (Rhys EDH)

11 months ago

Cmi1103 I'm glad you like the planeswalker style. I really wanted to use Huatli, Radiant Champion when it was first spoiled. The problem with it that it lacks the ability to produce tokens. Don't get me wrong the -8 is great but the rest of the card doesn't really work how you would want it to.

Marwyn, the Nurturer is a super powerful card. I have tried it in the past and it wasn't as consistent as I liked. You need to make the tokens after the creature in in play. Whereas cards like Priest of Titania are good as soon as they hit the field. Plus, it also depends on the token army you have. Sometimes Rhys just happens to be that the only elf on the field commanding a motley crew. I can 100% see the potential this card has. The amount of mana it can produce is staggering. Regrettably this card just falls short for my build.

As for Champion of Lambholt one of the first version of this deck used that card as a win-con. It is a great way to swing in for massive damage. I later took it out for Triumph of the Hordes. I later made room for it in the deck and then took it out once more to add in Altar of the Brood. I know it seems backwards but you don't need champion to win with attacking. Eventually your army will grow to a point where it will just overwhelm your opponents. Altar on the other hand will give you a way to win. Even if you aren't able to attack.

Cmi1103 on The Elven Planeswalk (Rhys EDH)

11 months ago

+1 from me! I always love seeing a fast Rhys deck, so fun to watch them spiral out of control before anyone can even blink! Particularly intrigued by the Extra Synergy between Doubling season and Planeswalkers I didn't even realize was there! Which brings me into suggesting Huatli, Radiant Champion. Although she doesn't need much help from doubling season in order to ultimate quickly. Guaranteed card draw for the rest of the game is a huge advantage, especially when you go through cards so quickly in a fast deck such as this. I also think that Marwyn, the Nurturer and Champion of Lambholt go insane in a Rhys deck. Marwyn gets huge and provides insane amounts of mana, while Champion of Lambholt makes your creatures virtually unblockable, so much fun! I'll leave here my own Rhys deck if you want to take a look! 0-60 in 3.5! (Rhys tokens). It's more focused on using X token generator instants and sorceries to blow up exponentially with all the token doubling abilities.

Cmi1103 on Another Rhys Deck

1 year ago

Rhys is amazing! Just a few recommendations that I think are way to fun to play that I run in my Rhys deck 0-60 in 3.5! (Rhys tokens): Seedborn Muse is so broken here. Champion of Lambholt makes everything basically unblockable and becomes huge itself. Throne of the God-Pharaoh works as an alternate wincon if you can't win through combat damage. Card Draw is also hard to come by with Rhys so I would recommend Skullclamp and Huatli, Radiant Champion. Cryptolith Rite is also insane for mana.

Cmi1103 on Rhys the Redeemed, Leader of all, Follower of none

1 year ago

Rhys is so fun, and I agree there are so many different directions to take! In my own version, 0-60 in 3.5! (Rhys tokens) I opted for more Instants and Sorceries to create x tokens to fill the board out of seemingly nowhere with all the doubling effects available. How does your deck hold up on card draw? I personally love running Huatli, Radiant Champion and Runic Armasaur along with Mentor of the Meek and Skullclamp that you have. I also enjoy Nature's Chosen as another way to untap Rhys or one of the mana dorks each turn for free. Illusionist's Bracers are also great here. Combine them with your doubling season or anointed procession and you'll have tokens out the wazoo!

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