Legendary Planeswalker — Gideon
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
-6: Exile target nonland permanent.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Gideon Blackblade Discussion
3 months ago
I have not played pioneer in a while either, so take what I say with a grain of salt I suppose... There will be a TLDR.
Generally speaking, Weenie Hut can use some of the better token producers and can run with that idea pretty strongly. I'd suggest running 3 or 4 of History of Benalia , 3 of Legion's Landing Flip, and then you can cut down to 1 of Castle Ardenvale if that helps you mana at all! Curious Obsession is fantastic in these types of decks, and so is Adanto Vanguard , so running 4 of both is your best bet as well. Skymarcher Aspirant is also another 4-of lock in my eyes. Spectral Sailor and Siren Stormtamer are early fliers with upside.
Another option is the run some planeswalker aggression through Gideon(s). Gideon, Ally of Zendikar is probably your best bet, however, my personal favorite version of him is Gideon Blackblade . The passive ability 4/4 indestructible that also gives vigilance, indestructible or lifelink can be very helpful!
If you utilize this type strategy, it does make cutting some creatures and cards overall pretty simple. Luminous Broodmoth just won't work with tokens, so that is probably an easy cut. Search for Azcanta Flip is too slow, so I think that comes out. I think that Ephara comes out as well since the plan might change to flurry of little creatures between turns 1-2-3, the goal is to be empty handed and threatening to kill by turn 4 or 5. That also means Dream Trawler should go, but I'd understand wanting to keep a late game insurance policy.
TLDR-- Knights/White Weenie with a splash
3 months ago
Had a Bo1 with Amulet Titan. Good lord that was one hell of a slog. It’s hard to keep track of what all they were doing but they got out an early Urza's Saga to follow up my Stoneforge Mystic . I took turn three to pop Saga with Field of Ruin . They quickly follow with another with some Arboreal Grazer action. I got out my Batterskull on an end step and deployed Gideon Blackblade to give the germ double lifelink. I pulled up ahead on line enough to take a hit for 18 from a Primeval Titan . I followed with Gideon of the Trials to pin the Titan. They managed to get another Titan off of Azusa, Lost but Seeking land drops and they had to eat a Gideon. They took out GotT with some Golems and got a second Titan on board to go at me. I deployed Kaldra Compleat with my Stoneforge sitting on the side to block it and take it down. My Batterskull was giving me big life at that point with a Sword of Fire and Ice attached so I could sponge some blows. Some more trading with another Blackblade sponging blows off the emblem and giving Batterskull big boy lifegain. I eventually foretold a Doomskar and that sealed the deal with my planeswalker beats and germ.
That was a real brawl. There was big work done by all contributors. Gideon of the Trials emblem made magnets of our Gideons taking a lot of pressure off our life total while Batterskull with double lifelink with Gideon Blackblade sent our life soaring. We were sitting at around 48-50 by the end? Blacksmith's Skill gave us clutch as a ‘block’ for one of our Gideons getting threatened by a Titan. That bought a turn for another GotT to come in and nullify it. Doomskar has been an all star coming in clutch to close out games. With a log of our threats being resilient to the sweep we could easily follow with a big swing. I was stunned we were able to hold the fight without a single Path to Exile or Solitude . Wow. Those would have been fantastic pulls. The one flaw in my play that I could identify was getting Batterskull instead of Sword of Hearth and Home . That would have been great for blanking Titan hits. So what we pulled performed wonderfully and and we had a lot of live draws that would have helped. This is a real confidence booster for this deck’s viability. I never even bothered attacking with Blackblade and I could have. xD
1 year ago
We like your deck! It looks fun to play and you have a decent all-around mix in here to make it relatively resilient. Here are some ideas we had:
- Weathered Wayfarer : white is not good at playing lots of land. This guy can compensate for that and will allow you to keep a bit better pace with decks utilizing green.
- Land Tax : superb land fetching card, but a bit more expensive to obtain than Weathered Wayfarer .
- Odric, Lunarch Marshal : this guy can make your creatures much more versatile in both defensive and offensive situations.
- Darien, King of Kjeldor : seems to fit your theme and fun to combine with Divine Visitation .
- Elspeth, Sun's Champion / Elspeth, Knight-Errant : both of these seem to fit your theme better than Gideon Blackblade .
- Austere Command : one of the most versatile wipe cards in existence; in our opinion it should be in every deck utilizing white.
Have fun brewing and playing! Many regards,
Mrs. and Mr. NV_1980
1 year ago
I happen to have an Orzhov Knights deck if you'd like to check out that list (you can find it here at Orzhov Roundtable). There's some things I like about yours, but I think you might be able to pull some things from mine as well.
I would recommend cutting Silverwing Squadron and likely Foulmire Knight in exchange for more copies of Blacklance Paragon and Smitten Swordmaster. I would cut down to 2-3 copies Icon of Ancestry and remove Disenchant completely for some copies of Fight as One, and maybe a another copy of Gideon Blackblade and Sorin, Vengeful Bloodlord. If you have the money, I would recommend some Tournament Grounds for this deck (since you can grab mana for Knights spells which is nice).
My reasoning for some of these cuts are for the sake of being too slow for what Knights are. Knights play Aggro, so you're looking to bang out as many 1-3 drops as you can to deal tons of damage fast. Anything higher better have a decent reason to be there, otherwise it's likely going to be too slow for the deck to get any value out of it (e.g. Silverwing Squadron). Removing Disenchant allows you to free up space Fight As One, which is better for Knights since we don't really care about removal spells. We're looking to burn our opponent as fast as possible, and keeping our pieces intact is going to be crucial. Gideon and Sorin are both great for Knights, since they provide some decent utility (Gideon can give a creature an effect of our choice, and Sorin gives us Lifelink and can help grab creatures back if we need).
Other Useful Knights Cards
- Venerable Knight (Solid 1-drop, buffs your Knights if it dies)
- Knights' Charge (you drain your opponent for 1 every time you play a Knight, and you can return all non-token Knights to the field for 8 mana. Pretty sick!)
- Famished Paladin (This one isn't Standard legal, but is a good card nonetheless. Works well if you plan on playing Sorin)
- Basri's Lieutenant (can provide a little more value out of smaller Knights by making them a token after they die. When paired with Icon of Ancestry those tokens go infinite, so that's something to consider)
- The Ozolith (Interesting card for this list, your mileage may vary. It grabs counters off creatures that die and you can redistribute them back onto your creatures as you see fit during combat)
1 year ago
Wow, I just want to say, the curve on this deck looks absolutely lovely. Maybe consider a Glorious Anthem? I see you already have Honor of the Pure, but maybe you want another one? Idk. Also, a really great planeswalker for mono-white aggro strategies using small creatures and beefing them (also known as "Weenies") is Gideon Blackblade. He's a really strong play on curve, a great beater, and a good ability booster for your creatures.
A major suggestion is this: Assuming all decks in this collection are singleton (only one copy of a card, excluding basic lands), you may want to consider changing your deck format to Oathbreaker. Oathbreaker is a really fun format where you build a deck around any planeswalker. 59 cards + the 'walker, only one copy of a card, and 20 life. It's really fun, I highly recommend it. Otherwise, nice deck, and I wish you the best of luck with it!
1 year ago
Haha I once built an entire deck around Porphyry Nodes complete with stuff like Myth Realized/Mutavault, Gideon Blackblade, Forbidden Orchard and even Culling Scales (although it doesn't mesh well when its on the battlefield together with nodes, had to get two Greater Auramancy in play for it to work). It was really stupid and didn't work 90% of the time, but it was a blast to play against creature decks when it did (against non-creature-heavy decks I just conceded).
1 year ago
1 year ago
Thraben Inspector might also be a good edition to the deck. The card replaces itself, gives you an early blocker, and can be phased in/out of play with Eldrazi Displacer without being reliant on their synergy to be good. Also, a few pet cards of mine that might help are:
Dragonlord Ojutai--> Good clock and card draw, but it is a little slow at times.
Basri Ket--> His -2 might actually be a great finisher for the deck to double the size of your army. You have a lot of creatures so you already have pressure, but this way he makes all your creatures replace themselves just in case.
All of these cards also work well with Niambi, so they may be able to replace something or even be used effectively out of the board. Other cards that might be cool...
Barrin, Tolarian Archmage--> I didn't even know this card existed until this morning but it's super cool!
None of these are cards I feel are "needed", but they may help in one way or another, just suggestions that might spice up your brew or make stronger synergies. Deck looks pretty nifty!