Gideon Blackblade

Gideon Blackblade

Legendary Planeswalker — Gideon

As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.

Prevent all damage that would be dealt to Gideon Blackblade during your turn.

+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.

-6: Exile target nonland permanent.

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Printings View all

Set Rarity
Secret Lair (SLD) Mythic Rare
War of the Spark: Mythic Edition (WARMED) Mythic Rare
War of the Spark (WAR) Mythic Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gideon Blackblade Discussion

jwatt154 on Jeremy Lincoln

5 days ago

also Gideon Blackblade is removable by Path to Exile type spells on your turn because he is also a creature.

Boza on I don't like where card ...

5 days ago

Magnanimous, to answer in order:

  • Here are all the three mana planeswalkers in the game. Of those, the cards that made any splash are Dack (only in Vintage), Veil Lili (way before war of the spark), Last Hope Lili, Narset, Oko, Saheeli (only with Felidar Guardian), and Teferi. Of those 14 3 mana walkers in WAR set, only 2 made any splash, even in standard, while the rest are nowhere to be heard. Nobody is complaining on the powerlevel of Gideon Blackblade, a three mana mythic with 4 abilities that sees 0 play in standard. So, yes, it is quite about a couple of cards misjudged - if teferi or narset cost 1 more mana, they would be next to unplayable - and if you tweak a design by one mana and it takes it there, that is more of an issue of balance than bad design. Or compare Oko and The Royal Scions - two 3 mana planeswalkers with similar designs, one is broken, the other is non-existant in standard.

Balancing and design are two very different things.

  • Questing beast - you cannot both complain that Questing Beast is the best option and say planeswalkers "hit play, do a thing and then need to be answered or they'll gain card advantage and win the game on their own". Wizards print a direct answer to planeswalkers (2 if you count Murderous Rider) in the set following the most "broken" walkers and people still find a way to complain that the answer is too good.

On your suggestions:

  • Put fewer lines of text on most cards - makes no sense, as there is no correlation between text lenght and what the card does. Ice Cauldron is the most wordy card in magic, but it is also one of the most useless. Vindicate has 3 words, but has a lot of utility.

  • Aim for shorter turns and more turns per game - this is related to deck archetypes and deck construction, rather than card design.

  • So fewer explosive "I win" turns and more tight, down to the wire, will I draw a removal spell, threat, engine, etc. in time games that rely on an efficient use of resources. - so make the game a topdecking war of explosive moments? Not a good idea.

My advice - use the existing cards to curate an environment you enjoy to play or play in formats where more archetypes are viable. Modern and Pauper are viable formats with a "plateau" of top tier decks, while Cube is a great way to curate an environment that you enjoy.

TLDR: None of the issues you raise are caused by design, but by balancing.

patlanzi on Rain of counters!

1 week ago

Skyler1776: Thanks for your comment! :)

Sorin, Vengeful Bloodlord was in the deck from the beginning. Ajani, Strength of the Pride and Gideon Blackblade are a little bit to expansive ($$) for my budget, but I considered them before I completed deck and in my opinion, Sorin better suits the assumptions (lifelink for my creatures (in my turn), -X resurrection from graveyard, +2 damage with lifelink == another counter for creatures. My main assumption is gaining life (from lifelink, Soulmender ) to trigger Epicure of Blood , which cooperates perfectly with Ill-Gotten Inheritance and Revenge of Ravens -> Ajani, Strength of the Pride doesn't work well enough with this set. Btw sometimes I don't even have to attack, to win the game. Other creatures in my opinion are perfectly compatible with themselves.

Gideon's Company is very good card, but I decided to change it for Bloodthirsty Aerialist . It has flying, which is good way to deal damage, when opponent doesn't have any flying creatures / or to defend flying attackers.

Now I'm trying to change some lands to speed up an avalanche of 'counters'/'triggers'. ;)

Barbarian_Sun_Pope on Budget White/Black Lifegain

4 weeks ago

Hellos and welcome back to Magic. Charming Prince and Consecrate / Consume could add some nice flexibility. Dawn of Hope can add some nice card draw for you. Gideon Blackblade and Linden, the Steadfast Queen could do some work here. Kaya's Wrath feels like a board wipe that would fit this deck. Severed Strands could also work as some decent removal here. Vampire of the Dire Moon will probably work better as a blocker than Daybreak Chaplain . Hope this helps.

Barbarian_Sun_Pope on B/W midrange *recommendations very welcome!*

1 month ago

Hellos, I think your deck is pretty well put together. Have you considered Revival / Revenge or Gideon Blackblade ? Gideon has gone down significantly in price and feels like he would be a good fit for your deck.

If you're looking for more removal, consider Despark , The Elderspell (sideboard), or even Witch's Vengeance .

Since you're pretty creature heavy you can also try Deafening Silence , since you can still play your Mortify on your opponent's turn.

I think you deck is going to get more tools in the upcoming set with the return of the "Devotion" and "Escape" (works great with Surveil) mechanics.

multimedia on Kemba's glorious army

1 month ago

Hey, good start with Kemba.

Consider cutting creatures? You don't need so many creatures because Kemba creates creatures, but she only creates creatures with equipment not other creatures. If you get a hand full of creatures you can't really utilize Kemba's abilities. You're right to include creatures who have interaction with equipment or protecting Kemba, but you've expanded too much on both of these ideas.

An example of a streamlined creature base (using cards you have and some suggestions within the budget, sorted by CMC):

  • Mother of Runes: protection.
  • Stoneforge Mystic: equip tutor, cheat equip.
  • Puresteel Paladin: repeatable draw, 0 equip.
  • Sram, Senior Edificer: repeatable draw.
  • Grand Abolisher: protection and disruption.
  • Leonin Shikari: instant equip.
  • Armory Automaton: backup for Kemba, creature for equipment.
  • Mentor of the Meek : repeatable draw when you create 2/2 Cats.
  • Bastion Protector: protection.
  • Sun Titan : Kemba or equipment reanimation.
  • Elesh Norn, Grand Cenobite: finisher and anthem effect for Cats.

If wanting opponent disruption then consider Ethersworn Canonist ? It doesn't stop you from casting all equipment, but it prevents your opponents from casting most cards they have. Aven Mindcensor is a staple white card for opponent disruption in Commander. It even stops Fetch lands and it has evasion which is good with equipment.

My advice is less creatures, focus more on equipment and add some instant removal ( Swords to Plowshares , Generous Gift ). Repeatable effects from Planeswalkers ( Ajani, Caller of the Pride , Gideon Blackblade ) can be good with an equipped Kemba and Gideon holds equipment well. I offer more advice. Good luck with your deck.

SowLow on Azorius Control (Budget)

1 month ago

golgariassassin666 did you read the discription? I'm not a control player and this is just a template for a budget build of Azorius Control without breaking the bank. Planar Outburst is used to control the board, and Elspeth, Sun's Champion and Gideon Blackblade are like secondary win conditions once the board is cleared.

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