Legendary Planeswalker — Gideon
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
-6: Exile target nonland permanent.
|Have (3)||NineNotesKnives , , metalmagic|
Printings View all
|Secret Lair (SLD)||Mythic Rare|
|War of the Spark (WAR)||Mythic Rare|
|War of the Spark: Mythic Edition (WARMED)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Gideon Blackblade Discussion
2 weeks ago
It counts as a creature card when it is in your graveyard because it has no abilities, per se. Similar to the idea that you cannot target Gideon Blackblade in your graveyard on your turn because it has to be on the battlefield to have its abilities apply. An exemption is passive abilities, such as targeting Ancient Den with Argivian Restoration.
3 weeks ago
We like your deck! It looks fun to play and you have a decent all-around mix in here to make it relatively resilient. Here are some ideas we had:
- Weathered Wayfarer: white is not good at playing lots of land. This guy can compensate for that and will allow you to keep a bit better pace with decks utilizing green.
- Land Tax: superb land fetching card, but a bit more expensive to obtain than Weathered Wayfarer.
- Odric, Lunarch Marshal: this guy can make your creatures much more versatile in both defensive and offensive situations.
- Darien, King of Kjeldor: seems to fit your theme and fun to combine with Divine Visitation.
- Elspeth, Sun's Champion/Elspeth, Knight-Errant: both of these seem to fit your theme better than Gideon Blackblade.
- Austere Command: one of the most versatile wipe cards in existence; in our opinion it should be in every deck utilizing white.
Have fun brewing and playing! Many regards,
Mrs. and Mr. NV_1980
1 month ago
I happen to have an Orzhov Knights deck if you'd like to check out that list (you can find it here at Orzhov Roundtable). There's some things I like about yours, but I think you might be able to pull some things from mine as well.
I would recommend cutting Silverwing Squadron and likely Foulmire Knight in exchange for more copies of Blacklance Paragon and Smitten Swordmaster. I would cut down to 2-3 copies Icon of Ancestry and remove Disenchant completely for some copies of Fight as One, and maybe a another copy of Gideon Blackblade and Sorin, Vengeful Bloodlord. If you have the money, I would recommend some Tournament Grounds for this deck (since you can grab mana for Knights spells which is nice).
My reasoning for some of these cuts are for the sake of being too slow for what Knights are. Knights play Aggro, so you're looking to bang out as many 1-3 drops as you can to deal tons of damage fast. Anything higher better have a decent reason to be there, otherwise it's likely going to be too slow for the deck to get any value out of it (e.g. Silverwing Squadron). Removing Disenchant allows you to free up space Fight As One, which is better for Knights since we don't really care about removal spells. We're looking to burn our opponent as fast as possible, and keeping our pieces intact is going to be crucial. Gideon and Sorin are both great for Knights, since they provide some decent utility (Gideon can give a creature an effect of our choice, and Sorin gives us Lifelink and can help grab creatures back if we need).
Other Useful Knights Cards
- Venerable Knight (Solid 1-drop, buffs your Knights if it dies)
- Knights' Charge (you drain your opponent for 1 every time you play a Knight, and you can return all non-token Knights to the field for 8 mana. Pretty sick!)
- Famished Paladin (This one isn't Standard legal, but is a good card nonetheless. Works well if you plan on playing Sorin)
- Basri's Lieutenant (can provide a little more value out of smaller Knights by making them a token after they die. When paired with Icon of Ancestry those tokens go infinite, so that's something to consider)
- The Ozolith (Interesting card for this list, your mileage may vary. It grabs counters off creatures that die and you can redistribute them back onto your creatures as you see fit during combat)
2 months ago
Wow, I just want to say, the curve on this deck looks absolutely lovely. Maybe consider a Glorious Anthem? I see you already have Honor of the Pure, but maybe you want another one? Idk. Also, a really great planeswalker for mono-white aggro strategies using small creatures and beefing them (also known as "Weenies") is Gideon Blackblade. He's a really strong play on curve, a great beater, and a good ability booster for your creatures.
A major suggestion is this: Assuming all decks in this collection are singleton (only one copy of a card, excluding basic lands), you may want to consider changing your deck format to Oathbreaker. Oathbreaker is a really fun format where you build a deck around any planeswalker. 59 cards + the 'walker, only one copy of a card, and 20 life. It's really fun, I highly recommend it. Otherwise, nice deck, and I wish you the best of luck with it!
2 months ago
Haha I once built an entire deck around Porphyry Nodes complete with stuff like Myth Realized/Mutavault, Gideon Blackblade, Forbidden Orchard and even Culling Scales (although it doesn't mesh well when its on the battlefield together with nodes, had to get two Greater Auramancy in play for it to work). It was really stupid and didn't work 90% of the time, but it was a blast to play against creature decks when it did (against non-creature-heavy decks I just conceded).
2 months ago
2 months ago
Thraben Inspector might also be a good edition to the deck. The card replaces itself, gives you an early blocker, and can be phased in/out of play with Eldrazi Displacer without being reliant on their synergy to be good. Also, a few pet cards of mine that might help are:
Dragonlord Ojutai--> Good clock and card draw, but it is a little slow at times.
Basri Ket--> His -2 might actually be a great finisher for the deck to double the size of your army. You have a lot of creatures so you already have pressure, but this way he makes all your creatures replace themselves just in case.
All of these cards also work well with Niambi, so they may be able to replace something or even be used effectively out of the board. Other cards that might be cool...
Barrin, Tolarian Archmage--> I didn't even know this card existed until this morning but it's super cool!
None of these are cards I feel are "needed", but they may help in one way or another, just suggestions that might spice up your brew or make stronger synergies. Deck looks pretty nifty!
3 months ago
PourOverBro21 So I had done some more thinking about your deck and a couple things have stuck out to me.
I have no good idea on what to do with your deck. The concept of creatures and wrath effects are such opposing directions that it is really hard to know which way to go. Leaning one way or another will leave you open to different things. The best thing I can suggest for now would be to attend a couple of events as a spectator and just see what people are playing. The lgs workers may be able to give you some clues on that as well. Knowing what you'll be facing will be the easiest way to know what to plan for.
Are you opposed to a major rework of the deck. I'm thinking that it might be better to focus on creatures with a couple wraths or the opposite. I'm leaning towards the latter.
Creatures and small number of wraths: If you want to pursue this route, it might be easier to run spot removal instead of wraths. Cards like Path to Exile are format staples that enable you to keep your entire board presence while impacting theirs. Another couple options along this route would be Declaration in Stone and Winds of Abandon. If you do want to keep the full destruction wraths then cards like Aether Vial can give you some flexibility on when you put your creatures in play. This could allow you to have all your mana for a wrath and drop a Dauntless Escort for example on the same turn. Or there is always Wurmcoil Engine which could be blown up without much drawback. God-Eternal Oketra is probably also worth considering for the ability to improve your board and be recastable.
Wraths and a few creatures: In this path you could try to make grand arbiter work as more of a lockdown type card. You could compliment him with cards such as Gideon Blackblade to allow for recurring wrath protection. You could also open try things like Single Combat as a potential wrath as well. God-Eternal Oketra would not be as powerful as in the creature version, but might still be worth considering as well.
I don't have either of these ideas fully thought out but it might give you some perspective on what you could do.