Sliver Overlord

Sliver Overlord

Legendary Creature — Sliver Mutant

: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.

: Gain control of target Sliver. (This effect lasts indefinitely.)

Sliver Overlord Discussion

Lanzo493 on Sliver Help!

3 weeks ago

I think Sliver Legion and Brood Sliver are worth running since they're just good slivers. If you want to use The First Sliver as the commander, I don't really see a need for Sliver Overlord since it doesn't do much in the 99. I would highly suggest Morophon, the Boundless since it will help you play lots of slivers in a single turn.

Holagod on Sliver Help!

3 weeks ago

I made this Sliver commander deck (Fun First Sliver) but I want to upgrade it a bit. I am thinking about possibly adding in Sliver Overlord if I need to make it competitive for a couple of games when it would act as commander. As well, I am thinking about adding Brood Sliver and Sliver Legion. Do you think these cards could work well in this deck, and therefore, would it be worth it to add them? Thanks in advance!

Metroplex_Grimlock on Quintessons 2

2 months ago

Quintessa Karona, False God

Quintesson Judge Sliver Overlord

Quintesson Alpha Sliver Hivelord

Sharkticons Shark Typhoon, Voracious Greatshark, Spined Megalodon Pouncing Shoreshark

Allicons every Crocodile in the deck, since Wotc doesn't have Alligators

Baliffs Thran Golem, Moraug, Fury of Akoum

Quintesson Executioner Gigan

Quintesson Prosecutor Cephalid Constable

*Kup Barrin, Tolarian Archmage

*Bumblebee Arvad the Cursed

Optimus Prime Tajic, Blade of the Legion

Hot Rod Crosis's Attendant

Megatron/Galvatron Master of Cruelties

Grimlock(AoE/TLK) Traxos, Scourge of Kroog

Grimlock(G1) himself/ The Tarrasque / Thrasta, Tempest's Roar ( the last 2 are in the sideboard)

Snarl Kalamax, the Stormsire

Slag/Slug Pyroceratops

Swoop Kinjalli's Sunwing

Sludge Cloudpiercer

Scorn Etali, Primal Storm

Unicorn Ulamog, the Ceaseless Hunger and Nicol Bolas, Planeswalker

Cybertron. Ugin, the Spirit Dragon

The Ark The Weatherlight

Metroplex_Grimlock on Quintessons 2

2 months ago

Quintessa Karona, False God

Quintesson Judge Sliver Overlord

Quintesson Alpha Sliver Hivelord

Sharkticons Shark Typhoon, Voracious Greatshark, Spined Megalodon Pouncing Shoreshark

Allicons every Crocodile in the deck, since Wotc doesn't have Alligators

Baliffs Thran Golem, Moraug, Fury of Akoum

Quintesson Executioner Gigan

Quintesson Prosecutor Cephalid Constable

*Kup Barrin, Tolarian Archmage

*Bumblebee Arvad the Cursed

Optimus Prime Tajic, Blade of the Legion

Hot Rod Crosis's Attendant

Megatron/Galvatron Master of Cruelties

Grimlock(AoE/TLK) Traxos, Scourge of Kroog

Grimlock(G1) himself/ The Tarrasque / Thrasta, Tempest's Roar ( the last 2 are in the sideboard)

Snarl Kalamax, the Stormsire

Slag/Slug Pyroceratops

Swoop Kinjalli's Sunwing

Sludge Cloudpiercer

Scorn Etali, Primal Storm

Unicorn Ulamog, the Ceaseless Hunger and Nicol Bolas, Planeswalker

Cybertron. Ugin, the Spirit Dragon (no he doesn't get a creature and I'll explain why in the comments)

The Ark The Weatherlight

lillobby6 on The Queen's Egg

2 months ago

So I’ve been watching this deck for years and have seen the countless changes that you have made to it and have used this deck partly as a basis for my own.

I’ve read some of your comments regarding Morophon, the Boundless and looking at your deck I can see why it likely would not be the best inclusion. However I was curious as to your opinion on a deck that is somewhat more weighted towards rituals/ritual-esque rocks (of which you run quite few).

My thought process is as follows: Generally mana-positive manarocks are going to be a decent inclusion if you can find the space for them and your meta allows for them. However including them likely means slimming the number of slivers that you run and moving closer to a more classic combo-shell (e.g. my deck runs about 18 creatures total, 4 of which are non-slivers whereas you have 25 slivers and tend to follow the “slivers-only” rule. In this slimmer sliver/more ritual shell, morophon, I think, could have a better place as it fixes colors and accelerates. There have been plenty of games where I have gotten to 7 mana long before I have gotten to 5 colors. In this case playing Morophon (and having it survive) would immediately allow Sliver Overlord (or any other legend) to be cast. It also allows for one other thing which is to play the entire Basal Sliver + Lavabelly Sliver + Sliver Queen combo without a single colored mana (and if we look under the assumption of Sliver Overlord searching for Morphon into the combo, the total paid cost is the very close [5+(3+7)+(3+5-5)+(3+3-2)+(3+3-1)=27, (3+5)+(3+3)+(3+3)=25] especially when considering the difference between colored mana and colorless mana. If Morphon comes out before Overlord then the cost is 19 v. 27. Of course if the total generation of mana leans more heavily towards colored mana then this would be a lot worse, but in a more ritual heavy deck (and Sol Land heavy, I’ve been also considering the possible benefit of City of Traitors though I am still uncertain whether it truly would be worthwhile) I think this is a benefit.

Of course there are other drawbacks towards having more ritual effects like running the risk of being slightly more inconsistant, not having an answer to every problem, etc, but I do think some of this is solved by cutting certain cards (like Sliver Legion which, while a fun sliver card, I don’t know if it necessarily belongs in an optimal combo deck that typical will not win through attacking, and if it does will have infinite creatures anyways).

I have been just doing the math of the potential benefits of Morophon recently while playing and there have been many turn 2 or 3s (and even a turn 1 or two) where I could have majorly benefitted from the cost reduction/color fixing it provides.

DSMAN95 on The Sliver Overlord Rocks!!![cEDH][primer]

2 months ago

Meant to say I too have a Sliver Overlord deck.

multimedia on No don’t kill my Slivers.

2 months ago

Hey, well done on a budget while having Overlord, First, Legion and Hivelord. The area of your deck that needs the most improvements is the manabase and lands are my first budget suggestions to consider.

Exotic Orchard, Unclaimed Territory and Path of Ancestry are three more Rainbow lands. The five Battle lands have good interaction with lots of basic lands: Canopy Vista, Cinder Glade, Sunken Hollow, Prairie Stream and Smoldering Marsh. You're better off playing more Tri lands than the Thriving lands: Jungle Shrine, Savage Lands, Seaside Citadel, Crumbling Necropolis, Opulent Palace, etc.

A Tri land gives you three choices of colors, not two, which is better when playing five colors. Being able to choose the second color with a Thriving land is nice, but with five colors not as good as having three choices. If you have the Pathways then that's good, but if not they're too expensive price for lands for five colors since you can only choose one color of mana with them. The Battle lands could replace them.


Cloudshredder Sliver is a two drop Sliver that gives flying and haste, it's one of the best Slivers. Shifting Sliver makes all Sliver unblockable unless an opponent controls some Slivers. Quick Sliver lets you cast Slivers at instant speed during your opponents turns or at any point of the game. Flash is excellent with The First Sliver getting to cascade at instant speed is powerful because the card you cast from cascade doesn't have timing restrictions meaning you can cast any card.

Crypt Sliver can protect Slivers from most board wipes, from removal that destroys, from dying in combat from damage and interacts well with vigilance from Sentinel Sliver. Hibernation Sliver can protect from all board wipes, other removal most importantly exile for the cost of 2 life each Sliver.

Hibernation interacts well with The First Sliver by bouncing it as well as other Slivers to cast again and cascade again. Dormant Sliver has nice interaction with Hibernation because Dormant can draw a ton of cards and when you want to attack with Slivers bounce Dormant with Hibernation.

Diffusion Sliver helps to protect Slivers from targeted removal, making an opponent have to pay two more mana to target a Sliver. Striking Sliver is another one drop Sliver and first strike is nice to have when attacking.

Amoeboid Changeling is a Sliver because Changelings are all creature types even when in your hand, library or graveyard. Amoebiod has really good interaction with Sliver Overlord because Overlord can gain control of a Sliver. Amoeboid can make any opponent's creature who you can target a Sliver and then Overlord can gain control of that creature permanently. This is especially powerful to gain control of opponents Commanders. These two combine to gain control of all your opponents creatures over a course of many turns. Because Amoeboid is a Silver while in your library then Overlord can tutor for it.

If interested I offer more advice including cuts to consider. Good luck with your deck.

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