Kaldra Compleat

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Kaldra Compleat

Legendary Artifact — Equipment

Living Weapon (When this enters the battlefield, create an 0/0 black Phyrexian Germ creature token, then attach this to it.)

Indestructible

Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste and "Whenever this creature deals combat damage to a creature, exile that creature."

Equip

Lankhmar on For Honor and Glory!!!

2 weeks ago

Oh (bleep) you're right! LMAO. Like I said, I've been playing since Revised and have a LOT of decks. Always had a penchant for tribal knights (even though there have been/are better tribes for sure through the years). My Modern version does, in fact, run Giver of Runes. The Kor designation doesn't allow me to Cavern of Souls her in but I do run plenty of white sources. I'm sorry bud. 100% my bad. Sorry about that. I need to NOT drink my scotch and give advice. I just get soooooo excited when I see a solid knight tribal build I lose control.

I WILL post my ACTUAL MODERN legal version in the next few days. Giver of Runes is my only non-human or non knight creature in that deck. I run everything else human and/or knight in that deck-most are both. I announce my first Cavern of Souls as "knight" which prevents counter magic on all but the Giver of Runes and Noble Hierarch. Those both being (ideally) early drops-counter magic doesn't normally come into play.

My current, most regularly played, Modern deck is not knights (although I do play it still for a change of pace once in awhile but it's not my number one deck-hence my leading you astray). My current regular MODERN deck is as follows:

Deck: Greif Blade

Main: 4 Ephemerate 1 Poet's Quill 1 Batterskull 4 Giver of Runes 1 Sword of Fire and Ice 2 Plains 3 Godless Shrine 3 Concealed Courtyard 3 Skyclave Apparition 1 Takenuma, Abandoned Mire 3 Tidehollow Sculler 2 Malakir Rebirth  Flip 2 Charming Prince 1 Kaldra Compleat 1 Silent Clearing 1 Shriekmaw 4 Grief 3 Feign Death 4 Marsh Flats 1 Lion Sash 1 Flooded Strand 3 Touch the Spirit Realm 1 Swamp 1 Castle Locthwain 2 Agadeem's Awakening  Flip 2 Solitude 4 Stoneforge Mystic 1 Verdant Catacombs

Sideboard: 2 Leyline of Sanctity 1 Shadowspear 2 Damn 1 Sword of Sinew and Steel 2 Damping Sphere 2 Sanctum Prelate 2 Kaya's Guile 2 Dauthi Voidwalker 1 Reduce to Memory

This is the list I run most frequently so it's the one I know best and have readily available to share. This is NOT a net-deck AFAIK. If there is an identical or similar list floating around in Cyberspace it's purely coincidental. This list was home brewed and is one of my favorites I've ever made through the years.

Mousemke on Imperial Taxation

3 weeks ago

Nathanael97

Slayers' Stronghold is a legend in drawn out or even games. It only takes a couple hits from a 5/1 Flickerwisp or a 7/5 vigilant Kaldra Compleat

Leonin Arbiter is just too much of a non-bo. Mono-w just plays around the interaction with Stoneforge Mystic. Add to that Imperial Recruiter and arbiter is just too much messing with my own deck. I did play around with Aven Mindcensor but it didn't really seem so useful.

As far as Ghost Quarter... It's in there mostly for tron? I have been considering trading them out for man lands - maybe Mishra's Factorys. Against heavy removal it can help to just have something that can keep hitting

Even with 80 cards, it's hard to find any extra space!

(thanks for the CMPN tip ^^)

Delphen7 on Is Germ a Real Creature …

2 months ago

Batterskull, Kaldra Compleat, etc all make a "Phyrexian Germ" token, but there is no actual printed creature with the type 'Germ'. So can I name Germ as a creature type for Unclaimed Territory?

philktoken8998 on Yorion Brew Sideboard Help

3 months ago

Thanks again. I'll probably try running Batterskull in the main the next time I play the deck and see how it feels since you've got some points. I don't think Kaldra Compleat is completely uncastable though since you've got Urza, Lord High Artificer, and Seasoned Pyromancer can loot it away, but I see your thinking 100%. This deck has some heavy mana requirements (end up wanting white early and then double blue and triple red late game) so the lifelink wouldn't hurt.

As for the sideboard choices, the deck is pretty heavy on etbs (stoneforge, pyromancer, emry, urza) and artifacts, so do you think with that being said Stony Silence and Torpor Orb would still be worth it? There's a decent amount of associated splash damage in that sense.

wallisface on Yorion Brew Sideboard Help

3 months ago

philktoken8998 I don’t think people generally account for Yorion’s extra 20 cards when creating sideboards. At best, they just run more copies of the important cards (so, running 2-ofs instead of 1-ofs, for example). I think it’s just part of the accepted penalty for running Yorion.

It’s interesting that you’ve seen Kaldra Compleat to be superior to Batterskull, as i’ve found the complete opposite. When the Kaldra germ token gets hit with Prismatic Ending it hurts waaay more. And Batterskull can reliably push you into the late game with its lifelink, which is often where the deck wants to be anyway. Kaldra can race, yes, but oftentimes it’s not fast enough to win that race on its own (only threatening lethal turn-6 is slow). Kaldra also has no chance of being cast if the Stoneforge gets bolted.

In response to your “trouble decks”:

  • Archon of Emeria will make life super hard for Living End, as well as mess with Belcher.

  • Stony Silence will mess with Tron and Belcher.

  • Damping Sphere ruins Tron and Titan, while also slowing down Living End and Belcher.

  • Leonin Arbiter should buy you a turn or two against Omnath. Torpor Orb can also be very useful here to stop the elementals gaining etb advantages.

There are more options, but at this point, i think it’s clear that you won’t be able to sideboard against all of these decks effectively, because you’ve only got 14 cards in your sideboard, and Yorion kindof demands running a higher quantity of copies. So, i guess sideboard with what your local meta is predominantly running in mind.

philktoken8998 on Yorion Brew Sideboard Help

3 months ago

Thanks. I think my thinking is just how do Yorion, Sky Nomad players adjust their sideboard options considering the 80 card main and how that dilutes the potency of sideboard choices generally. Ie is a plan of having tutorable targets in the sideboard a good idea vs. still playing non tutorable but more flexible/powerful cards?

1.) Solitude and Batterskull reasoning: - Solitude and higher CMC spells doesn't work with Experimental Synthesizer particularly well. You CAN cast it if exiled with synthesizer, but you're generally having to do a 2 for 1 and hoping for a really good target right when that happens. For this card, I'm specifically thinking vs. reanimator, titan decks, and murktide. It can also help vs. hammer as well.

  • Batterskull is brought in against aggro decks and burn since I think this and Sylvok Lifestaff are probably better than non tutorable cards like Blossoming Calm.Batterskull also can provide pseudo card advantage when fighting vs. control/omnath but generally can be a clunky card in a lot of other matchups. Kaldra Compleat basically fulfills the role of Batterskull in the main deck of giant beatstick to a better level.

2.) Decks that are giving grief or I believe could give grief are big mana (omnath, tron, and titan) and then all in combo decks (living end, belcher) since the deck isn't running counterspells in the main/side.Experimental Synthesizer and counters nonbo but if you think it's worth adding some amount into the board I'm all ears.

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