Starnheim Aspirant

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Starnheim Aspirant

Creature — Human Cleric

Angel spells you cast cost less to cast.

TheoryCrafter on Liesa but Angels

6 months ago

If an Orzhov Angel Stompy deck is your objective I concur with multimedia's suggestions about ramp and draw. To add to ramp abilities, may I suggest adding Starnheim Aspirant? It will not only feed into Righteous Valkyrie, but get yer angels on the battlefield sooner. I also concur about the removal of Legion Angel. As a non singleton format, you can't keep extra cards in your sideboard unless they specifically state that you can have any number in your deck.

Speaking of wish cards, some players get salty about wishboards. You may want to find an alternate card for Sparring Regimen to switch in just in the event you have problems with someone and decide it's not worth the arguments. To make wishboard access a tad stronger may I suggest adding Mastermind's Acquisition to your deck? It will allow you to pull another lesson from outside the game or to search your library.

Considering your commander enables casting and, by extension etb triggers, and you have a lot of blink effects, you should consider having Seraph Sanctuary in your deck for the lifegain. And since you have a death trigger in your commander, Teysa Karlov could be a help throwing off counter spells that target triggered abilities.

I also noticed the inexpensive controlling aspects of your deck are largely inexpensive exile cards that benefit the target's controller. I see two options for you. The first is to replace those out. Revoke Existence and Soul Tithe are examples of options if yer interested. In fact, these would make make great additions to what you already have. The second is adding Divine Visitation. If you end up having to use those exile cards on your own stuff then you'll be able the turn them into angels. It also will also allow Halo Fountain to feed into the Enchantment. All of this of course will feed into Seraph Sanctuary.

Speaking of control, I would recommend having Angels that can do that job would help to solidify the tribal aspect of your Angel deck. This would include, but not be limited to Angel of Finality(for decks strong in graveyard interaction) and Metropolis Reformer(Gives you hexproof).Since you already have an angel with landfall in your deck, that would give you the opportunity to add another. Admonition Angel will allow you to exile more creatures.

Speaking of landfall, if you choose to add Divine Visitation, May I suggest adding Emeria Angel? These cards together would feed into Seraph Sanctuary. Also, if you wish to lean a bit more into landfall you should consider more cards you can sacrifice for basic lands. These include, but are not limited to, Esper Panorama, Fabled Passage and Obscura Storefront. These should help with landfall triggers and maybe free up a card somewhere else.

I understand this is a lot. Regardless of which direction you choose to take for this deck you are off to an awesome start. Thank you for reading me out and I hope this helps. Happy Hunting!

Caran_Lyg on Angel lifegain feast festival

1 year ago

I like your deck but cards that reduce your creatures cost are too slow. I see you got Serra Ascendant on your maybeboard, in my opionion that card is a better choice than Starnheim Aspirant even though it might take up to 3 turns before you get it big. I use to have Speaker of the Heavens on my deck. A lot of the times it’s going to be a brick in your hand unless you get 7 life quickly before the opponent immediately starts killing you. You’re better off with more life generators like Soul's Attendant which also gains you life if Righteous Valkyrie is in your board first and then gives you life every time a creature on both sides enter the battlefield. Another one too is Diamond Mare since you’re also mono-white.

MTGBurgeoning on Linvala, Giada, & Akroma

1 year ago

Thank you for the suggestions! Land Tax, Smothering Tithe and Urza's Incubator are great recommendations and will be slam-dunk inclusions once copies of them become available. Adding Starnheim Aspirant and Youthful Valkyrie are also strong considerations, especially Starnheim Aspirant. With SOOO many Angels from which to choose, Youthful Valkyrie got squeezed out during the initial construction of this build, opting instead for Angels the provide more versatile abilities, which applies to Starnheim Aspirant. Revisions may be on the way! Thank you and happy brewing!

AlucardZain on Linvala, Giada, & Akroma

1 year ago

Starnheim Aspirant, Youthful Valkyrie and Urza's Incubator would help this deck! I'm also building Giada as well, figured I'd help out!

KayneMarco on Lyra Dawnbringer: Seek & Destroy

1 year ago

A few other cost reducers to think about are:

Kingtao on Cheap cards for Kaalia

1 year ago

Hi,

Playing Kaalia can become very expensive very quickly, I try and make the best of her ability with cheap but high drop like Aegis Angel , Tariel, Reckoner of Souls, Starnheim Aspirant.

even if it isn't optimal, mine run mostly as an angel tribal, feel free to take a look if it can be of any help Kaalia of the poor

Lord_of_Lords on Giada, Font of Hope: Angels

1 year ago

LanceJade

Thanks for the suggestion. I considered Starnheim Aspirant (and Bishop of Wings). They are definitely good cards.

kirbysan on [Primer] Helming the Host of Heaven *Update*

2 years ago

Guerric

Got another couple games in today:

I made some swaps prior to today's match incluuding:

Crashing Drawbridge for Lightning Greaves

Smuggler's Share for Esper Sentinel

Search for Glory for Steelshaper's Gift

I think our decks are still functionally the same but I have a lot of the tech you were heavily considering already swapped in and will be focusing on their performance in multiplayer format.

Opponents: Arvinox, the Mind Flail, Firkraag, Cunning Instigator, Ryu, World Warrior

Starting Hand?: Prismatic Vista, Windswept Heath, Myriad Landscape, Soul's Attendant, Generous Gift, Lightning Greaves, Folk Hero

Forgot to snap a picture of my starting hand but I think it was something like that. Important play of the game was Firkraag playing an early Agitator Ant. By turn 3 I had Giada equipped with a Lightning Greaves and slowly played out my hand, focusing on dropping lands and playing removal. I constantly dumped the +1/+1 counters onto Giada and since she had the greaves equipped she was basically untouchable.

After bringing Arvinox and Ryu down to the low 20's with just Giada I began dumping the counters onto a Bishop of Wings that I drew into so I could start swinging at Firkraag. Ryu also got in 2 Hadokens against Firkraag's board to draw cards. I only got 1 swing into Firkraag before they boardwiped.

I was able to recast Giada and cast an Angelic Page drawing me a card off Folk Hero. I also cast a Pyre of Heroes excited to chain it off for some spicy tech. Unfortunately Ryu was at low life and killed shortly after the boardwipe. As the other 2 players had no board they scooped to end the game so we could start the next, giving me the win.

Opponents: Tevesh Szat, Doom of Fools/Armix, Filigree Thrasher, Firkraag, Cunning Instigator, Isshin, Two Heavens as One, Muldrotha, the Gravetide

Starting Hand: Plains, Mutavault, Pearl Medallion, Righteous Valkyrie, Sigarda's Vanguard, Well of Lost Dreams, Steelshaper's Gift

T1 - Plains into Steelshaper's Gift tutoring Lightning Greaves

T2 - Plains (drew) into Pearl Medallion

T3 - Mutavault into Lightning Greaves & Giada (Sworded by Isshin)

This game had some intense interactions. Isshin had a turn 1 Authority of the Consuls. Tevesh nearly played a turn 2 Tevesh Szat, Doom of Fools with a Jeweled Lotus but was countered by Muldrotha. Firkraag played a Pursued Whale giving us all Pirate tokens and forcing us to attack. Isshin played into that with a Combat Calligrapher. The entire table started swinging into each other with increasingly multiplying Inkling tokens. After Isshin's Combat Calligrapher was blown up and they took a bunch of damage from their own Inklings they decided to super wipe the board with a Ruinous Ultimatum but luckily their board was pretty sparse.

I lost Pearl Medallion, Well of Lost Dreams, Sword of the Animist, Lightning Greaves and Righteous Valkyrie. This set me back really far but luckily I had been ramping every turn with Sword of the Animist and kept some strong angels in hand.

I recast Giada, and played Archangel of Tithes, Angelic Field Marshal and Lyra Dawnbringer with Mutavault giving me the extra +1/+1 counter. At this point Isshin started going off and nearly killed me with a combination of Tectonic Giant, Krenko, Tin Street Kingpin, Isshin, Two Heavens as One, Aurelia, the Warleader but they tapped out for Dihada, Binder of Wills to give Krenko vigilance, lifelink and indestructible. When they tried to swing at me, they forgot about the tax for Tithes and instead knocked out Tevesh and Muldrotha. Muldrotha took out Aurelia, the Warleader as retribution.

On the final turn I was left with only Oblation and Breathkeeper Seraph in hand. I had the choice to use it on one of Isshin's creatures but they were in such a dominating position that giving them 2 cards was probably a bad idea. Instead I used it on a tapped Emergence Zone and drew into Thraben Watcher and Sigarda's Vanguard. With the combination of all the angels I brought Isshin down to 3 and Firkraag cleaned up but had nothing against my board so scooped.

Opponents: Alela, Artful Provacateur, Jared Carthalion, Gishath, Sun's Avatar

Starting Hand: Cavern of Souls, Flooded Strand, Windswept Heath, Esper Sentinel, Path to Exile, The Ozolith, Teferi's Protection

I debated even listing this game as it was over so fast. Alela burst out on turn 1 with an Island into Sol Ring into Arcane Signet. Turn 2 they played a Smothering Tithe. Turn 3 they played a Bolas's Citadel. In one of their turns they cast a Vendilion Clique bottoming my Teferi's Protection. Despite whiffing for 2 turns off the top of their library they were so ahead with ramp that they quickly overtook the game. I died by turn 5 to 35+ damage from a faerie army beefed up with Coat of Arms. The other 2 players scooped as they had no interaction with the Coat.

T1 Esper Sentinel did some amazing work here. I drew off every player at least 2-3 times so it netted me like 7-8 cards for just 1 mana.

I also attempted to attack with Battle Angels of Tyr but it was bounced to my hand by next turn.

The Ozolith ended up doing nothing this game but that's more due to having no boardstate. Together Forever wouldn't have done anything in this game either so its impact still hasn't been seen. Other players did comment that it could be a problem with a bigger board.

I did have a misplay here as I should have held up mana for removal spells which I had in my hand. My final hand was Vanquisher's Banner, Archangel of Thune, Angelic Accord, Serra Paragon, Valkyrie Harbinger, Path of Exile and Swords to Plowshares. I just didn't expect Alela to quintuple their damage in one turn.

Opponents: Phenax, God of Deception, Jared Carthalion, Gishath, Sun's Avatar

Starting Hand: Secluded Steppe, Emergence Zone, Plains, Pearl Medallion, Thorough Investigation, Angelic Field Marshal, Angel of Vitality

T1 - Secluded Steppe tapped

T2 - Plains into Pearl Medallion

T3 - Emergence Zone into Thorough Investigation and Giada, Font of Hope

I had several misplays this game as it had been a long day. The first was using my Clues too early instead of playing out my hand and refilling it later with the Clues.

Phenax became a huge threat towards mid-game as they had a Haunt of high tower on board along with their commander Phenax, God of Deception. They forced Ghisath to mill 40+ cards with 4 creatures. I had Kabira Takedown  Flip in hand but it wouldn't put a dent in the Haunt. Instead I opted for player removal and swung with everything knocking them out.

My second misplay here was not tapping Giada to cast Angelic Field Marshal which would've given all my creatures vigilance. I was so used to swinging with Giada first and then tapping her that I failed to see her as a mana dork. Since I had Archangel of Tithes out it would've prevented huge swings against me as well.

Since I was wide open Gishath took the advantage and swung at me dropping a good number of dinos on their board. However on their next turn when they tried to use Silverclad Ferocidons with Pyrohemia Jared saved the day by sacrificing Primeval Spawn into a Time Warp.

When I tried to rebuild I realized I had no clues left and no attackers to draw into answers. I also made my third misplay by wasting a Path to Exile on a random dinosaur thinking it would sacrifice Pyrohemia but then stupidly played Bishop of Wings so I could trigger my The Book of Exalted Deeds by replaying Giada.

I died on the next turn to due to lethal Gishath commander damage. If I had saved my Path I could've used it on Gishath and played out more angels for the lifegain.

Ended up winning 2/4 games and was the second biggest threat in the 2 games I lost. I think I would've had a chance in game 4 if I hadn't had so many misplays.

Lightning Greaves was amazing in the 2 games it was played. It was so great that Isshin focused Giada when it came back out. In fact I like it so much that I'm going to try and find a spot for Swiftfoot Boots so I can keep equipping without removing the protection.

Esper Sentinel was also great the 1 game I got it out. Drawing that many cards for 1 mana is just too good to pass up. If you haven't purchased Smuggler's Share yet I'd say go for Esper first.

Archangel of Tithes was SO GOOD. It saved me from lethal once and would've again a second time if I didn't misplay again. With vigilance it does double duty.

Well of Lost Dreams felt a little clunky in game 2. I want to like it, it has a high ceiling but it needs some prep work to start drawing. Either I drop it instead of a threat or I play it much later. I also need lifegain and the mana to draw from it. With the amount of work that goes into it to activate it, a board wipe usually turns it off. We have no other lifegain outside of creature based lifegain. So we would only draw with an established board presence and we're using mana to draw into threats rather than play them. It feels either like a win-more card or a hail mary to get something good. I'm actually debating its place in this deck and what may be a better card draw. Court of Grace at least replaces itself on our end step and provides either an Angel or Spirit on our upkeep. It also requires no additional maintenance to get it going.

Others at the table commented that Authority of the Consuls is a better option to the soul sisters. While I do like the tap mechanic of Authority, it doesn't trigger off my creatures. Also having it be an enchantment means that most people won't bother with it all game. Soul sisters typically get wiped with the rest of the board whereas opponents have to target Authority. I find that I don't usually hit the payoffs on opponents turn but on my own turn. However, I only hit the magic 4/5 life when Bishop of Wings or Righteous Valkyrie is out, not off a soul sister. I know that you really like the soul sisters but practically every game I've had a board wipe and the payoffs haven't been worth it.

Kabira Takedown  Flip has its uses but in terms of removal is pretty poor for the slot. After a boardwipe it's practically worthless.

Even though I STILL haven't pulled off Pyre of Heroes properly I'm once again debating Recruiter of the Guard and Weathered Wayfarer. Since they're both humans they can chain into our human sub-theme. Weathered Wayfarer can be sacrificed into Bishop of Wings to get our lifegain payoffs going. It also helps grab lands for Emeria Shepherd if we want to recur stuff from the graveyard. Recruiter of the Guard can tutor for Starnheim Aspirant, Esper Sentinel, Inspiring Overseer, Thraben Watcher and can be sacrificed into Mangara, the Diplomat.

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