Hour of Reckoning

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Hour of Reckoning

Sorcery

Convoke (You may tap your creatures as you cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)

Destroy all nontoken creatures.

ArtistaFeo on Mr. Smith

5 days ago

Food for thought.

Heroes' Podium I know the focus is on having a big construct army, but you will also have a small army of Urza Clones. Might as well make them big too.

The Peregrine Dynamo This wont work on origional Urza's ability, but should work on the copies?

Unbreakable Formation Here is a budget protection card to help from wipes, otherwise id say run a few more counter spells.

Vorrac Battlehorns will get through a token army that can stop menace.

Urza's Ruinous Blast This is a wipe that will hit your construct army, but your urza's will survive and build a new army, plus the flavor is too good. Urza's Ruinous Blast?, More like Agent Smiths Ruinous Blast.

Hour of Reckoning Constructs will live.

Max_Hammer on These silly hoomans - Need Help

1 month ago

Well hello there! I had way too much time on my hands, so here’s this. By the way, it’s all ordered best to worst. (:

Pay less to play more.

  • Circle of Dreams Druid is going to drop loads of mana, assuming you can pay the three green.
  • Fallaji Wayfarer is going to give all of your stuff (including your commander) convoke! Not all, but a lot.
  • Hamza, Guardian of Arashin is going to make a lot of your creatures cost a lot less.
  • Herald of War makes all of your humans dirt cheap if he gets counters. But, oh, what’s that? This deck loves making counters for creatures? Perfect.
  • Nissa's Expedition is just Cultivate but it potentially costs a lot less.
  • Gaea's Cradle is perfect if you have a small fortune laying around and you’re in need of mana.
I need more! More!!!

  • Bennie Bracks, Zoologist every time you make a token? So every turn? Alright, sick.
  • Ulvenwald Mysteries lets you investigate the murder of your entire army. A board wipe kills this deck, but this (plus loads of mana) could help bring it back.
  • Season of Growth lets you scry a lot, letting you look for pretty much whatever and just pull it out.
No, you’re not allowed to have that! Because I said so! Exile it! Now!

  • Devouring Light, Conclave Tribunal, Hour of Reckoning are all removal spells but if you’re on a mana budget with a lot of 1/1’s.
  • Elspeth Tirel is a board wipe, if you manage to keep her around for long enough. If that’s not what you need, though, she’s got plenty of utility otherwise.
  • Coordinated Barrage, Kabira Takedown  Flip, and Outflank aren’t super powerful, but can destroy pretty much anything that comes your way. If it’s not hexproofed, shrouded, or indestructible, it will be killed.
  • Devout Chaplain says “The power of Christ compels you! Begone!” but this time it actually works.
  • Sanctuary Lockdown lets you say “Not this combat phase, Satan,” and if you have enough mana, you can do that again and again and again. Plus, if you decide you can’t, then it’s still a big boy.
  • Kamahl's Will will destroy just about anything in sight and can give you extra attacking force, if you can manage a way to keep all of your lands safe.
Gotta keep your stuff safe, yeah?

  • Loxodon Hierarch is going to save your deck (which is very sensitive to board wipes) from a board wipe, judy once. Use wisely.
  • Scapegoat won’t save your tokens, but it will save everyone else, commander included.
  • Kindred Boon can slowly but surely make literally every creature you own indestructible.
  • Ephemeral Shields is extra protection that can easily be pulled out of your back pocket.
  • Basri's Lieutenant isn’t going to save your deck, but it will buy you time or give you a chance next turn at a kill, if the board wiper was low.
Make all of your stuff bigger!

Make more stuff! The theme of these suggestions is Give me more, if you couldn’t have guessed.

Might of the Masses is always fun in a creature deck, one green for a massive “Fuck you” at instant speed is great. Now here’s a bunch of Might of the Masses style cards.

I was looking for cards with the keyword “Human” and a million Gideon cards came up, so here’s all of the Gideon Planeswalkers. None of them are bad, per se, but all Gideon cards are not made equal.

  • Gideon, the Oathsworn just happens to slip and give all of your creatures an absurd number of counters. Not to mention the big body (noticing a pattern yet?) and the one-sided board wipe! He’s got a weird face again, sadly, pass.
  • Gideon, Champion of Justice is a board wipe and a big, bad creature all wrapped into one. 7/10, he can dominate me.
  • Gideon Jura can goad and destroy stuff. Perfect for removal and instigating fights when you know you’ll win. Not to mention the big scary 6/6 lurking beneath. Also a weird face, pass.
  • Gideon of the Trials reads “Fuck your biggest creature, he’s not going to do anything, and also, as long as I’m around, fuck you more.” Nothing crazy, but can definitely make you public enemy #1 for having an effect like that. Pretty normal face, but that ability makes him a dick. 3.4/10
  • Kytheon, Hero of Akros  Flip is just some kid. Ignore him. This is a child, pass.
  • Gideon, Battle-Forged!? Where did you come from? Nothing super interesting here, but for one mana not bad. Weird face, pass.
  • Gideon, Martial Paragon can give buffs to all of your stuff, which is definitely not bad at all, and your opponents are automatically dead if he gets that ten ability off. That said, this Gideon can get it. 10/10.
  • Gideon Blackblade is eh. He’s okay. He can get it, though. 7/10.
  • Gideon, Ally of Zendikar can do some generic Gideon stuff. Make tokens, give buffs, be a 4/4. Eh. 6.7/10.
This is just stuff I couldn’t find a specific panel for, so yeah.

Your deck is pretty spotless, so unless some of these are direct upgrades or you know what you want to take out, then this is all I have for you here.

  • Thraben Doomsayer’s first ability can be easily beaten by other cards, and his second ability is mostly useless, since you’re pretty screwed at 5 HP either way.
  • Heron's Grace Champion Lifelink is cool, but not something you super need. It’d be worth it if it was permanent, but it’s not, so pass.
  • Maja, Bretagard Protector just feels a little expensive for such a lackluster ability, Idunno.
  • shadow63 on Lae'Zel Master Chef +1/+1 counters

    6 months ago

    let me just reiterate your card choices aren't wrong. these suggestions are going to be because maybe we have different play styles or different metas. like i really try to keep my removal as flexible as possible and my +1/+1 counter deck is atraxa . Armorcraft Judge its unreliable and is a bad top deck. Avatar of the Resolute it just doesnt scale well to edh. Custodi Soulbinders paying 3 mana just to make a 1/1 is'nt very exciting. Fertilid ive used this one alot and in my games i almost never used it to ramp it was just a vanilla creature.

    Return to Dust is just awkward i much pefer Heliod's Intervention. Ruinous Intrusion 4 mana to blow up 1 artifact or enchantment isn't worth it even if does give you a few counters. Lifecrafter's Bestiary with so few creatures its not great. with more creatures in here it could be great. Celestial Judgment there will be games where it will give you the win but there will be games where someone just has something huge out that this just misses or youll have to blow up more of your own stuff then an opponents Hour of Reckoning this is only good in a token deck.

    some replacements creatures. Park Heights Maverick, Loyal Guardian, Forgotten Ancient, Walking Ballista, Pir, Imaginative Rascal, Steelbane Hydra, Evolution Sage, Conclave Mentor. non creatures Hardened Scales, Austere Command, Damning Verdict, Tome of Legends, Coalition Relic, Vastwood Surge

    chigorin on Emmara, Soul of the Tapped (EDH - Optimized)

    7 months ago

    Hey! Amazing list and thanks for keeping it updated. Curious about your thoughts on the new Streets of New Capenna Commander Card, Grand Crescendo?

    In addition, is this list optimized for 1v1? Just curious why you're not running Esper Sentinel, Smothering Tithe or Boardwipes (Hour of Reckoning etc)?

    I'm probably late to these decisions but why were cards below cut? Throne of the God-Pharaoh Glare of Subdual Sylvan Library

    Thanks for keeping this list maintained!

    eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

    10 months ago

    Hey! Kinda late, but I would like to suggest some stuff:

    (Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

    Haste enablers:

    Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

    Direct damage:

    Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

    Boardwipes:

    Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

    • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

    • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

    • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

    • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

    • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

    Some cards I suggest you to remove:

    • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
    • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
    • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
    • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
    • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
    • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
    • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
    • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

    Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

    I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

    LunchBox1211 on My Shield is my sword

    1 year ago

    Hour of Reckoning might not be a bad addition, and if you want another token maker Entreat the Angels does exist. It's not the best card, but I think Miracle is a fun mechanic. Angel of Sanctions Also makes a token of itself that can exile a thing, and Song of the Worldsoul just makes more tokens for (almost) free. That, and I think Parhelion II is a fun card. Maybe run Mass Calcify for a one-sided wrath?

    Orange+ on Pinball Wizard

    1 year ago

    Hey xram666, thanks for your suggestions :)

    I have had a look at Endless Swarm, and also other potentially good epic cards like Eternal Dominion, Neverending Torment, and Undying Flames. My problem with these cards is that 1) I don't feel like its safe to cast them early, so if I happen to draw them to the first Golos, Tireless Pilgrim activation, its kind of a waste; and 2) they are a bit boring. I mean, if I play Neverending Torment, I wont be able to play any more big sorceries for the rest of the game. And playing big sorceries is kind of the point of this deck. That said, it could be really good, especially if I have a Reliquary Tower on the board, and have gotten to cast one of the draw spells. That should easily give me a hand of 15 cards.

    I really like Feral Incarnation, and will probably add it right in :D. I've done the comparison on token producers really easy for myself (and maybe a bit stupidly), and I am currently just adding power together. So for most of my token spells, they add up to about 8, like Elemental Masterpiece, which is 4x2 in power. So since 3x3=9, it beats several of the ones I have included :)

    The categories are a bit tangled, but I like them the way they are. Some spells are a bit hard to place, like Inspired Ultimatum and also Necrotic Hex, because they could have been placed in more than one category. What I've done is added them in the category which identifies why I'm playing the card. And in the case of Necrotic Hex, I'm playing it as a board wipe variation that is able to clear indestructible creatures. Might switch things around later on though, nothing is set in stone.

    Hour of Reckoning is good, and I have thought about playing it, but I just barely felt like not doing it. I don't want to swap out a board wipe that doesn't kill Golos for it, and the ones that don't kill him have nice side effects, like killing all enchantments and artifacts or giving me tokens. It's also a bit scary to let tokens live when I know of quite a few decks that like to spam tokens. In many cases, those are the most important board wipes - Like if your playing against Krenko, Mob Boss, and he has created 300 goblin tokens, but they have summoning sickness and there's no sac outlet. I don't know.. I might have to think more about how well Hour of Reckoning would work in the deck.

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