Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)
Destroy all nontoken creatures.
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|Commander / EDH||Legal|
Latest Decks as Commander
Hour of Reckoning Discussion
1 week ago
Hour of Reckoning is another good wrath for this deck.
Zealous Persecution claps enemy 1 toughness creatures while buffing all your dudes.
2 weeks ago
I'll include some recommendations if you're interested:
Tokens: Thinking along the lines of MOAR TOKENS, Second Harvest and Rhys the Redeemed . You could also consider Call the Coppercoats , Deploy to the Front , and Nomads' Assembly . Awakening Zone , Giant Adephage is fun.
Trample: I'd recommend Nylea, God of the Hunt if you're willing to shell out the extra bit.
Protection: Fanatical Devotion
3 months ago
Thanks for the input, CaptainDemetrios. I play it most every week. People don't seem to want to remove her, I've noticed, though I've made sure that I'm making enough mana to recast, protect, or counter the removal.
I see what you're saying about the deck wanting more creatures. I'd love to put some more faeries in there. I've gotta find the balance between benefiting from the commander, and having gas enough to keep going without her.
As far as boardwipes, I like Fell the Mighty . I mainly have Hour of Reckoning because it's one sided, and Damnation because pretty art is on theme. Plus, any one of those plus a convoked Sephara, Sky's Blade is devastating.
4 months ago
Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.
Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.
Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.
Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.
Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound
Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver
Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie
General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc Flip Any Cheap Changelings really...
4 months ago
You only have a few actual creatures (17, not including the commanders) in the deck so I don't think Zendikar Resurgent and Guardian Project are worth it. Would an Emerald Medallion or other cost reducing spells be better. As for card draw Mentor of the Meek? You are playing green; there has to be something else.
You also only have a limited number of non-land permanents (34) and very little self mill and fetch lands. So I'm not sure if Eerie Ultimatum really deserves the spot. Your permanents are pretty powerful, so you may still want this. If you decide to keep it in you might want to look at Deadbridge Chant and more fetches or Evolving Wilds for your lands.
My only other thought is Entreat the Angels. You are going to draw cards during your second main phase; no miracle is feel bad.
7 months ago
7 months ago
You might want to consider Hour of Reckoning. I've got kind of the same build as yours and this card got me out of trouble so many times.
8 months ago
Cut down to 37 lands, I'd say. Probably...a Plains and a Forest?
You also need more removal. I'd recommend picking a few out of Swords to Plowshares, Path to Exile, Generous Gift, Beast Within, Chaos Warp, Nature's Chant, Return to Nature, Force of Vigor, Return to Dust. Those are single target creature/artifact/enchantment removal, mainly. You also need a bit of mass removal. I'd suggest something like Hour of Reckoning, Dusk / Dawn, Cleansing Nova, or Austere Command.