Hydra's Growth

Hydra's Growth

Enchantment — Aura

Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Hydra's Growth occurrence in decks from the last year

Latest Decks as Commander

Hydra's Growth Discussion

aponiato on Zaxara, the Exemplary EDH

3 months ago

Recommend considering Hydra's Growth and Gilder Bairn for token doubling shenanigans.

aponiato on Omnath, Locus of the Roil EDH

3 months ago

Check out Hydra's Growth for hydra shenanigans!

Peligrad on Tutoring a new edh player

4 months ago

Personally, I think voltron strategies are some of the most cost effective for a beginning budget player.

A commander like Skullbriar, the Walking Grave can be tuned to be competitive at any table and does especially well in duels.

A lot of his best cards like Evolutionary Escalation Feast on the Fallen Hydra's Growth Ordeal of Nylea Biogenic UpgradeSoul's Might Ring of Kalonia FireshriekerWinding Constrictor Corpsejack Menace and many others are cheap.

My deck is not budget, but you could replace the most expensive 30 cards with budget friendly alternatives and still have a deck that stomps most tables. https://tappedout.net/mtg-decks/15-09-20-skullbriar-the-walking-grave/

osiczym on $60 Competitive Mono-Green Aggro

4 months ago

Is Dryad Militant’s ability necessary here? I would consider moving it to sideboard in case of some grave spell casting decks, but normally would play Nettle Sentinel, Young Wolf or Wasteland Viper. I have a similar deck - but mostly rely on instants than counters - and Boggart Ram-Gang plays very well. It is fast, costly to block due to wither and gives 3 devotion.

Also for counters Predator Ooze and Hydra's Growth would be a nice add on.

TheVectornaut on Black Green (?)

4 months ago

It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!

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