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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Hydra's Growth
Enchantment — Aura
Enchant creature
When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Epicurus on
Punk Girl and Her Cat
2 months ago
Hardened Scales belongs in here. So might other counter multipliers, like Doubling Season and Hydra's Growth.
Max_Hammer on
These silly hoomans - Need Help
3 months ago
Well hello there! I had way too much time on my hands, so here’s this. By the way, it’s all ordered best to worst. (:
- Circle of Dreams Druid is going to drop loads of mana, assuming you can pay the three green.
- Fallaji Wayfarer is going to give all of your stuff (including your commander) convoke! Not all, but a lot.
- Hamza, Guardian of Arashin is going to make a lot of your creatures cost a lot less.
- Herald of War makes all of your humans dirt cheap if he gets counters. But, oh, what’s that? This deck loves making counters for creatures? Perfect.
- Nissa's Expedition is just Cultivate but it potentially costs a lot less.
- Gaea's Cradle is perfect if you have a small fortune laying around and you’re in need of mana.
- Bennie Bracks, Zoologist every time you make a token? So every turn? Alright, sick.
- Ulvenwald Mysteries lets you investigate the murder of your entire army. A board wipe kills this deck, but this (plus loads of mana) could help bring it back.
- Season of Growth lets you scry a lot, letting you look for pretty much whatever and just pull it out.
- Devouring Light, Conclave Tribunal, Hour of Reckoning are all removal spells but if you’re on a mana budget with a lot of 1/1’s.
- Elspeth Tirel is a board wipe, if you manage to keep her around for long enough. If that’s not what you need, though, she’s got plenty of utility otherwise.
- Coordinated Barrage, Kabira Takedown Flip, and Outflank aren’t super powerful, but can destroy pretty much anything that comes your way. If it’s not hexproofed, shrouded, or indestructible, it will be killed.
- Devout Chaplain says “The power of Christ compels you! Begone!” but this time it actually works.
- Sanctuary Lockdown lets you say “Not this combat phase, Satan,” and if you have enough mana, you can do that again and again and again. Plus, if you decide you can’t, then it’s still a big boy.
- Kamahl's Will will destroy just about anything in sight and can give you extra attacking force, if you can manage a way to keep all of your lands safe.
- Loxodon Hierarch is going to save your deck (which is very sensitive to board wipes) from a board wipe, judy once. Use wisely.
- Scapegoat won’t save your tokens, but it will save everyone else, commander included.
- Kindred Boon can slowly but surely make literally every creature you own indestructible.
- Ephemeral Shields is extra protection that can easily be pulled out of your back pocket.
- Basri's Lieutenant isn’t going to save your deck, but it will buy you time or give you a chance next turn at a kill, if the board wiper was low.
- Song of Freyalise is budget, makes every spell into a convoke spell, and then lets your hammer your opponents with the might of ZEUS!!
- Path of Ancestry should go into every tribal deck!! Well, maybe not every, but it’d definitely be good in this one, so there you go.
- Branching Evolution is just perfect for this deck. Double it, yesssss!
- Hydra's Growth would be perfect on your commander, especially since your best protection works just on them.
- Rick, Steadfast Leader is enough to make a human deck cry. This is no longer a democracy, this is a Ricktatorship.
- Crowned Ceratok, Tuskguard Captain, and Bramblewood Paragon all give your big creatures trample. Just yes.
- Horn of Valhalla can both make a bunch of tokens and then use those tokens to make a big, fuck off 99/99.
- Voice of Resurgence protects you against, or at least discourages the use of, counters and murders on your turn. Why? It makes a big, fuck off 99/99 when someone does.
- Queen Allenal of Ruadach makes more tokens and is a massive body. What’s not to like?
- Hanweir Militia Captain Flip is a mean creature and makes plenty of tokens.
- Primal Vigor, Second Harvest, Anointed Procession, Parallel Lives, and Doubling Season all say “What, you thought I was going to stop at only one million?” Though, I do have a feeling you left these out intentionally. Either they weren’t working or you avoid doubling strategies like these, which totally makes sense.
- Craterhoof Behemoth is, to say the least, a strong card. All of them get trample? And +99/+99? And it has haste? This is a way to turn a game around fast if I’ve ever seen one. The ultimate Might of the Masses creature.
- Might of the Masses is the classic. Instant destruction for just one green. Perfection.
- Seraph of the Masses is a Might of the Masses creature with flying and convoke.
- Shanna, Sisay's Legacy is a Might of the Masses creature with ability hexproof.
- Appeal / Authority is just slow Might of the Masses.
- Huatli, Radiant Champion is Might of the Masses but in Planeswalker form.
- Sigil of the Nayan Gods is Might of the Masses in enchantment form.
- Crusader of Odric is a poor man’s Might of the Masses creature
- Gideon, the Oathsworn just happens to slip and give all of your creatures an absurd number of counters. Not to mention the big body (noticing a pattern yet?) and the one-sided board wipe! He’s got a weird face again, sadly, pass.
- Gideon, Champion of Justice is a board wipe and a big, bad creature all wrapped into one. 7/10, he can dominate me.
- Gideon Jura can goad and destroy stuff. Perfect for removal and instigating fights when you know you’ll win. Not to mention the big scary 6/6 lurking beneath. Also a weird face, pass.
- Gideon of the Trials reads “Fuck your biggest creature, he’s not going to do anything, and also, as long as I’m around, fuck you more.” Nothing crazy, but can definitely make you public enemy #1 for having an effect like that. Pretty normal face, but that ability makes him a dick. 3.4/10
- Kytheon, Hero of Akros Flip is just some kid. Ignore him. This is a child, pass.
- Gideon, Battle-Forged!? Where did you come from? Nothing super interesting here, but for one mana not bad. Weird face, pass.
- Gideon, Martial Paragon can give buffs to all of your stuff, which is definitely not bad at all, and your opponents are automatically dead if he gets that ten ability off. That said, this Gideon can get it. 10/10.
- Gideon Blackblade is eh. He’s okay. He can get it, though. 7/10.
- Gideon, Ally of Zendikar can do some generic Gideon stuff. Make tokens, give buffs, be a 4/4. Eh. 6.7/10.
- Reconnaissance lets you attack with everything and then say “Well, no, actually, I didn’t attack with those.” This is one of those cards in Magic that you just have to believe was invented or inspired by toddler games where they invent the rules as they go along, y’know? Anyway swing at will!
- Peach Garden Oath is one mana for a crazy amount of lifegain. Lets you swing aggressively and pay as much life as you want.
- Kindred Summons gives you the gift of as many humans as you damn please. That said, be careful not to deck yourself.
- Sigarda, Champion of Light is the other Sigarda card you might want to add, since she likes giving you stuff.
- Chord of Calling is just a plain good tutor.
- Flight of Equenauts, Ledev Guardian, Conclave Equenaut, Conclave Phalanx, and Argivian Phalanx, are just free creatures, more or less.
Delphen7 on Most non-infinite damage you've ever …
3 months ago
I was also on Arena, and I had Hydra's Growth enchanting a creature. As neither of us could do anything, this creature sat there long enough to hit Arena's max integer value, which I believe is 2^64.
I ultimately gave it trample and op just took it.
After some quick research, it would appear to be this number: 9,223,372,036,854,775,807
GorramScoundrel on
Ooze Cruise
4 months ago
Love this deck! I think Solidarity of Heroes would fit beautifully here, as well as sorceries like Increasing Savagery and Visions of Dominance. Also not sure what your budget limit is but Hydra's Growth is pretty cheap and is always a menace in my Skullbriar, the Walking Grave deck (all these cards actually come from his deck)
IHATENAMES on
Golgari Skullrush (Skullbriar Commander Deck)
5 months ago
Skullbriar is the commander so you can have it relocate to your command zone should he die/be exile/return to hand. The only place that makes his counters dissapear is hand and library.
Dragonscale Boon instant 2 +1counters untap. Can create suprise blocker. Evolution Sage land etb proliferate which is choose any number of things add an additional counter of whatever they have.
Smell Fear new removal option.
Reyhan, Last of the Abzan highly suggest this. Turns anything into a threat with your commander dying.
Solidarity of Heroes double counters for a potential Instant speed kill out of no where.
Biogenic Upgrade double counters after adding 3.
Branching Evolution counters doubler
Heroic Intervention protection
Fight Rigging free spell + counter per turn.
Hydra's Growth double counters
Primordial Hydra 2ndary threat if left alone. Synergies well.
Realizing now I didn't suggest any evasion. Some sort of evasion could go a long way. Trailblazer's Boots is the best example. Can't be blocked if your opponent has a nonbasic land. Essentially unblockable every time.
Evil idea
Tainted Strike infect kill someone. Can target opponents creatures too to surprise both and kill someone.
Glistening Oil infect.
Phyresis infect.
_Delta_ on
many fae one name
5 months ago
Vesuvan Diplomacy seems like a fun new one for such a deck when it gets added to the site, and here are a bunch of other cards I thought of which might be of use here including:
Hydra's Growth, Visions of Dominance, Berserk, Primal Might, Exponential Growth, Invigorating Surge, Aspect of Hydra, Colossification, Octopus Umbra, Stolen Identity, Swarm Intelligence, Gale, Waterdeep Prodigy, Guardian Augmenter, Hunter's Insight, Snake Umbra, Stormchaser Drake, Artisan of Forms, Soul's Majesty, Charge Through, Battle Mammoth, Shapers' Sanctuary, Combine Chrysalis, Adrix and Nev, Twincasters, & Esix, Fractal Bloom
Yogie on
Sucks to Suck (Damage Themed)
5 months ago
lhetrick13 - I see that you've already made some changes to the deck.
Wanting to keep the deck purely tribal is a fair argument. I tend to think of tribal as "the vast majority of creatures being of the same type", my dragon deck, for example, runs a few goblins as they really benefit the deck. But again, if you want to keep the purely tribal that's fair enough. I've also skipped Tuskguard Captain in the past because outlast is such a shitty ability. But trample would still be a good idea, and so is menace! I'd focus on one of them or both.
Vampire Socialite is an interesting one as she is likely to change the order you play your cards. I wanted her for my vampire deck but couldn't fit her in. If you decide to play Hagra Constrictor, Winding Constrictor could be added for some kind of "vampire-snake tribe". I'm a bit unsure of Hydra's Growth myself. I once made a hydra deck with it and I could get 999/999 creatures with Heroes' Bane + Hydra's Growth . The deck played fine but wasn't at the level of my other decks. It's a fun card though!
I see your point about Realmwalker. I've never considered that those types of abilities are meant to increase your hand-size essentially.
Anyway good luck. Feel free to tag me if you want some more feedback or just want to show off new changes!
Have (1) | SneakyJ |
Want (4) | Aizakku , trbray , Amaterasu312 , Whalewolf787 |