Hydra's Growth

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Hydra's Growth

Enchantment — Aura

Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Epicurus on Punk Girl and Her Cat

2 months ago

Hardened Scales belongs in here. So might other counter multipliers, like Doubling Season and Hydra's Growth.

Max_Hammer on These silly hoomans - Need Help

3 months ago

Well hello there! I had way too much time on my hands, so here’s this. By the way, it’s all ordered best to worst. (:

Pay less to play more.

  • Circle of Dreams Druid is going to drop loads of mana, assuming you can pay the three green.
  • Fallaji Wayfarer is going to give all of your stuff (including your commander) convoke! Not all, but a lot.
  • Hamza, Guardian of Arashin is going to make a lot of your creatures cost a lot less.
  • Herald of War makes all of your humans dirt cheap if he gets counters. But, oh, what’s that? This deck loves making counters for creatures? Perfect.
  • Nissa's Expedition is just Cultivate but it potentially costs a lot less.
  • Gaea's Cradle is perfect if you have a small fortune laying around and you’re in need of mana.
I need more! More!!!

  • Bennie Bracks, Zoologist every time you make a token? So every turn? Alright, sick.
  • Ulvenwald Mysteries lets you investigate the murder of your entire army. A board wipe kills this deck, but this (plus loads of mana) could help bring it back.
  • Season of Growth lets you scry a lot, letting you look for pretty much whatever and just pull it out.
No, you’re not allowed to have that! Because I said so! Exile it! Now!

  • Devouring Light, Conclave Tribunal, Hour of Reckoning are all removal spells but if you’re on a mana budget with a lot of 1/1’s.
  • Elspeth Tirel is a board wipe, if you manage to keep her around for long enough. If that’s not what you need, though, she’s got plenty of utility otherwise.
  • Coordinated Barrage, Kabira Takedown  Flip, and Outflank aren’t super powerful, but can destroy pretty much anything that comes your way. If it’s not hexproofed, shrouded, or indestructible, it will be killed.
  • Devout Chaplain says “The power of Christ compels you! Begone!” but this time it actually works.
  • Sanctuary Lockdown lets you say “Not this combat phase, Satan,” and if you have enough mana, you can do that again and again and again. Plus, if you decide you can’t, then it’s still a big boy.
  • Kamahl's Will will destroy just about anything in sight and can give you extra attacking force, if you can manage a way to keep all of your lands safe.
Gotta keep your stuff safe, yeah?

  • Loxodon Hierarch is going to save your deck (which is very sensitive to board wipes) from a board wipe, judy once. Use wisely.
  • Scapegoat won’t save your tokens, but it will save everyone else, commander included.
  • Kindred Boon can slowly but surely make literally every creature you own indestructible.
  • Ephemeral Shields is extra protection that can easily be pulled out of your back pocket.
  • Basri's Lieutenant isn’t going to save your deck, but it will buy you time or give you a chance next turn at a kill, if the board wiper was low.
Make all of your stuff bigger!

Make more stuff! The theme of these suggestions is Give me more, if you couldn’t have guessed.

Might of the Masses is always fun in a creature deck, one green for a massive “Fuck you” at instant speed is great. Now here’s a bunch of Might of the Masses style cards.

I was looking for cards with the keyword “Human” and a million Gideon cards came up, so here’s all of the Gideon Planeswalkers. None of them are bad, per se, but all Gideon cards are not made equal.

  • Gideon, the Oathsworn just happens to slip and give all of your creatures an absurd number of counters. Not to mention the big body (noticing a pattern yet?) and the one-sided board wipe! He’s got a weird face again, sadly, pass.
  • Gideon, Champion of Justice is a board wipe and a big, bad creature all wrapped into one. 7/10, he can dominate me.
  • Gideon Jura can goad and destroy stuff. Perfect for removal and instigating fights when you know you’ll win. Not to mention the big scary 6/6 lurking beneath. Also a weird face, pass.
  • Gideon of the Trials reads “Fuck your biggest creature, he’s not going to do anything, and also, as long as I’m around, fuck you more.” Nothing crazy, but can definitely make you public enemy #1 for having an effect like that. Pretty normal face, but that ability makes him a dick. 3.4/10
  • Kytheon, Hero of Akros  Flip is just some kid. Ignore him. This is a child, pass.
  • Gideon, Battle-Forged!? Where did you come from? Nothing super interesting here, but for one mana not bad. Weird face, pass.
  • Gideon, Martial Paragon can give buffs to all of your stuff, which is definitely not bad at all, and your opponents are automatically dead if he gets that ten ability off. That said, this Gideon can get it. 10/10.
  • Gideon Blackblade is eh. He’s okay. He can get it, though. 7/10.
  • Gideon, Ally of Zendikar can do some generic Gideon stuff. Make tokens, give buffs, be a 4/4. Eh. 6.7/10.
This is just stuff I couldn’t find a specific panel for, so yeah.

Your deck is pretty spotless, so unless some of these are direct upgrades or you know what you want to take out, then this is all I have for you here.

  • Thraben Doomsayer’s first ability can be easily beaten by other cards, and his second ability is mostly useless, since you’re pretty screwed at 5 HP either way.
  • Heron's Grace Champion Lifelink is cool, but not something you super need. It’d be worth it if it was permanent, but it’s not, so pass.
  • Maja, Bretagard Protector just feels a little expensive for such a lackluster ability, Idunno.
  • Delphen7 on Most non-infinite damage you've ever …

    3 months ago

    I was also on Arena, and I had Hydra's Growth enchanting a creature. As neither of us could do anything, this creature sat there long enough to hit Arena's max integer value, which I believe is 2^64.

    I ultimately gave it trample and op just took it.

    After some quick research, it would appear to be this number: 9,223,372,036,854,775,807

    GorramScoundrel on Ooze Cruise

    4 months ago

    Love this deck! I think Solidarity of Heroes would fit beautifully here, as well as sorceries like Increasing Savagery and Visions of Dominance. Also not sure what your budget limit is but Hydra's Growth is pretty cheap and is always a menace in my Skullbriar, the Walking Grave deck (all these cards actually come from his deck)

    IHATENAMES on Golgari Skullrush (Skullbriar Commander Deck)

    5 months ago

    Skullbriar is the commander so you can have it relocate to your command zone should he die/be exile/return to hand. The only place that makes his counters dissapear is hand and library.

    Dragonscale Boon instant 2 +1counters untap. Can create suprise blocker. Evolution Sage land etb proliferate which is choose any number of things add an additional counter of whatever they have.

    Smell Fear new removal option.

    Reyhan, Last of the Abzan highly suggest this. Turns anything into a threat with your commander dying.

    Solidarity of Heroes double counters for a potential Instant speed kill out of no where.

    Biogenic Upgrade double counters after adding 3.

    Branching Evolution counters doubler

    Heroic Intervention protection

    Fight Rigging free spell + counter per turn.

    Hydra's Growth double counters

    Primordial Hydra 2ndary threat if left alone. Synergies well.

    Realizing now I didn't suggest any evasion. Some sort of evasion could go a long way. Trailblazer's Boots is the best example. Can't be blocked if your opponent has a nonbasic land. Essentially unblockable every time.

    Evil idea

    Tainted Strike infect kill someone. Can target opponents creatures too to surprise both and kill someone.

    Glistening Oil infect.

    Phyresis infect.

    Yogie on Sucks to Suck (Damage Themed)

    5 months ago

    lhetrick13 - I see that you've already made some changes to the deck.

    Wanting to keep the deck purely tribal is a fair argument. I tend to think of tribal as "the vast majority of creatures being of the same type", my dragon deck, for example, runs a few goblins as they really benefit the deck. But again, if you want to keep the purely tribal that's fair enough. I've also skipped Tuskguard Captain in the past because outlast is such a shitty ability. But trample would still be a good idea, and so is menace! I'd focus on one of them or both.

    Vampire Socialite is an interesting one as she is likely to change the order you play your cards. I wanted her for my vampire deck but couldn't fit her in. If you decide to play Hagra Constrictor, Winding Constrictor could be added for some kind of "vampire-snake tribe". I'm a bit unsure of Hydra's Growth myself. I once made a hydra deck with it and I could get 999/999 creatures with Heroes' Bane + Hydra's Growth . The deck played fine but wasn't at the level of my other decks. It's a fun card though!

    I see your point about Realmwalker. I've never considered that those types of abilities are meant to increase your hand-size essentially.

    Anyway good luck. Feel free to tag me if you want some more feedback or just want to show off new changes!

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