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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Enchantment — Aura
When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
2 weeks ago
Love this deck! I think Solidarity of Heroes would fit beautifully here, as well as sorceries like Increasing Savagery and Visions of Dominance. Also not sure what your budget limit is but Hydra's Growth is pretty cheap and is always a menace in my Skullbriar, the Walking Grave deck (all these cards actually come from his deck)
4 weeks ago
Skullbriar is the commander so you can have it relocate to your command zone should he die/be exile/return to hand. The only place that makes his counters dissapear is hand and library.
Smell Fear new removal option.
Reyhan, Last of the Abzan highly suggest this. Turns anything into a threat with your commander dying.
Solidarity of Heroes double counters for a potential Instant speed kill out of no where.
Biogenic Upgrade double counters after adding 3.
Branching Evolution counters doubler
Heroic Intervention protection
Fight Rigging free spell + counter per turn.
Hydra's Growth double counters
Primordial Hydra 2ndary threat if left alone. Synergies well.
Realizing now I didn't suggest any evasion. Some sort of evasion could go a long way. Trailblazer's Boots is the best example. Can't be blocked if your opponent has a nonbasic land. Essentially unblockable every time.
Tainted Strike infect kill someone. Can target opponents creatures too to surprise both and kill someone.
Glistening Oil infect.
1 month ago
Vesuvan Diplomacy seems like a fun new one for such a deck when it gets added to the site, and here are a bunch of other cards I thought of which might be of use here including:
Hydra's Growth, Visions of Dominance, Berserk, Primal Might, Exponential Growth, Invigorating Surge, Aspect of Hydra, Colossification, Octopus Umbra, Stolen Identity, Swarm Intelligence, Gale, Waterdeep Prodigy, Guardian Augmenter, Hunter's Insight, Snake Umbra, Stormchaser Drake, Artisan of Forms, Soul's Majesty, Charge Through, Battle Mammoth, Shapers' Sanctuary, Combine Chrysalis, Adrix and Nev, Twincasters, & Esix, Fractal Bloom
1 month ago
lhetrick13 - I see that you've already made some changes to the deck.
Wanting to keep the deck purely tribal is a fair argument. I tend to think of tribal as "the vast majority of creatures being of the same type", my dragon deck, for example, runs a few goblins as they really benefit the deck. But again, if you want to keep the purely tribal that's fair enough. I've also skipped Tuskguard Captain in the past because outlast is such a shitty ability. But trample would still be a good idea, and so is menace! I'd focus on one of them or both.
Vampire Socialite is an interesting one as she is likely to change the order you play your cards. I wanted her for my vampire deck but couldn't fit her in. If you decide to play Hagra Constrictor, Winding Constrictor could be added for some kind of "vampire-snake tribe". I'm a bit unsure of Hydra's Growth myself. I once made a hydra deck with it and I could get 999/999 creatures with Heroes' Bane + Hydra's Growth . The deck played fine but wasn't at the level of my other decks. It's a fun card though!
I see your point about Realmwalker. I've never considered that those types of abilities are meant to increase your hand-size essentially.
Anyway good luck. Feel free to tag me if you want some more feedback or just want to show off new changes!
1 month ago
Yogei - Good stuff! Thanks for sharing your thoughts man!
I am a little hesitant about Tuskguard Captain as I do not want to lose the tribe for him. In case you have ever thought about running Tuskguard, Duskshell Crawler is similar but a little cheaper. I have never ran Rancor but do hate when an opponent uses it so that is a decent option. I also thought about Hagra Constrictor for mass-menace.
I originally did have Winding Constrictor in this deck and dropped it to keep the tribe pure but do not disagree with you that it would be nice to have to add a 2x multiplier on that counter production. Vampire Socialite has some merit as it does have a lot of synergy with the aggressive nature of the deck. I almost included it originally but decided against it last minute for some reason. Good suggestion! Hydra's Growth is sick but might be a little slow or easy to deal with as none of the vampires I am running have a natural evasion from removal.
I think you are right about Slaughter Specialist. I liked how it came in at a 3/3 compared to Cordial Vampire's only 1/1 but Cordial's ability effects all my vampires while Slaughter's is more selfish. Realmwalker I think I might try to add another copy of before I decide to drop. The idea with it was to give me the ability to play creatures from the top of my library giving me a hand advantage since I lack draw engines. It is a nice ability combined with a 2/3 body is pretty decent for 3 CMC.
Always good to get some fresh perspective on stuff...let me think on this a few days but this has potential to make the deck better for sure. Thanks for taking the time to take a look!
1 month ago
Nice deck idea, it has potential! "+1/+1 counter when you deal damage" is a good strategy, but it needs utility to be effective. If you can't get through your opponent's defence, your deck slows down a lot. You need to make your opponent unwilling or unable to block you. Since you are playing green, I suggest leaning into trample. Tuskguard Captain or Rancor are good cards but you might find something else.
Hardened Scales is a great fit for the deck and to make the build-up of +1/+1 counters even more explosive, you could pair it with Winding Constrictor. Vampire Socialite and maybe even Hydra's Growth could work well.
I'd probably drop both Slaughter Specialist and Realmwalker. I think you have too few destroy spells for Slaughter Specialist's bottom-ability to be consistent, and I'm wondering if _Realmwalker really is all the useful?
1 month ago
This reminds me of a Green/White deck which I built specifically to run off of +1/+1 counter generation.
My method was to use Hardened Scales as a first-turn drop (sometimes even second turn drop, since I run 4 of them) as well as 4x Conclave Mentor, and then play creatures which come in with counters already (See: Servant of the Scale, Barkhide Troll, Ochre Jelly, Mikaeus, the Lunarch).
Few other thoughts:
- Hydra's Growth can make for a nice finisher in any +1/+1 counter-based deck
- Snakeskin Veil is a better alternative to your Arbor Armament since it can protect a creature with many counters already on it
- Basri's Solidarity combo's amazingly well with Hardened Scales and Conclave mentor, and overall is more powerful than some of the other Sorceries that you're currently running.
- Incubation Druid provides silly amounts of mana early-on provided you can get a counter on him (easy combo for mana ramp)
- Charge Through is a nice workaround for decks which have many blockers, as without Trample, even the strongest creature can still be blocked. This fires at Instant-speed as well, so it can be used as a finisher against an opponent hoping to block a large creature with a weenie blocker.
1 month ago