Hydra's Growth

Hydra's Growth

Enchantment — Aura

Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Hydra's Growth Discussion

Epicurus on Zaren, Silverback Ironfist (Custom Commander)

3 weeks ago

Is there room for any counter synergy? I'm thinking about stuff like Hardened Scales, Hydra's Growth, The Ozolith, etc. Maybe even Yorvo, Lord of Garenbrig or Avatar of the Resolute. I know, it's another theme to try to balance, but if you could make it fit I think it would be an awesome addition.

Also, I think that The Great Henge would work well here.

That's all I got for now. Looks good!

austintayshus on Kyler’s Selesnya Chapel

2 months ago

Hydra's Growth and Hardened Scales could help with +1/+1 counter theme.

One of my favorite GW cards is Phytohydra. It fits the theme, but is admittedly not a great card assembling +1/+1 counters, but it usually deters your opponents from attacking you on the ground. Also doesn't really fit the humans theme :(

Love the deck, hope this helps :)

manahydra7 on CMDR-Ramos

2 months ago

Love the deck and love Ramos. You might want to consider Jodah, Archmage Eternal and Hydra's Growth because Jodah means Ramos can activate to play 2 things for free essentially so you can save mana on ultimatums and such, Hydra's growth ensures you have more than enough counters on Ramos to activate every turn.

ClockworkSwordfish on EDH: Witch-Maw Nephilim

3 months ago

Looking very solid! The Witch-Maw is a very cool pseudo-commander to build around.

One critter that I think would back him up is Scion of Draco. Ideally he'll be for a 4/4 flyer, and also just happens to give the Nephilim vigilance, hexproof, lifelink and trample. Talk about a leg up!

If it's sheer size you're after, though, then you probably can't beat Hydra's Growth - doubling the number of counters on the Nephilim every turn is sure to get out of hand! A more devious way to do this, however, is View from Above. It gives your Nephilim flying as well as the two requisite +1/+1 counters. But here's the thing - the Nephilim is white, meaning View From Above goes right back to your hand... where it can be played again as often as you can pay for, building up a giant flying Nephilim with only one card!

Hi_diddly_ho_neighbor on Kamigawa: Neon Dynasty

3 months ago

Coward_Token - Are there really that many? I honestly couldn't think of any more beyond Armory of Iroas, Hydra's Growth, and Ring of Kalonia, but I also didn't take a ton of time to search out more. I will say though, the fact that it simply says "a counter" does mean cards like Slippery Bogbonder can modify Kosei.

Hi_diddly_ho_neighbor on Kamigawa: Neon Dynasty

3 months ago

Yeah, the reprint value in these precons is absolutely abysmal. It's a shame since these would've been good decks to give us reprints of cards like Smothering Tithe, Hardened Scales, Argothian Enchantress, or Esper Sentinel. It is weird that Azorius pre-cons hold the three lowest reprint values.

Kosei is so close to being an awesome commander. The design is really cool, even with it's drawbacks. I just wish they were a little less safe with him. I guess needing either an equipment or an aura could be a little too strong, but at least give him some sort of built in evasion/protection since he already needs a lot of extra modifications to work. That being said Hydra's Growth + Trailblazer's Boots is pretty spicy after a couple turns.

ClockworkSwordfish on People are the Biggest Monsters

3 months ago

The deck looks very solid - it's smart that you included so many ways to spread indestructibility around, since board wipes are basically the only answer to a deck that builds up this many fearsome creatures! That said, there are a few card slots that I'm more... skeptical of. Possibly there's an opportunity to tighten these spots up!

Demystify is something of a, well, mystifying choice. It gets the job done, but even for the exact same mana cost there are a number of strictly superior options, including Erase, Wax / Wane and Light of Hope. For your build in particular, you might prefer something like Sundering Growth for the added effect and ability to nail artifacts as well. Since you're running very few ways to deal with artifacts, finding room for options like Nature's Claim, Sylvan Reclamation and Aura Shards is probably worthwhile!

The card advantage and lifegain of Camaraderie is great, but since you're aiming to grow such a buff army, you might find you often get more life from Shamanic Revelation, which even costs one mana less! The only advantage of Camaraderie is really the +1/+1 which feels pretty minor at six mana.

One other choice I was curious about was Mentor of the Meek. Normally he's great card advantage for a white deck, but seeing as your commander quickly gives all of your creatures a big static boost, it might quickly be the case that you never have a creature with power 2 or less coming into play, even if they're a 1/1 token. Do you find this ever backfires, or Kyler is active rarely enough that it doesn't often overlap?

To support your strategy, a few other cards that might be a good fit in this build come to mind. It's a little slow and clunky, but Hydra's Growth might be a great way to achieve truly ludicrous size on Kyler. Deftblade Elite is a super versatile one-drop that can do it all: help your other creatures get past blockers, or hold off a deadly attacker indefinitely. Thanks to the boosts your commander is handing out, though, it's conceivable that the Elite could quickly get big enough to kill off a utility creature every turn thanks to Provoke, too! Mother of Runes is also a superb one-drop that is great for protecting your commander from any unwanted interactions.

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