Seraph Sanctuary

Seraph Sanctuary

Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

: Add to your mana pool.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Seraph Sanctuary occurrence in decks from the last year

Latest Decks as Commander

Seraph Sanctuary Discussion

Wingo86 on Flight of the Valkyries

2 months ago

ClockworkSwordfish Thanks for the feedback. I didn't think about artifacts when I was doing this decklist. I will definitely try to fit in Disenchant and try to get Seraph Sanctuary since those seem like the easier/cheaper cards for me to get right now. I think depending on how my group grows over time, I will consider getting cards like Emeria, The Sky Ruin , Aura of Silence and some of the other legendary angels.

ClockworkSwordfish on Flight of the Valkyries

2 months ago

I couldn't help but notice that Banishing Light is your only way to deal with artifacts, even including the sideboard. Yeah, it gets the job done, but it can also be undone. You might find it worthwhile to run Disenchant over Light of Hope for the added coverage. If not, you could also make room in your sideboard for something like Stony Silence , Kataki, War's Wage or Aura of Silence .

To ensure you have staying power in the late game, I always consider making room for a couple copies of Emeria, The Sky Ruin in big, plodding mono-white decks like this. It can be great to have that kind of card advantage keeping your board presence in place after so simple an act as amassing lands. If you want to keep your deck a little more casual than that, though, even a couple of the humble Seraph Sanctuary could give your gameplay a little push without noticeably compromising your mana base.

LunchBox1211 on Card creation challenge

4 months ago

Auxiliary Forces

Enchantment

Whenever an Angel enters the battlefield, you may pay 1 life. If you do, create a 1/2 Red White Human Soldier creature token.

"Even the Firemanes need back up" - Tajic


The card goes infinite with Divine Visitation and Seraph Sanctuary. I wanted to make infinite angels

amicdeep on Dead Angels Rising

6 months ago

there are a few cards that would help Seraph Sanctuary, Lyra Dawnbringer, Kaalia, Zenith Seeker, Bishop of Wings, Angel of Vitality, Speaker of the Heavens, Resplendent Angel

if you wanted to go more reanimation then, Angel of Despair, Angel of Serenity and maybe Angel of Sanctions, should be the main core of the deck, with spells like Unburial Rites, Collective Brutality and maybe mid rangey cards like The Eldest Reborn, Elspeth Conquers Death, Liliana, Death's Majesty

Azeworai on Avacyn Reigns Supreme

7 months ago

So, Divine Sacrament doesn't quite do much for the deck, as the lack of creatures and ways to fill the graveyard cause it to add a little power to the board. I would just add Rest in Peace for disrupting the opponents.

Forenamed was the lack of creatures. Answered Prayers won't actually gain you that much life over the course of a match, thence I would cut it for Morose Machine.

Emerge Unscathed, Gods Willing, and Brave the Elements are fine spells. They are a solid one-for-one, but they act best in decks that can draw lots of cards. Mono-White cannot do that, so things that trade with the opponents don't cut it. Lightning Greaves continuously protects, Fractured Powerstone accelerates your game plan, and Enlightened Tutor is fantastic utility.

Loxodon Lifechanter probably isn't going to do that much in terms of gaining life, and six mana is a lot to get chump-blocked. Kill it for Kor Cartographer.

So, this deck is one that wishes to constantly hit land drops. You virtually have 35 lands accounting for Maze of Ith. I'd remove Mass Calcify due to its lack of utility for Seraph Sanctuary.

Anent being bereft of many lands, Temple of the False God is oft a dead card. It is only active if you are serendipitous enough to hit five lands without having much card draw. Scavenger Grounds hits the graveyards as a bonus to just being a lovely land.

Lastly, a Plains could be a Kor Haven, for it defends and produces mana.

That shall be all from me. May fortune betide!

LunchBox1211 on Gisela, Blade of Goldnight Boros Angel Tribal EDH

10 months ago

It looks beautiful. A few ideas. Guardian of the Gateless and Seraph of the Sword are both decent blockers, Seraph Sanctuary gains you life, Baneslayer Angel is a 5 mana 5/5 w/ lifelink + first strike (and protection from demons and dragons), and Archangel of Tithes can help slow down attackers.

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