
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Outflank
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Max_Hammer on
These silly hoomans - Need Help
5 months ago
Well hello there! I had way too much time on my hands, so here’s this. By the way, it’s all ordered best to worst. (:
- Circle of Dreams Druid is going to drop loads of mana, assuming you can pay the three green.
- Fallaji Wayfarer is going to give all of your stuff (including your commander) convoke! Not all, but a lot.
- Hamza, Guardian of Arashin is going to make a lot of your creatures cost a lot less.
- Herald of War makes all of your humans dirt cheap if he gets counters. But, oh, what’s that? This deck loves making counters for creatures? Perfect.
- Nissa's Expedition is just Cultivate but it potentially costs a lot less.
- Gaea's Cradle is perfect if you have a small fortune laying around and you’re in need of mana.
- Bennie Bracks, Zoologist every time you make a token? So every turn? Alright, sick.
- Ulvenwald Mysteries lets you investigate the murder of your entire army. A board wipe kills this deck, but this (plus loads of mana) could help bring it back.
- Season of Growth lets you scry a lot, letting you look for pretty much whatever and just pull it out.
- Devouring Light, Conclave Tribunal, Hour of Reckoning are all removal spells but if you’re on a mana budget with a lot of 1/1’s.
- Elspeth Tirel is a board wipe, if you manage to keep her around for long enough. If that’s not what you need, though, she’s got plenty of utility otherwise.
- Coordinated Barrage, Kabira Takedown Flip, and Outflank aren’t super powerful, but can destroy pretty much anything that comes your way. If it’s not hexproofed, shrouded, or indestructible, it will be killed.
- Devout Chaplain says “The power of Christ compels you! Begone!” but this time it actually works.
- Sanctuary Lockdown lets you say “Not this combat phase, Satan,” and if you have enough mana, you can do that again and again and again. Plus, if you decide you can’t, then it’s still a big boy.
- Kamahl's Will will destroy just about anything in sight and can give you extra attacking force, if you can manage a way to keep all of your lands safe.
- Loxodon Hierarch is going to save your deck (which is very sensitive to board wipes) from a board wipe, judy once. Use wisely.
- Scapegoat won’t save your tokens, but it will save everyone else, commander included.
- Kindred Boon can slowly but surely make literally every creature you own indestructible.
- Ephemeral Shields is extra protection that can easily be pulled out of your back pocket.
- Basri's Lieutenant isn’t going to save your deck, but it will buy you time or give you a chance next turn at a kill, if the board wiper was low.
- Song of Freyalise is budget, makes every spell into a convoke spell, and then lets your hammer your opponents with the might of ZEUS!!
- Path of Ancestry should go into every tribal deck!! Well, maybe not every, but it’d definitely be good in this one, so there you go.
- Branching Evolution is just perfect for this deck. Double it, yesssss!
- Hydra's Growth would be perfect on your commander, especially since your best protection works just on them.
- Rick, Steadfast Leader is enough to make a human deck cry. This is no longer a democracy, this is a Ricktatorship.
- Crowned Ceratok, Tuskguard Captain, and Bramblewood Paragon all give your big creatures trample. Just yes.
- Horn of Valhalla can both make a bunch of tokens and then use those tokens to make a big, fuck off 99/99.
- Voice of Resurgence protects you against, or at least discourages the use of, counters and murders on your turn. Why? It makes a big, fuck off 99/99 when someone does.
- Queen Allenal of Ruadach makes more tokens and is a massive body. What’s not to like?
- Hanweir Militia Captain Flip is a mean creature and makes plenty of tokens.
- Primal Vigor, Second Harvest, Anointed Procession, Parallel Lives, and Doubling Season all say “What, you thought I was going to stop at only one million?” Though, I do have a feeling you left these out intentionally. Either they weren’t working or you avoid doubling strategies like these, which totally makes sense.
- Craterhoof Behemoth is, to say the least, a strong card. All of them get trample? And +99/+99? And it has haste? This is a way to turn a game around fast if I’ve ever seen one. The ultimate Might of the Masses creature.
- Might of the Masses is the classic. Instant destruction for just one green. Perfection.
- Seraph of the Masses is a Might of the Masses creature with flying and convoke.
- Shanna, Sisay's Legacy is a Might of the Masses creature with ability hexproof.
- Appeal / Authority is just slow Might of the Masses.
- Huatli, Radiant Champion is Might of the Masses but in Planeswalker form.
- Sigil of the Nayan Gods is Might of the Masses in enchantment form.
- Crusader of Odric is a poor man’s Might of the Masses creature
- Gideon, the Oathsworn just happens to slip and give all of your creatures an absurd number of counters. Not to mention the big body (noticing a pattern yet?) and the one-sided board wipe! He’s got a weird face again, sadly, pass.
- Gideon, Champion of Justice is a board wipe and a big, bad creature all wrapped into one. 7/10, he can dominate me.
- Gideon Jura can goad and destroy stuff. Perfect for removal and instigating fights when you know you’ll win. Not to mention the big scary 6/6 lurking beneath. Also a weird face, pass.
- Gideon of the Trials reads “Fuck your biggest creature, he’s not going to do anything, and also, as long as I’m around, fuck you more.” Nothing crazy, but can definitely make you public enemy #1 for having an effect like that. Pretty normal face, but that ability makes him a dick. 3.4/10
- Kytheon, Hero of Akros Flip is just some kid. Ignore him. This is a child, pass.
- Gideon, Battle-Forged!? Where did you come from? Nothing super interesting here, but for one mana not bad. Weird face, pass.
- Gideon, Martial Paragon can give buffs to all of your stuff, which is definitely not bad at all, and your opponents are automatically dead if he gets that ten ability off. That said, this Gideon can get it. 10/10.
- Gideon Blackblade is eh. He’s okay. He can get it, though. 7/10.
- Gideon, Ally of Zendikar can do some generic Gideon stuff. Make tokens, give buffs, be a 4/4. Eh. 6.7/10.
- Reconnaissance lets you attack with everything and then say “Well, no, actually, I didn’t attack with those.” This is one of those cards in Magic that you just have to believe was invented or inspired by toddler games where they invent the rules as they go along, y’know? Anyway swing at will!
- Peach Garden Oath is one mana for a crazy amount of lifegain. Lets you swing aggressively and pay as much life as you want.
- Kindred Summons gives you the gift of as many humans as you damn please. That said, be careful not to deck yourself.
- Sigarda, Champion of Light is the other Sigarda card you might want to add, since she likes giving you stuff.
- Chord of Calling is just a plain good tutor.
- Flight of Equenauts, Ledev Guardian, Conclave Equenaut, Conclave Phalanx, and Argivian Phalanx, are just free creatures, more or less.
Billdaman on
Soldiers
11 months ago
Hi there! This is a fun little white weenie deck. My first deck pauper deck was very similar to this. The Gempalm Avenger is actually a really good synergy with your deck and could prove to be a great surprise combat trick to take out your opponent's attackers/blockers. You could drop the Outflank to make room for four Journey to Nowhere, for a little efficient removal, because your opponent could easily take out one of your soldiers to save their creature from being killed. Straight up replace the Steeling Stance, with Guardians' Pledge, same cost but better effect. If you want some good early came tempo plays, try Icatian Javelineers. They might prove a little more efficient when dealing with small creatures than your Gideon's Lawkeeper, because I always say "Why tap it down, when I could just kill it?". This deck could use a little draw power too, so consider changing up the mana base just a tad with some Secluded Steppe. Weenie decks are really fun to play, and this could rack up some wins with just a little upgrading and tweaking.
Kazierts on
Lifelink Cats
11 months ago
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Since you're playing all cats, Kaheera, the Orphanguard is a must include.
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I personally believe Leonin Warleader and Regal Caracal can be a bit too heavy for the curve. Maybe consider cutting two of each and replacing those cut for four copies King of the Pride.
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Even though it costs just , Outflank is a but too condition. A good replacement would be Kabira Takedown Flip. It's more expensive, but you can cast it at anytime and it can serve as a land if you need.
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Because you're Monowhite, Sundering Growth is better than Disen Disenchant. You can use Populate to get copies of Embalm tokens.
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Since you want something for the side, two or three copies of Watchers of the Dead should be great against graveyard decks.
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Maybe cut a bit of removal to include any amount, depending on your preference, of Leonin Relic-Warder, Felidar Cub or Enlightened Ascetic. They may not be as versatile, but they can benefit from the lord and the anthem.
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As for lands, I'd recommend Shefet Dunes as a high priority. Secondarily, you could think about Sejiri Steppe, Sandstone Bridge, Windbrisk Heights and Idyllic Grange. Don't if any of these will interest you, but I hope at least one can be useful.
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If this deck goes against a lot of removal, maybe Abiding Grace could be a good sibeboard card to reanimate Charmed Strays.
Hope this wall of text doesn't bore you to death!
Silverdrake on
White (w/ a hint of blue) Cat Deck
3 years ago
Looks fun! Brimaz, King of Oreskos and Leonin Vanguard are powerful cats you could consider. If you cut down on the non-cat creatures you could consider Metallic Mimic, Icon of Ancestry, and Obelisk of Urd. I'd consider running more removal than just Take Vengeance too - Declaration in Stone, Conclave Tribunal, and Cast Out are some of the best pioneer options in white. Blessed Alliance and maybe even Outflank are other potential options.
Also, 26 lands is on the higher end of what a control deck might run. An aggressive deck like this that focuses on 1-3 drops definitely doesn't want that many - I'd cut down to 22 or 23 lands.
Whatever you decide to do, good luck and have fun with it!
Apollo_Paladin on
3 years ago
If you end up going the Token-generation route with Worthy Knight like I suggested, you might also look at Outflank and similar creature-count options or things that hit every creature like Unbreakable Formation & keep pumping them up.
ruy343 on Card creation challenge
3 years ago
I've been thinking for a while that a theme that's been within reach for a while is a "make the enemy attack me when it's suboptimal, and make them pay for it" theme. Blue slots into this quite nicely. For example, look at Goblin Diplomats , Angler Turtle , Bident of Thassa , Curse of the Nightly Hunt , or even Grand Melee , coupled with any of a number of white spells like Celestial Flare , Righteousness or Outflank . With this theme idea in mind, some kind of red/white spell that forces attacks but also makes it hurt could be neato.
Hold the Line
Instant
Untap all creatures. Each creature attacks this turn, if able. Creatures you control gain first strike until end of turn.
"Our influence stopped the rachni, but before that, we held the line. Our influence stopped the krogan, but before that, we held the line! Our influence will stop Saren! in the battle today, we will hold the line!” -Captain Kirrahe, Last Words
Make more // cards that encourage enemies to attack when it's bad for them.