Primal Vigor

Primal Vigor

Enchantment

If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

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Primal Vigor Discussion

TypicalTimmy on Xytheria, Empress of Stone

2 weeks ago

Xytheria, Empress of Stone

Legendary Creature - Gorgon

Deathtouch, Menace

Whenever Xytheria, Empress of Stone destroys another nontoken creature, you may pay 3 life. If you do, exile that creature and create a colorless artifact token named Petrified Statue. It has ", , sacrifice this token: Prevent all damage dealt by target source this turn."

Xytheria, Empress of Stone gets +1/+1 for each token you control named Petrified Stone.

2/4


Probably a really nice Precon Commander. First thoughts that come to mind are putting Fight cards in the deck with her, so she doesn't actually have to attack. Cards such as Epic Confrontation would be beautiful. Another solid pairing with her is Foe-Razer Regent for some additional +1/+1 counters. You could also introduce Doubling Season for that as well, and Parallel Lives and Primal Vigor. Once she's thiccer than your library, you can begin attacking relentlessly for some combat damage as your primary wincon via 21 Commander Damage. Slapping some Lifelink onto her is a great way to not die to the -3 payment, and adding on Trample is a good way to ensure she connects.

There are plenty of enchantments, equipment, instants and sorceries to ensure she always gets through. Basically, she's Voltron with an appreciation for tokens. For example, Thornbite Staff and Sword of Fire and Ice immediately come to mind.

Thematically, the tokens are being destroyed when damaged, and that's what is "taking the damage".

I was originally going to make the tokens be Artifact Creatures - Constructs with Defender, but then I decided to drop Artifact and changed Construct to Golem as that was more appropriate flavor-wise. It was going to be a 0/0 with toughness equal to the exiled creatures. Exiling a massive 10/10 should yield a 0/10 statue, not a 0/1 statue or something like that. The thoughts are that a bigger creature should be able to brunt more damage before being destroyed. But, this turned into word-soup and became very clunky. I also was not a fan of the idea that the statue you just created could also attack if you remove Defender. That felt cheesy and not thematically appropriate. It was also going to be difficult to track who was what toughness and what they exiled, so I settled on just a generic 0/3, but again that felt horrible. I compromised by going the route of noncreature artifacts that can be sacrificed to prevent damage, if you are willing to pay the . Basically it's a really shitty Fog, but it does allow you to precisely pinpoint when and where you want to stop the hurt, which is something I feel is actually pretty powerful and has room for design growth.

A hidden special power of her deck is that, with this current iteration, the Petrified Statues are immune to wraths. Because they aren't creatures, when the boardstate blows up, they remain intact (pun purposefully intended).

What's interesting with this wording and structure is you can play politics and sacrifice a token to stop another opponent from taking some serious damage, in exchange for a called-in favor later on. For example, you could prevent 12 incoming damage from a very large creature or spell, and in exchange you don't want to be attacked for the next turn, or you want a spell to resolve, or something. Clever players will spot appropriate moments to call these favors in.

Neotrup on Does Volo not work with …

1 month ago

The rules do also treat the token as not being created. Even Primal Vigor which does not care whether it's an effect fails to double the tokens.

608.3b If the object that's resolving is a copy of a permanent spell, that object becomes a token permanent and is put onto the battlefield under the control of the spell’s controller. It is no longer a copy of a spell. The token put onto the battlefield this way is not "created" for the purposes of any replacement effects or triggered abilities that refer to creating a token.

Ragnaranger on Ghave That Bitch an Infinite Combo [Primer]

1 month ago

Hi, i've been admiring this deck for a while now and would like to make some questions.

First, why not Primal Vigor ? I see it in the suggested cards and think it would be better than Doubling Season because it enables the same combos and has the same mana cost with the addition of not messing up some of the persist combos ( Ivy Lane Denizen , Good-Fortune Unicorn ). I could not see any downside in it, is there any?.

Also, What do you think about Ochre Jelly ? I'm not sure if it could replace any specifc card but it seems intresting.

Thanks for the list it inspired me on building a Ghave deck of myself.

arquistar on Oodles of Oozles

2 months ago

I have a couple suggestions. If you're looking for one big turn of storming Aeve I'd consider Parallel Lives , Primal Vigor , Horizon Stone , and Doubling Cube . You might also consider going for big mana with Incubation Druid and Castle Garenbrig . Selvala, Heart of the Wilds can go infinite with a Temur Sabertooth if she has haste, but without it it's just value to be able to bounce your original copy of your commander and recast it on a later turn and to get more mana and tons of draws as Selvala will see the steady progression of each Aeve coming in slightly bigger than the one before. You may also consider Realmwalker and Maskwood Nexus for additional tribal value.

Ziabo on Tokens... Tokens Everywhere

4 months ago

Second Harvest , Parallel Lives , Doubling Season and Primal Vigor ? :p

But on a serious note you really need Avenger of Zendikar in here. Maybe Desolation Twin ?

Is there a reason for The Ozolith in here?

awmyers7216 on vorel hydras/+1/+1

5 months ago

Heyoo, hope you don't find this weird. I was bored and just looking through the decklist you sent me 5ever ago. I had some thoughts on cards you might want to consider, just food for thought.

Overwhelming Stampede - awesome sorc, and you normally have at least 1 stupidly massive creature. 3 to 4 dollars.

Zendikar Resurgent - double your mana, draw cards for playing creatures, 4 bucks.

Stonecoil Serpent - not a hydra, but an X spell for you to double counters on later with vorel. I have one of these that you can just have, its like 4 or 5 bucks.

Courage in Crisis - counter on a creature and a proliferate trigger for 3 mana, pretty solid. trash common card super cheap.

Invigorating Surge - another super cheap instant, doubles counters similar to vorel's ability.

Solidarity of Heroes - same effect, more double trouble ;).

Inexorable Tide - proliferate whenever you cast a spell... pretty OP. 5 bucks.

Increasing Savagery - wowsa, that's a lot of counters, and ONLY A DOLLAR. nasty.

Bred for the Hunt - Draw cards for creatures with counters dealing dmg, cheap too.

Rampant Growth - great counterspell in these colors, worth considering since you cast really expensive spells. 1 doll hair.

Lazotep Plating - you probably have 10 of these lying around. way to protect your shiz.

Beast Within - staple removal in green.

Zameck Guildmage card draw dawg, card draw for counters. tight tight tight.

Its practically hydra tribal, get yo'self a Coat of Arms , I think you already have one in your binder.

If you decide to shell out on some cards, I think a few more expensive cards worth your while would be: Primal Vigor Branching Evolution Cyclonic Rift Rampant Growth - I have this in my Kenrith deck, its pretty great. Double Vorel's effectiveness with an equipment.

Id also put in more common ramp spells than the "draw X cards, put an extra land into play". cards like Cultivate , Rampant Growth , etc.

Lands lands lands, need better lands. Get some stuff like Command Tower , Yavimaya Coast , Llanowar Reborn , Temple of Mystery , Oran-Rief, the Vastwood , Simic Growth Chamber .

Alrighty, my rant is over.

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