Angel of Invention

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Tokens

Angel of Invention

Creature — Angel

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it, or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1

Angel of Invention Discussion

Zerraphon on Holy of holies

1 month ago

So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!

Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .

Also if you want anthem's like that there are some better than 4 cmc! such as Honor the Pure, Spear of Heliod , Glorious Anthem , Always Watching , Radiant Destiny

For ramp, I like the inclusion of Zendikar Resurgent but Mirari's Wake should be an auto-include 100%!

If you're looking for removal enchantments for commanders or problem creatures cards like Darksteel Mutation and Song of the Dryads , Imprisoned in the Moon are WAY better than Illusory Wrappings

For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.

Speaking of value, enchantments you should look to include are: Sylvan Library fantastic enchantment. Rhystic Study and Land Tax are all good cards you should look at!

Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!

For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .

I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!

We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.

For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !

For Artifacts, I see the signets, I don't typically run the Sol Ring and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED Chromatic Lantern basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like Darksteel Plate , which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow). Godsend is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!

Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.

Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!

Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!

mardufan on I wish it is Marchesa

1 month ago

Joe_Ken_ hey, thanks for the suggestion. I honestly never saw that card before. It synergizes quite amazingly with the commander. However i think it has to compete the spot with From Under the Floorboards as the sacrifice fodder generator card

Angel of Invention On the upside, it reusable thanks to Alesha, but the downside is that it requires Alesha to be attacking in order to cheat her cost. Creates 3 bodies (2 because one is probably dies during combat)

From Under the Floorboards On the upside, it has higher power ceiling and gain me life (it's important because of Bolas's Citadel ), may creates more than 3 bodies if the madness triggered. But the downside is that Alesha can't cheat it and you always have to pay mana to cast it.

For now, I think i go for From Under the Floorboards for the potential higher power ceiling value. Also, it's cheaper than Angel of Invention . I'll put her in the Maybeboard, (that lifelink got my attention)

However, thanks for the suggestions. I appreciate that a lot.

Joe_Ken_ on I wish it is Marchesa

1 month ago

Angel of Invention could be a good addition since Alesha can get it back from the graveyard and it may as well be getting 3 bodies for the price of one with the fabricate ability.

Tylord2894 on Elsha of the Infinite EDH v1

1 month ago

Hi, I was reading through your decklist and description and had a couple of suggestions that might make your deck run better. I too have made an Elsha deck and learned quite a bit about how to hone her; however, I will preface this with I made mine geared more towards cEDH, but these are just general optimization tips.

My core suggestion is that you don't need to win more. That is, once you've achieved your top combo and gotten your deck in hand, you should be able to win. Here's a short run down, on the board is a way to reduce your artifacts by (at least) . You can play Sol Ring then play another cost reducer. Let's say you now have Helm of Awakening and Foundry Inspector out. You can now play enough cheap mana rocks to play Jace, Wielder of Mysteries , draw a card, and end the game. In my experience, most playgroups don't like to sit there waiting while they know you can win. You don't need to worry about getting infinite mana with Saheeli and Urza, Lord High Artificer .

As for the focus on storm, you don't need it. Most storm-based strategies cast a bunch of free spells or get infinite mana to cast something big to end the game. Since you already have a way to close the game without having to worry about the storm count, it's not needed. I would suggest taking out the following:

There are also some more general optimization that I would make too. You are running some pretty inefficient cards like Oona's Grace . There are far more efficient card-draw spells. There are also several nonbo cards like Zetapla and Angel of Invention . Each card should be advancing you towards your main goal. They are not. Lastly, I would remove most of your instant /sorcery synergies, like Ral, Storm Conduit . Instants and sorceries make up less than 20% of your deck. Almost all of your pieces that combo with them will be duds for most of the game. These include:

If you're interested, take a look at my Elsha deck here.

Good luck, and I hope that you enjoy your deck!

Zerraphon on 5 Color Angels

2 months ago

Hey! I have a kynaois and tiro edh angel deck! And I was wondering how well the cards Mind's Eye , Kruphix, God of Horizons , Angel of Invention have been working out for you?

multimedia on 9th Crusade V2

3 months ago

Hey, looks good nice Extraplanar Lens :)

Consider more lands? 29 lands is low for a 3.6 avg. CMC. This low amount of lands also needs a low avg. CMC, not more than 2.0 which will be difficult to achieve unless you cut a large amount of high CMC cards. Consider 36 lands?

Consider more flying? Flying is evasion that you want to be able to consistently with Odric give all your creatures including Odric to do Commander damage.

Odric can give your creatures indestructible which is powerful from sources such as Gideon Blackblade or Bastion Protector . Precinct Captain , Hero of Bladehold and Brimaz, King of Oreskos are creatures who can be repeatable sources of tokens. Legion's Landing  Flip and Adanto, the First Fort is a good land with token strategies. Hour of Revelation is a powerful board wipe for mono white in multiplayer Commander.


Cards to consider cutting:

  • Angelic Chorus
  • Sphere of Safety
  • Mass Calcify
  • Angel of Glory's Rise
  • Darien, King of Kjeldor
  • Skyspear Cavalry
  • Baird, Steward of Argive
  • Dictate of Heliod
  • Norn's Annex
  • Ajani's Welcome
  • High Ground
  • Solemn Offering
  • Deploy to the Front
  • Sword of the Animist
  • Chitinous Cloak
  • Spear of Heliod
  • Riot Control
  • War Report
  • Hopeful Eidolon

ZombieCat on Avacyn's Spirit Bomb |[Primer]|

3 months ago

Replacing Iona with Angel of Invention for now. Might play test with Sunblast Angel if AoI doesn't work out.

hullos on

4 months ago

I'll keep suggestions to servos cards, Sram's Expertise is the best white servo card there is along with Angel of Invention , both of which are not too expensive. you could do Anointed Procession but that is more expensive. as for cards that you already have, Anointer Priest is great to put in.

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Angel of Invention occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.28%