Angel of Invention
Creature — Angel
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it, or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Angel of Invention Discussion
1 month ago
Angel of Invention is another good shout as a finisher.
2 months ago
Get ready for a long post. I put way to much effort into this.
Depends on what direction you want to go and how competitive you want to be. Currently, Ephemerate doesn't really give you much value for flicking your angels, meaning that it isn't worth the card it is taking up over just another angel. I see two different ways to take this deck, either leaning into Angel synergies with life gain or a Ephemerate deck.
Ephemerate decks are great, and if your looking for a budget deck for a kitchen table or low powered modern games then you can build something pretty cheaply by just looking around for cool cards on Scryfall. The issue is that if you want more than that and want a more powerful deck the creatures that work well with Ephemerate are generally really really good and become very expensive by being played loads. In competitive modern these are often 80 cards Yorion, Sky Nomad decks that run Stoneforge Mystic and Solitude as there main cards, which are very expensive. You can try something with Wall of Omens, Thraben Inspector and Charming Prince to generate value but it won't be very powerful with Stoneforge. I think if you want bang for your buck you probably want to try and build the deck around Angel's synergies, although if you want to upgrade into competitive Modern deck at some variable point in the future it is less good.
In the angel's direction, the main payoffs in Modern are being able to play Aether Vial, Resplendent Angel and Archangel of Thune which are all, presumably, out of your price range. To make a budget version you probably want to make out on Youthful Valkyrie, Speaker of the Heavens, Seraph Sanctuary and Bishop of Wings for additional synergies with Angels. You probably want to play some Serra Avenger as a cheap beater and source of Angel related triggers. Some other cards are Sephara, Sky's Blade, although with would be best with a source of tokens such as Lingering Souls and Spectral Procession and cheat it in more consistently if you want to build around it. Archangel of Tithes is greater in creature matchups if you play against them regularly and can easily win races combined with your lifegain. Angel of Invention is a 'Lord' effect that also can create chump blockers and have value if your creates all die. Honor of the Pure is a pump effect that is difficult to interact with. Starnheim Unleashed is one of the most powerful cards in standard Angels and can win games by itself.
As much as it pains me to say it as a big fan of Meld Gisela, the Broken Blade and Bruna, the Fading Light Flip aren't really that good, either dying to the most played removal in the format like (Lightning Bolt) for no value or costing 7 mana for too little upside. The same is true for Angel of Destiny which seems like a massive win more card 90% of the time. Starnheim Aspirant seems good but considering the number of white symbols in your costs I doubt this will be legitimately save on mana enough to warrant an inclusion. With your current mana base, you only going to draw double black to cast Sign in Blood 53% of the time by turn 6 and I doubt increasing the number of tapped lands is worth the card draw. Speaking of which making out on Scoured Barrens is probably worth it alongside a couple of other dual lands of your choice, maybe Silverquill Campus if your going to be running the Firja's Retribution which I recommend as that card is very very good.
TLDR: Add good cards cut bad cards.
2 months ago
K0rt Thanks for the in depth suggestions. Yes, is actually working quite well in the new meta, there aren't that many combo decks around now, which are our main "weakness". The Anguished Unmaking vs Vindicate thing, as said before, there are no many Heliod, Sun-Crowned around lately, so yeah, they are pretty interchangeable depending on your local meta. Urza's Saga doesn't tend to be a big problem anyway.
I play Emeria's Call Flip in the mono white version. In tens if not hundreds of matches I think I casted it like 3 times, and it resolved 1. The thing is we rarely get to 7 lands, and when we do its against control, and by that point they always have counter spells because we have been casting our things with Aether Vial and Cavern of Souls . In the other hand I ended needing to pay 3 life for basically a plain many times. In mono white for sure put 1 in there. But in BW we have enough lands that hurt us. Archangel of Thune is a beast, she steals games out of nowhere. She's a huge finisher. Next to Righteous Valkyrie the reason we are able to win matches. She rarely ETBs and doesn't put at leas 2 +1/+1s on all our other stuff that can attack(if not 4+), that's huge immediate value. Yeah, if she's killed in that exact moment with the trigger on the stack you don't get it. But it happens like 1% of the time, and you can easily play around that playing her with vial or protecting her with Giver of Runes and Shalai, Voice of Plenty . I don't think Angel of Invention is even in the same league as her (in this deck at least).
I've tried Serra the Benevolent and is more or less the same thing as with Emeria's Call Flip seems great but it ends up adding nothing. the +2 is worthless, we don't tend to have a ton of creatures and our early ones don't have flying. The ultimate the very rare time I got to use it was always in a win more situation in which I had a ton of life anyway. She rarely was able to -3 more than once. Easily 9 out of 10 times (if not more) she ended up just being a 4cmc Serra Angel . And by that point the deck rather have other 4cmc angels that add more, and can be made uncountable with cavern or play at instant speed with vial.
About the side yeah, that is more adaptable to everyones local meta. This thing works super well in general against tribes, basically we excel against Aggro and midrange, do well enough against control and tend to be f*** against combo. So most tribes are easy wins, with the life gain they can't race us and we fly. Elves is for sure faster than us but not a lost game by any means, the thing is I don't she them that often. But if it is a common deck in your area I'll suggest to add 2 Settle the Wreckage , if not I wouldn't add a sideboard card just for a deck which is rare and not such a big threat. The hardest tribal decks are combo goblins and the new elemental deck (that can be brutal, not as a tribal deck, but as a deck in general). Non of them are an autolose by any means, but they ere the toughest ones. Stony Silence is a great card. I had Damping Matrix in the side before and I changed it for Linvala, Keeper of Silence . But in the new meta I am totally going back to Damping Matrix which is a bit of the best of two worlds between the silence and Linvala. Selfless Spirit is another great card, I've had it on the side but I don't seem to find many board wipes lately so I took it out. There is not much control in my area ATM. But another one that goes in and out depending on the meta. The control match up is not easy but it can be grinded up with the help of cavern and vial to cast our things and Giver and Shalai to save them from dying. Also don't over commit. Tends to be a 50-50. Thanks for the great suggestions!
2 months ago
I know this is rehashing an old discussion but I really think that Anguished Unmaking isn't really playable over Vindicate. It's much beetter against Urza's Saga decks (particularly the food w/ Asmo) decks and Green Tron both of which seem to be pretty hard matchups for this deck at first glance. You should also probably put a Emeria's Call Flip or two into the mana base somewhere for the late game. I also feel as though Archangel of Thune might be too slow for modern, especially since it dies to an Unholy Heat even after a trigger. Maybe some Angel of Invention instead since it gives immediate value even it just dies? Could also go with Serra the Benevolent as a repeated pumping source as well as a random "got'em" Worship.
You almost certainly no more about good vs. bad matchups than me with this deck, but maybe think about some Settle the Wreckage, Stony Silence and Selfless Spirit for the sideboard. Settle is good in the creature mirrors like Elves, which are probably faster than you on the ground. Stony is for the artefact decks like AsmoFood, although now that I think about it running Kataki, War's Wage is probably better to not shut of Aether Vial for you. Spirit could be good against Damn out of Esper Control and other sweepers which you probably have a problem against with this configuration with no way to gain card advantage outside of Legion Angel,
4 months ago
I’m looking to build my first Pioneer deck, and of course it’s prowess! I have some random cards mostly EDH stuff that I wanna trade for my new deck. If you’re interested in cards under $2 you can look through my binder, can’t promise everything is up to date though.
- 4x Steam Vents
- 3x Spirebluff Canal
- 3x Soul-Scar Mage
- 2x Sulfur Falls
- 3x Riverglide Pathway Flip
- 2x Sprite Dragon
- 4x Monastery Swiftspear (would prefer Time Spiral remastered but any will work)
- 1x Prismari Command
- 2x Shivan Reef *
- 4x Expressive Iteration
- 3x Aether Gust
- 4x Wild Slash
- 1x Alpine Moon
- 2x Crash Through *
- 1x Spikefield Hazard Flip
- 1x Annul or Annul *
- 2x Shock *
- 1x Fry
- 2x Lava Coil
- 8x Island and 8x Mountain *
7 months ago
You might like these: Angel of Invention , Kongming, "Sleeping Dragon" , Hall of Triumph , Spear of Heliod , Glorious Anthem , Path of Bravery , Marshal's Anthem , Commander's Insignia , Force of Virtue , Eldrazi Monument , Call for Unity , Dictate of Heliod , Divine Visitation , Armored Skyhunter , Coveted Jewel , Fireshrieker
11 months ago
Angel of Invention can be a 4/3 flying vigilant lifelinker who buffs everything. Or a 2/1 flying vigilant lifelinker who brings along a 2/2 and a 2/2 for a total of 6 points of power. You can play both easily.
If you go for Prime Speaker Vannifar you untap with them. Play any 2 drop for ETB. Sacrifice it to Vannifar to get Krasis. Krasis untaps Vannifar and you tap Vannifar again sacrificing Krasis. Krasis gets Hippo and Hippo untaps Vannifar. You sac hippo to Vanifar and get a 5 drop.
Giving people control of stuff is not a thing that happens in competative magic at all really so it isnt an actual concern. It is worth having some removal as creatures tho. Reflector Mage is a solid target as it gives you a lot of tempo.
Why do you think Inverter being given to you is an issue? For one its banned. Secondly it being donated doesnt do anything.
11 months ago
Thank you, LeaPlath so much!!! Finally, some real help! I think Angel of Invention is good, but Prowling Serpopard for 2 mana less has the same P/T, unless I want to sacrifice or somehow use some servo tokens. I'll definitely run one of Tithe Taker and some of Eldritch Evolution. Felidar Guardian isn't legal in Pioneer.
How does "Bounding Krasis and Hippo let you turn any 2 drop into a 5 drop in a single turn."? They don't tap or untap lands.
I'm thinking about adding bounce cards for the off chance that someone puts something into my control, which destroys many combos, and on top of that they count as delayers and making the enemy re-use his manabase if he wants to cast it again.
And, I have a dumb question to ask. Does Yorion exile any non-land permanent until the opponent's endstep and then returns it? What's the point of running Yorion?
TriusMalarky a toolbox deck isn't supposed to work perfectly. It is just an archetype that very few people play especially in pioneer. If it were the best, it would actually be a deck that is used on youtube.
And, if I'm not mistaken, Neoform is almost as good as Birthing Pod, but it's not a repeatedly usable artifact, which makes Birthing Pod something that would be banned (too good for playing with!) as it only costs -life and 1 mana.
And what's the fun in magic if you don't make new decks? I know that combos are very popular, but I would rather play without them or try to ruin someone's chance of using an infinite combo or limited combo on me. If I can ruin their combos, that means that I can actually have a chance of winning when facing combo decks. For instance, if I bounced inverter before it entered my control.