Angel of Invention

Angel of Invention

Creature — Angel

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it, or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1

Browse Alters View at Gatherer


Have (1) metalmagic
Want (2) Lightwatch , Darui

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all



Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Angel of Invention Discussion

arsenicide33 on Alesha, Who Gets Things Done

3 weeks ago

Cool deck!

Alesha, Who Smiles at Death was one of the first generals I built a commander deck around and I've been tuning mine ever since.

Replacements I would make

  • Replace Dolmen Gate with Reconnaissance since it costs 1 less and also can untap your creatures after damage has been dealt to give them pseudo-vigilance.
  • Replace Angel of Invention with Marionette Master since if you get infinite ETBs on marionette master, you can sac the infinite tokens to deal infinite damage.

Other cards I might suggest

Combos I might suggest

Cards I recommend ditching:

Feel Free to check out my RBW Alesha's Beautiful Smile combo deck for ideas.

RJGiel on A Smile a Day Keeps Death Away 2.1 (M21) | PRIMER

3 months ago

Azdranax thanks for your comment and suggestion! I'm aware of that Kiki combo, I'm just not sure if it's worth running Village Bell-Ringer only for that combo.

Felidar Guardian has some more synergy because it can also blink other creatures for value (Angel of Invention, Dockside Extortionist, Karmic Guide to just name a few), meaning it's not only good in combo context, but also without Kiki. The Bell-Ringer would only serve as giving the team Vigilance for one turn or create surprise blockers, and I'm not sure that is worth a spot :)

golgarigirl on Awkward Eye Contact with Death

4 months ago

I used to play a lot more of the ETB trigger cards, but cut them for more of the Toolbox theme. But I know where you're coming from. Since Mardu is very good at both tokens and aggro, you can be really selective with the few you use for your aggro suite...I would focus on ones that do something along with the tokens or make really good tokens. Corpse Knight, Angel of Invention, Sling-Gang Lieutenant, Ogre Battledriver, and Priest of the Blood Rite are some examples I can think of. Resolute Blademaster + Mirror Entity is one of my common win-cons if I have to go aggro and overwhelm the board with my somewhat tiny creatures.

You can easy accidentally slide or purposely build into full-on Aristocrats, which along with the ETB damage also deals leaving the battlefield damage with more of the Sir Konrad effects like Zulaport Cutthroat and Blood Artist and more cheap, efficient token makers.

Being conscious of yard-filling cards is always a trick. I would run at least 10 that can get cards from your hand and deck into your graveyard, and a few sacrifice outlets (another 5 or so) to get them off the board. Of course, having extra reanimation is a great idea to get at those things you dumped in case someone neutralizes your commander. I will never get tired of recommending Perpetual Timepiece, since it both mills and saves your good things from exile. Mire Triton has also been impressive recently.

Some of my choices for places to look for cuts (if you're struggling) include Marchesa's Decree, Leave/Chance, Batwing Brume, Sands of Delirium, Quietus Spike, and Raving Dead. Don't feel pressured if any of these are pet cards that you think work really well, they are just my picks for ones we can find replacements to work better for your deck.

Gidgetimer on Ethereal Absolution & Angel of …

8 months ago

Yes. Ethereal Absolution's ability is a static ability and applies to all relevant creatures without having to use the stack or wait to resolve. Fabricate is a triggered ability and will therefore go on the stack and wait to resolve. This means that there will be a round of priority before it resolves. Before a player receives priority state-based actions will be checked and Angel of Invention will be put in the graveyard for having 0 or less toughness.

BolasFucks on Ethereal Absolution & Angel of …

8 months ago

If I play Angel of Invention when my opponent has Ethereal Absolution out, does the Angel die for having 0 toughness before it can get the +1/+1 counters from it’s ETB?

Tata on Alesha good stuff

9 months ago

I like a token-heavy Alesha strategy like you have here.

Angel of Invention does two things that are important for a tokens strategy. 1) it makes tokens and 2) it's an anthem, which is super important to finish a game in non-green swarm decks imo.

Anger is a must-play in my opinion.

Purphoros, God of the Forge is probably the best payoff for playing tokens after Skullclamp .

Stoneforge Mystic , Steelshaper's Gift , Open the Armory are all important too for finding clamp.

TinkererEDH on God-eternal oketra (angel version)

9 months ago

OmletMojo12, what do you suggest Angel of Invention replace?

The tokens and anthem effect are good, but I don't have repetitive bounce effects to make that a more than one time token generator.

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