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|Commander 2014 (C14)||Rare|
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Angelic Field Marshal
Creature — Angel
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Angelic Field Marshal Discussion
3 days ago
Along with untap shenanigans you could run some vigilance so that your vehicles can be animated on other turns as blockers. Things like Brave the Sands (on point for flavor), Heliod, God of the Sun and Angelic Field Marshal . Also Mirri, Weatherlight Duelist is a great defensive creature to crew your vehicles with.
1 week ago
There is certainly power and some wonderful cmc heavy interactions you have here. Depending on what your matchups are you will do quite well, especially with those evasive angels. Even against my stronger decks I could see issues when squared up 1v1 with this if I couldn't lock you out with tempo plays.
how well do you find yourself operating during midgame? does it feel like you get punished for swinging in? how consistently can you play your opening hands? Does my removal always feel ideal/versatile enough for my matchups? Does my commander feel impactful enough?
These would be the questions I would use to hone cuts and additions by.
My personal thoughts: Since there isn't much in the decklist dedicated to pumping/protecting Jenara, Asura of War , I would heavily consider using Derevi, Empyrial Tactician in lieu of her at the helm. Birb lets you manipulate the tempo of the board, giving your angels pseudo vig, the ability to untap lands, and the synergy with a potential Sunblast Angel is hilarious. Always having access to derevi for 4 mana always feels good, lets you punish any crackback, and with efficient rocks can be used to great efficiency.
If you wish to keep Jenara, Asura of War as the mander, I would recommend some low cmc cards to give her battlecruiser like synergies and leave your favorite angels as curvetoppers. Pir, Imaginative Rascal , Hardened Scales , Animation Module , heck even Rancor can be devastating in an opening hand with Jenara. Most Jenara, Asura of War decks i have squared up against have been extremely punishing control decks that win almost exclusively with commander damage.
overall, for either case I would recommend these cards:
Garruk Wildspeaker almost never gets removed, acts as an aggressive rock with surprisingly more evasion than artifacts most of the time. the overrun will serve you well
True Conviction is an absolute all star in my buddy's angel deck. just deletes everyone with a stable board.
Greater Good could help you get some value out of your key pieces being spot removed.
Aura Shards even if you aren't using that many bodies, is always an extremely political and welcome topdeck in almost any game.
That being said I am almost certain the deck runs quite well as is, it is more dependent on what you find lacking as you play amongst your meta. Lowering the curve usually always helps smooth things out, but as long as it runs and you are having fun you gotta do you :)
3 weeks ago
Avenging Angel < The instances where you would want to "top" lock yourself to know that you'll draw a generic 3/3 flying angel for 5cmc are few and far between.
Dawning Angel < Minimal lifegain doesn't seem worthwhile for the cost.
Feather, the Redeemed < You don't really have anything that targets your own creatures to be able to recur the spells, so it's just an efficient cmc angel, but otherwise irrelevant.
Firemane Angel < Too expensive both on the recursion ability and for it's stats and conditional lifegain.
Ghirapur Orrery < May benefit your opponents too much.
Great Furnace < Reflecting Pool or any other land.
Lotus Petal < One and done effect without a way to copy or recur it seems lackluster.
Pristine Angel < likely to be an untargetable/unblockable body, but no utility.
Segovian Angel < Flavorful, but it's simply bad.
Stoneforge Masterwork < Win More card. Better in decks that go wide for a bigger pump. Unlikely to be very relevant when it's a +3/+3 pump. A bigger pump means you're likely already winning.
Sword of Body and Mind < Doesn't advance your gameplan in any way, random color protection. A wolf token and milling an opponent doesn't help you much.
6 months ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeve
6 months ago
I just put this deck together after a long time of mulling it over, i'll be uploading my own list soon. Some staples you're missing include Angel of Finality and Angelic Field Marshal , those two can be good if you want to stay budget. If you can drop a fat 100 on this deck you should definitely pick up the 'hate bear' angels, they might not be very good for your casual environment though. Linvala, Keeper of Silence and Iona, Shield of Emeria are both very good. Dawnbreak Reclaimer is a stupid good card and isn't expensive.
6 months ago
Thanks SomaCruz, lots of great suggestions here. I really wrestled with the angel decisions for this deck - there's so many amazing ones. I debated as to whether or not I should include each of the ones you've mentioned so I'll try to explain the 'why' behind my omissions.
Angel of Jubilation is excellent, love the casting cost and lord effect but she didn't make the cut because I need to be able to pay life for one of my win conditions, Aetherflux Reservoir . Angel of Condemnation and Angel of Sanctions are good removal options, but ultimately I decided that I'm running enough removal. I may revisit that line of thinking if it becomes a recurring problem, perhaps replace Angel of Serenity with one of these cheaper, less win-more options. Now having said that, looking at Admonition Angel again, yeah. That needs to be in here. You're also right about Angelic Skirmisher so I think I'll take that out and swap in Angelic Field Marshal , good call. Sunblast Angel is awesome and is indeed in here already. I thought about Karmic Guide and Dawnbreak Reclaimer as recursion options but I am actually comfortable with the current recursion amount ( Bruna, the Fading Light , Emeria Shepherd , Reya Dawnbringer , Defy Death , Buried Ruin & Emeria, The Sky Ruin ).
Dawn of Hope and Smothering Tithe make a lot of sense and should probably be in here, I'm just not certain what to cut for them yet. I'm luke warm on Geier Reach Sanitarium and Inventors' Fair in here but I see what you're getting at, likewise with Weathered Wayfarer & Expedition Map .
Thank you for the good ideas and let me know when/if you post your Lyra deck, I'd be keen to check it out.
8 months ago
From commander precons: Vow of Flight , Vow of Malice , Vow of Lightning , Curse of Predation , Curse of the Forsaken , Order of Succession , Arachnogenesis , Dulcet Sirens , Ophiomancer , Portal Mage , Angelic Field Marshal , Kaalia of the Vast , Titania, Protector of Argoth , Freyalise, Llanowar's Fury , Meren of Clan Nel Toth , Breya, Etherium Shaper , Saheeli, the Gifted
9 months ago
Always nice to see another Kaalia deck as she was my first (shameless plug: Still Better than Dan Brown...). Firstly, is that "sideboard" in fact meant to be your wants list? If so, just make your acquireboard public to avoid any confusion! Anyway I'd recommend losing Ancient Hellkite, Mana-Charged Dragon and Victory's Herald. Consider Angelic Field Marshal/Demon of Wailing Agonies/Tyrant's Familiar as you'll usually be getting them out with Kaalia. Speaking of, if you want to stop her getting munched take a look at Dust Corona and Reconnaissance, either of which might be better than Angelic Chorus or Exquisite Blood - good cards, but 5cmc is the spot where you can start thinking about hard-casting creatures and you don't really seem to have any synergistic plays with gaining life (perhaps introduce Krav, the Unredeemed/Regna, the Redeemer combo?). If you can upgrade your package to include Anguished Unmaking and Vindicate over cards like Wrecking Ball then do: unconditional removal is never a dead draw. Finally, Helm of the Host is epic with Kaalia.
Ps, I see you run Armageddon. Depending on who you play with, I would recommend either going all-in on the land destruction by getting more mana rocks and other spells like Cataclysm or dropping it entirely. It can make you very unpopular...
Angelic Field Marshal occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%