Angelic Field Marshal
Creature — Angel
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Printings View all
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Angelic Field Marshal occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Angelic Field Marshal Discussion
2 weeks ago
"Lieutenant" abilities (such as that of Angelic Field Marshal) will work so long as you control either of your partner commanders.
The rule in case you're curious:
702.123e If an effect refers to your commander while you have two commanders, it refers to either one. If an effect causes you to perform an action on your commander and it could affect both, you choose which it refers to at the time the effect is applied.
Hope this helps!!
1 month ago
I would up the land count to 35-37 to make sure you hit land drops.
I’ve always liked Illusory Angel since it is the only mono blue angel I’ve ever seen.
Angelic Field Marshal is a good one for if you have Traft out.
Aegis Angel could synergize with Traft to keep him around.
I’ve got a Geist of Saint Traft deck focused of exaltion/aura voltron and an Aurellia angel tribal if you’d want to check those out. Although I don’t think I’ve put my Traft deck on tapped out yet.
1 month ago
Some more ideas:
Angelic Field Marshal, because cantrips rarely give vigilance.
Bishop of Wings, because surprise, Feather is an angel. Also, you don't have many creatures to benefit from all this good stuff aside from Feather, so I included some more angel stuff to buff Feather or receive bonuses too.
4 months ago
I'd suggest, out of cards in your collection already, Swiftfoot Boots , Swords to Plowshares , Rampant Growth , Boros Charm , Generous Gift and Smothering Tithe in the deck, all are excellent cards for pretty much every Commander deck with their colors, and worth a try. If I made a Ghired deck, or almost any R/W/G Commander deck for that matter, I'd likely include all of those.
You could maybe use some more card draw, Guardian Project is a favorite of mine.
Having played against a Ghired deck a lot, I noticed the deck got a lot more efficient when it became focused more on Ghired himself and less on some of the other token producers taking up space. A card like Tendershoot Dryad for example has little synergy with Ghired. Great in a go-wide type of deck, but Ghired wants big stuff, having nothing to populate but a Saproling would be a shame. Plus, as a five-drop it's competing with Ghired to be cast on the same turn.
I'm curious about your inclusion of Johan as well. Awesome Darth Maul lookin art aside, is it really that necessary to grant vigilance? If so, other cards like Heliod, God of the Sun , Brave the Sands , or Angelic Field Marshal all do it more efficiently.
I'm curious, are Rienne, Angel of Rebirth and Mayael the Anima working well in gameplay? Both have cool effects, but are fairly situational, so it's best to pay attention to how much those effects will actually help in gameplay. If it's not enough, there's plenty of other cards that will be effective.
Anyway, sorry to ramble on. It's a cool deck and definitely more cohesive than my early commander decks! Hope I could be some help, and have fun populating rhinos and wurms!
7 months ago
Thanks for the follow-up, Zerraphon! I actually used to play Angelic Field Marshal , but it actually got cut after it was a vanilla 3/3 for 4 too often! I didn't like how dependent it was on having Kestia: The Aura out to be of any real value. Serra's Guardian certainly costs more (and I'm still annoyed at it not having a foil printing), but I quite like how it serves an immediate role as soon as it hits the table, and isn't dependent on me having Kestia out to do so!
Serra's Guardian has actually been weirdly effective. I often consider cutting it for a Reconnaissance or something of the sort, but every time I draw it, it pulls its weight and more. Really appreciate your advice though!
7 months ago
I have a suggestion for you! Serra's Guardian is basically a worse Angelic Field Marshal . But im not sure how often your commander is played/gets removed or targeted! but pretty much a lower cost, and same stats!
8 months ago
Along with untap shenanigans you could run some vigilance so that your vehicles can be animated on other turns as blockers. Things like Brave the Sands (on point for flavor), Heliod, God of the Sun and Angelic Field Marshal . Also Mirri, Weatherlight Duelist is a great defensive creature to crew your vehicles with.
8 months ago
There is certainly power and some wonderful cmc heavy interactions you have here. Depending on what your matchups are you will do quite well, especially with those evasive angels. Even against my stronger decks I could see issues when squared up 1v1 with this if I couldn't lock you out with tempo plays.
how well do you find yourself operating during midgame? does it feel like you get punished for swinging in? how consistently can you play your opening hands? Does my removal always feel ideal/versatile enough for my matchups? Does my commander feel impactful enough?
These would be the questions I would use to hone cuts and additions by.
My personal thoughts: Since there isn't much in the decklist dedicated to pumping/protecting Jenara, Asura of War , I would heavily consider using Derevi, Empyrial Tactician in lieu of her at the helm. Birb lets you manipulate the tempo of the board, giving your angels pseudo vig, the ability to untap lands, and the synergy with a potential Sunblast Angel is hilarious. Always having access to derevi for 4 mana always feels good, lets you punish any crackback, and with efficient rocks can be used to great efficiency.
If you wish to keep Jenara, Asura of War as the mander, I would recommend some low cmc cards to give her battlecruiser like synergies and leave your favorite angels as curvetoppers. Pir, Imaginative Rascal , Hardened Scales , Animation Module , heck even Rancor can be devastating in an opening hand with Jenara. Most Jenara, Asura of War decks i have squared up against have been extremely punishing control decks that win almost exclusively with commander damage.
overall, for either case I would recommend these cards:
Garruk Wildspeaker almost never gets removed, acts as an aggressive rock with surprisingly more evasion than artifacts most of the time. the overrun will serve you well
True Conviction is an absolute all star in my buddy's angel deck. just deletes everyone with a stable board.
Greater Good could help you get some value out of your key pieces being spot removed.
Aura Shards even if you aren't using that many bodies, is always an extremely political and welcome topdeck in almost any game.
That being said I am almost certain the deck runs quite well as is, it is more dependent on what you find lacking as you play amongst your meta. Lowering the curve usually always helps smooth things out, but as long as it runs and you are having fun you gotta do you :)